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//! Accessibility and automation types.
use std::{num::NonZeroU32, ops};
use bitflags::bitflags;
use serde::{Deserialize, Serialize};
use zng_txt::Txt;
use zng_unit::{PxRect, PxSize, PxTransform};
/// Accessibility role of a node in the accessibility tree.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[non_exhaustive]
pub enum AccessRole {
/// Clickable widgets that trigger a response when activated by the user.
Button,
/// checkable interactive widget.
///
/// Must also set [`AccessState::Checked`].
///
/// [`AccessState::Checked`]: crate::access::AccessState::Checked
CheckBox,
/// Identifies a cell in a grid widget.
GridCell,
/// Interactive reference to a resource
Link,
/// Indicates the widget is an option in a set of choices contained by a menu or menu-bar.
MenuItem,
/// Widget is a checkable option in a menu.
///
/// Must also set [`AccessState::Checked`].
///
/// [`AccessState::Checked`]: crate::access::AccessState::Checked
MenuItemCheckBox,
/// Widget is a selectable option in a menu where only one option can be selected at a time.
MenuItemRadio,
/// Selectable items in a list-box.
Option,
/// Defines a widget that displays the progress status for tasks that take a long time.
///
/// The [`AccessState::Value`] and other value states define the progress.
///
/// [`AccessState::Value`]: crate::access::AccessState::Value
ProgressBar,
/// Selectable items in a list where only one item may be selected at a time.
Radio,
/// Widget controls the scrolling of content within a viewing area.
///
/// Must also set [`AccessState::Controls`] and [`AccessState::Value`] to define
/// the scroll widget and amount scrolled. By default the value min/max is 0/100.
///
/// [`AccessState::Controls`]: crate::access::AccessState::Controls
/// [`AccessState::Value`]: crate::access::AccessState::Value
ScrollBar,
/// Identifies a text-box that is used for searching.
SearchBox,
/// Defines an input where the user selects a value from within a given range.
///
/// The [`AccessState::Value`] and other value states define the range and value.
///
/// [`AccessState::Value`]: crate::access::AccessState::Value
Slider,
/// Defines a type of range that expects the user to select a value from among discrete choices.
SpinButton,
/// Identifies a check-box with named states.
Switch,
/// Identifies a widget in a tab-list that selects the active tab in a tab-panel.
Tab,
/// Identifies a container for the active tab.
TabPanel,
/// Identifies a widget that allows the input of free-form text.
TextInput,
/// Identifies an item in a tree widget.
TreeItem,
/// Identifies a widget as an input that controls another widget,
/// such as a list-box or grid, that can dynamically pop up to help the user set the value of that input.
ComboBox,
/// Identifies a container of columns, rows and cells.
Grid,
/// Identifies a list of selectable items.
ListBox,
/// Identifies a composite widget that offers a list of choices to the user.
Menu,
/// Identifies the part of a menu that always stays visible.
MenuBar,
/// Identifies a group of radio buttons.
RadioGroup,
/// Identifies the widget that serves as the container for a set of tabs. The selected tab content
/// is shown in a [`TabPanel`].
///
/// [`TabPanel`]: Self::TabPanel
TabList,
/// Widget that allows the user to select one or more items from a hierarchically organized collection.
Tree,
/// Identifies a widget as being grid whose rows can be expanded and collapsed in the same manner as for a tree.
TreeGrid,
/// Indicates to assistive technologies that a widget and all of its children should be treated similar to a desktop application.
Application,
/// Indicates a section of a page that could easily stand on its own.
Article,
/// Identifies a widget as being a cell in a tabular container that does not contain column or row header information.
Cell,
/// Identifies a column of cells within a tabular structure.
Column,
/// Identifies a widget as being a cell in a row contains header information for a column.
ColumnHeader,
/// Indicates the widget is a definition of a term or concept.
Definition,
/// Focusable content within complex composite widgets or applications
/// for which assistive technologies can switch reading context back to a reading mode.
Document,
/// Identifies a dynamic scrollable list of articles in which articles are added to or
/// removed from either end of the list as the user scrolls.
Feed,
/// Identify a figure inside page content where appropriate semantics do not already exist.
Figure,
/// Identifies a set of user interface objects that is not intended to be included in a page
/// summary or table of contents by assistive technologies.
Group,
/// Defines a heading to a page or section, with [`AccessState::Level`] defining structure.
///
/// [`AccessState::Level`]: crate::access::AccessState::Level
Heading,
/// Identifies a widget container that should be considered as a single image.
Image,
/// Identifies a list of items.
List,
/// Identifies an item inside a list of items.
ListItem,
/// Indicates that the content represents a mathematical expression.
Math,
/// Identifies a section whose content is parenthetic or ancillary to the main content.
Note,
/// Identifies a row of cells within a tabular structure.
Row,
/// Identifies a group of rows within a tabular structure.
RowGroup,
/// Identifies a cell containing header information for a row within a tabular structure.
RowHeader,
/// Identifies a divider that separates and distinguishes sections of content or groups of menu items.
Separator,
/// Identifies the widget containing the role as having a non-interactive table structure containing data arranged in rows and columns.
Table,
/// Identifies a word or phrase with an optional corresponding [`Definition`].
///
/// [`Definition`]: Self::Definition
Term,
/// Defines the containing widget as a collection of commonly used function buttons or controls represented in a compact visual form.
ToolBar,
/// Identifies a contextual text bubble that displays a description for an element that appears on pointer hover or keyboard focus.
ToolTip,
/// Identifies the global header, which usually includes a logo, company name, search feature, and possibly the global navigation or a slogan.
Banner,
/// Identifies a supporting section that relates to the main content.
Complementary,
/// Identifies a footer, containing identifying information such as copyright information, navigation links, and privacy statements.
ContentInfo,
/// Identify a group of widgets that are a register form.
Form,
/// Identifies the primary content.
Main,
/// Identifies major groups of links used for navigating the app.
Navigation,
/// Identifies significant areas. Usually set with [`AccessState::Label`].
///
/// [`AccessState::Label`]: crate::access::AccessState::Label
Region,
/// Identifies the search area or form.
Search,
/// Identifies important, and usually time-sensitive, information.
Alert,
/// Identifies a widget that creates a live region where new information is added in a
/// meaningful order and old information may disappear.
Log,
/// Identifies a live region containing non-essential information which changes frequently.
Marquee,
/// Identifies a live region containing advisory information for the user that is not
/// important enough to be an alert.
Status,
/// Indicates to assistive technologies that a widget is a numerical counter listing the amount
/// of elapsed time from a starting point or the remaining time until an end point.
/// Assistive technologies will not announce updates to a timer.
Timer,
/// Identifies a modal alert dialogs that interrupt a user's workflow to communicate an important message and require a response.
AlertDialog,
/// Identifies a widget that has content separate from the normal window and is presented as an overlay.
Dialog,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: AccessRole) -> Option<AccessRole>;
}
/// Kind of current item a widget represents.
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
pub enum CurrentKind {
/// Represents the current page within a set of pages such as the link to the current document in a breadcrumb.
Page,
/// Represents the current step within a process such as the current step in an enumerated multi step checkout flow .
Step,
/// Represents the current location within an environment or context such as the image that is visually
/// highlighted as the current component of a flow chart.
Location,
/// Represents the current date within a collection of dates such as the current date within a calendar.
Date,
/// Represents the current time within a set of times such as the current time within a timetable.
Time,
/// Represents the current item within a set.
Item,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: CurrentKind) -> Option<CurrentKind>;
}
/// Accessibility attribute of a node in the accessibility tree.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[non_exhaustive]
pub enum AccessState {
/// Inputting text triggers display of one or more predictions of the user's intended
/// value for a [`ComboBox`], [`SearchBox`], or [`TextInput`].
///
/// [`ComboBox`]: AccessRole::ComboBox
/// [`SearchBox`]: AccessRole::SearchBox
/// [`TextInput`]: AccessRole::TextInput
AutoComplete(AutoComplete),
/// If the widget is checked (`Some(true)`), unchecked (`Some(false)`), or if the checked status is indeterminate (`None`).
Checked(Option<bool>),
/// Indicates that the widget represents a [current](CurrentKind) item.
Current(CurrentKind),
/// Indicates that the widget is perceivable but disabled, so it is not editable or otherwise operable.
Disabled,
/// Indicates that the widget is an error message for the referenced node.
///
/// The other widget must be [`Invalid`].
///
/// [`Invalid`]: Self::Invalid
ErrorMessage(AccessNodeId),
/// Indicate that the widget toggles the visibility of related widgets.
///
/// Use [`Controls`], or [`Owns`] to indicate the widgets that change visibility based on
/// this value.
///
/// [`Controls`]: Self::Controls
/// [`Owns`]: Self::Owns
Expanded(bool),
/// Indicates the availability and type of interactive popup widget.
Popup(Popup),
/// Indicates the entered value does not conform to the format expected by the application.
Invalid(Invalid),
/// Defines a string value that labels the widget.
Label(Txt),
/// Defines the hierarchical level of a widget within a structure.
Level(NonZeroU32),
/// Indicates whether the widget is modal when displayed.
Modal,
/// Indicates that the user may select more than one item from the current selectable descendants.
MultiSelectable,
/// Indicates whether the widget's orientation is horizontal, vertical, or unknown/ambiguous.
Orientation(Orientation),
/// Short hint (a word or short phrase) intended to help the user with data entry when a form control has no value.
Placeholder(Txt),
/// Indicates that the widget is not editable, but is otherwise operable.
ReadOnly,
/// Indicates that user input is required on the widget before a form may be submitted.
Required,
/// Indicates that the widget is selected.
Selected,
/// Indicates if items in a table or grid are sorted in ascending or descending order.
Sort(SortDirection),
/// Defines the maximum value (inclusive).
ValueMax(f64),
/// Defines the minimum value (inclusive).
ValueMin(f64),
/// Defines the current value.
Value(f64),
/// Defines a human readable version of the [`Value`].
///
/// [`Value`]: Self::Value
ValueText(Txt),
/// Indicate that the widget can change.
Live {
/// How the changes must be notified.
indicator: LiveIndicator,
/// If the live region must be re-read entirely after each update.
atomic: bool,
/// Indicates the live area being modified and that assistive technologies may want
/// to wait until the changes are complete before informing the user about the update.
busy: bool,
},
/// Identifies the currently active widget when focus is on a composite widget, [`ComboBox`], [`TextInput`], [`Group`], or [`Application`].
///
/// [`ComboBox`]: AccessRole::ComboBox
/// [`TextInput`]: AccessRole::TextInput
/// [`Group`]: AccessRole::Group
/// [`Application`]: AccessRole::Application
ActiveDescendant(AccessNodeId),
/// Defines the total number of columns in a [`Table`], [`Grid`], or [`TreeGrid`] when not all columns are present in tree.
///
/// The value `0` indicates that not all columns are in the widget and the application cannot determinate the exact number.
///
/// [`Table`]: AccessRole::Table
/// [`Grid`]: AccessRole::Grid
/// [`TreeGrid`]: AccessRole::TreeGrid
ColCount(usize),
/// Defines a widget's column index in the parent table or grid.
ColIndex(usize),
/// Defines the number of columns spanned by the widget in the parent table or grid.
ColSpan(usize),
/// Identifies the widget(s) whose contents or presence are controlled by this widget.
Controls(Vec<AccessNodeId>),
/// Identifies the widget(s) that describes this widget.
DescribedBy(Vec<AccessNodeId>),
/// Identifies the widget(s) that provide additional information related to this widget.
Details(Vec<AccessNodeId>),
/// Options for next widget to read.
FlowTo(Vec<AccessNodeId>),
/// Identifies the widget(s) that labels the widget it is applied to.
LabelledBy(Vec<AccessNodeId>),
/// Uses the widget children as [`LabelledBy`].
///
/// [`LabelledBy`]: Self::LabelledBy
LabelledByChild,
/// Identifies widget(s) in order to define a visual, functional, or contextual relationship between a parent and its child
/// widgets when the tree hierarchy cannot be used to represent the relationship.
Owns(Vec<AccessNodeId>),
/// Defines the widget's number or position in the current set of list items or tree items when not all items are present in the tree.
ItemIndex(usize),
/// Defines the total number of rows in a [`Table`], [`Grid`], or [`TreeGrid`] when not all rows are present in tree.
///
/// The value `0` indicates that not all rows are in the widget and the application cannot determinate the exact number.
///
/// [`Table`]: AccessRole::Table
/// [`Grid`]: AccessRole::Grid
/// [`TreeGrid`]: AccessRole::TreeGrid
RowCount(usize),
/// Defines a widget's row index in the parent table or grid.
RowIndex(usize),
/// Defines the number of rows spanned by the widget in the parent table or grid.
RowSpan(usize),
/// Defines the number of items in the current set of list items or tree items when not all items in the set are present in the tree.
ItemCount(usize),
/// Language of texts inside the widget and descendants.
Lang(unic_langid::LanguageIdentifier),
/// Normalized (0..1) horizontal scroll, 0 is showing the content leftmost edge, 1 is showing the content the rightmost edge.
ScrollHorizontal(f32),
/// Normalized (0..1) vertical scroll, 0 is showing the content topmost edge, 1 is showing the content the bottommost edge.
ScrollVertical(f32),
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: AccessState) -> Option<AccessState>;
}
/// Defines how a live update is communicated to the user.
///
/// See [`AccessState::Live`] for more details.
///
/// [`AccessState::Live`]: crate::access::AccessState::Live
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum LiveIndicator {
/// Indicates that updates to the region have the highest priority and should be presented to the user immediately.
Assertive,
/// Indicates that updates to the region should **not** be presented to the user unless the user is currently focused on that region.
OnlyFocused,
/// Indicates that updates to the region should be presented at the next graceful opportunity, such as at the end of
/// speaking the current sentence or when the user pauses typing.
Polite,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: LiveIndicator) -> Option<LiveIndicator>;
}
/// Sort direction.
///
/// See [`AccessState::Sort`] for more details.
///
/// [`AccessState::Sort`]: crate::access::AccessState::Sort
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum SortDirection {
/// Items are sorted in ascending order by this column.
Ascending,
/// Items are sorted in descending order by this column.
Descending,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: SortDirection) -> Option<SortDirection>;
}
/// Widget orientation.
///
/// See [`AccessState::Orientation`] for more details.
///
/// [`AccessState::Orientation`]: crate::access::AccessState::Orientation
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Orientation {
/// Widget is horizontal.
Horizontal,
/// Widget is vertical.
Vertical,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: Orientation) -> Option<Orientation>;
}
/// Popup type.
///
/// See [`AccessState::Popup`].
///
/// [`AccessState::Popup`]: crate::access::AccessState::Popup
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Popup {
/// The popup is a menu.
Menu,
/// The popup is a list-box.
ListBox,
/// The popup is a tree.
Tree,
/// The popup is a grid.
Grid,
/// The popup is a dialog.
Dialog,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: Popup) -> Option<Popup>;
}
bitflags! {
/// Defines how inputting text could trigger display of one or more predictions of the user's intended value.
///
/// See [`AccessState::AutoComplete`] for more details.
///
/// [`AccessState::AutoComplete`]: crate::access::AccessState::AutoComplete
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct AutoComplete: u8 {
/// Text suggesting one way to complete the provided input may be dynamically inserted after the caret.
const INLINE = 0b01;
/// When a user is providing input, a widget containing a collection of values that
/// could complete the provided input may be displayed.
const LIST = 0b10;
/// An input to offer both models at the same time. When a user is providing input,
/// a widget containing a collection of values that could complete the provided input
/// may be displayed. If displayed, one value in the collection is automatically selected,
/// and the text needed to complete the automatically selected value appears after the caret in the input.
const BOTH = 0b11;
}
/// Defines the kind of invalid data error of a widget.
///
/// See [`AccessState::Invalid`] for more details.
///
/// [`AccessState::Invalid`]: crate::access::AccessState::Invalid
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Invalid: u8 {
/// Indicates the entered value does not conform to the format expected by the application.
const ANY = 0b001;
/// Indicates the entered value contains a grammatical error.
const GRAMMAR = 0b011;
/// Indicates the entered value contains a spelling error.
const SPELLING = 0b101;
}
}
/// Identifies an accessibility widget node.
///
/// Note IDs are defined by the app-process, usually they are the `WidgetId`.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct AccessNodeId(pub u64);
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: AccessNodeId) -> Option<AccessNodeId>;
}
/// Accessibility command.
///
/// The command must run in the context of the target widow and widget, see [`Event::AccessCommand`] for more details.
///
/// [`Event::AccessCommand`]: crate::Event::AccessCommand
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[non_exhaustive]
pub enum AccessCmd {
/// Run the click action on the widget.
///
/// If `true` run the primary (default) action, if `false` run the context action.
Click(bool),
/// Focus or escape focus on the widget.
///
/// If `true` the widget is focused, if `false` and the widget is already focused does ESC.
Focus(bool),
/// Sets the focus navigation origin to the widget.
///
/// The navigation origin is the widget that logical and directional focus requests moves from. If
/// not set the focus moves from the current focus, if set it moves from this origin. The origin widget
/// does not need to be focusable and it is not focused by this command.
FocusNavOrigin,
/// Expand or collapse the widget content.
SetExpanded(bool),
/// Increment by steps.
///
/// Associated value is usually is -1 or 1.
Increment(i32),
/// Show or hide the widget's tooltip.
SetToolTipVis(bool),
/// Scroll command.
Scroll(ScrollCmd),
/// Insert the text.
ReplaceSelectedText(Txt),
/// Set the text selection.
///
/// The two *points* are defined by the widget and string byte char index. The
/// start can be before or after (textually). The byte index must be at the start of
/// a grapheme and UTF-8 char.
SelectText {
/// Selection start.
start: (AccessNodeId, usize),
/// Selection end, where the caret is positioned.
caret: (AccessNodeId, usize),
},
/// Replace the value of the control with the specified value and
/// reset the selection, if applicable.
SetString(Txt),
/// Replace the value of the control with the specified value and
/// reset the selection, if applicable.
SetNumber(f64),
}
impl AccessCmd {
/// Gets the command discriminant without associated data.
pub fn name(&self) -> AccessCmdName {
match self {
AccessCmd::Click(_) => AccessCmdName::Click,
AccessCmd::Focus(_) => AccessCmdName::Focus,
AccessCmd::FocusNavOrigin => AccessCmdName::FocusNavOrigin,
AccessCmd::SetExpanded(_) => AccessCmdName::SetExpanded,
AccessCmd::Increment(_) => AccessCmdName::Increment,
AccessCmd::SetToolTipVis(_) => AccessCmdName::SetToolTipVis,
AccessCmd::Scroll(_) => AccessCmdName::Scroll,
AccessCmd::ReplaceSelectedText(_) => AccessCmdName::ReplaceSelectedText,
AccessCmd::SelectText { .. } => AccessCmdName::SelectText,
AccessCmd::SetString(_) => AccessCmdName::SetString,
AccessCmd::SetNumber(_) => AccessCmdName::SetNumber,
}
}
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: AccessCmd) -> Option<AccessCmd>;
}
/// Accessibility command without associated data.
///
/// See [`AccessCmd::name`] for more details.
///
/// [`AccessCmd::name`]: crate::access::AccessCmd::name
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
#[non_exhaustive]
pub enum AccessCmdName {
/// [`AccessCmd::Click`]
///
/// [`AccessCmd::Click`]: crate::access::AccessCmd::Click
Click,
/// [`AccessCmd::Focus`]
///
/// [`AccessCmd::Focus`]: crate::access::AccessCmd::Focus
Focus,
/// [`AccessCmd::FocusNavOrigin`]
///
/// [`AccessCmd::FocusNavOrigin`]: crate::access::AccessCmd::FocusNavOrigin
FocusNavOrigin,
/// [`AccessCmd::SetExpanded`]
///
/// [`AccessCmd::SetExpanded`]: crate::access::AccessCmd::SetExpanded
SetExpanded,
/// [`AccessCmd::Increment`]
///
/// [`AccessCmd::Increment`]: crate::access::AccessCmd::Increment
Increment,
/// [`AccessCmd::SetToolTipVis`]
///
/// [`AccessCmd::SetToolTipVis`]: crate::access::AccessCmd::SetToolTipVis
SetToolTipVis,
/// [`AccessCmd::Scroll`]
///
/// [`AccessCmd::Scroll`]: crate::access::AccessCmd::Scroll
Scroll,
/// [`AccessCmd::ReplaceSelectedText`]
///
/// [`AccessCmd::ReplaceSelectedText`]: crate::access::AccessCmd::ReplaceSelectedText
ReplaceSelectedText,
/// [`AccessCmd::SelectText`]
///
/// [`AccessCmd::SelectText`]: crate::access::AccessCmd::SelectText
SelectText,
/// [`AccessCmd::SetString`]
///
/// [`AccessCmd::SetString`]: crate::access::AccessCmd::SetString
SetString,
/// [`AccessCmd::SetNumber`]
///
/// [`AccessCmd::SetNumber`]: crate::access::AccessCmd::SetNumber
SetNumber,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: AccessCmdName) -> Option<AccessCmdName>;
}
/// Accessibility scroll command.
///
/// The command must run in the context of the target widow and widget, see [`AccessCmd::Scroll`] for more details.
///
/// [`AccessCmd::Scroll`]: crate::access::AccessCmd::Scroll
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum ScrollCmd {
/// Scroll page up.
///
/// If the scroll-box only scrolls horizontally this is the same as `ScrollLeft`.
PageUp,
/// Scroll page down.
///
/// If the scroll-box only scrolls horizontally this is the same as `ScrollRight`.
PageDown,
/// Scroll page left.
PageLeft,
/// Scroll page right.
PageRight,
/// Scroll until the widget is fully visible.
ScrollTo,
/// Scroll until the rectangle (in the widget space) is fully visible.
ScrollToRect(PxRect),
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: ScrollCmd) -> Option<ScrollCmd>;
}
/// Represents a widget in the access info tree.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AccessNode {
/// Widget ID.
pub id: AccessNodeId,
/// Accessibility role.
pub role: Option<AccessRole>,
/// Commands the widget supports.
pub commands: Vec<AccessCmdName>,
/// Accessibility state.
pub state: Vec<AccessState>,
/// Widget transform (in the parent space).
pub transform: PxTransform,
/// Widget bounds size (in the `transform` space).
pub size: PxSize,
/// Children, including nodes that are not present in the tree because they did not change since last update.
///
/// Can be empty if all children are present in the tree. If not empty it must contain all children, omitted and present,
/// in the logical order.
///
/// See [`AccessTreeBuilder::push`] for more details.
pub children: Vec<AccessNodeId>,
/// Number of children nodes actually present in the tree.
///
/// See [`AccessTreeBuilder::push`] for more details.
pub children_len: u32,
/// Number of descendant nodes actually present in the tree.
///
/// See [`AccessTreeBuilder::push`] for more details.
pub descendants_len: u32,
}
impl AccessNode {
/// New leaf node.
pub fn new(id: AccessNodeId, role: Option<AccessRole>) -> Self {
Self {
id,
role,
commands: vec![],
state: vec![],
transform: PxTransform::identity(),
size: PxSize::zero(),
children: vec![],
children_len: 0,
descendants_len: 0,
}
}
/// Total count of children.
pub fn children_count(&self) -> usize {
(self.children_len as usize).max(self.children.len())
}
}
/// Accessibility info tree builder.
#[derive(Default)]
pub struct AccessTreeBuilder {
nodes: Vec<AccessNode>,
#[cfg(debug_assertions)]
ids: rustc_hash::FxHashSet<AccessNodeId>,
}
impl AccessTreeBuilder {
/// Pushes a node on the tree.
///
/// If [`children_len`] is not zero the children must be pushed immediately after, each child
/// pushes their children immediately after too. A tree `(a(a.a, a.b, a.c), b)` pushes `[a, a.a, a.b, a.c, b]`.
///
/// Note that you can push with [`children_len`] zero, and then use the returned index and [`node`] to set the children
/// count after pushing the descendants. Also don't forget to update the [`descendants_len`].
///
/// If the tree is being build for an update children that did not change can be omitted, if any child is omitted
/// the [`children`] value must be set, it must list IDs for both present and omitted nodes in the same order they
/// would have been pushed if not omitted.
///
/// Note that changed nodes must be present in full, for example, if only the size changes all the node state
/// must also be present, this includes the total count of children, if a child is inserted the parent node must
/// also be present, the grand-parent in this case does not need to be present.
///
/// [`node`]: Self::node
/// [`children_len`]: AccessNode::children_len
/// [`descendants_len`]: AccessNode::descendants_len
/// [`children`]: AccessNode::children
pub fn push(&mut self, node: AccessNode) -> usize {
#[cfg(debug_assertions)]
if !self.ids.insert(node.id) {
panic!("id `{:?}` already in tree", node.id)
}
let i = self.nodes.len();
self.nodes.push(node);
i
}
/// Mutable reference to an already pushed node.
pub fn node(&mut self, i: usize) -> &mut AccessNode {
&mut self.nodes[i]
}
/// Build the tree.
///
/// # Panics
///
/// Panics if no node was pushed, at least one node (root) is required.
pub fn build(self) -> AccessTree {
assert!(!self.nodes.is_empty(), "missing root node");
AccessTree(self.nodes)
}
}
impl ops::Deref for AccessTreeBuilder {
type Target = [AccessNode];
fn deref(&self) -> &Self::Target {
&self.nodes
}
}
/// Accessibility info tree for a window.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AccessTree(Vec<AccessNode>);
impl AccessTree {
/// Root node.
pub fn root(&self) -> AccessNodeRef {
AccessNodeRef { tree: self, index: 0 }
}
}
impl ops::Deref for AccessTree {
type Target = [AccessNode];
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl From<AccessTree> for Vec<AccessNode> {
fn from(value: AccessTree) -> Self {
value.0
}
}
impl IntoIterator for AccessTree {
type Item = AccessNode;
type IntoIter = std::vec::IntoIter<AccessNode>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
/// Reference an access node in a tree.
pub struct AccessNodeRef<'a> {
tree: &'a AccessTree,
index: usize,
}
impl<'a> AccessNodeRef<'a> {
/// Iterate over `self` and all descendant nodes.
pub fn self_and_descendants(&self) -> impl ExactSizeIterator<Item = AccessNodeRef> {
let range = self.index..(self.index + self.descendants_len as usize);
let tree = self.tree;
range.map(move |i| AccessNodeRef { tree, index: i })
}
/// Iterate over all descendant nodes.
pub fn descendants(&self) -> impl ExactSizeIterator<Item = AccessNodeRef> {
let mut d = self.self_and_descendants();
d.next();
d
}
/// Iterate over children nodes.
pub fn children(&self) -> impl ExactSizeIterator<Item = AccessNodeRef> {
struct ChildrenIter<'a> {
tree: &'a AccessTree,
count: usize,
index: usize,
}
impl<'a> Iterator for ChildrenIter<'a> {
type Item = AccessNodeRef<'a>;
fn next(&mut self) -> Option<Self::Item> {
if self.count > 0 {
let item = AccessNodeRef {
tree: self.tree,
index: self.index,
};
self.count -= 1;
self.index += 1 + item.descendants_len as usize;
Some(item)
} else {
None
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
(self.count, Some(self.count))
}
}
impl<'a> ExactSizeIterator for ChildrenIter<'a> {}
ChildrenIter {
tree: self.tree,
count: self.children_len as usize,
index: self.index + 1,
}
}
}
impl<'a> ops::Deref for AccessNodeRef<'a> {
type Target = AccessNode;
fn deref(&self) -> &Self::Target {
&self.tree[self.index]
}
}
/// Update for accessibility info tree for a window.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AccessTreeUpdate {
/// Partial updates or full update.
pub updates: Vec<AccessTree>,
/// Is the root widget if the entire tree is present in `updates`.
pub full_root: Option<AccessNodeId>,
/// Focused widget, or root.
pub focused: AccessNodeId,
}