zng_view_api/window.rs
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//! Window, surface and frame types.
use std::fmt;
use serde::{Deserialize, Serialize};
use zng_txt::Txt;
use crate::{
api_extension::{ApiExtensionId, ApiExtensionPayload},
display_list::{DisplayList, FrameValueUpdate},
image::{ImageId, ImageLoadedData, ImageMaskMode},
};
use zng_unit::{Dip, DipPoint, DipRect, DipSideOffsets, DipSize, DipToPx as _, Factor, Px, PxPoint, PxSize, PxToDip, PxTransform, Rgba};
crate::declare_id! {
/// Window ID in channel.
///
/// In the View Process this is mapped to a system id.
///
/// In the App Process this is an unique id that survives View crashes.
///
/// The App Process defines the ID.
pub struct WindowId(_);
/// Monitor screen ID in channel.
///
/// In the View Process this is mapped to a system id.
///
/// In the App Process this is mapped to an unique id, but does not survived View crashes.
///
/// The View Process defines the ID.
pub struct MonitorId(_);
/// Identifies a frame request for collaborative resize in [`WindowChanged`].
///
/// The View Process defines the ID.
pub struct FrameWaitId(_);
}
/// Render backend preference.
///
/// This is mostly a trade-off between performance, power consumption and cold startup time.
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum RenderMode {
/// Prefer the best dedicated GPU, probably the best performance after initialization, but also the
/// most power consumption.
///
/// Falls back to `Integrated`, then `Software`.
Dedicated,
/// Prefer the integrated GPU (provided by the CPU), probably the best power consumption and good performance for most GUI applications,
/// this is the default value.
///
/// Falls back to `Dedicated`, then `Software`.
Integrated,
/// Use a software render fallback, this has the best compatibility and best initialization time. This is probably the
/// best pick for one frame render tasks and small windows where the initialization time of a GPU context may not offset
/// the render time gains.
///
/// If the view-process implementation has no software, falls back to `Integrated`, then `Dedicated`.
Software,
}
impl Default for RenderMode {
/// [`RenderMode::Integrated`].
fn default() -> Self {
RenderMode::Integrated
}
}
impl RenderMode {
/// Returns fallbacks that view-process implementers will try if `self` is not available.
pub fn fallbacks(self) -> [RenderMode; 2] {
use RenderMode::*;
match self {
Dedicated => [Integrated, Software],
Integrated => [Dedicated, Software],
Software => [Integrated, Dedicated],
}
}
/// Returns `self` plus [`fallbacks`].
///
/// [`fallbacks`]: Self::fallbacks
pub fn with_fallbacks(self) -> [RenderMode; 3] {
let [f0, f1] = self.fallbacks();
[self, f0, f1]
}
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: RenderMode) -> Option<RenderMode>;
}
/// Configuration of a new headless surface.
///
/// Headless surfaces are always [`capture_mode`] enabled.
///
/// [`capture_mode`]: WindowRequest::capture_mode
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HeadlessRequest {
/// ID that will identify the new headless surface.
///
/// The surface is identified by a [`WindowId`] so that some API methods
/// can apply to both windows or surfaces, no actual window is created.
pub id: WindowId,
/// Scale for the layout units in this config.
pub scale_factor: Factor,
/// Surface area (viewport size).
pub size: DipSize,
/// Render mode preference for this headless surface.
pub render_mode: RenderMode,
/// Initial payload for API extensions.
///
/// The `zng-view` crate implements this by calling `WindowExtension::configure` and `RendererExtension::configure`
/// with the payload.
pub extensions: Vec<(ApiExtensionId, ApiExtensionPayload)>,
}
/// Information about a monitor screen.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MonitorInfo {
/// Readable name of the monitor.
pub name: Txt,
/// Top-left offset of the monitor region in the virtual screen, in pixels.
pub position: PxPoint,
/// Width/height of the monitor region in the virtual screen, in pixels.
pub size: PxSize,
/// The monitor scale factor.
pub scale_factor: Factor,
/// Exclusive fullscreen video modes.
pub video_modes: Vec<VideoMode>,
/// If could determine this monitor is the primary.
pub is_primary: bool,
}
impl MonitorInfo {
/// Returns the `size` descaled using the `scale_factor`.
pub fn dip_size(&self) -> DipSize {
self.size.to_dip(self.scale_factor)
}
}
/// Exclusive video mode info.
///
/// You can get the options for a monitor using [`MonitorInfo::video_modes`].
///
/// Note that actual system video mode is selected by approximation,
/// closest `size`, then `bit_depth`, then `refresh_rate`.
///
/// [`MonitorInfo::video_modes`]: crate::window::MonitorInfo::video_modes
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub struct VideoMode {
/// Resolution of this video mode.
pub size: PxSize,
/// The bit depth of this video mode.
/// This is generally 24 bits or 32 bits on modern systems,
/// depending on whether the alpha channel is counted or not.
pub bit_depth: u16,
/// The refresh rate of this video mode, in millihertz.
pub refresh_rate: u32,
}
impl Default for VideoMode {
fn default() -> Self {
Self::MAX
}
}
impl VideoMode {
/// Default value, matches with the largest size, greatest bit-depth and refresh rate.
pub const MAX: VideoMode = VideoMode {
size: PxSize::new(Px::MAX, Px::MAX),
bit_depth: u16::MAX,
refresh_rate: u32::MAX,
};
}
impl fmt::Display for VideoMode {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if *self == Self::MAX {
write!(f, "MAX")
} else {
write!(
f,
"{}x{}, {}, {}hz",
self.size.width.0,
self.size.height.0,
self.bit_depth,
(self.refresh_rate as f32 * 0.001).round()
)
}
}
}
/// Information about a successfully opened window.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct WindowOpenData {
/// Window complete state.
pub state: WindowStateAll,
/// Monitor that contains the window, if any.
pub monitor: Option<MonitorId>,
/// Final top-left offset of the window (excluding outer chrome).
///
/// The values are the global position and the position in the monitor.
pub position: (PxPoint, DipPoint),
/// Final dimensions of the client area of the window (excluding outer chrome).
pub size: DipSize,
/// Final scale factor.
pub scale_factor: Factor,
/// Actual render mode, can be different from the requested mode if it is not available.
pub render_mode: RenderMode,
/// Padding that must be applied to the window content so that it stays clear of screen obstructions
/// such as a camera notch cutout.
///
/// Note that the *unsafe* area must still be rendered as it may be partially visible, just don't place nay
/// interactive or important content outside of this padding.
pub safe_padding: DipSideOffsets,
}
/// Information about a successfully opened headless surface.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HeadlessOpenData {
/// Actual render mode, can be different from the requested mode if it is not available.
pub render_mode: RenderMode,
}
/// Represents a focus request indicator.
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub enum FocusIndicator {
/// Activate critical focus request.
Critical,
/// Activate informational focus request.
Info,
}
/// Frame image capture request.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum FrameCapture {
/// Don't capture the frame.
#[default]
None,
/// Captures a full BGRA8 image.
Full,
/// Captures an A8 mask image.
Mask(ImageMaskMode),
}
/// Data for rendering a new frame.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FrameRequest {
/// ID of the new frame.
pub id: FrameId,
/// Frame clear color.
pub clear_color: Rgba,
/// Display list.
pub display_list: DisplayList,
/// Create an image or mask from this rendered frame.
///
/// The [`Event::FrameImageReady`] is sent with the image.
///
/// [`Event::FrameImageReady`]: crate::Event::FrameImageReady
pub capture: FrameCapture,
/// Identifies this frame as the response to the [`WindowChanged`] resized frame request.
pub wait_id: Option<FrameWaitId>,
}
/// Data for rendering a new frame that is derived from the current frame.
#[derive(Clone, Serialize, Deserialize)]
pub struct FrameUpdateRequest {
/// ID of the new frame.
pub id: FrameId,
/// Bound transforms.
pub transforms: Vec<FrameValueUpdate<PxTransform>>,
/// Bound floats.
pub floats: Vec<FrameValueUpdate<f32>>,
/// Bound colors.
pub colors: Vec<FrameValueUpdate<Rgba>>,
/// Update payload for API extensions.
///
/// The `zng-view` crate implements this by calling `DisplayListExtension::update` with the payload.
pub extensions: Vec<(ApiExtensionId, ApiExtensionPayload)>,
/// New clear color.
pub clear_color: Option<Rgba>,
/// Create an image or mask from this rendered frame.
///
/// The [`Event::FrameImageReady`] is send with the image.
///
/// [`Event::FrameImageReady`]: crate::Event::FrameImageReady
pub capture: FrameCapture,
/// Identifies this frame as the response to the [`WindowChanged`] resized frame request.
pub wait_id: Option<FrameWaitId>,
}
impl FrameUpdateRequest {
/// A request that does nothing, apart from re-rendering the frame.
pub fn empty(id: FrameId) -> FrameUpdateRequest {
FrameUpdateRequest {
id,
transforms: vec![],
floats: vec![],
colors: vec![],
extensions: vec![],
clear_color: None,
capture: FrameCapture::None,
wait_id: None,
}
}
/// If some property updates are requested.
pub fn has_bounds(&self) -> bool {
!(self.transforms.is_empty() && self.floats.is_empty() && self.colors.is_empty())
}
/// If this request does not do anything, apart from notifying
/// a new frame if send to the renderer.
pub fn is_empty(&self) -> bool {
!self.has_bounds() && self.extensions.is_empty() && self.clear_color.is_none() && self.capture != FrameCapture::None
}
}
impl fmt::Debug for FrameUpdateRequest {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("FrameUpdateRequest")
.field("id", &self.id)
.field("transforms", &self.transforms)
.field("floats", &self.floats)
.field("colors", &self.colors)
.field("clear_color", &self.clear_color)
.field("capture", &self.capture)
.finish()
}
}
/// Configuration of a new window.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct WindowRequest {
/// ID that will identify the new window.
pub id: WindowId,
/// Title text.
pub title: Txt,
/// Window state, position, size and restore rectangle.
pub state: WindowStateAll,
/// Lock-in kiosk mode.
///
/// If `true` the app-process will only set fullscreen states, never hide or minimize the window, never
/// make the window chrome visible and only request an opaque window. The view-process implementer is expected
/// to also never exit the fullscreen state, even temporally.
///
/// The app-process does not expect the view-process to configure the operating system to run in kiosk mode, but
/// if possible to detect the view-process can assert that it is running in kiosk mode, logging an error if the assert fails.
pub kiosk: bool,
/// If the initial position should be provided the operating system,
/// if this is not possible the `state.restore_rect.origin` is used.
pub default_position: bool,
/// Video mode used when the window is in exclusive state.
pub video_mode: VideoMode,
/// Window visibility.
pub visible: bool,
/// Window taskbar icon visibility.
pub taskbar_visible: bool,
/// If the window is "top-most".
pub always_on_top: bool,
/// If the user can move the window.
pub movable: bool,
/// If the user can resize the window.
pub resizable: bool,
/// Window icon.
pub icon: Option<ImageId>,
/// Window cursor icon and visibility.
pub cursor: Option<CursorIcon>,
/// Window custom cursor with hotspot.
pub cursor_image: Option<(ImageId, PxPoint)>,
/// If the window is see-through in pixels that are not fully opaque.
pub transparent: bool,
/// If all or most frames will be *screen captured*.
///
/// If `false` all resources for capturing frame images
/// are discarded after each screenshot request.
pub capture_mode: bool,
/// Render mode preference for this window.
pub render_mode: RenderMode,
/// Focus request indicator on init.
pub focus_indicator: Option<FocusIndicator>,
/// Ensures the window is focused after open, if not set the initial focus is decided by
/// the windows manager, usually focusing the new window only if the process that causes the window has focus.
pub focus: bool,
/// Initial payload for API extensions.
///
/// The `zng-view` crate implements this by calling `WindowExtension::configure` and `RendererExtension::configure` with the payload.
pub extensions: Vec<(ApiExtensionId, ApiExtensionPayload)>,
/// IME cursor area, if IME is enabled.
pub ime_area: Option<DipRect>,
/// Enabled window chrome buttons.
pub enabled_buttons: WindowButton,
/// System shutdown warning associated with the window.
pub system_shutdown_warn: Txt,
}
impl WindowRequest {
/// Corrects invalid values if [`kiosk`] is `true`.
///
/// An error is logged for each invalid value.
///
/// [`kiosk`]: Self::kiosk
pub fn enforce_kiosk(&mut self) {
if self.kiosk {
if !self.state.state.is_fullscreen() {
tracing::error!("window in `kiosk` mode did not request fullscreen");
self.state.state = WindowState::Exclusive;
}
if self.state.chrome_visible {
tracing::error!("window in `kiosk` mode request chrome");
self.state.chrome_visible = false;
}
if !self.visible {
tracing::error!("window in `kiosk` mode can only be visible");
self.visible = true;
}
}
}
}
/// Represents the properties of a window that affect its position, size and state.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct WindowStateAll {
/// The window state.
pub state: WindowState,
/// Position across monitors.
///
/// This is mostly used to find a monitor to resolve the `restore_rect` in.
pub global_position: PxPoint,
/// Position and size of the window in the `Normal` state.
///
/// The position is relative to the monitor.
pub restore_rect: DipRect,
/// What state the window goes too when "restored".
///
/// The *restore* state that the window must be set to be restored, if the [current state] is [`Maximized`], [`Fullscreen`] or [`Exclusive`]
/// the restore state is [`Normal`], if the [current state] is [`Minimized`] the restore state is the previous state.
///
/// When the restore state is [`Normal`] the [`restore_rect`] defines the window position and size.
///
///
/// [current state]: Self::state
/// [`Maximized`]: WindowState::Maximized
/// [`Fullscreen`]: WindowState::Fullscreen
/// [`Exclusive`]: WindowState::Exclusive
/// [`Normal`]: WindowState::Normal
/// [`Minimized`]: WindowState::Minimized
/// [`restore_rect`]: Self::restore_rect
pub restore_state: WindowState,
/// Minimal `Normal` size allowed.
pub min_size: DipSize,
/// Maximum `Normal` size allowed.
pub max_size: DipSize,
/// If the system provided outer-border and title-bar is visible.
///
/// This is also called the "decoration" or "chrome" of the window. Note that the system may prefer
pub chrome_visible: bool,
}
impl WindowStateAll {
/// Clamp the `restore_rect.size` to `min_size` and `max_size`.
pub fn clamp_size(&mut self) {
self.restore_rect.size = self.restore_rect.size.min(self.max_size).max(self.min_size)
}
/// Compute a value for [`restore_state`] given the previous [`state`] in `self` and the `new_state` and update the [`state`].
///
/// [`restore_state`]: Self::restore_state
/// [`state`]: Self::state
pub fn set_state(&mut self, new_state: WindowState) {
self.restore_state = Self::compute_restore_state(self.restore_state, self.state, new_state);
self.state = new_state;
}
/// Compute a value for [`restore_state`] given the previous `prev_state` and the new [`state`] in `self`.
///
/// [`restore_state`]: Self::restore_state
/// [`state`]: Self::state
pub fn set_restore_state_from(&mut self, prev_state: WindowState) {
self.restore_state = Self::compute_restore_state(self.restore_state, prev_state, self.state);
}
fn compute_restore_state(restore_state: WindowState, prev_state: WindowState, new_state: WindowState) -> WindowState {
if new_state == WindowState::Minimized {
// restore to previous state from minimized.
if prev_state != WindowState::Minimized {
prev_state
} else {
WindowState::Normal
}
} else if new_state.is_fullscreen() && !prev_state.is_fullscreen() {
// restore to maximized or normal from fullscreen.
if prev_state == WindowState::Maximized {
WindowState::Maximized
} else {
WindowState::Normal
}
} else if new_state == WindowState::Maximized {
WindowState::Normal
} else {
// Fullscreen to/from Exclusive keeps the previous restore_state.
restore_state
}
}
}
/// Named system dependent cursor icon.
#[non_exhaustive]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize, Default)]
pub enum CursorIcon {
/// The platform-dependent default cursor. Often rendered as arrow.
#[default]
Default,
/// A context menu is available for the object under the cursor. Often
/// rendered as an arrow with a small menu-like graphic next to it.
ContextMenu,
/// Help is available for the object under the cursor. Often rendered as a
/// question mark or a balloon.
Help,
/// The cursor is a pointer that indicates a link. Often rendered as the
/// backside of a hand with the index finger extended.
Pointer,
/// A progress indicator. The program is performing some processing, but is
/// different from [`CursorIcon::Wait`] in that the user may still interact
/// with the program.
Progress,
/// Indicates that the program is busy and the user should wait. Often
/// rendered as a watch or hourglass.
Wait,
/// Indicates that a cell or set of cells may be selected. Often rendered as
/// a thick plus-sign with a dot in the middle.
Cell,
/// A simple crosshair (e.g., short line segments resembling a "+" sign).
/// Often used to indicate a two dimensional bitmap selection mode.
Crosshair,
/// Indicates text that may be selected. Often rendered as an I-beam.
Text,
/// Indicates vertical-text that may be selected. Often rendered as a
/// horizontal I-beam.
VerticalText,
/// Indicates an alias of/shortcut to something is to be created. Often
/// rendered as an arrow with a small curved arrow next to it.
Alias,
/// Indicates something is to be copied. Often rendered as an arrow with a
/// small plus sign next to it.
Copy,
/// Indicates something is to be moved.
Move,
/// Indicates that the dragged item cannot be dropped at the current cursor
/// location. Often rendered as a hand or pointer with a small circle with a
/// line through it.
NoDrop,
/// Indicates that the requested action will not be carried out. Often
/// rendered as a circle with a line through it.
NotAllowed,
/// Indicates that something can be grabbed (dragged to be moved). Often
/// rendered as the backside of an open hand.
Grab,
/// Indicates that something is being grabbed (dragged to be moved). Often
/// rendered as the backside of a hand with fingers closed mostly out of
/// view.
Grabbing,
/// The east border to be moved.
EResize,
/// The north border to be moved.
NResize,
/// The north-east corner to be moved.
NeResize,
/// The north-west corner to be moved.
NwResize,
/// The south border to be moved.
SResize,
/// The south-east corner to be moved.
SeResize,
/// The south-west corner to be moved.
SwResize,
/// The west border to be moved.
WResize,
/// The east and west borders to be moved.
EwResize,
/// The south and north borders to be moved.
NsResize,
/// The north-east and south-west corners to be moved.
NeswResize,
/// The north-west and south-east corners to be moved.
NwseResize,
/// Indicates that the item/column can be resized horizontally. Often
/// rendered as arrows pointing left and right with a vertical bar
/// separating them.
ColResize,
/// Indicates that the item/row can be resized vertically. Often rendered as
/// arrows pointing up and down with a horizontal bar separating them.
RowResize,
/// Indicates that the something can be scrolled in any direction. Often
/// rendered as arrows pointing up, down, left, and right with a dot in the
/// middle.
AllScroll,
/// Indicates that something can be zoomed in. Often rendered as a
/// magnifying glass with a "+" in the center of the glass.
ZoomIn,
/// Indicates that something can be zoomed in. Often rendered as a
/// magnifying glass with a "-" in the center of the glass.
ZoomOut,
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: CursorIcon) -> Option<CursorIcon>;
}
impl CursorIcon {
/// All cursor icons.
pub const ALL: &'static [CursorIcon] = {
use CursorIcon::*;
&[
Default,
ContextMenu,
Help,
Pointer,
Progress,
Wait,
Cell,
Crosshair,
Text,
VerticalText,
Alias,
Copy,
Move,
NoDrop,
NotAllowed,
Grab,
Grabbing,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
AllScroll,
ZoomIn,
ZoomOut,
]
};
/// Estimated icon size and click spot in that size.
pub fn size_and_spot(&self, scale_factor: Factor) -> (PxSize, PxPoint) {
fn splat(s: f32, rel_pt: f32) -> (DipSize, DipPoint) {
size(s, s, rel_pt, rel_pt)
}
fn size(w: f32, h: f32, rel_x: f32, rel_y: f32) -> (DipSize, DipPoint) {
(
DipSize::new(Dip::new_f32(w), Dip::new_f32(h)),
DipPoint::new(Dip::new_f32(w * rel_x), Dip::new_f32(h * rel_y)),
)
}
let (size, spot) = match self {
CursorIcon::Crosshair
| CursorIcon::Move
| CursorIcon::Wait
| CursorIcon::NotAllowed
| CursorIcon::NoDrop
| CursorIcon::Cell
| CursorIcon::Grab
| CursorIcon::Grabbing
| CursorIcon::AllScroll => splat(20.0, 0.5),
CursorIcon::Text | CursorIcon::NResize | CursorIcon::SResize | CursorIcon::NsResize => size(8.0, 20.0, 0.5, 0.5),
CursorIcon::VerticalText | CursorIcon::EResize | CursorIcon::WResize | CursorIcon::EwResize => size(20.0, 8.0, 0.5, 0.5),
_ => splat(20.0, 0.0),
};
(size.to_px(scale_factor), spot.to_px(scale_factor))
}
}
/// Defines a custom mouse cursor.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct CursorImage {
/// Cursor image.
pub img: ImageId,
/// Exact point in the image that is the mouse position.
///
/// This value is only used if the image format does not contain a hotspot.
pub hotspot: PxPoint,
}
/// Defines the orientation that a window resize will be performed.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
pub enum ResizeDirection {
/// The east border will be moved.
East,
/// The north border will be moved.
North,
/// The north-east corner will be moved.
NorthEast,
/// The north-west corner will be moved.
NorthWest,
/// The south border will be moved.
South,
/// The south-east corner will be moved.
SouthEast,
/// The south-west corner will be moved.
SouthWest,
/// The west border will be moved.
West,
}
impl From<ResizeDirection> for CursorIcon {
fn from(direction: ResizeDirection) -> Self {
use ResizeDirection::*;
match direction {
East => CursorIcon::EResize,
North => CursorIcon::NResize,
NorthEast => CursorIcon::NeResize,
NorthWest => CursorIcon::NwResize,
South => CursorIcon::SResize,
SouthEast => CursorIcon::SeResize,
SouthWest => CursorIcon::SwResize,
West => CursorIcon::WResize,
}
}
}
#[cfg(feature = "var")]
zng_var::impl_from_and_into_var! {
fn from(some: ResizeDirection) -> Option<ResizeDirection>;
fn from(some: ResizeDirection) -> Option<CursorIcon> {
Some(some.into())
}
}
impl ResizeDirection {
/// All directions.
pub const ALL: &'static [ResizeDirection] = {
use ResizeDirection::*;
&[East, North, NorthEast, NorthWest, South, SouthEast, SouthWest, West]
};
/// Gets if this resize represents two directions.
pub const fn is_corner(self) -> bool {
matches!(self, Self::NorthEast | Self::NorthWest | Self::SouthEast | Self::SouthWest)
}
/// Gets if this resize represents a single direction.
pub const fn is_border(self) -> bool {
!self.is_corner()
}
}
/// Window state.
#[derive(Debug, PartialEq, Eq, Clone, Copy, Serialize, Deserialize, Default)]
pub enum WindowState {
/// Window is visible, but does not fill the screen.
#[default]
Normal,
/// Window is only visible as an icon in the taskbar.
Minimized,
/// Window fills the screen, but not the parts reserved by the system, like the taskbar.
Maximized,
/// Window is chromeless and completely fills the screen, including over parts reserved by the system.
///
/// Also called borderless fullscreen.
Fullscreen,
/// Window has exclusive access to the monitor's video output, so only the window content is visible.
Exclusive,
}
impl WindowState {
/// Returns `true` if `self` matches [`Fullscreen`] or [`Exclusive`].
///
/// [`Fullscreen`]: WindowState::Fullscreen
/// [`Exclusive`]: WindowState::Exclusive
pub fn is_fullscreen(self) -> bool {
matches!(self, Self::Fullscreen | Self::Exclusive)
}
}
/// [`Event::FrameRendered`] payload.
///
/// [`Event::FrameRendered`]: crate::Event::FrameRendered
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EventFrameRendered {
/// Window that was rendered.
pub window: WindowId,
/// Frame that was rendered.
pub frame: FrameId,
/// Frame image, if one was requested with the frame request.
pub frame_image: Option<ImageLoadedData>,
}
/// [`Event::WindowChanged`] payload.
///
/// [`Event::WindowChanged`]: crate::Event::WindowChanged
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct WindowChanged {
// note that this payload is handled by `Event::coalesce`, add new fields there too.
//
/// Window that has changed state.
pub window: WindowId,
/// Window new state, is `None` if the window state did not change.
pub state: Option<WindowStateAll>,
/// Window new global position, is `None` if the window position did not change.
///
/// The values are the global position and the position in the monitor.
pub position: Option<(PxPoint, DipPoint)>,
/// Window new monitor.
///
/// The window's monitor change when it is moved enough so that most of the
/// client area is in the new monitor screen.
pub monitor: Option<MonitorId>,
/// The window new size, is `None` if the window size did not change.
pub size: Option<DipSize>,
/// The window new safe padding, is `None` if the did not change.
pub safe_padding: Option<DipSideOffsets>,
/// If the view-process is blocking the event loop for a time waiting for a frame for the new `size` this
/// ID must be send with the frame to signal that it is the frame for the new size.
///
/// Event loop implementations can use this to resize without visible artifacts
/// like the clear color flashing on the window corners, there is a timeout to this delay but it
/// can be a noticeable stutter, a [`render`] or [`render_update`] request for the window unblocks the loop early
/// to continue the resize operation.
///
/// [`render`]: crate::Api::render
/// [`render_update`]: crate::Api::render_update
pub frame_wait_id: Option<FrameWaitId>,
/// What caused the change, end-user/OS modifying the window or the app.
pub cause: EventCause,
}
impl WindowChanged {
/// Create an event that represents window move.
pub fn moved(window: WindowId, global_position: PxPoint, position: DipPoint, cause: EventCause) -> Self {
WindowChanged {
window,
state: None,
position: Some((global_position, position)),
monitor: None,
size: None,
safe_padding: None,
frame_wait_id: None,
cause,
}
}
/// Create an event that represents window parent monitor change.
pub fn monitor_changed(window: WindowId, monitor: MonitorId, cause: EventCause) -> Self {
WindowChanged {
window,
state: None,
position: None,
monitor: Some(monitor),
size: None,
safe_padding: None,
frame_wait_id: None,
cause,
}
}
/// Create an event that represents window resized.
pub fn resized(window: WindowId, size: DipSize, cause: EventCause, frame_wait_id: Option<FrameWaitId>) -> Self {
WindowChanged {
window,
state: None,
position: None,
monitor: None,
size: Some(size),
safe_padding: None,
frame_wait_id,
cause,
}
}
/// Create an event that represents [`WindowStateAll`] change.
pub fn state_changed(window: WindowId, state: WindowStateAll, cause: EventCause) -> Self {
WindowChanged {
window,
state: Some(state),
position: None,
monitor: None,
size: None,
safe_padding: None,
frame_wait_id: None,
cause,
}
}
}
/// Identifier of a frame or frame update.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, bytemuck::NoUninit)]
#[repr(C)]
pub struct FrameId(u32, u32);
impl FrameId {
/// Dummy frame ID.
pub const INVALID: FrameId = FrameId(u32::MAX, u32::MAX);
/// Create first frame id of a window.
pub fn first() -> FrameId {
FrameId(0, 0)
}
/// Create the next full frame ID after the current one.
pub fn next(self) -> FrameId {
let mut id = self.0.wrapping_add(1);
if id == u32::MAX {
id = 0;
}
FrameId(id, 0)
}
/// Create the next update frame ID after the current one.
pub fn next_update(self) -> FrameId {
let mut id = self.1.wrapping_add(1);
if id == u32::MAX {
id = 0;
}
FrameId(self.0, id)
}
/// Get the raw ID.
pub fn get(self) -> u64 {
(self.0 as u64) << 32 | (self.1 as u64)
}
/// Get the full frame ID.
pub fn epoch(self) -> u32 {
self.0
}
/// Get the frame update ID.
pub fn update(self) -> u32 {
self.1
}
}
/// Cause of a window state change.
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub enum EventCause {
/// Operating system or end-user affected the window.
System,
/// App affected the window.
App,
}
bitflags::bitflags! {
/// Window chrome buttons.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct WindowButton: u32 {
/// Close button.
const CLOSE = 1 << 0;
/// Minimize button.
const MINIMIZE = 1 << 1;
/// Maximize/restore button.
const MAXIMIZE = 1 << 2;
}
}