zng_var/
animation.rs

1//! Var animation types and functions.
2
3use std::{any::Any, fmt, sync::Arc, time::Duration};
4
5use parking_lot::Mutex;
6use smallbox::SmallBox;
7use zng_app_context::context_local;
8use zng_handle::{Handle, HandleOwner, WeakHandle};
9use zng_time::{DInstant, Deadline};
10use zng_unit::Factor;
11
12use crate::{
13    Var, VarHandle, VarHandlerOwner, VarValue,
14    animation::easing::{EasingStep, EasingTime},
15};
16
17pub mod easing;
18pub use zng_var_proc_macros::Transitionable;
19
20/// View on an app loop timer.
21pub trait AnimationTimer {
22    /// Returns `true` if the `deadline` has elapsed, `false` if the `deadline` was
23    /// registered for future waking.
24    fn elapsed(&mut self, deadline: Deadline) -> bool;
25
26    /// Register the future `deadline` for waking.
27    fn register(&mut self, deadline: Deadline);
28
29    /// Frame timestamp.
30    fn now(&self) -> DInstant;
31}
32
33/// Animations controller.
34///
35/// See [`VARS.with_animation_controller`] for more details.
36///
37/// [`VARS.with_animation_controller`]: crate::VARS::with_animation_controller
38pub trait AnimationController: Send + Sync + Any {
39    /// Called for each `animation` that starts in the controller context.
40    ///
41    /// Note that this handler itself is not called inside the controller context.
42    fn on_start(&self, animation: &Animation) {
43        let _ = animation;
44    }
45
46    /// Called for each `animation` that ends in the controller context.
47    ///
48    /// Note that this handler itself is not called inside the controller context.
49    fn on_stop(&self, animation: &Animation) {
50        let _ = animation;
51    }
52}
53
54impl AnimationController for () {}
55
56/// An [`AnimationController`] that forces animations to run even if animations are not enabled.
57pub struct ForceAnimationController;
58impl AnimationController for ForceAnimationController {
59    fn on_start(&self, animation: &Animation) {
60        animation.force_enable();
61    }
62}
63
64context_local! {
65    pub(crate) static VARS_ANIMATION_CTRL_CTX: Box<dyn AnimationController> = {
66        let r: Box<dyn AnimationController> = Box::new(());
67        r
68    };
69}
70
71/// Represents an animation in its closure.
72///
73/// See the [`VARS.animate`] method for more details.
74///
75/// [`VARS.animate`]: crate::VARS::animate
76#[derive(Clone)]
77pub struct Animation(Arc<Mutex<AnimationData>>);
78struct AnimationData {
79    start_time: DInstant,
80    restarted_count: usize,
81    stop: bool,
82    sleep: Option<Deadline>,
83    restart_next: bool,
84    animations_enabled: bool,
85    force_enabled: bool,
86    now: DInstant,
87    time_scale: Factor,
88}
89
90impl Animation {
91    pub(super) fn new(animations_enabled: bool, now: DInstant, time_scale: Factor) -> Self {
92        Animation(Arc::new(Mutex::new(AnimationData {
93            start_time: now,
94            restarted_count: 0,
95            stop: false,
96            now,
97            sleep: None,
98            restart_next: false,
99            animations_enabled,
100            force_enabled: false,
101            time_scale,
102        })))
103    }
104
105    /// The instant this animation (re)started.
106    pub fn start_time(&self) -> DInstant {
107        self.0.lock().start_time
108    }
109
110    /// The instant the current animation update started.
111    ///
112    /// Use this value instead of [`INSTANT.now`], animations update sequentially, but should behave as if
113    /// they are updating exactly in parallel, using this timestamp ensures that.
114    ///
115    /// [`INSTANT.now`]: zng_time::INSTANT::now
116    pub fn now(&self) -> DInstant {
117        self.0.lock().now
118    }
119
120    /// Global time scale for animations.
121    pub fn time_scale(&self) -> Factor {
122        self.0.lock().time_scale
123    }
124
125    pub(crate) fn reset_state(&self, enabled: bool, now: DInstant, time_scale: Factor) {
126        let mut m = self.0.lock();
127        if !m.force_enabled {
128            m.animations_enabled = enabled;
129        }
130        m.now = now;
131        m.time_scale = time_scale;
132        m.sleep = None;
133
134        if std::mem::take(&mut m.restart_next) {
135            m.start_time = now;
136            m.restarted_count += 1;
137        }
138    }
139
140    pub(crate) fn reset_sleep(&self) {
141        self.0.lock().sleep = None;
142    }
143
144    /// Set the duration to the next animation update. The animation will *sleep* until `duration` elapses.
145    ///
146    /// The animation awakes in the next [`VARS.frame_duration`] after the `duration` elapses. The minimum
147    /// possible `duration` is the frame duration, shorter durations behave the same as if not set.
148    ///
149    /// Set `restart` to restart the animation after the `duration` elapses.
150    ///
151    /// [`VARS.frame_duration`]: crate::VARS::frame_duration
152    pub fn sleep(&self, duration: Duration, restart: bool) {
153        let mut me = self.0.lock();
154        me.sleep = Some(Deadline(me.now + duration));
155        me.restart_next = restart;
156    }
157
158    pub(crate) fn sleep_deadline(&self) -> Option<Deadline> {
159        self.0.lock().sleep
160    }
161
162    /// Returns a value that indicates if animations are enabled in the operating system.
163    ///
164    /// If `false` all animations must be skipped to the end, users with photo-sensitive epilepsy disable animations system wide.
165    pub fn animations_enabled(&self) -> bool {
166        self.0.lock().animations_enabled
167    }
168
169    /// Set [`animations_enabled`] to `true`.
170    ///
171    /// This should only be used for animations that are component of an app feature, cosmetic animations must not force enable.
172    ///
173    /// [`animations_enabled`]: crate::VARS::animations_enabled
174    pub fn force_enable(&self) {
175        let mut me = self.0.lock();
176        me.force_enabled = true;
177        me.animations_enabled = true;
178    }
179
180    /// Compute the time elapsed from [`start_time`] to [`now`].
181    ///
182    /// [`start_time`]: Self::start_time
183    /// [`now`]: Self::now
184    pub fn elapsed_dur(&self) -> Duration {
185        let me = self.0.lock();
186        me.now - me.start_time
187    }
188
189    /// Compute the elapsed [`EasingTime`], in the span of the total `duration`, if [`animations_enabled`].
190    ///
191    /// If animations are disabled, returns [`EasingTime::end`], the returned time is scaled.
192    ///
193    /// [`animations_enabled`]: Self::animations_enabled
194    pub fn elapsed(&self, duration: Duration) -> EasingTime {
195        let me = self.0.lock();
196        if me.animations_enabled {
197            EasingTime::elapsed(duration, me.now - me.start_time, me.time_scale)
198        } else {
199            EasingTime::end()
200        }
201    }
202
203    /// Compute the elapsed [`EasingTime`], if the time [`is_end`] requests animation stop.
204    ///
205    /// [`is_end`]: EasingTime::is_end
206    pub fn elapsed_stop(&self, duration: Duration) -> EasingTime {
207        let t = self.elapsed(duration);
208        if t.is_end() {
209            self.stop()
210        }
211        t
212    }
213
214    /// Compute the elapsed [`EasingTime`], if the time [`is_end`] restarts the animation.
215    ///
216    /// [`is_end`]: EasingTime::is_end
217    pub fn elapsed_restart(&self, duration: Duration) -> EasingTime {
218        let t = self.elapsed(duration);
219        if t.is_end() {
220            self.restart()
221        }
222        t
223    }
224
225    /// Compute the elapsed [`EasingTime`], if the time [`is_end`] restarts the animation, repeats until has
226    /// restarted `max_restarts` inclusive, then stops the animation.
227    ///
228    /// [`is_end`]: EasingTime::is_end
229    pub fn elapsed_restart_stop(&self, duration: Duration, max_restarts: usize) -> EasingTime {
230        let t = self.elapsed(duration);
231        if t.is_end() {
232            if self.count() < max_restarts {
233                self.restart();
234            } else {
235                self.stop();
236            }
237        }
238        t
239    }
240
241    /// Drop the animation after applying the current update.
242    pub fn stop(&self) {
243        self.0.lock().stop = true;
244    }
245
246    /// If the animation will be dropped after applying the update.
247    pub fn stop_requested(&self) -> bool {
248        self.0.lock().stop
249    }
250
251    /// Set the animation start time to now.
252    pub fn restart(&self) {
253        let mut me = self.0.lock();
254        me.start_time = me.now;
255        me.restarted_count += 1;
256    }
257
258    /// Number of times the animation time restarted.
259    pub fn count(&self) -> usize {
260        self.0.lock().restarted_count
261    }
262
263    /// Change the start time to an arbitrary value.
264    ///
265    /// Note that this does not affect the restart count.
266    pub fn set_start_time(&self, instant: DInstant) {
267        self.0.lock().start_time = instant;
268    }
269
270    /// Change the start to an instant that computes the `elapsed` for the `duration` at the moment
271    /// this method is called.
272    ///
273    /// Note that this does not affect the restart count.
274    pub fn set_elapsed(&self, elapsed: EasingTime, duration: Duration) {
275        let now = self.0.lock().now;
276        self.set_start_time(now.checked_sub(duration * elapsed.fct()).unwrap());
277    }
278
279    /// Change the restart count to an arbitrary value.
280    pub fn set_count(&self, count: usize) {
281        self.0.lock().restarted_count = count;
282    }
283}
284
285/// Represents the current *modify* operation when it is applying.
286#[derive(Clone)]
287pub struct ModifyInfo {
288    pub(crate) handle: Option<WeakAnimationHandle>,
289    pub(crate) importance: usize,
290}
291impl ModifyInfo {
292    /// Initial value, is always of lowest importance.
293    pub fn never() -> Self {
294        ModifyInfo {
295            handle: None,
296            importance: 0,
297        }
298    }
299
300    /// Indicates the *override* importance of the operation, when two animations target
301    /// a variable only the newer one must apply, and all running animations are *overridden* by
302    /// a later modify/set operation.
303    ///
304    /// Variables ignore modify requests from lower importance closures.
305    pub fn importance(&self) -> usize {
306        self.importance
307    }
308
309    /// Indicates if the *modify* request was made from inside an animation, if `true` the [`importance`]
310    /// is for that animation, even if the modify request is from the current frame.
311    ///
312    /// You can clone this info to track this animation, when it stops or is dropped this returns `false`. Note
313    /// that sleeping animations still count as animating.
314    ///
315    /// [`importance`]: Self::importance
316    pub fn is_animating(&self) -> bool {
317        self.handle.as_ref().map(|h| h.upgrade().is_some()).unwrap_or(false)
318    }
319
320    /// Returns `true` if `self` and `other` have the same animation or are both not animating.
321    pub fn animation_eq(&self, other: &Self) -> bool {
322        self.handle == other.handle
323    }
324
325    /// Register a `handler` to be called once when the current animation stops.
326    ///
327    /// [`importance`]: Self::importance
328    pub fn hook_animation_stop(&self, handler: AnimationStopFn) -> VarHandle {
329        if let Some(h) = &self.handle
330            && let Some(h) = h.upgrade()
331        {
332            return h.hook_animation_stop(handler);
333        }
334        VarHandle::dummy()
335    }
336}
337impl fmt::Debug for ModifyInfo {
338    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
339        f.debug_struct("ModifyInfo")
340            .field("is_animating()", &self.is_animating())
341            .field("importance()", &self.importance)
342            .finish()
343    }
344}
345
346pub(crate) type AnimationStopFn = SmallBox<dyn FnMut() + Send + 'static, smallbox::space::S4>;
347
348#[derive(Default)]
349pub(super) struct AnimationHandleData {
350    on_drop: Mutex<Vec<(AnimationStopFn, VarHandlerOwner)>>,
351}
352impl Drop for AnimationHandleData {
353    fn drop(&mut self) {
354        for (mut f, h) in self.on_drop.get_mut().drain(..) {
355            if h.is_alive() {
356                f()
357            }
358        }
359    }
360}
361/// Represents a running animation.
362///
363/// Drop all clones of this handle to stop the animation, or call [`perm`] to drop the handle
364/// but keep the animation alive until it is stopped from the inside.
365///
366/// [`perm`]: AnimationHandle::perm
367#[derive(Clone, PartialEq, Eq, Hash, Debug)]
368#[repr(transparent)]
369#[must_use = "the animation stops if the handle is dropped"]
370pub struct AnimationHandle(Handle<AnimationHandleData>);
371impl Default for AnimationHandle {
372    /// `dummy`.
373    fn default() -> Self {
374        Self::dummy()
375    }
376}
377impl AnimationHandle {
378    pub(super) fn new() -> (HandleOwner<AnimationHandleData>, Self) {
379        let (owner, handle) = Handle::new(AnimationHandleData::default());
380        (owner, AnimationHandle(handle))
381    }
382
383    /// Create dummy handle that is always in the *stopped* state.
384    ///
385    /// Note that `Option<AnimationHandle>` takes up the same space as `AnimationHandle` and avoids an allocation.
386    pub fn dummy() -> Self {
387        AnimationHandle(Handle::dummy(AnimationHandleData::default()))
388    }
389
390    /// Drops the handle but does **not** stop.
391    ///
392    /// The animation stays in memory for the duration of the app or until another handle calls [`stop`](Self::stop).
393    pub fn perm(self) {
394        self.0.perm();
395    }
396
397    /// If another handle has called [`perm`](Self::perm).
398    ///
399    /// If `true` the animation will stay active until the app exits, unless [`stop`](Self::stop) is called.
400    pub fn is_permanent(&self) -> bool {
401        self.0.is_permanent()
402    }
403
404    /// Drops the handle and forces the animation to drop.
405    pub fn stop(self) {
406        self.0.force_drop();
407    }
408
409    /// If another handle has called [`stop`](Self::stop).
410    ///
411    /// The animation is already dropped or will be dropped in the next app update, this is irreversible.
412    pub fn is_stopped(&self) -> bool {
413        self.0.is_dropped()
414    }
415
416    /// Create a weak handle.
417    pub fn downgrade(&self) -> WeakAnimationHandle {
418        WeakAnimationHandle(self.0.downgrade())
419    }
420
421    /// Register a `handler` to be called once when the animation stops.
422    ///
423    /// Returns the `handler` if the animation has already stopped.
424    ///
425    /// [`importance`]: ModifyInfo::importance
426    pub fn hook_animation_stop(&self, handler: AnimationStopFn) -> VarHandle {
427        if !self.is_stopped() {
428            let (owner, handle) = VarHandle::new();
429            self.0.data().on_drop.lock().push((handler, owner));
430            handle
431        } else {
432            VarHandle::dummy()
433        }
434    }
435}
436
437/// Weak [`AnimationHandle`].
438#[derive(Clone, PartialEq, Eq, Hash, Default, Debug)]
439pub struct WeakAnimationHandle(pub(super) WeakHandle<AnimationHandleData>);
440impl WeakAnimationHandle {
441    /// New weak handle that does not upgrade.
442    pub fn new() -> Self {
443        Self(WeakHandle::new())
444    }
445
446    /// Get the animation handle if it is still animating.
447    pub fn upgrade(&self) -> Option<AnimationHandle> {
448        self.0.upgrade().map(AnimationHandle)
449    }
450}
451
452/// Represents a type that can be animated between two values.
453///
454/// This trait is auto-implemented for all [`Copy`] types that can add, subtract and multiply by [`Factor`], [`Clone`]
455/// only types must implement this trait manually.
456///
457/// [`Factor`]: zng_unit::Factor
458pub trait Transitionable: VarValue {
459    /// Sample the linear interpolation from `self` -> `to` by `step`.  
460    fn lerp(self, to: &Self, step: EasingStep) -> Self;
461}
462
463/// Represents a simple transition between two values.
464#[non_exhaustive]
465#[derive(Debug, Clone, PartialEq, Eq)]
466pub struct Transition<T> {
467    /// Value sampled at the `0.fct()` step.
468    pub from: T,
469    ///
470    /// Value sampled at the `1.fct()` step.
471    pub to: T,
472}
473impl<T> Transition<T>
474where
475    T: Transitionable,
476{
477    /// New transition.
478    pub fn new(from: T, to: T) -> Self {
479        Self { from, to }
480    }
481
482    /// Compute the transition value at the `step`.
483    pub fn sample(&self, step: EasingStep) -> T {
484        self.from.clone().lerp(&self.to, step)
485    }
486}
487
488/// Represents a transition across multiple keyed values that can be sampled using [`EasingStep`].
489#[derive(Clone, Debug)]
490pub struct TransitionKeyed<T> {
491    keys: Vec<(Factor, T)>,
492}
493impl<T> TransitionKeyed<T>
494where
495    T: Transitionable,
496{
497    /// New transition.
498    ///
499    /// Returns `None` if `keys` is empty.
500    pub fn new(mut keys: Vec<(Factor, T)>) -> Option<Self> {
501        if keys.is_empty() {
502            return None;
503        }
504
505        // correct backtracking keyframes.
506        for i in 1..keys.len() {
507            if keys[i].0 < keys[i - 1].0 {
508                keys[i].0 = keys[i - 1].0;
509            }
510        }
511
512        Some(TransitionKeyed { keys })
513    }
514
515    /// Keyed values.
516    pub fn keys(&self) -> &[(Factor, T)] {
517        &self.keys
518    }
519
520    /// Compute the transition value at the `step`.
521    pub fn sample(&self, step: EasingStep) -> T {
522        if let Some(i) = self.keys.iter().position(|(f, _)| *f > step) {
523            if i == 0 {
524                // step before first
525                self.keys[0].1.clone()
526            } else {
527                let (from_step, from_value) = self.keys[i - 1].clone();
528                if from_step == step {
529                    // step exact key
530                    from_value
531                } else {
532                    // linear interpolate between steps
533
534                    let (_, to_value) = &self.keys[i];
535                    let step = step - from_step;
536
537                    from_value.lerp(to_value, step)
538                }
539            }
540        } else {
541            // step is after last
542            self.keys[self.keys.len() - 1].1.clone()
543        }
544    }
545}
546
547/// Represents the editable final value of a [`Var::chase`] animation.
548pub struct ChaseAnimation<T: VarValue + Transitionable> {
549    pub(super) target: T,
550    pub(super) var: Var<T>,
551    pub(super) handle: AnimationHandle,
552}
553impl<T> fmt::Debug for ChaseAnimation<T>
554where
555    T: VarValue + Transitionable,
556{
557    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
558        f.debug_struct("ChaseAnimation")
559            .field("target", &self.target)
560            .finish_non_exhaustive()
561    }
562}
563impl<T> ChaseAnimation<T>
564where
565    T: VarValue + Transitionable,
566{
567    /// Current animation target.
568    pub fn target(&self) -> &T {
569        &self.target
570    }
571
572    /// Modify the chase target, replaces the animation with a new one from the current value to the modified target.
573    pub fn modify(&mut self, modify: impl FnOnce(&mut T), duration: Duration, easing: impl Fn(EasingTime) -> EasingStep + Send + 'static) {
574        if self.handle.is_stopped() {
575            // re-sync target
576            self.target = self.var.get();
577        }
578        modify(&mut self.target);
579        self.handle = self.var.ease(self.target.clone(), duration, easing);
580    }
581
582    /// Replace the chase target, replaces the animation with a new one from the current value to the modified target.
583    pub fn set(&mut self, value: impl Into<T>, duration: Duration, easing: impl Fn(EasingTime) -> EasingStep + Send + 'static) {
584        self.target = value.into();
585        self.handle = self.var.ease(self.target.clone(), duration, easing);
586    }
587}
588
589/// Spherical linear interpolation sampler.
590///
591/// Animates rotations over the shortest change between angles by modulo wrapping.
592/// A transition from 358º to 1º goes directly to 361º (modulo normalized to 1º).
593///
594/// Types that support this use the [`is_slerp_enabled`] function inside [`Transitionable::lerp`] to change
595/// mode, types that don't support this use the normal linear interpolation. All angle and transform units
596/// implement this.
597///
598/// Samplers can be set in animations using the `Var::easing_with` method.
599pub fn slerp_sampler<T: Transitionable>(t: &Transition<T>, step: EasingStep) -> T {
600    slerp_enabled(true, || t.sample(step))
601}
602
603/// Gets if slerp mode is enabled in the context.
604///
605/// See [`slerp_sampler`] for more details.
606pub fn is_slerp_enabled() -> bool {
607    SLERP_ENABLED.get_clone()
608}
609
610/// Calls `f` with [`is_slerp_enabled`] set to `enabled`.
611///
612/// See [`slerp_sampler`] for a way to enable in animations.
613pub fn slerp_enabled<R>(enabled: bool, f: impl FnOnce() -> R) -> R {
614    SLERP_ENABLED.with_context(&mut Some(Arc::new(enabled)), f)
615}
616
617context_local! {
618    static SLERP_ENABLED: bool = false;
619}
620
621/// API for app implementers to replace the transitionable implementation for foreign types.
622#[expect(non_camel_case_types)]
623pub struct TRANSITIONABLE_APP;