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#![doc(html_favicon_url = "https://raw.githubusercontent.com/zng-ui/zng/main/examples/image/res/zng-logo-icon.png")]
#![doc(html_logo_url = "https://raw.githubusercontent.com/zng-ui/zng/main/examples/image/res/zng-logo.png")]
//!
//! Window layers and popup.
//!
//! # Crate
//!
#![doc = include_str!(concat!("../", std::env!("CARGO_PKG_README")))]
#![warn(unused_extern_crates)]
#![warn(missing_docs)]
zng_wgt::enable_widget_macros!();
use parking_lot::Mutex;
use zng_app::widget::border::CORNER_RADIUS_VAR;
use zng_app::widget::info::WIDGET_INFO_CHANGED_EVENT;
use zng_ext_input::mouse::MOUSE;
use zng_ext_input::touch::TOUCH;
use zng_ext_window::WINDOW_Ext as _;
use zng_var::{animation, ContextInitHandle, ReadOnlyContextVar};
use zng_view_api::window::FrameId;
use zng_wgt::prelude::*;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::{fmt, mem, ops};
pub mod popup;
struct LayersCtx {
items: EditableUiNodeListRef,
}
command! {
/// Insert a layer widget on the scoped window.
///
/// # Params
///
/// The parameter must be a tuple with the `LAYERS` service inputs:
///
/// * `(LayerIndex, WidgetFn<()>)` - Calls the widget function in the window context, then calls [`LAYERS.insert`].
/// * `(LayerIndex, WidgetId, AnchorMode, WidgetFn<()>)` - Calls the widget function in the window context,
/// then calls [`LAYERS.insert_anchored`].
///
/// If the parameter type does not match any of the above a debug trace is logged.
///
/// [`LAYERS.insert`]: LAYERS::insert
/// [`LAYERS.insert_anchored`]: LAYERS::insert_anchored
pub static LAYERS_INSERT_CMD;
/// Remove a layer widget on the scoped window.
///
/// # Params
///
/// * `WidgetId` - Calls [`LAYERS.remove`].
///
/// If the parameter type does not match any of the above a debug trace is logged.
///
/// [`LAYERS.remove`]: LAYERS::remove
pub static LAYERS_REMOVE_CMD;
}
/// Windows layers.
///
/// The window layers is a z-order stacking panel that fills the window content area, widgets can be inserted
/// with a *z-index* that is the [`LayerIndex`]. The inserted widgets parent is the window root widget and
/// it is affected by the context properties set on the window only.
///
/// # Layout & Render
///
/// Layered widgets are measured and arranged using the same constraints as the window root widget, the desired
/// size is discarded, only the root widget desired size can affect the window size.
///
/// Layered widgets are all layout and rendered after the window content, this means that the [`WidgetBoundsInfo`]
/// of normal widgets are always up-to-date when the layered widget is arranged and rendered, so if you
/// implement custom layouts that align the layered widget with a normal widget using the info values it will always be in sync with
/// a single layout pass, see [`insert_anchored`] for more details.
///
/// Note that this single pass behavior only works automatically in the [`AnchorMode`], to implement custom
/// sizing and positioning based on the anchor you must wrap the layered widget with a custom widget node, this
/// is because the default widget implementation skips layout and render when it was not requested for the widget
/// or descendants. See the [`insert_anchored`] source code for an example.
///
///
/// [`insert_anchored`]: Self::insert_anchored
/// [`WidgetBoundsInfo`]: zng_wgt::prelude::WidgetBoundsInfo
pub struct LAYERS;
impl LAYERS {
/// Insert the `widget` in the layer identified by a [`LayerIndex`].
///
/// If the `layer` variable updates the widget is moved to the new layer, if multiple widgets
/// are inserted in the same layer the later inserts are on top of the previous.
///
/// If the `widget` node is not a full widget after init it is immediately deinited and removed. Only full
/// widgets are allowed, use this method when you know the node is a widget and know the widget ID so it can
/// be removed later. Use [`insert_node`] to insert nodes that may not always be widgets.
///
/// [`insert_node`]: Self::insert_node
pub fn insert(&self, layer: impl IntoVar<LayerIndex>, widget: impl UiNode) {
let layer = layer.into_var().actual_var();
self.insert_impl(layer.boxed(), widget.boxed());
}
fn insert_impl(&self, layer: BoxedVar<LayerIndex>, widget: BoxedUiNode) {
let widget = match_widget(widget, move |widget, op| match op {
UiNodeOp::Init => {
widget.init();
if !widget.is_widget() {
*widget.child() = NilUiNode.boxed();
LAYERS.cleanup();
}
// widget may only become a full widget after init (ArcNode)
widget.with_context(WidgetUpdateMode::Bubble, || {
WIDGET.set_state(*LAYER_INDEX_ID, layer.get());
WIDGET.sub_var(&layer);
});
}
UiNodeOp::Update { .. } => {
if let Some(index) = layer.get_new() {
widget.with_context(WidgetUpdateMode::Bubble, || {
WIDGET.set_state(*LAYER_INDEX_ID, index);
SORTING_LIST.invalidate_sort();
});
}
}
_ => {}
})
.boxed();
let r = WINDOW.with_state(|s| match s.get(*WINDOW_LAYERS_ID) {
Some(open) => {
// window already open
open.items.push(widget);
Ok(())
}
None => Err(widget),
});
if let Err(widget) = r {
WINDOW.with_state_mut(|mut s| {
// window not open yet, `widget` will be inited with the window
s.entry(*WINDOW_PRE_INIT_LAYERS_ID).or_default().push(Mutex::new(widget));
});
}
}
/// Like [`insert`], but does not fail if `maybe_widget` is not a full widget.
///
/// If the `maybe_widget` is not a full widget after the first init, it is upgraded to a full widget. The
/// widget ID (existing or upgraded) is set on a response var that can be used to remove the node.
///
/// This is the equivalent of calling [`insert`] with the node wrapped in [`UiNode::init_widget`].
///
/// [`insert`]: Self::insert
/// [`UiNode::init_widget`]: zng_wgt::prelude::UiNode::init_widget
pub fn insert_node(&self, layer: impl IntoVar<LayerIndex>, maybe_widget: impl UiNode) -> ResponseVar<WidgetId> {
let (widget, rsp) = maybe_widget.init_widget();
self.insert(layer, widget);
rsp
}
/// Insert the `widget` in the layer and *anchor* it to the offset/transform of another widget.
///
/// The `anchor` is the ID of another widget, the inserted `widget` will be offset/transform so that it aligns
/// with the `anchor` widget top-left. The `mode` is a value of [`AnchorMode`] that defines if the `widget` will
/// receive the full transform or just the offset.
///
/// If the `anchor` widget is not found the `widget` is anchored to the window root. If the `widget`
/// is not a full widget after init it is immediately deinited and removed. If you don't
/// know the widget ID use [`insert_anchored_node`] instead to receive the ID so the layer can be removed.
///
/// [`insert_anchored_node`]: Self::insert_anchored_node
pub fn insert_anchored(
&self,
layer: impl IntoVar<LayerIndex>,
anchor: impl IntoVar<WidgetId>,
mode: impl IntoVar<AnchorMode>,
widget: impl UiNode,
) {
let layer = layer.into_var().actual_var();
let anchor = anchor.into_var().actual_var();
let mode = mode.into_var().actual_var();
self.insert_anchored_impl(layer.boxed(), anchor.boxed(), mode.boxed(), widget.boxed())
}
fn insert_anchored_impl(
&self,
layer: BoxedVar<LayerIndex>,
anchor: BoxedVar<WidgetId>,
mode: BoxedVar<AnchorMode>,
widget: BoxedUiNode,
) {
let mut _info_changed_handle = None;
let mut mouse_pos_handle = None;
let mut cursor_once_pending = false;
let mut anchor_info = None;
let mut offset = (PxPoint::zero(), PxPoint::zero());
let mut cursor_bounds = None;
let mut interactivity = false;
let transform_key = FrameValueKey::new_unique();
let mut corner_radius_ctx_handle = None;
let widget = with_anchor_id(widget, anchor.clone().boxed());
fn get_anchor_info(anchor: WidgetId) -> (WidgetBoundsInfo, WidgetBorderInfo) {
let tree = WINDOW.info();
let w = tree.get(anchor).unwrap_or_else(|| tree.root());
(w.bounds_info(), w.border_info())
}
let widget = match_widget(widget.boxed(), move |widget, op| match op {
UiNodeOp::Init => {
widget.init();
if !widget.is_widget() {
widget.deinit();
*widget.child() = NilUiNode.boxed();
// cleanup requested by the `insert` node.
}
widget.with_context(WidgetUpdateMode::Bubble, || {
WIDGET.sub_var(&anchor).sub_var(&mode);
anchor_info = Some(get_anchor_info(anchor.get()));
interactivity = mode.with(|m| m.interactivity);
_info_changed_handle = Some(WIDGET_INFO_CHANGED_EVENT.subscribe(WIDGET.id()));
if mode.with(|m| matches!(&m.transform, AnchorTransform::Cursor { .. })) {
mouse_pos_handle = Some(MOUSE.position().subscribe(UpdateOp::Update, WIDGET.id()));
} else if mode.with(|m| matches!(&m.transform, AnchorTransform::CursorOnce { .. })) {
cursor_once_pending = true;
}
});
}
UiNodeOp::Deinit => {
widget.deinit();
anchor_info = None;
_info_changed_handle = None;
mouse_pos_handle = None;
corner_radius_ctx_handle = None;
cursor_once_pending = false;
}
UiNodeOp::Info { info } => {
if interactivity {
if let Some(widget) = widget.with_context(WidgetUpdateMode::Ignore, || WIDGET.id()) {
let anchor = anchor.get();
let querying = AtomicBool::new(false);
info.push_interactivity_filter(move |args| {
if args.info.id() == widget {
if querying.swap(true, Ordering::Relaxed) {
return Interactivity::ENABLED; // avoid recursion.
}
let _q = RunOnDrop::new(|| querying.store(false, Ordering::Relaxed));
args.info
.tree()
.get(anchor)
.map(|a| a.interactivity())
.unwrap_or(Interactivity::BLOCKED)
} else {
Interactivity::ENABLED
}
});
}
}
}
UiNodeOp::Event { update } => {
if let Some(args) = WIDGET_INFO_CHANGED_EVENT.on(update) {
if args.window_id == WINDOW.id() {
anchor_info = Some(get_anchor_info(anchor.get()));
}
}
}
UiNodeOp::Update { .. } => {
widget.with_context(WidgetUpdateMode::Bubble, || {
if let Some(anchor) = anchor.get_new() {
anchor_info = Some(get_anchor_info(anchor));
if mode.with(|m| m.interactivity) {
WIDGET.update_info();
}
WIDGET.layout().render();
}
if let Some(mode) = mode.get_new() {
if mode.interactivity != interactivity {
interactivity = mode.interactivity;
WIDGET.update_info();
}
if matches!(&mode.transform, AnchorTransform::Cursor { .. }) {
if mouse_pos_handle.is_none() {
mouse_pos_handle = Some(MOUSE.position().subscribe(UpdateOp::Update, WIDGET.id()));
}
cursor_once_pending = false;
} else {
cursor_once_pending = matches!(&mode.transform, AnchorTransform::CursorOnce { .. });
mouse_pos_handle = None;
}
WIDGET.layout().render();
} else if mouse_pos_handle.is_some() && MOUSE.position().is_new() {
WIDGET.layout();
}
});
}
UiNodeOp::Measure { wm, desired_size } => {
widget.delegated();
if let Some((bounds, border)) = &anchor_info {
let mode = mode.get();
if !mode.visibility || bounds.inner_size() != PxSize::zero() {
let mut constraints = match mode.min_size {
AnchorSize::Unbounded => PxConstraints2d::new_unbounded(),
AnchorSize::Window => LAYOUT.constraints(),
AnchorSize::InnerSize => PxConstraints2d::new_exact_size(bounds.inner_size()).with_fill(false, false),
AnchorSize::InnerBorder => PxConstraints2d::new_exact_size(border.inner_size(bounds)).with_fill(false, false),
AnchorSize::OuterSize => PxConstraints2d::new_exact_size(bounds.outer_size()).with_fill(false, false),
};
if mode.max_size != mode.min_size {
constraints = match mode.max_size {
AnchorSize::Unbounded => constraints.with_unbounded(),
AnchorSize::Window => {
let w = LAYOUT.constraints();
constraints.with_new_max(w.x.max().unwrap_or(Px::MAX), w.y.max().unwrap_or(Px::MAX))
}
AnchorSize::InnerSize => constraints.with_new_max_size(bounds.inner_size()),
AnchorSize::InnerBorder => constraints.with_new_max_size(border.inner_size(bounds)),
AnchorSize::OuterSize => constraints.with_new_max_size(bounds.outer_size()),
};
}
*desired_size = LAYOUT.with_constraints(constraints, || widget.measure(wm));
}
}
}
UiNodeOp::Layout { wl, final_size } => {
widget.delegated();
if let Some((bounds, border)) = &anchor_info {
let mode = mode.get();
if !mode.visibility || bounds.inner_size() != PxSize::zero() {
// if we don't link visibility or anchor is not collapsed.
let mut constraints = match mode.min_size {
AnchorSize::Unbounded => PxConstraints2d::new_unbounded(),
AnchorSize::Window => LAYOUT.constraints(),
AnchorSize::InnerSize => PxConstraints2d::new_exact_size(bounds.inner_size()).with_fill(false, false),
AnchorSize::InnerBorder => PxConstraints2d::new_exact_size(border.inner_size(bounds)).with_fill(false, false),
AnchorSize::OuterSize => PxConstraints2d::new_exact_size(bounds.outer_size()).with_fill(false, false),
};
if mode.max_size != mode.min_size {
constraints = match mode.max_size {
AnchorSize::Unbounded => constraints.with_unbounded(),
AnchorSize::Window => {
let w = LAYOUT.constraints();
constraints.with_new_max(w.x.max().unwrap_or(Px::MAX), w.y.max().unwrap_or(Px::MAX))
}
AnchorSize::InnerSize => constraints.with_new_max_size(bounds.inner_size()),
AnchorSize::InnerBorder => constraints.with_new_max_size(border.inner_size(bounds)),
AnchorSize::OuterSize => constraints.with_new_max_size(bounds.outer_size()),
};
}
let layer_size = LAYOUT.with_constraints(constraints, || {
if mode.corner_radius {
let mut cr = border.corner_radius();
if let AnchorSize::InnerBorder = mode.max_size {
cr = cr.deflate(border.offsets());
}
CORNER_RADIUS_VAR.with_context_var(
corner_radius_ctx_handle.get_or_insert_with(ContextInitHandle::new).clone(),
cr,
|| BORDER.with_corner_radius(|| widget.layout(wl)),
)
} else {
widget.layout(wl)
}
});
if let Some((p, include_touch, bounded, update)) = match &mode.transform {
AnchorTransform::Cursor {
offset,
include_touch,
bounds,
} => Some((offset, include_touch, bounds, true)),
AnchorTransform::CursorOnce {
offset,
include_touch,
bounds,
} => Some((offset, include_touch, bounds, mem::take(&mut cursor_once_pending))),
_ => None,
} {
// cursor transform mode, only visible if cursor over window
const NO_POS_X: Px = Px::MIN;
if update {
let pos = if *include_touch {
let oldest_touch = TOUCH.positions().with(|p| p.iter().min_by_key(|p| p.start_time).cloned());
match (oldest_touch, MOUSE.position().get()) {
(Some(t), Some(m)) => {
let window_id = WINDOW.id();
if t.window_id == window_id && m.window_id == window_id {
Some(if t.update_time > m.timestamp { t.position } else { m.position })
} else {
None
}
}
(Some(t), None) => {
if t.window_id == WINDOW.id() {
Some(t.position)
} else {
None
}
}
(None, Some(m)) => {
if m.window_id == WINDOW.id() {
Some(m.position)
} else {
None
}
}
_ => None,
}
} else if let Some(p) = MOUSE.position().get() {
if p.window_id == WINDOW.id() {
Some(p.position)
} else {
None
}
} else {
None
};
if let Some(pos) = pos {
let fct = LAYOUT.scale_factor();
let pos = pos.to_px(fct);
let (cursor_size, cursor_spot) = {
let vars = WINDOW.vars();
if let Some((img, spot)) = vars.actual_cursor_img().get() {
(img.size(), spot)
} else {
vars.cursor().with(|s| s.icon()).map(|i| i.size_and_spot(fct)).unwrap_or_default()
}
};
let cursor_rect = PxRect::new((pos - cursor_spot).to_point(), cursor_size);
let place = cursor_rect.origin
+ LAYOUT
.with_constraints(PxConstraints2d::new_exact_size(cursor_rect.size), || p.place.layout())
.to_vector();
let origin = LAYOUT.with_constraints(PxConstraints2d::new_exact_size(layer_size), || p.origin.layout());
if let Some(sides) = bounded {
let sides = LAYOUT
.with_constraints(PxConstraints2d::new_exact_size(bounds.inner_size()), || sides.layout());
// render will transform this to anchor and apply to place point
cursor_bounds = Some(PxRect::new(
-PxPoint::new(sides.left, sides.top),
bounds.inner_size() + PxSize::new(sides.horizontal(), sides.vertical()),
));
} else {
cursor_bounds = None;
}
let o = (place, origin);
if offset != o {
offset = o;
WIDGET.render_update();
}
*final_size = layer_size;
return;
} else {
// collapsed signal (permanent if `CursorOnce`)
offset.0.x = NO_POS_X;
}
} else {
// offset already set
if offset.0.x != NO_POS_X {
// and it is not collapsed `CursorOnce`
*final_size = layer_size;
return;
}
}
} else {
// other transform modes, will be visible
let o = match &mode.transform {
AnchorTransform::InnerOffset(p) => {
let place =
LAYOUT.with_constraints(PxConstraints2d::new_exact_size(bounds.inner_size()), || p.place.layout());
let origin = LAYOUT.with_constraints(PxConstraints2d::new_exact_size(layer_size), || p.origin.layout());
(place, origin)
}
AnchorTransform::InnerBorderOffset(p) => {
let place = LAYOUT
.with_constraints(PxConstraints2d::new_exact_size(border.inner_size(bounds)), || p.place.layout());
let origin = LAYOUT.with_constraints(PxConstraints2d::new_exact_size(layer_size), || p.origin.layout());
(place, origin)
}
AnchorTransform::OuterOffset(p) => {
let place =
LAYOUT.with_constraints(PxConstraints2d::new_exact_size(bounds.outer_size()), || p.place.layout());
let origin = LAYOUT.with_constraints(PxConstraints2d::new_exact_size(layer_size), || p.origin.layout());
(place, origin)
}
_ => (PxPoint::zero(), PxPoint::zero()),
};
if offset != o {
offset = o;
WIDGET.render_update();
}
*final_size = layer_size;
}
return;
}
}
widget.with_context(WidgetUpdateMode::Bubble, || {
wl.collapse();
});
}
UiNodeOp::Render { frame } => {
widget.delegated();
if let Some((bounds_info, border_info)) = &anchor_info {
let mode = mode.get();
if !mode.visibility || bounds_info.rendered().is_some() {
let mut push_reference_frame = |mut transform: PxTransform, is_translate_only: bool| {
if mode.viewport_bound {
transform = adjust_viewport_bound(transform, widget);
}
frame.push_reference_frame(
transform_key.into(),
transform_key.bind(transform, true),
is_translate_only,
false,
|frame| widget.render(frame),
);
};
match mode.transform {
AnchorTransform::InnerOffset(_) => {
let place_in_window = bounds_info.inner_transform().transform_point(offset.0).unwrap_or_default();
let offset = place_in_window - offset.1;
push_reference_frame(PxTransform::from(offset), true);
}
AnchorTransform::InnerBorderOffset(_) => {
let place_in_window = border_info
.inner_transform(bounds_info)
.transform_point(offset.0)
.unwrap_or_default();
let offset = place_in_window - offset.1;
push_reference_frame(PxTransform::from(offset), true);
}
AnchorTransform::OuterOffset(_) => {
let place_in_window = bounds_info.outer_transform().transform_point(offset.0).unwrap_or_default();
let offset = place_in_window - offset.1;
push_reference_frame(PxTransform::from(offset), true);
}
AnchorTransform::Cursor { .. } | AnchorTransform::CursorOnce { .. } => {
let (mut place, origin) = offset;
if let Some(b) = cursor_bounds {
// transform `place` to bounds space, clamp to bounds, transform back to window space.
let transform = bounds_info.inner_transform();
if let Some(inverse) = transform.inverse() {
if let Some(p) = inverse.transform_point(place) {
let bound_p = PxPoint::new(p.x.clamp(b.min_x(), b.max_x()), p.y.clamp(b.min_y(), b.max_y()));
if p != bound_p {
if let Some(p) = transform.transform_point(bound_p) {
place = p;
}
}
}
}
}
let offset = place - origin;
push_reference_frame(PxTransform::from(offset), true);
}
AnchorTransform::InnerTransform => {
push_reference_frame(bounds_info.inner_transform(), false);
}
AnchorTransform::InnerBorderTransform => {
push_reference_frame(border_info.inner_transform(bounds_info), false);
}
AnchorTransform::OuterTransform => {
push_reference_frame(bounds_info.outer_transform(), false);
}
_ => widget.render(frame),
}
} else {
// anchor not visible, call render to properly hide or collapse (if collapsed during layout)
frame.hide(|frame| widget.render(frame));
if frame.frame_id() == FrameId::first() && anchor.get() == WIDGET.id() {
// anchor is the root widget, the only widget that is not done rendering before the layers
// if only the first frame is rendered the layer can remain hidden, so ensure a second frame renders.
WIDGET.render();
}
}
} else {
widget.render(frame);
}
}
UiNodeOp::RenderUpdate { update } => {
if let Some((bounds_info, border_info)) = &anchor_info {
let mode = mode.get();
if !mode.visibility || bounds_info.rendered().is_some() {
let mut with_transform = |mut transform: PxTransform| {
if mode.viewport_bound {
transform = adjust_viewport_bound(transform, widget);
}
update.with_transform(transform_key.update(transform, true), false, |update| widget.render_update(update));
};
match mode.transform {
AnchorTransform::InnerOffset(_) => {
let place_in_window = bounds_info.inner_transform().transform_point(offset.0).unwrap_or_default();
let offset = place_in_window - offset.1;
with_transform(PxTransform::from(offset));
}
AnchorTransform::InnerBorderOffset(_) => {
let place_in_window = border_info
.inner_transform(bounds_info)
.transform_point(offset.0)
.unwrap_or_default();
let offset = place_in_window - offset.1;
with_transform(PxTransform::from(offset));
}
AnchorTransform::OuterOffset(_) => {
let place_in_window = bounds_info.outer_transform().transform_point(offset.0).unwrap_or_default();
let offset = place_in_window - offset.1;
with_transform(PxTransform::from(offset));
}
AnchorTransform::Cursor { .. } | AnchorTransform::CursorOnce { .. } => {
let offset = offset.0 - offset.1;
with_transform(PxTransform::from(offset));
}
AnchorTransform::InnerTransform => {
with_transform(bounds_info.inner_transform());
}
AnchorTransform::InnerBorderTransform => {
with_transform(border_info.inner_transform(bounds_info));
}
AnchorTransform::OuterTransform => {
with_transform(bounds_info.outer_transform());
}
_ => widget.render_update(update),
}
}
}
}
_ => {}
});
self.insert_impl(layer, widget.boxed());
}
/// Like [`insert_anchored`], but does not fail if `maybe_widget` is not a full widget.
///
/// If the `maybe_widget` is not a full widget after the first init, it is upgraded to a full widget. The
/// widget ID is set on a response var that can be used to remove the node.
///
/// This is the equivalent of calling [`insert_anchored`] with the node wrapped in [`UiNode::init_widget`].
///
/// [`insert`]: Self::insert
///
/// [`insert_anchored`]: Self::insert_anchored
/// [`UiNode::init_widget`]: zng_wgt::prelude::UiNode::init_widget
pub fn insert_anchored_node(
&self,
layer: impl IntoVar<LayerIndex>,
anchor: impl IntoVar<WidgetId>,
mode: impl IntoVar<AnchorMode>,
maybe_widget: impl UiNode,
) -> ResponseVar<WidgetId> {
let (widget, rsp) = maybe_widget.init_widget();
self.insert_anchored(layer, anchor, mode, widget);
rsp
}
/// Remove the widget in the next update.
///
/// The `id` must the widget id of a previous inserted widget, nothing happens if the widget is not found.
///
/// See also [`remove_node`] for removing nodes inserted by `_node` variants.
///
/// [`remove_node`]: Self::remove_node
pub fn remove(&self, id: impl Into<WidgetId>) {
WINDOW.with_state(|s| {
s.req(*WINDOW_LAYERS_ID).items.remove(id);
});
}
/// Remove the widget in the next update.
///
/// If the `id` has not responded yet it will be removed as soon as it initializes. This can happen if
/// the remove request is made before an update cycle allows time for the inserted widget first init.
pub fn remove_node(&self, id: ResponseVar<WidgetId>) {
if let Some(id) = id.rsp() {
self.remove(id);
} else {
let items = WINDOW.with_state(|s| s.req(*WINDOW_LAYERS_ID).items.clone());
id.hook(move |a| {
match a.value() {
zng_var::types::Response::Waiting => true,
zng_var::types::Response::Done(id) => {
// remove item and hook
items.remove(*id);
false
}
}
})
.perm();
}
}
/// Gets a read-only var that tracks the anchor widget in a layered widget context.
pub fn anchor_id(&self) -> ReadOnlyContextVar<Option<WidgetId>> {
ANCHOR_ID_VAR.read_only()
}
fn cleanup(&self) {
WINDOW.with_state(|s| {
s.req(*WINDOW_LAYERS_ID).items.retain(|n| n.is_widget());
});
}
}
fn adjust_viewport_bound(transform: PxTransform, widget: &mut impl UiNode) -> PxTransform {
let window_bounds = WINDOW.vars().actual_size_px().get();
let wgt_bounds = PxBox::from(
widget
.with_context(WidgetUpdateMode::Ignore, || WIDGET.bounds().outer_size())
.unwrap_or_else(PxSize::zero),
);
let wgt_bounds = transform.outer_transformed(wgt_bounds).unwrap_or_default();
let x_underflow = -wgt_bounds.min.x.min(Px(0));
let x_overflow = (wgt_bounds.max.x - window_bounds.width).max(Px(0));
let y_underflow = -wgt_bounds.min.y.min(Px(0));
let y_overflow = (wgt_bounds.max.y - window_bounds.height).max(Px(0));
let x = x_underflow - x_overflow;
let y = y_underflow - y_overflow;
let correction = PxVector::new(x, y);
transform.then_translate(correction.cast())
}
fn with_anchor_id(child: impl UiNode, anchor: BoxedVar<WidgetId>) -> impl UiNode {
let mut ctx = Some(Arc::new(anchor.map(|id| Some(*id))));
let mut id = None;
match_widget(child, move |c, op| {
let mut is_deinit = false;
match &op {
UiNodeOp::Init => {
id = Some(ContextInitHandle::new());
}
UiNodeOp::Deinit => {
is_deinit = true;
}
_ => {}
}
ANCHOR_ID_VAR.with_context(id.clone().expect("node not inited"), &mut ctx, || c.op(op));
if is_deinit {
id = None;
}
})
}
context_var! {
static ANCHOR_ID_VAR: Option<WidgetId> = None;
}
static_id! {
static ref WINDOW_PRE_INIT_LAYERS_ID: StateId<Vec<Mutex<BoxedUiNode>>>;
static ref WINDOW_LAYERS_ID: StateId<LayersCtx>;
static ref LAYER_INDEX_ID: StateId<LayerIndex>;
}
/// Represents a layer in a window.
///
/// See [`LAYERS`] for more information.
#[derive(Default, PartialEq, Eq, Clone, Copy, PartialOrd, Ord)]
pub struct LayerIndex(pub u32);
impl LayerIndex {
/// The top-most layer.
///
/// Only widgets that are pretending to be a child window should use this layer, including menus,
/// drop-downs, pop-ups and tooltips.
///
/// This is the [`u32::MAX`] value.
pub const TOP_MOST: LayerIndex = LayerIndex(u32::MAX);
/// The layer for *adorner* display items.
///
/// Adorner widgets are related to another widget but not as a visual part of it, examples of adorners
/// are resize handles in a widget visual editor, or an interactive help/guide feature.
///
/// This is the `TOP_MOST - u16::MAX` value.
pub const ADORNER: LayerIndex = LayerIndex(Self::TOP_MOST.0 - u16::MAX as u32);
/// The default layer, just above the normal window content.
///
/// This is the `0` value.
pub const DEFAULT: LayerIndex = LayerIndex(0);
/// Compute `self + other` saturating at the [`TOP_MOST`] bound instead of overflowing.
///
/// [`TOP_MOST`]: Self::TOP_MOST
pub fn saturating_add(self, other: impl Into<LayerIndex>) -> Self {
Self(self.0.saturating_add(other.into().0))
}
/// Compute `self - other` saturating at the [`DEFAULT`] bound instead of overflowing.
///
/// [`DEFAULT`]: Self::DEFAULT
pub fn saturating_sub(self, other: impl Into<LayerIndex>) -> Self {
Self(self.0.saturating_sub(other.into().0))
}
/// Gets the const name of this value.
pub fn name(self) -> Option<&'static str> {
if self == Self::DEFAULT {
Some("DEFAULT")
} else if self == Self::TOP_MOST {
Some("TOP_MOST")
} else if self == Self::ADORNER {
Some("ADORNER")
} else {
None
}
}
}
impl fmt::Debug for LayerIndex {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if let Some(name) = self.name() {
if f.alternate() {
write!(f, "LayerIndex::")?;
}
write!(f, "{}", name)
} else {
write!(f, "LayerIndex({})", self.0)
}
}
}
impl std::str::FromStr for LayerIndex {
type Err = <u32 as std::str::FromStr>::Err;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"DEFAULT" => Ok(Self::DEFAULT),
"TOP_MOST" => Ok(Self::TOP_MOST),
"ADORNER" => Ok(Self::ADORNER),
n => Ok(Self(n.parse()?)),
}
}
}
impl_from_and_into_var! {
fn from(index: u32) -> LayerIndex {
LayerIndex(index)
}
}
/// Calls [`LayerIndex::saturating_add`].
impl<T: Into<Self>> ops::Add<T> for LayerIndex {
type Output = Self;
fn add(self, rhs: T) -> Self::Output {
self.saturating_add(rhs)
}
}
/// Calls [`LayerIndex::saturating_sub`].
impl<T: Into<Self>> ops::Sub<T> for LayerIndex {
type Output = Self;
fn sub(self, rhs: T) -> Self::Output {
self.saturating_sub(rhs)
}
}
/// Calls [`LayerIndex::saturating_add`].
impl<T: Into<Self>> ops::AddAssign<T> for LayerIndex {
fn add_assign(&mut self, rhs: T) {
*self = *self + rhs;
}
}
/// Calls [`LayerIndex::saturating_sub`].
impl<T: Into<Self>> ops::SubAssign<T> for LayerIndex {
fn sub_assign(&mut self, rhs: T) {
*self = *self - rhs;
}
}
impl ops::Mul<Factor> for LayerIndex {
type Output = Self;
fn mul(self, rhs: Factor) -> Self::Output {
LayerIndex(self.0 * rhs)
}
}
impl ops::MulAssign<Factor> for LayerIndex {
fn mul_assign(&mut self, rhs: Factor) {
self.0 *= rhs;
}
}
impl ops::Div<Factor> for LayerIndex {
type Output = Self;
fn div(self, rhs: Factor) -> Self::Output {
LayerIndex(self.0 / rhs)
}
}
impl ops::DivAssign<Factor> for LayerIndex {
fn div_assign(&mut self, rhs: Factor) {
self.0 /= rhs;
}
}
#[derive(serde::Serialize, serde::Deserialize)]
#[serde(untagged)]
enum LayerIndexSerde<'s> {
Named(&'s str),
Unnamed(u32),
}
impl serde::Serialize for LayerIndex {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
if serializer.is_human_readable() {
if let Some(name) = self.name() {
return LayerIndexSerde::Named(name).serialize(serializer);
}
}
LayerIndexSerde::Unnamed(self.0).serialize(serializer)
}
}
impl<'de> serde::Deserialize<'de> for LayerIndex {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::de::Error;
match LayerIndexSerde::deserialize(deserializer)? {
LayerIndexSerde::Named(name) => match name {
"DEFAULT" => Ok(Self::DEFAULT),
"TOP_MOST" => Ok(Self::TOP_MOST),
"ADORNER" => Ok(Self::ADORNER),
unknown => Err(D::Error::unknown_variant(unknown, &["DEFAULT", "TOP_MOST", "ADORNER"])),
},
LayerIndexSerde::Unnamed(i) => Ok(Self(i)),
}
}
}
/// Represents two points that position a layer widget with its anchor widget.
///
/// The `place` point is layout in the anchor widget bounds, the `origin` point is layout in the layer widget bounds,
/// the layer widget is offset so that the `origin` point aligns with the `place` point.
#[derive(Debug, Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct AnchorOffset {
/// Point in the anchor widget.
pub place: Point,
/// Point in the layer widget.
pub origin: Point,
}
impl AnchorOffset {
/// New place and origin points from same `point`.
pub fn new(point: Point) -> Self {
Self {
place: point.clone(),
origin: point,
}
}
/// Layer widget is horizontally centered on the anchor widget and the top edge aligns.
pub fn in_top() -> Self {
Self::new(Point::top())
}
/// Layer widget is horizontally centered on the anchor widget and the bottom edge aligns.
pub fn in_bottom() -> Self {
Self::new(Point::bottom())
}
/// Layer widget is vertically centered on the anchor widget and the left edge aligns.
pub fn in_left() -> Self {
Self::new(Point::left())
}
/// Layer widget is vertically centered on the anchor widget and the right edge aligns.
pub fn in_right() -> Self {
Self::new(Point::right())
}
/// Layer widget top-left corner aligns with the anchor widget top-left corner.
pub fn in_top_left() -> Self {
Self::new(Point::top_left())
}
/// Layer widget top-right corner aligns with the anchor widget top-right corner.
pub fn in_top_right() -> Self {
Self::new(Point::top_right())
}
/// Layer widget bottom-left corner aligns with the anchor widget bottom-left corner.
pub fn in_bottom_left() -> Self {
Self::new(Point::bottom_left())
}
/// Layer widget bottom-right corner aligns with the anchor widget bottom-right corner.
pub fn in_bottom_right() -> Self {
Self::new(Point::bottom_right())
}
/// Layer widget is centered on the anchor widget.
pub fn center() -> Self {
Self::new(Point::center())
}
/// Layer widget is horizontally centered on the anchor widget and its bottom edge aligns with the anchors top edge.
pub fn out_top() -> Self {
Self {
place: Point::top(),
origin: Point::bottom(),
}
}
/// Layer widget is horizontally centered on the anchor widget and its top edge aligns with the anchors bottom edge.
pub fn out_bottom() -> Self {
Self {
place: Point::bottom(),
origin: Point::top(),
}
}
/// Layer widget is vertically centered on the anchor widget and its right edge aligns with the anchors left edge.
pub fn out_left() -> Self {
Self {
place: Point::left(),
origin: Point::right(),
}
}
/// Layer widget is vertically centered on the anchor widget and its left edge aligns with the anchors right edge.
pub fn out_right() -> Self {
Self {
place: Point::right(),
origin: Point::left(),
}
}
/// Layer widget bottom-right corner aligns with anchor widget top-left corner.
pub fn out_top_left() -> Self {
Self {
place: Point::top_left(),
origin: Point::bottom_right(),
}
}
/// Layer widget bottom-left corner aligns with anchor widget top-right corner.
pub fn out_top_right() -> Self {
Self {
place: Point::top_right(),
origin: Point::bottom_left(),
}
}
/// Layer widget top-right corner aligns with anchor widget bottom-left corner.
pub fn out_bottom_left() -> Self {
Self {
place: Point::bottom_left(),
origin: Point::top_right(),
}
}
/// Layer widget bottom-right corner aligns with anchor widget top-left corner.
pub fn out_bottom_right() -> Self {
Self {
place: Point::bottom_right(),
origin: Point::top_left(),
}
}
/// Layer widget bottom-left corner aligns with anchor widget top-left corner.
pub fn out_top_in_left() -> Self {
Self {
place: Point::top_left(),
origin: Point::bottom_left(),
}
}
/// Layer widget bottom-right corner aligns with anchor widget top-right corner.
pub fn out_top_in_right() -> Self {
Self {
place: Point::top_right(),
origin: Point::bottom_right(),
}
}
/// Layer widget top-left corner aligns with anchor widget bottom-left corner.
pub fn out_bottom_in_left() -> Self {
Self {
place: Point::bottom_left(),
origin: Point::top_left(),
}
}
/// Layer widget top-right corner aligns with anchor widget bottom-right corner.
pub fn out_bottom_in_right() -> Self {
Self {
place: Point::bottom_right(),
origin: Point::top_right(),
}
}
/// Layer widget top-right corner aligns with anchor widget top-left corner.
pub fn out_left_in_top() -> Self {
Self {
place: Point::top_left(),
origin: Point::top_right(),
}
}
/// Layer widget bottom-right corner aligns with anchor widget bottom-left corner.
pub fn out_left_in_bottom() -> Self {
Self {
place: Point::bottom_left(),
origin: Point::bottom_right(),
}
}
/// Layer widget top-left corner aligns with anchor widget top-right corner.
pub fn out_right_in_top() -> Self {
Self {
place: Point::top_right(),
origin: Point::top_left(),
}
}
/// Layer widget bottom-left corner aligns with anchor widget bottom-right corner.
pub fn out_right_in_bottom() -> Self {
Self {
place: Point::bottom_right(),
origin: Point::bottom_left(),
}
}
}
impl_from_and_into_var! {
/// `(place, origin)`.
fn from<P: Into<Point>, O: Into<Point>>(place_origin: (P, O)) -> AnchorOffset {
AnchorOffset {
place: place_origin.0.into(),
origin: place_origin.1.into(),
}
}
}
impl animation::Transitionable for AnchorOffset {
fn lerp(self, to: &Self, step: animation::easing::EasingStep) -> Self {
Self {
place: self.place.lerp(&to.place, step),
origin: self.origin.lerp(&to.place, step),
}
}
}
/// Options for [`AnchorMode::transform`].
#[derive(Debug, Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub enum AnchorTransform {
/// Widget does not copy any position from the anchor widget.
None,
/// The layer widget is translated so that a point in the layer widget outer-bounds aligns with a point
/// in the anchor widget inner-bounds.
InnerOffset(AnchorOffset),
/// The layer widget is translated so that a point in the layer widget outer-bounds aligns with a point
/// in the anchor widget fill area (inside the border offset).
InnerBorderOffset(AnchorOffset),
/// The layer widget is translated so that a point in the layer widget outer-bounds aligns with a point
/// in the anchor widget outer-bounds.
OuterOffset(AnchorOffset),
/// The full inner transform of the anchor object is applied to the widget.
InnerTransform,
/// The full inner transform of the anchor object is applied to the widget plus the border widths offset.
InnerBorderTransform,
/// The full outer transform of the anchor object is applied to the widget.
OuterTransform,
/// The layer widget is translated on the first layout to be at the cursor position.
CursorOnce {
/// The anchor offset place point is resolved in the cursor icon size (approximate).
offset: AnchorOffset,
/// If the latest touch position counts as a cursor.
///
/// If `true` the latest position between mouse move and touch start or move is used, if `false`
/// only the latest mouse position is used. Only active touch points count, that is touch start or
/// move events only.
include_touch: bool,
/// If set defines the offset from the anchor widget inner bounds that is the allowed
/// area for the layer widget origin.
///
/// Negative offsets are inside the inner bounds, positive outside.
bounds: Option<SideOffsets>,
},
/// The layer widget is translated to follow the cursor position.
///
/// The anchor offset place point is resolved in the cursor icon size (approximate).
Cursor {
/// The anchor offset place point is resolved in the cursor icon size (approximate), or in touch point pixel
/// for touch positions.
offset: AnchorOffset,
/// If the latest touch position counts as a cursor.
///
/// If `true` the latest position between mouse move and touch start or move is used, if `false`
/// only the latest mouse position is used. Only active touch points count, that is touch start or
/// move events only. In case multiple touches are active only the first one counts.
include_touch: bool,
/// If set defines the offset from the anchor widget inner bounds that is the allowed
/// area for the layer widget origin.
///
/// Negative offsets are inside the inner bounds, positive outside.
bounds: Option<SideOffsets>,
},
}
impl_from_and_into_var! {
/// `InnerOffset`.
fn from(inner_offset: AnchorOffset) -> AnchorTransform {
AnchorTransform::InnerOffset(inner_offset)
}
/// `InnerOffset`.
fn from<P: Into<Point>, O: Into<Point>>(inner_offset: (P, O)) -> AnchorTransform {
AnchorOffset::from(inner_offset).into()
}
}
/// Options for [`AnchorMode`] size constraints.
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum AnchorSize {
/// Widget does not copy any size from the anchor widget, the available size is infinite, the
/// final size is the desired size.
///
/// Note that layered widgets do not affect the window size and a widget that overflows the content
/// boundaries is clipped.
Unbounded,
/// Widget does not copy any size from the anchor widget, the available size and final size
/// are the window's root size.
Window,
/// The available size and final size is the anchor widget's outer size.
OuterSize,
/// The available size and final size is the anchor widget's inner size.
InnerSize,
/// The available size and final size is the anchor widget's inner size offset by the border widths.
InnerBorder,
}
/// Defines what properties the layered widget takes from the anchor widget.
#[derive(Debug, Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct AnchorMode {
/// What transforms are copied from the anchor widget and applied as a *parent* transform of the widget.
pub transform: AnchorTransform,
/// What size is copied from the anchor widget and used as the available and final min size of the widget.
pub min_size: AnchorSize,
/// What size is copied from the anchor widget and used as the available and final max size of the widget.
pub max_size: AnchorSize,
/// After the `transform` and `size` are resolved the transform is adjusted so that the layered widget is
/// fully visible in the window.
///
/// Has no effect if [`AnchorTransform::None`].
pub viewport_bound: bool,
/// If the widget is only layout if the anchor widget is not [`Collapsed`] and is only rendered
/// if the anchor widget is rendered.
///
/// [`Collapsed`]: Visibility::Collapsed
pub visibility: bool,
/// The widget [`interactivity`] is set to the same as the anchor widget.
///
/// [`interactivity`]: zng_app::widget::info::WidgetInfo::interactivity
pub interactivity: bool,
/// The widget's corner radius is set for the layer.
///
/// If `size` is [`InnerBorder`] the corner radius are deflated to fit the *inner* curve of the borders.
///
/// [`InnerBorder`]: AnchorSize::InnerBorder
pub corner_radius: bool,
}
impl AnchorMode {
/// Mode where widget behaves like an unanchored widget, except that it is still only
/// layout an rendered if the anchor widget exists in the same window.
pub fn window() -> Self {
AnchorMode {
transform: AnchorTransform::None,
min_size: AnchorSize::Window,
max_size: AnchorSize::Window,
viewport_bound: false,
visibility: false,
interactivity: false,
corner_radius: false,
}
}
/// Mode where the widget behaves like a `foreground` to the target widget.
pub fn foreground() -> Self {
AnchorMode {
transform: AnchorTransform::InnerTransform,
min_size: AnchorSize::InnerSize,
max_size: AnchorSize::InnerSize,
visibility: true,
viewport_bound: false,
interactivity: false,
corner_radius: true,
}
}
/// Mode where widget behaves like a flyout menu for the anchor.
pub fn popup(place: AnchorOffset) -> Self {
AnchorMode {
transform: place.into(),
min_size: AnchorSize::InnerSize,
max_size: AnchorSize::Window,
visibility: true,
viewport_bound: true,
interactivity: true,
corner_radius: false,
}
}
/// Mode where the widget behaves like a tooltip anchored to the cursor.
pub fn tooltip() -> Self {
AnchorMode {
transform: AnchorTransform::CursorOnce {
offset: AnchorOffset::out_bottom_in_left(),
include_touch: true,
bounds: None,
},
min_size: AnchorSize::Unbounded,
max_size: AnchorSize::Window,
viewport_bound: true,
corner_radius: false,
visibility: true,
interactivity: false,
}
}
/// Mode where the widget behaves like a tooltip anchored to the widget.
pub fn tooltip_shortcut() -> Self {
AnchorMode {
transform: AnchorTransform::InnerOffset({
let mut p = AnchorOffset::out_top();
p.origin.y += 4;
p
}),
min_size: AnchorSize::Unbounded,
max_size: AnchorSize::Window,
viewport_bound: true,
corner_radius: false,
visibility: true,
interactivity: false,
}
}
/// Mode where the widget behaves like a context-menu anchored to the cursor.
pub fn context_menu() -> Self {
AnchorMode {
transform: AnchorTransform::CursorOnce {
offset: AnchorOffset::in_top_left(),
include_touch: true,
bounds: None,
},
min_size: AnchorSize::Unbounded,
max_size: AnchorSize::Window,
viewport_bound: true,
corner_radius: false,
visibility: true,
interactivity: false,
}
}
/// Mode where the widget behaves like a context-menu anchored to widget.
pub fn context_menu_shortcut() -> Self {
AnchorMode {
transform: AnchorTransform::InnerOffset(AnchorOffset::in_top()),
min_size: AnchorSize::Unbounded,
max_size: AnchorSize::Window,
viewport_bound: true,
corner_radius: false,
visibility: true,
interactivity: false,
}
}
/// Returns the mode with `transform` set.
pub fn with_transform(mut self, transform: impl Into<AnchorTransform>) -> Self {
self.transform = transform.into();
self
}
/// Returns the mode with `min_size` set.
pub fn with_min_size(mut self, size: impl Into<AnchorSize>) -> Self {
self.min_size = size.into();
self
}
/// Returns the mode with `max_size` set.
pub fn with_max_size(mut self, size: impl Into<AnchorSize>) -> Self {
self.max_size = size.into();
self
}
/// Returns the mode with `min_size` and `max_size` set.
pub fn with_size(mut self, size: impl Into<AnchorSize>) -> Self {
let size = size.into();
self.min_size = size;
self.max_size = size;
self
}
/// Returns the mode with `visibility` set.
pub fn with_visibility(mut self, visibility: bool) -> Self {
self.visibility = visibility;
self
}
/// Returns the mode with `interactivity` set.
pub fn with_interactivity(mut self, interactivity: bool) -> Self {
self.interactivity = interactivity;
self
}
/// Returns the mode with `corner_radius` set.
pub fn with_corner_radius(mut self, corner_radius: bool) -> Self {
self.corner_radius = corner_radius;
self
}
/// Returns the mode with `viewport_bound` set.
pub fn with_viewport_bound(mut self, viewport_bound: bool) -> Self {
self.viewport_bound = viewport_bound;
self
}
}
impl Default for AnchorMode {
/// Transform `InnerOffset` top-left, size infinite, copy visibility and corner-radius.
fn default() -> Self {
AnchorMode {
transform: AnchorTransform::InnerOffset(AnchorOffset::in_top_left()),
min_size: AnchorSize::Unbounded,
max_size: AnchorSize::Unbounded,
viewport_bound: false,
visibility: true,
interactivity: false,
corner_radius: true,
}
}
}
impl_from_and_into_var! {
/// Custom transform, all else default.
fn from(transform: AnchorTransform) -> AnchorMode {
AnchorMode {
transform,
..AnchorMode::default()
}
}
/// Transform `InnerOffset`, all else default.
fn from(inner_offset: AnchorOffset) -> AnchorMode {
AnchorTransform::from(inner_offset).into()
}
/// Custom transform and size, all else default.
fn from<T: Into<AnchorTransform>, S: Into<AnchorSize>>((transform, size): (T, S)) -> AnchorMode {
let size = size.into();
AnchorMode {
transform: transform.into(),
min_size: size,
max_size: size,
..AnchorMode::default()
}
}
}
/// Node that implements the layers, must be inserted in the [`NestGroup::EVENT`] group by the window implementer.
///
/// [`NestGroup::EVENT`]: zng_app::widget::builder::NestGroup::EVENT
pub fn layers_node(child: impl UiNode) -> impl UiNode {
let layers = EditableUiNodeList::new();
let layered = layers.reference();
fn sort(a: &mut BoxedUiNode, b: &mut BoxedUiNode) -> std::cmp::Ordering {
let a = a
.with_context(WidgetUpdateMode::Ignore, || WIDGET.req_state(*LAYER_INDEX_ID))
.unwrap_or(LayerIndex::DEFAULT);
let b = b
.with_context(WidgetUpdateMode::Ignore, || WIDGET.req_state(*LAYER_INDEX_ID))
.unwrap_or(LayerIndex::DEFAULT);
a.cmp(&b)
}
let sorting_layers = SortingList::new(layers, sort);
let children = ui_vec![child].chain(sorting_layers);
let mut _insert_handle = CommandHandle::dummy();
let mut _remove_handle = CommandHandle::dummy();
match_node_list(children, move |c, op| match op {
UiNodeOp::Init => {
WINDOW.with_state_mut(|mut s| {
s.set(*WINDOW_LAYERS_ID, LayersCtx { items: layered.clone() });
if let Some(widgets) = s.get_mut(*WINDOW_PRE_INIT_LAYERS_ID) {
for wgt in widgets.drain(..) {
layered.push(wgt.into_inner());
}
}
});
_insert_handle = LAYERS_INSERT_CMD.scoped(WINDOW.id()).subscribe(true);
_remove_handle = LAYERS_REMOVE_CMD.scoped(WINDOW.id()).subscribe(true);
}
UiNodeOp::Deinit => {
_insert_handle = CommandHandle::dummy();
_remove_handle = CommandHandle::dummy();
}
UiNodeOp::Event { update } => {
c.event_all(update);
if let Some(args) = LAYERS_INSERT_CMD.scoped(WINDOW.id()).on_unhandled(update) {
if let Some((layer, widget)) = args.param::<(LayerIndex, WidgetFn<()>)>() {
LAYERS.insert(*layer, widget(()));
args.propagation().stop();
} else if let Some((layer, anchor, mode, widget)) = args.param::<(LayerIndex, WidgetId, AnchorMode, WidgetFn<()>)>() {
LAYERS.insert_anchored(*layer, *anchor, mode.clone(), widget(()));
args.propagation().stop();
} else {
tracing::debug!("ignoring LAYERS_INSERT_CMD, unknown param type");
}
} else if let Some(args) = LAYERS_REMOVE_CMD.scoped(WINDOW.id()).on_unhandled(update) {
if let Some(id) = args.param::<WidgetId>() {
LAYERS.remove(*id);
} else {
tracing::debug!("ignoring LAYERS_REMOVE_CMD, unknown param type");
}
}
}
UiNodeOp::Update { updates } => {
let mut changed = false;
c.update_all(updates, &mut changed);
if changed {
WIDGET.layout().render();
}
}
UiNodeOp::Measure { wm, desired_size } => {
*desired_size = c.with_node(0, |n| n.measure(wm));
}
UiNodeOp::Layout { wl, final_size } => {
*final_size = c.with_node(0, |n| n.layout(wl));
let _ = c.children().1.layout_each(wl, |_, l, wl| l.layout(wl), |_, _| PxSize::zero());
}
UiNodeOp::Render { frame } => {
c.with_node(0, |n| n.render(frame));
c.children().1.render_all(frame);
}
UiNodeOp::RenderUpdate { update } => {
c.with_node(0, |n| n.render_update(update));
c.children().1.render_update_all(update);
}
_ => {}
})
}
/// Custom layered foreground generated using a [`WidgetFn<()>`].
///
/// If the `adorner_fn` is not nil, the generated node is [layered] anchored to the widget inner bounds,
/// displaying like a `foreground` that is not clipped by the widget and overlays all other widgets
/// and layers not placed above [`LayerIndex::ADORNER`].
///
/// The full context is captured for adorner widget so you can use context variables inside without issue.
///
/// [layered]: LAYERS
/// [`WidgetFn<()>`]: WidgetFn
#[property(FILL, default(WidgetFn::nil()))]
pub fn adorner_fn(child: impl UiNode, adorner_fn: impl IntoVar<WidgetFn<()>>) -> impl UiNode {
let adorner_fn = adorner_fn.into_var();
let mut adorner_id = None;
match_node(child, move |_, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var(&adorner_fn);
let f = adorner_fn.get();
if !f.is_nil() {
let widget = with_context_blend(LocalContext::capture_filtered(CaptureFilter::All), false, f(()));
let id = LAYERS.insert_anchored_node(LayerIndex::ADORNER, WIDGET.id(), AnchorMode::foreground(), widget);
adorner_id = Some(id);
}
}
UiNodeOp::Deinit => {
if let Some(id) = adorner_id.take() {
LAYERS.remove_node(id);
}
}
UiNodeOp::Update { .. } => {
if let Some(f) = adorner_fn.get_new() {
if let Some(id) = adorner_id.take() {
LAYERS.remove_node(id);
}
if !f.is_nil() {
let widget = with_context_blend(LocalContext::capture_filtered(CaptureFilter::All), false, f(()));
let id = LAYERS.insert_anchored_node(LayerIndex::ADORNER, WIDGET.id(), AnchorMode::foreground(), widget);
adorner_id = Some(id);
}
}
}
_ => {}
})
}
/// Custom layered foreground.
///
/// This is the equivalent of setting [`adorner_fn`] to a [`WidgetFn::singleton`].
///
/// [`adorner_fn`]: fn@adorner_fn
/// [`WidgetFn::singleton`]: zng_wgt::prelude::WidgetFn::singleton
#[property(FILL, default(NilUiNode))]
pub fn adorner(child: impl UiNode, adorner: impl UiNode) -> impl UiNode {
adorner_fn(child, WidgetFn::singleton(adorner))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
pub fn layer_index_ops() {
let idx = LayerIndex::DEFAULT;
let p1 = idx + 1;
let m1 = idx - 1;
let mut idx = idx;
idx += 1;
assert_eq!(idx, p1);
idx -= 2;
assert_eq!(idx, m1);
}
}