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//! Helper nodes.
//!
//! This module defines some foundational nodes that can be used for declaring properties and widgets.
use std::{
any::{Any, TypeId},
sync::Arc,
};
use zng_app::{
event::{Command, CommandArgs, CommandHandle, CommandScope, Event, EventArgs},
handler::WidgetHandler,
render::{FrameBuilder, FrameValueKey},
update::WidgetUpdates,
widget::{
border::{BORDER, BORDER_ALIGN_VAR, BORDER_OVER_VAR},
info::Interactivity,
node::*,
VarLayout, WidgetUpdateMode, WIDGET,
},
window::WINDOW,
};
use zng_app_context::{ContextLocal, LocalContext};
use zng_layout::{
context::LAYOUT,
unit::{PxConstraints2d, PxCornerRadius, PxPoint, PxRect, PxSideOffsets, PxSize, PxVector, SideOffsets},
};
use zng_state_map::{StateId, StateMapRef, StateValue};
use zng_var::{types::VecChange, *};
#[doc(hidden)]
pub use paste::paste;
#[doc(hidden)]
pub use zng_app;
/// Helper for declaring properties that sets a context var.
///
/// The generated [`UiNode`] delegates each method to `child` inside a call to [`ContextVar::with_context`].
///
/// # Examples
///
/// A simple context property declaration:
///
/// ```
/// # fn main() -> () { }
/// # use zng_app::{*, widget::{node::*, *}};
/// # use zng_var::*;
/// # use zng_wgt::node::*;
/// #
/// context_var! {
/// pub static FOO_VAR: u32 = 0u32;
/// }
///
/// /// Sets the [`FOO_VAR`] in the widgets and its content.
/// #[property(CONTEXT, default(FOO_VAR))]
/// pub fn foo(child: impl UiNode, value: impl IntoVar<u32>) -> impl UiNode {
/// with_context_var(child, FOO_VAR, value)
/// }
/// ```
///
/// When set in a widget, the `value` is accessible in all inner nodes of the widget, using `FOO_VAR.get`, and if `value` is set to a
/// variable the `FOO_VAR` will also reflect its [`is_new`] and [`read_only`]. If the `value` var is not read-only inner nodes
/// can modify it using `FOO_VAR.set` or `FOO_VAR.modify`.
///
/// Also note that the property [`default`] is set to the same `FOO_VAR`, this causes the property to *pass-through* the outer context
/// value, as if it was not set.
///
/// **Tip:** You can use a [`merge_var!`] to merge a new value to the previous context value:
///
/// ```
/// # fn main() -> () { }
/// # use zng_app::{*, widget::{node::*, *}};
/// # use zng_var::*;
/// # use zng_wgt::node::*;
/// #
/// #[derive(Debug, Clone, Default, PartialEq)]
/// pub struct Config {
/// pub foo: bool,
/// pub bar: bool,
/// }
///
/// context_var! {
/// pub static CONFIG_VAR: Config = Config::default();
/// }
///
/// /// Sets the *foo* config.
/// #[property(CONTEXT, default(false))]
/// pub fn foo(child: impl UiNode, value: impl IntoVar<bool>) -> impl UiNode {
/// with_context_var(child, CONFIG_VAR, merge_var!(CONFIG_VAR, value.into_var(), |c, &v| {
/// let mut c = c.clone();
/// c.foo = v;
/// c
/// }))
/// }
///
/// /// Sets the *bar* config.
/// #[property(CONTEXT, default(false))]
/// pub fn bar(child: impl UiNode, value: impl IntoVar<bool>) -> impl UiNode {
/// with_context_var(child, CONFIG_VAR, merge_var!(CONFIG_VAR, value.into_var(), |c, &v| {
/// let mut c = c.clone();
/// c.bar = v;
/// c
/// }))
/// }
/// ```
///
/// When set in a widget, the [`merge_var!`] will read the context value of the parent properties, modify a clone of the value and
/// the result will be accessible to the inner properties, the widget user can then set with the composed value in steps and
/// the final consumer of the composed value only need to monitor to a single context variable.
///
/// [`is_new`]: zng_var::AnyVar::is_new
/// [`read_only`]: zng_var::Var::read_only
/// [`actual_var`]: zng_var::Var::actual_var
/// [`default`]: zng_app::widget::property#default
/// [`merge_var!`]: zng_var::merge_var
/// [`UiNode`]: zng_app::widget::node::UiNode
/// [`ContextVar::with_context`]: zng_var::ContextVar::with_context
pub fn with_context_var<T: VarValue>(child: impl UiNode, context_var: ContextVar<T>, value: impl IntoVar<T>) -> impl UiNode {
let value = value.into_var();
let mut actual_value = None;
let mut id = None;
match_node(child, move |child, op| {
let mut is_deinit = false;
match &op {
UiNodeOp::Init => {
id = Some(ContextInitHandle::new());
actual_value = Some(Arc::new(value.clone().actual_var().boxed()));
}
UiNodeOp::Deinit => {
is_deinit = true;
}
_ => {}
}
context_var.with_context(id.clone().expect("node not inited"), &mut actual_value, || child.op(op));
if is_deinit {
id = None;
actual_value = None;
}
})
}
/// Helper for declaring properties that sets a context var to a value generated on init.
///
/// The method calls the `init_value` closure on init to produce a *value* var that is presented as the [`ContextVar<T>`]
/// in the widget and widget descendants. The closure can be called more than once if the returned node is reinited.
///
/// Apart from the value initialization this behaves just like [`with_context_var`].
///
/// [`ContextVar<T>`]: zng_var::ContextVar
pub fn with_context_var_init<T: VarValue>(
child: impl UiNode,
var: ContextVar<T>,
mut init_value: impl FnMut() -> BoxedVar<T> + Send + 'static,
) -> impl UiNode {
let mut id = None;
let mut value = None;
match_node(child, move |child, op| {
let mut is_deinit = false;
match &op {
UiNodeOp::Init => {
id = Some(ContextInitHandle::new());
value = Some(Arc::new(init_value().actual_var()));
}
UiNodeOp::Deinit => {
is_deinit = true;
}
_ => {}
}
var.with_context(id.clone().expect("node not inited"), &mut value, || child.op(op));
if is_deinit {
id = None;
value = None;
}
})
}
///<span data-del-macro-root></span> Declare one or more event properties.
///
/// Each declaration expands to two properties `on_$event` and `on_pre_$event`.
/// The preview properties call [`on_pre_event`], the main event properties call [`on_event`].
///
/// # Examples
///
/// ```
/// # fn main() { }
/// # use zng_app::event::*;
/// # use zng_wgt::node::*;
/// # #[derive(Clone, Debug, PartialEq)] pub enum KeyState { Pressed }
/// # event_args! { pub struct KeyInputArgs { pub state: KeyState, .. fn delivery_list(&self, _l: &mut UpdateDeliveryList) { } } }
/// # event! { pub static KEY_INPUT_EVENT: KeyInputArgs; }
/// event_property! {
/// /// on_key_input docs.
/// pub fn key_input {
/// event: KEY_INPUT_EVENT,
/// args: KeyInputArgs,
/// // default filter is |args| true,
/// }
///
/// pub(crate) fn key_down {
/// event: KEY_INPUT_EVENT,
/// args: KeyInputArgs,
/// // optional filter:
/// filter: |args| args.state == KeyState::Pressed,
/// }
/// }
/// ```
///
/// # Filter
///
/// App events are delivered to all widgets that are both in the [`UpdateDeliveryList`] and event subscribers list,
/// event properties can specialize further by defining a filter predicate.
///
/// The `filter:` predicate is called if [`propagation`] is not stopped. It must return `true` if the event arguments
/// are relevant in the context of the widget and event property. If it returns `true` the `handler` closure is called.
/// See [`on_event`] and [`on_pre_event`] for more information.
///
/// If you don't provide a filter predicate the default always allows, so all app events targeting the widget and not already handled
/// are allowed by default. Note that events that represent an *interaction* with the widget are send for both [`ENABLED`] and [`DISABLED`]
/// widgets, event properties should probably distinguish if they fire on normal interactions versus on *disabled* interactions.
///
/// # Async
///
/// Async event handlers are supported by properties generated by this macro, but only the code before the first `.await` executes
/// in the event track, subsequent code runs in widget updates.
///
/// # Commands
///
/// You can use [`command_property`] to declare command event properties.
///
/// # Implement For
///
/// You can implement the new properties for a widget or mix-in using the `widget_impl:` directive:
///
/// ```
/// # fn main() { }
/// # use zng_app::{event::*, widget::{node::UiNode, widget_mixin}};
/// # use zng_wgt::node::*;
/// # event_args! { pub struct KeyInputArgs { .. fn delivery_list(&self, _l: &mut UpdateDeliveryList) {} } }
/// # event! { pub static KEY_INPUT_EVENT: KeyInputArgs; }
/// # fn some_node(child: impl UiNode) -> impl UiNode { child }
/// /// Keyboard events.
/// #[widget_mixin]
/// pub struct KeyboardMix<P>(P);
///
/// event_property! {
/// pub fn key_input {
/// event: KEY_INPUT_EVENT,
/// args: KeyInputArgs,
/// widget_impl: KeyboardMix<P>,
/// }
/// }
/// ```
///
/// # With Extra Nodes
///
/// You can wrap the event handler node with extra nodes by setting the optional `with:` closure:
///
/// ```
/// # fn main() { }
/// # use zng_app::{event::*, widget::node::UiNode};
/// # use zng_wgt::node::*;
/// # event_args! { pub struct KeyInputArgs { .. fn delivery_list(&self, _l: &mut UpdateDeliveryList) {} } }
/// # event! { pub static KEY_INPUT_EVENT: KeyInputArgs; }
/// # fn some_node(child: impl UiNode) -> impl UiNode { child }
/// event_property! {
/// pub fn key_input {
/// event: KEY_INPUT_EVENT,
/// args: KeyInputArgs,
/// with: |child, _preview| some_node(child),
/// }
/// }
/// ```
///
/// The closure receives two arguments, the handler `UiNode` and a `bool` that is `true` if the closure is called in the *on_pre_*
/// property or `false` when called in the *on_* property.
///
/// [`on_pre_event`]: crate::node::on_pre_event
/// [`on_event`]: crate::node::on_event
/// [`propagation`]: zng_app::event::AnyEventArgs::propagation
/// [`ENABLED`]: zng_app::widget::info::Interactivity::ENABLED
/// [`DISABLED`]: zng_app::widget::info::Interactivity::DISABLED
/// [`UpdateDeliveryList`]: zng_app::update::UpdateDeliveryList
#[macro_export]
macro_rules! event_property {
($(
$(#[$on_event_attrs:meta])*
$vis:vis fn $event:ident {
event: $EVENT:path,
args: $Args:path
$(, filter: $filter:expr)?
$(, widget_impl: $Wgt:ty)?
$(, with: $with:expr)?
$(,)?
}
)+) => {$(
$crate::__event_property! {
done {
sig { $(#[$on_event_attrs])* $vis fn $event { event: $EVENT, args: $Args, } }
}
$(filter: $filter,)?
$(widget_impl: $Wgt,)?
$(with: $with,)?
}
)+};
}
#[doc(hidden)]
#[macro_export]
macro_rules! __event_property {
// match filter:
(
done {
$($done:tt)+
}
filter: $filter:expr,
$($rest:tt)*
) => {
$crate::__event_property! {
done {
$($done)+
filter { $filter }
}
$($rest)*
}
};
// match widget_impl:
(
done {
$($done:tt)+
}
widget_impl: $Wgt:ty,
$($rest:tt)*
) => {
$crate::__event_property! {
done {
$($done)+
widget_impl { , widget_impl($Wgt) }
}
$($rest)*
}
};
// match with:
(
done {
$($done:tt)+
}
with: $with:expr,
) => {
$crate::__event_property! {
done {
$($done)+
with { $with }
}
}
};
// match done sig
(
done {
sig { $($sig:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { |_args| true }
widget_impl { }
with { }
}
}
};
// match done sig+filter
(
done {
sig { $($sig:tt)+ }
filter { $($filter:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { $($filter)+ }
widget_impl { }
with { }
}
}
};
// match done sig+widget_impl
(
done {
sig { $($sig:tt)+ }
widget_impl { $($widget_impl:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { |_args| true }
widget_impl { $($widget_impl)+ }
with { }
}
}
};
// match done sig+with
(
done {
sig { $($sig:tt)+ }
with { $($with:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { |_args| true }
widget_impl { }
with { $($with)+ }
}
}
};
// match done sig+filter+widget_impl
(
done {
sig { $($sig:tt)+ }
filter { $($filter:tt)+ }
widget_impl { $($widget_impl:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { $($filter)+ }
widget_impl { $($widget_impl)+ }
with { }
}
}
};
// match done sig+filter+with
(
done {
sig { $($sig:tt)+ }
filter { $($filter:tt)+ }
with { $($with:tt)+ }
}
) => {
$crate::__event_property! {
done {
sig { $($sig)+ }
filter { $($filter)+ }
widget_impl { }
with { $($with)+ }
}
}
};
// match done sig+filter+widget_impl+with
(
done {
sig { $(#[$on_event_attrs:meta])* $vis:vis fn $event:ident { event: $EVENT:path, args: $Args:path, } }
filter { $filter:expr }
widget_impl { $($widget_impl:tt)* }
with { $($with:expr)? }
}
) => {
$crate::node::paste! {
$(#[$on_event_attrs])*
///
/// # Preview
///
#[doc = "You can preview this event using [`on_pre_"$event "`](fn.on_pre_"$event ".html)."]
/// Otherwise the handler is only called after the widget content has a chance to stop propagation.
///
/// # Async
///
/// You can use async event handlers with this property.
#[$crate::node::zng_app::widget::property(
EVENT,
default( $crate::node::zng_app::handler::hn!(|_|{}) )
$($widget_impl)*
)]
$vis fn [<on_ $event>](
child: impl $crate::node::zng_app::widget::node::UiNode,
handler: impl $crate::node::zng_app::handler::WidgetHandler<$Args>,
) -> impl $crate::node::zng_app::widget::node::UiNode {
$crate::__event_property!(=> with($crate::node::on_event(child, $EVENT, $filter, handler), false, $($with)?))
}
#[doc = "Preview [`on_"$event "`](fn.on_"$event ".html) event."]
///
/// # Preview
///
/// Preview event properties call the handler before the main event property and before the widget content, if you stop
/// the propagation of a preview event the main event handler is not called.
///
/// # Async
///
/// You can use async event handlers with this property, note that only the code before the fist `.await` is *preview*,
/// subsequent code runs in widget updates.
#[$crate::node::zng_app::widget::property(
EVENT,
default( $crate::node::zng_app::handler::hn!(|_|{}) )
$($widget_impl)*
)]
$vis fn [<on_pre_ $event>](
child: impl $crate::node::zng_app::widget::node::UiNode,
handler: impl $crate::node::zng_app::handler::WidgetHandler<$Args>,
) -> impl $crate::node::zng_app::widget::node::UiNode {
$crate::__event_property!(=> with($crate::node::on_pre_event(child, $EVENT, $filter, handler), true, $($with)?))
}
}
};
(=> with($child:expr, $preview:expr,)) => { $child };
(=> with($child:expr, $preview:expr, $with:expr)) => { ($with)($child, $preview) };
}
/// Helper for declaring event properties.
///
/// This function is used by the [`event_property!`] macro.
///
/// # Filter
///
/// The `filter` predicate is called if [`propagation`] was not stopped. It must return `true` if the event arguments are
/// relevant in the context of the widget. If it returns `true` the `handler` closure is called. Note that events that represent
/// an *interaction* with the widget are send for both [`ENABLED`] and [`DISABLED`] targets, event properties should probably distinguish
/// if they fire on normal interactions vs on *disabled* interactions.
///
/// # Route
///
/// The event `handler` is called after the [`on_pre_event`] equivalent at the same context level. If the event
/// `filter` allows more then one widget and one widget contains the other, the `handler` is called on the inner widget first.
///
/// # Async
///
/// Async event handlers are called like normal, but code after the first `.await` only runs in subsequent updates. This means
/// that [`propagation`] must be stopped before the first `.await`, otherwise you are only signaling
/// other async tasks handling the same event, if they are monitoring the propagation handle.
///
/// # Commands
///
/// You can use [`on_command`] to declare command event properties.
///
/// [`propagation`]: zng_app::event::AnyEventArgs::propagation
/// [`ENABLED`]: zng_app::widget::info::Interactivity::ENABLED
/// [`DISABLED`]: zng_app::widget::info::Interactivity::DISABLED
pub fn on_event<C, A, F, H>(child: C, event: Event<A>, filter: F, handler: H) -> impl UiNode
where
C: UiNode,
A: EventArgs,
F: FnMut(&A) -> bool + Send + 'static,
H: WidgetHandler<A>,
{
#[cfg(feature = "dyn_closure")]
let filter: Box<dyn FnMut(&A) -> bool + Send> = Box::new(filter);
on_event_impl(child.cfg_boxed(), event, filter, handler.cfg_boxed()).cfg_boxed()
}
fn on_event_impl<C, A, F, H>(child: C, event: Event<A>, mut filter: F, mut handler: H) -> impl UiNode
where
C: UiNode,
A: EventArgs,
F: FnMut(&A) -> bool + Send + 'static,
H: WidgetHandler<A>,
{
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
WIDGET.sub_event(&event);
}
UiNodeOp::Event { update } => {
child.event(update);
if let Some(args) = event.on(update) {
if !args.propagation().is_stopped() && filter(args) {
#[cfg(all(debug_assertions, not(target_arch = "wasm32")))]
let t = std::time::Instant::now();
#[cfg(all(debug_assertions, target_arch = "wasm32"))]
let t = web_time::Instant::now();
handler.event(args);
#[cfg(debug_assertions)]
{
let t = t.elapsed();
if t > std::time::Duration::from_millis(300) {
tracing::warn!(
"event handler for `{}` in {:?} blocked for {t:?}, consider using `async_hn!`",
event.as_any().name(),
WIDGET.id()
);
}
}
}
}
}
UiNodeOp::Update { updates } => {
child.update(updates);
handler.update();
}
_ => {}
})
}
/// Helper for declaring preview event properties.
///
/// This function is used by the [`event_property!`] macro.
///
/// # Filter
///
/// The `filter` predicate is called if [`propagation`] was not stopped. It must return `true` if the event arguments are
/// relevant in the context of the widget. If it returns `true` the `handler` closure is called. Note that events that represent
/// an *interaction* with the widget are send for both [`ENABLED`] and [`DISABLED`] targets, event properties should probably distinguish
/// if they fire on normal interactions vs on *disabled* interactions.
///
/// # Route
///
/// The event `handler` is called before the [`on_event`] equivalent at the same context level. If the event
/// `filter` allows more then one widget and one widget contains the other, the `handler` is called on the inner widget first.
///
/// # Async
///
/// Async event handlers are called like normal, but code after the first `.await` only runs in subsequent event updates. This means
/// that [`propagation`] must be stopped before the first `.await`, otherwise you are only signaling
/// other async tasks handling the same event, if they are monitoring the propagation handle.
///
/// # Commands
///
/// You can use [`on_pre_command`] to declare command event properties.
///
/// [`propagation`]: zng_app::event::AnyEventArgs::propagation
/// [`ENABLED`]: zng_app::widget::info::Interactivity::ENABLED
/// [`DISABLED`]: zng_app::widget::info::Interactivity::DISABLED
pub fn on_pre_event<C, A, F, H>(child: C, event: Event<A>, filter: F, handler: H) -> impl UiNode
where
C: UiNode,
A: EventArgs,
F: FnMut(&A) -> bool + Send + 'static,
H: WidgetHandler<A>,
{
#[cfg(feature = "dyn_closure")]
let filter: Box<dyn FnMut(&A) -> bool + Send> = Box::new(filter);
on_pre_event_impl(child.cfg_boxed(), event, filter, handler.cfg_boxed()).cfg_boxed()
}
fn on_pre_event_impl<C, A, F, H>(child: C, event: Event<A>, mut filter: F, mut handler: H) -> impl UiNode
where
C: UiNode,
A: EventArgs,
F: FnMut(&A) -> bool + Send + 'static,
H: WidgetHandler<A>,
{
match_node(child, move |_, op| match op {
UiNodeOp::Init => {
WIDGET.sub_event(&event);
}
UiNodeOp::Event { update } => {
if let Some(args) = event.on(update) {
if !args.propagation().is_stopped() && filter(args) {
#[cfg(debug_assertions)]
let t = std::time::Instant::now();
handler.event(args);
#[cfg(debug_assertions)]
{
let t = t.elapsed();
if t > std::time::Duration::from_millis(300) {
tracing::warn!(
"preview event handler for `{}` in {:?} blocked for {t:?}, consider using `async_hn!`",
event.as_any().name(),
WIDGET.id()
);
}
}
}
}
}
UiNodeOp::Update { .. } => {
handler.update();
}
_ => {}
})
}
#[doc(hidden)]
#[macro_export]
macro_rules! __command_property {
(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd { $cmd_init:expr }
enabled { $enabled_var:expr }
widget_impl { $($widget_impl:tt)* }
}
) => { $crate::node::paste! {
$(#[$on_cmd_attrs])*
///
/// # Preview
///
#[doc = "You can preview this command event using [`on_pre_"$command "`](fn.on_pre_"$command ".html)."]
/// Otherwise the handler is only called after the widget content has a chance to stop propagation.
///
/// # Async
///
/// You can use async event handlers with this property.
#[$crate::node::zng_app::widget::property(EVENT, default( $crate::node::zng_app::handler::hn!(|_|{}) ))]
$vis fn [<on_ $command>](
child: impl $crate::node::zng_app::widget::node::UiNode,
handler: impl $crate::node::zng_app::handler::WidgetHandler<$crate::node::zng_app::event::CommandArgs>,
) -> impl $crate::node::zng_app::widget::node::UiNode {
$crate::node::on_command(child, || $cmd_init, || $enabled_var, handler)
}
#[doc = "Preview [`on_"$command "`](fn.on_"$command ".html) command."]
///
/// # Preview
///
/// Preview event properties call the handler before the main event property and before the widget content, if you stop
/// the propagation of a preview event the main event handler is not called.
///
/// # Async
///
/// You can use async event handlers with this property, note that only the code before the fist `.await` is *preview*,
/// subsequent code runs in widget updates.
#[$crate::node::zng_app::widget::property(EVENT, default( $crate::node::zng_app::handler::hn!(|_|{}) ) $($widget_impl)*)]
$vis fn [<on_pre_ $command>](
child: impl $crate::node::zng_app::widget::node::UiNode,
handler: impl $crate::node::zng_app::handler::WidgetHandler<$crate::node::zng_app::event::CommandArgs>,
) -> impl $crate::node::zng_app::widget::node::UiNode {
$crate::node::on_pre_command(child, || $cmd_init, || $enabled_var, handler)
}
} };
(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd { $cmd_init:expr }
enabled { $enabled_var:expr }
widget_impl_ty { $Wgt:ty }
}
) => {
$crate::__command_property! {
$(#[$on_cmd_attrs])*
$vis fn $command {
cmd { $cmd_init }
enabled { $enabled_var }
widget_impl { , widget_impl($Wgt) }
}
}
};
(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd { $cmd_init:expr }
widget_impl_ty { $Wgt:ty }
}
) => {
$crate::__command_property! {
$(#[$on_cmd_attrs])*
$vis fn $command {
cmd { $cmd_init }
enabled { $crate::node::zng_app::var::LocalVar(true) }
widget_impl { , widget_impl($Wgt) }
}
}
};
(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd { $cmd_init:expr }
enabled { $enabled_var:expr }
}
) => {
$crate::__command_property! {
$(#[$on_cmd_attrs])*
$vis fn $command {
cmd { $cmd_init }
enabled { $enabled_var }
widget_impl { }
}
}
};
(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd { $cmd_init:expr }
}
) => {
$crate::__command_property! {
$(#[$on_cmd_attrs])*
$vis fn $command {
cmd { $cmd_init }
enabled { $crate::node::zng_app::var::LocalVar(true) }
widget_impl { }
}
}
};
}
///<span data-del-macro-root></span> Declare one or more command event properties.
///
/// Each declaration expands to two properties `on_$command` and `on_pre_$command`.
/// The preview properties call [`on_pre_command`], the main event properties call [`on_command`].
///
/// # Examples
///
/// ```
/// # fn main() { }
/// # use zng_app::{event::*, widget::*};
/// # use zng_app::var::*;
/// # use zng_wgt::node::*;
/// # command! {
/// # pub static PASTE_CMD;
/// # }
/// command_property! {
/// /// Paste command property docs.
/// pub fn paste {
/// cmd: PASTE_CMD.scoped(WIDGET.id()),
/// // enabled: LocalVar(true), // default enabled
/// }
/// }
/// ```
///
/// # Command
///
/// The `cmd:` expression evaluates on init to generate the command, this allows for the
/// creation of widget scoped commands. The new command property event handler will receive events
/// for the command and scope that target the widget where the property is set.
///
/// If the command is scoped on the root widget and the command property is set on the same root widget a second handle
/// is taken for the window scope too, so callers can target the *window* using the window ID or the root widget ID.
///
/// # Enabled
///
/// The `enabled:` expression evaluates on init to generate a boolean variable that defines
/// if the command handle is enabled. Command event handlers track both their existence and
/// the enabled flag, see [`Command::subscribe`] for details.
///
/// If not provided the command is always enabled.
///
/// # Async
///
/// Async event handlers are supported by properties generated by this macro, but only the code before the first `.await` executes
/// in the event track, subsequent code runs in widget updates.
///
/// # Implement For
///
/// You can implement the new properties for a widget or mix-in using the `widget_impl:` directive:
///
/// ```
/// # fn main() { }
/// # use zng_wgt::node::*;
/// # use zng_app::{event::*, widget::*};
/// # use zng_app::var::*;
/// # use zng_wgt::node::*;
/// # command! {
/// # pub static PASTE_CMD;
/// # }
/// /// Clipboard handler.
/// #[widget_mixin]
/// pub struct ClipboardMix<P>(P);
///
/// command_property! {
/// /// Paste command property docs.
/// pub fn paste {
/// cmd: PASTE_CMD.scoped(WIDGET.id()),
/// widget_impl: ClipboardMix<P>,
/// }
/// }
/// ```
///
/// [`Command::subscribe`]: zng_app::event::Command::subscribe
#[macro_export]
macro_rules! command_property {
($(
$(#[$on_cmd_attrs:meta])*
$vis:vis fn $command:ident {
cmd: $cmd_init:expr
$(, enabled: $enabled_var:expr)?
$(, widget_impl: $Wgt:ty)?
$(,)?
}
)+) => {$(
$crate::__command_property! {
$(#[$on_cmd_attrs])*
$vis fn $command {
cmd { $cmd_init }
$( enabled { $enabled_var } )?
$( widget_impl_ty { $Wgt } )?
}
}
)+};
}
/// Helper for declaring command event properties.
///
/// This function is used by the [`command_property!`] macro.
///
/// # Command
///
/// The `command_builder` closure is called on init to generate the command, it is a closure to allow
/// creation of widget scoped commands. The event `handler` will receive events for the command
/// and scope that target the widget where it is set.
///
/// If the command is scoped on the root widget and `on_command` is set on the same root widget a second handle
/// is taken for the window scope too, so callers can target the *window* using the window ID or the root widget ID.
///
/// # Enabled
///
/// The `enabled_builder` closure is called on init to generate a boolean variable that defines
/// if the command handle is enabled. Command event handlers track both their existence and
/// the enabled flag, see [`Command::subscribe`] for details.
///
/// Note that the command handler can be enabled even when the widget is disabled, the widget
/// will receive the event while disabled in this case, you can use this to show feedback explaining
/// why the command cannot run.
///
/// # Route
///
/// The event `handler` is called after the [`on_pre_command`] equivalent at the same context level. If the command
/// event targets more then one widget and one widget contains the other, the `handler` is called on the inner widget first.
///
/// # Async
///
/// Async event handlers are called like normal, but code after the first `.await` only runs in subsequent updates. This means
/// that [`propagation`] must be stopped before the first `.await`, otherwise you are only signaling
/// other async tasks handling the same event, if they are monitoring the propagation handle.
///
/// [`propagation`]: zng_app::event::AnyEventArgs::propagation
/// [`Command::subscribe`]: zng_app::event::Command::subscribe
pub fn on_command<U, CB, E, EB, H>(child: U, command_builder: CB, enabled_builder: EB, handler: H) -> impl UiNode
where
U: UiNode,
CB: FnMut() -> Command + Send + 'static,
E: Var<bool>,
EB: FnMut() -> E + Send + 'static,
H: WidgetHandler<CommandArgs>,
{
#[cfg(feature = "dyn_closure")]
let command_builder: Box<dyn FnMut() -> Command + Send> = Box::new(command_builder);
#[cfg(feature = "dyn_closure")]
let enabled_builder: Box<dyn FnMut() -> E + Send> = Box::new(enabled_builder);
on_command_impl(child.boxed(), command_builder, enabled_builder, handler.cfg_boxed()).cfg_boxed()
}
fn on_command_impl<U, CB, E, EB, H>(child: U, mut command_builder: CB, mut enabled_builder: EB, handler: H) -> impl UiNode
where
U: UiNode,
CB: FnMut() -> Command + Send + 'static,
E: Var<bool>,
EB: FnMut() -> E + Send + 'static,
H: WidgetHandler<CommandArgs>,
{
let mut enabled = None;
let mut handle = CommandHandle::dummy();
let mut win_handle = CommandHandle::dummy();
let mut command = NIL_CMD;
let mut handler = handler.cfg_boxed();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
child.init();
let e = enabled_builder();
WIDGET.sub_var(&e);
let is_enabled = e.get();
enabled = Some(e);
command = command_builder();
let id = WIDGET.id();
handle = command.subscribe_wgt(is_enabled, id);
if CommandScope::Widget(id) == command.scope() && WIDGET.parent_id().is_none() {
// root scope, also include the window.
win_handle = command.scoped(WINDOW.id()).subscribe_wgt(is_enabled, id);
}
}
UiNodeOp::Deinit => {
child.deinit();
enabled = None;
handle = CommandHandle::dummy();
win_handle = CommandHandle::dummy();
command = NIL_CMD;
}
UiNodeOp::Event { update } => {
child.event(update);
if let Some(args) = command.on_unhandled(update) {
handler.event(args);
} else if !win_handle.is_dummy() {
if let Some(args) = command.scoped(WINDOW.id()).on_unhandled(update) {
handler.event(args);
}
}
}
UiNodeOp::Update { updates } => {
child.update(updates);
handler.update();
if let Some(enabled) = enabled.as_ref().expect("node not inited").get_new() {
handle.set_enabled(enabled);
win_handle.set_enabled(enabled);
}
}
_ => {}
})
}
zng_app::event::command! {
static NIL_CMD;
}
/// Helper for declaring command preview handlers.
///
/// Other then the route this helper behaves exactly like [`on_command`].
///
/// # Route
///
/// The event `handler` is called before the [`on_command`] equivalent at the same context level. If the command event
/// targets more then one widget and one widget contains the other, the `handler` is called on the inner widget first.
pub fn on_pre_command<U, CB, E, EB, H>(child: U, command_builder: CB, enabled_builder: EB, handler: H) -> impl UiNode
where
U: UiNode,
CB: FnMut() -> Command + Send + 'static,
E: Var<bool>,
EB: FnMut() -> E + Send + 'static,
H: WidgetHandler<CommandArgs>,
{
#[cfg(feature = "dyn_closure")]
let command_builder: Box<dyn FnMut() -> Command + Send> = Box::new(command_builder);
#[cfg(feature = "dyn_closure")]
let enabled_builder: Box<dyn FnMut() -> E + Send> = Box::new(enabled_builder);
on_pre_command_impl(child.cfg_boxed(), command_builder, enabled_builder, handler.cfg_boxed()).cfg_boxed()
}
fn on_pre_command_impl<U, CB, E, EB, H>(child: U, mut command_builder: CB, mut enabled_builder: EB, handler: H) -> impl UiNode
where
U: UiNode,
CB: FnMut() -> Command + Send + 'static,
E: Var<bool>,
EB: FnMut() -> E + Send + 'static,
H: WidgetHandler<CommandArgs>,
{
let mut handler = handler.cfg_boxed();
let mut enabled = None;
let mut handle = CommandHandle::dummy();
let mut win_handle = CommandHandle::dummy();
let mut command = NIL_CMD;
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
child.init();
let e = enabled_builder();
WIDGET.sub_var(&e);
let is_enabled = e.get();
enabled = Some(e);
command = command_builder();
let id = WIDGET.id();
handle = command.subscribe_wgt(is_enabled, id);
if CommandScope::Widget(id) == command.scope() && WIDGET.parent_id().is_none() {
// root scope, also include the window.
win_handle = command.scoped(WINDOW.id()).subscribe_wgt(is_enabled, id);
}
}
UiNodeOp::Deinit => {
child.deinit();
enabled = None;
handle = CommandHandle::dummy();
win_handle = CommandHandle::dummy();
command = NIL_CMD;
}
UiNodeOp::Event { update } => {
if let Some(args) = command.on_unhandled(update) {
handler.event(args);
} else if !win_handle.is_dummy() {
if let Some(args) = command.scoped(WINDOW.id()).on_unhandled(update) {
handler.event(args);
}
}
}
UiNodeOp::Update { .. } => {
handler.update();
if let Some(enabled) = enabled.as_ref().expect("on_pre_command not initialized").get_new() {
handle.set_enabled(enabled);
win_handle.set_enabled(enabled);
}
}
_ => {}
})
}
/// Logs an error if the `_var` is always read-only.
pub fn validate_getter_var<T: VarValue>(_var: &impl Var<T>) {
#[cfg(debug_assertions)]
if _var.capabilities().is_always_read_only() {
tracing::error!(
"`is_`, `has_` or `get_` property inited with read-only var in `{}`",
WIDGET.trace_id()
);
}
}
/// Helper for declaring state properties that depend on a single event.
///
/// When the `event` is received `on_event` is called, if it provides a new state the `state` variable is set.
pub fn event_state<A: EventArgs, S: VarValue>(
child: impl UiNode,
state: impl IntoVar<S>,
default: S,
event: Event<A>,
mut on_event: impl FnMut(&A) -> Option<S> + Send + 'static,
) -> impl UiNode {
let state = state.into_var();
match_node(child, move |_, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
WIDGET.sub_event(&event);
let _ = state.set(default.clone());
}
UiNodeOp::Deinit => {
let _ = state.set(default.clone());
}
UiNodeOp::Event { update } => {
if let Some(args) = event.on(update) {
if let Some(s) = on_event(args) {
let _ = state.set(s);
}
}
}
_ => {}
})
}
/// Helper for declaring state properties that depend on two other event states.
///
/// When the `event#` is received `on_event#` is called, if it provides a new value `merge` is called, if merge
/// provides a new value the `state` variable is set.
#[expect(clippy::too_many_arguments)]
pub fn event_state2<A0, A1, S0, S1, S>(
child: impl UiNode,
state: impl IntoVar<S>,
default: S,
event0: Event<A0>,
default0: S0,
mut on_event0: impl FnMut(&A0) -> Option<S0> + Send + 'static,
event1: Event<A1>,
default1: S1,
mut on_event1: impl FnMut(&A1) -> Option<S1> + Send + 'static,
mut merge: impl FnMut(S0, S1) -> Option<S> + Send + 'static,
) -> impl UiNode
where
A0: EventArgs,
A1: EventArgs,
S0: VarValue,
S1: VarValue,
S: VarValue,
{
let state = state.into_var();
let partial_default = (default0, default1);
let mut partial = partial_default.clone();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
WIDGET.sub_event(&event0).sub_event(&event1);
partial = partial_default.clone();
let _ = state.set(default.clone());
}
UiNodeOp::Deinit => {
let _ = state.set(default.clone());
}
UiNodeOp::Event { update } => {
let mut updated = false;
if let Some(args) = event0.on(update) {
if let Some(state) = on_event0(args) {
if partial.0 != state {
partial.0 = state;
updated = true;
}
}
} else if let Some(args) = event1.on(update) {
if let Some(state) = on_event1(args) {
if partial.1 != state {
partial.1 = state;
updated = true;
}
}
}
child.event(update);
if updated {
if let Some(value) = merge(partial.0.clone(), partial.1.clone()) {
let _ = state.set(value);
}
}
}
_ => {}
})
}
/// Helper for declaring state properties that depend on three other event states.
///
/// When the `event#` is received `on_event#` is called, if it provides a new value `merge` is called, if merge
/// provides a new value the `state` variable is set.
#[expect(clippy::too_many_arguments)]
pub fn event_state3<A0, A1, A2, S0, S1, S2, S>(
child: impl UiNode,
state: impl IntoVar<S>,
default: S,
event0: Event<A0>,
default0: S0,
mut on_event0: impl FnMut(&A0) -> Option<S0> + Send + 'static,
event1: Event<A1>,
default1: S1,
mut on_event1: impl FnMut(&A1) -> Option<S1> + Send + 'static,
event2: Event<A2>,
default2: S2,
mut on_event2: impl FnMut(&A2) -> Option<S2> + Send + 'static,
mut merge: impl FnMut(S0, S1, S2) -> Option<S> + Send + 'static,
) -> impl UiNode
where
A0: EventArgs,
A1: EventArgs,
A2: EventArgs,
S0: VarValue,
S1: VarValue,
S2: VarValue,
S: VarValue,
{
let state = state.into_var();
let partial_default = (default0, default1, default2);
let mut partial = partial_default.clone();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
WIDGET.sub_event(&event0).sub_event(&event1).sub_event(&event2);
partial = partial_default.clone();
let _ = state.set(default.clone());
}
UiNodeOp::Deinit => {
let _ = state.set(default.clone());
}
UiNodeOp::Event { update } => {
let mut updated = false;
if let Some(args) = event0.on(update) {
if let Some(state) = on_event0(args) {
if partial.0 != state {
partial.0 = state;
updated = true;
}
}
} else if let Some(args) = event1.on(update) {
if let Some(state) = on_event1(args) {
if partial.1 != state {
partial.1 = state;
updated = true;
}
}
} else if let Some(args) = event2.on(update) {
if let Some(state) = on_event2(args) {
if partial.2 != state {
partial.2 = state;
updated = true;
}
}
}
child.event(update);
if updated {
if let Some(value) = merge(partial.0.clone(), partial.1.clone(), partial.2.clone()) {
let _ = state.set(value);
}
}
}
_ => {}
})
}
/// Helper for declaring state properties that depend on four other event states.
///
/// When the `event#` is received `on_event#` is called, if it provides a new value `merge` is called, if merge
/// provides a new value the `state` variable is set.
#[expect(clippy::too_many_arguments)]
pub fn event_state4<A0, A1, A2, A3, S0, S1, S2, S3, S>(
child: impl UiNode,
state: impl IntoVar<S>,
default: S,
event0: Event<A0>,
default0: S0,
mut on_event0: impl FnMut(&A0) -> Option<S0> + Send + 'static,
event1: Event<A1>,
default1: S1,
mut on_event1: impl FnMut(&A1) -> Option<S1> + Send + 'static,
event2: Event<A2>,
default2: S2,
mut on_event2: impl FnMut(&A2) -> Option<S2> + Send + 'static,
event3: Event<A3>,
default3: S3,
mut on_event3: impl FnMut(&A3) -> Option<S3> + Send + 'static,
mut merge: impl FnMut(S0, S1, S2, S3) -> Option<S> + Send + 'static,
) -> impl UiNode
where
A0: EventArgs,
A1: EventArgs,
A2: EventArgs,
A3: EventArgs,
S0: VarValue,
S1: VarValue,
S2: VarValue,
S3: VarValue,
S: VarValue,
{
let state = state.into_var();
let partial_default = (default0, default1, default2, default3);
let mut partial = partial_default.clone();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
WIDGET.sub_event(&event0).sub_event(&event1).sub_event(&event2).sub_event(&event3);
partial = partial_default.clone();
let _ = state.set(default.clone());
}
UiNodeOp::Deinit => {
let _ = state.set(default.clone());
}
UiNodeOp::Event { update } => {
let mut updated = false;
if let Some(args) = event0.on(update) {
if let Some(state) = on_event0(args) {
if partial.0 != state {
partial.0 = state;
updated = true;
}
}
} else if let Some(args) = event1.on(update) {
if let Some(state) = on_event1(args) {
if partial.1 != state {
partial.1 = state;
updated = true;
}
}
} else if let Some(args) = event2.on(update) {
if let Some(state) = on_event2(args) {
if partial.2 != state {
partial.2 = state;
updated = true;
}
}
} else if let Some(args) = event3.on(update) {
if let Some(state) = on_event3(args) {
if partial.3 != state {
partial.3 = state;
updated = true;
}
}
}
child.event(update);
if updated {
if let Some(value) = merge(partial.0.clone(), partial.1.clone(), partial.2.clone(), partial.3.clone()) {
let _ = state.set(value);
}
}
}
_ => {}
})
}
/// Helper for declaring state properties that are controlled by a variable.
///
/// On init the `state` variable is set to `source` and bound to it, you can use this to create state properties
/// that map from a context variable or to create composite properties that merge other state properties.
pub fn bind_state<T: VarValue>(child: impl UiNode, source: impl IntoVar<T>, state: impl IntoVar<T>) -> impl UiNode {
let source = source.into_var();
let state = state.into_var();
let mut _binding = VarHandle::dummy();
match_node(child, move |_, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
let _ = state.set_from(&source);
_binding = source.bind(&state);
}
UiNodeOp::Deinit => {
_binding = VarHandle::dummy();
}
_ => {}
})
}
/// Helper for declaring state properties that are controlled by a variable.
///
/// On init the `state` closure is called to provide a variable, the variable is set to `source` and bound to it,
/// you can use this to create state properties that map from a context variable or to create composite properties
/// that merge other state properties.
pub fn bind_state_init<T, V>(child: impl UiNode, source: impl Fn() -> V + Send + 'static, state: impl IntoVar<T>) -> impl UiNode
where
T: VarValue,
V: Var<T>,
{
let state = state.into_var();
let mut _source_var = None;
let mut _binding = VarHandle::dummy();
match_node(child, move |_, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
let source = source();
let _ = state.set_from(&source);
_binding = source.bind(&state);
_source_var = Some(source);
}
UiNodeOp::Deinit => {
_binding = VarHandle::dummy();
_source_var = None;
}
_ => {}
})
}
/// Helper for declaring state properties that are controlled by values in the widget state map.
///
/// The `predicate` closure is called with the widget state on init and every update, if the returned value changes the `state`
/// updates. The `deinit` closure is called on deinit to get the *reset* value.
pub fn widget_state_is_state(
child: impl UiNode,
predicate: impl Fn(StateMapRef<WIDGET>) -> bool + Send + 'static,
deinit: impl Fn(StateMapRef<WIDGET>) -> bool + Send + 'static,
state: impl IntoVar<bool>,
) -> impl UiNode {
let state = state.into_var();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
child.init();
let s = WIDGET.with_state(&predicate);
if s != state.get() {
let _ = state.set(s);
}
}
UiNodeOp::Deinit => {
child.deinit();
let s = WIDGET.with_state(&deinit);
if s != state.get() {
let _ = state.set(s);
}
}
UiNodeOp::Update { updates } => {
child.update(updates);
let s = WIDGET.with_state(&predicate);
if s != state.get() {
let _ = state.set(s);
}
}
_ => {}
})
}
/// Helper for declaring state getter properties that are controlled by values in the widget state map.
///
/// The `get_new` closure is called with the widget state and current `state` every init and update, if it returns some value
/// the `state` updates. The `get_deinit` closure is called on deinit to get the *reset* value.
pub fn widget_state_get_state<T: VarValue>(
child: impl UiNode,
get_new: impl Fn(StateMapRef<WIDGET>, &T) -> Option<T> + Send + 'static,
get_deinit: impl Fn(StateMapRef<WIDGET>, &T) -> Option<T> + Send + 'static,
state: impl IntoVar<T>,
) -> impl UiNode {
let state = state.into_var();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
validate_getter_var(&state);
child.init();
let new = state.with(|s| WIDGET.with_state(|w| get_new(w, s)));
if let Some(new) = new {
let _ = state.set(new);
}
}
UiNodeOp::Deinit => {
child.deinit();
let new = state.with(|s| WIDGET.with_state(|w| get_deinit(w, s)));
if let Some(new) = new {
let _ = state.set(new);
}
}
UiNodeOp::Update { updates } => {
child.update(updates);
let new = state.with(|s| WIDGET.with_state(|w| get_new(w, s)));
if let Some(new) = new {
let _ = state.set(new);
}
}
_ => {}
})
}
/// Transforms and clips the `content` node according with the default widget border align behavior.
///
/// Properties that *fill* the widget can wrap their fill content in this node to automatically implement
/// the expected interaction with the widget borders, the content will be positioned, sized and clipped according to the
/// widget borders, corner radius and border align.
pub fn fill_node(content: impl UiNode) -> impl UiNode {
let mut clip_bounds = PxSize::zero();
let mut clip_corners = PxCornerRadius::zero();
let mut offset = PxVector::zero();
let offset_key = FrameValueKey::new_unique();
let mut define_frame = false;
match_node(content, move |child, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var_layout(&BORDER_ALIGN_VAR);
define_frame = false;
offset = PxVector::zero();
}
UiNodeOp::Measure { desired_size, .. } => {
let offsets = BORDER.inner_offsets();
let align = BORDER_ALIGN_VAR.get();
let our_offsets = offsets * align;
let size_offset = offsets - our_offsets;
let size_increase = PxSize::new(size_offset.horizontal(), size_offset.vertical());
*desired_size = LAYOUT.constraints().fill_size() + size_increase;
}
UiNodeOp::Layout { wl, final_size } => {
// We are inside the *inner* bounds AND inside border_nodes:
//
// .. ( layout ( new_border/inner ( border_nodes ( FILL_NODES ( new_child_context ( new_child_layout ( ..
let (bounds, corners) = BORDER.fill_bounds();
let mut new_offset = bounds.origin.to_vector();
if clip_bounds != bounds.size || clip_corners != corners {
clip_bounds = bounds.size;
clip_corners = corners;
WIDGET.render();
}
let (_, branch_offset) = LAYOUT.with_constraints(PxConstraints2d::new_exact_size(bounds.size), || {
wl.with_branch_child(|wl| child.layout(wl))
});
new_offset += branch_offset;
if offset != new_offset {
offset = new_offset;
if define_frame {
WIDGET.render_update();
} else {
define_frame = true;
WIDGET.render();
}
}
*final_size = bounds.size;
}
UiNodeOp::Render { frame } => {
let mut render = |frame: &mut FrameBuilder| {
let bounds = PxRect::from_size(clip_bounds);
frame.push_clips(
|c| {
if clip_corners != PxCornerRadius::zero() {
c.push_clip_rounded_rect(bounds, clip_corners, false, false);
} else {
c.push_clip_rect(bounds, false, false);
}
if let Some(inline) = WIDGET.bounds().inline() {
for r in inline.negative_space().iter() {
c.push_clip_rect(*r, true, false);
}
}
},
|f| child.render(f),
);
};
if define_frame {
frame.push_reference_frame(offset_key.into(), offset_key.bind(offset.into(), false), true, false, |frame| {
render(frame);
});
} else {
render(frame);
}
}
UiNodeOp::RenderUpdate { update } => {
if define_frame {
update.with_transform(offset_key.update(offset.into(), false), false, |update| {
child.render_update(update);
});
} else {
child.render_update(update);
}
}
_ => {}
})
}
/// Creates a border node that delegates rendering to a `border_visual` and manages the `border_offsets` coordinating
/// with the other borders of the widget.
///
/// This node disables inline layout for the widget.
pub fn border_node(child: impl UiNode, border_offsets: impl IntoVar<SideOffsets>, border_visual: impl UiNode) -> impl UiNode {
let offsets = border_offsets.into_var();
let mut render_offsets = PxSideOffsets::zero();
let mut border_rect = PxRect::zero();
match_node_list(ui_vec![child, border_visual], move |children, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var_layout(&offsets).sub_var_render(&BORDER_OVER_VAR);
}
UiNodeOp::Measure { wm, desired_size } => {
let offsets = offsets.layout();
*desired_size = BORDER.measure_border(offsets, || {
LAYOUT.with_sub_size(PxSize::new(offsets.horizontal(), offsets.vertical()), || {
children.with_node(0, |n| wm.measure_block(n))
})
});
}
UiNodeOp::Layout { wl, final_size } => {
// We are inside the *inner* bounds or inside a parent border_node:
//
// .. ( layout ( new_border/inner ( BORDER_NODES ( fill_nodes ( new_child_context ( new_child_layout ( ..
//
// `wl` is targeting the child transform, child nodes are naturally inside borders, so we
// need to add to the offset and take the size, fill_nodes optionally cancel this transform.
let offsets = offsets.layout();
if render_offsets != offsets {
render_offsets = offsets;
WIDGET.render();
}
let parent_offsets = BORDER.inner_offsets();
let origin = PxPoint::new(parent_offsets.left, parent_offsets.top);
if border_rect.origin != origin {
border_rect.origin = origin;
WIDGET.render();
}
// layout child and border visual
BORDER.layout_border(offsets, || {
wl.translate(PxVector::new(offsets.left, offsets.top));
let taken_size = PxSize::new(offsets.horizontal(), offsets.vertical());
border_rect.size = LAYOUT.with_sub_size(taken_size, || children.with_node(0, |n| n.layout(wl)));
// layout border visual
LAYOUT.with_constraints(PxConstraints2d::new_exact_size(border_rect.size), || {
BORDER.with_border_layout(border_rect, offsets, || {
children.with_node(1, |n| n.layout(wl));
});
});
});
*final_size = border_rect.size;
}
UiNodeOp::Render { frame } => {
if BORDER_OVER_VAR.get() {
children.with_node(0, |c| c.render(frame));
BORDER.with_border_layout(border_rect, render_offsets, || {
children.with_node(1, |c| c.render(frame));
});
} else {
BORDER.with_border_layout(border_rect, render_offsets, || {
children.with_node(1, |c| c.render(frame));
});
children.with_node(0, |c| c.render(frame));
}
}
UiNodeOp::RenderUpdate { update } => {
children.with_node(0, |c| c.render_update(update));
BORDER.with_border_layout(border_rect, render_offsets, || {
children.with_node(1, |c| c.render_update(update));
})
}
_ => {}
})
}
/// Helper for declaring nodes that sets a context local value.
///
/// See [`context_local!`] for more details about contextual values.
///
/// [`context_local!`]: crate::prelude::context_local
pub fn with_context_local<T: Any + Send + Sync + 'static>(
child: impl UiNode,
context: &'static ContextLocal<T>,
value: impl Into<T>,
) -> impl UiNode {
let mut value = Some(Arc::new(value.into()));
match_node(child, move |child, op| {
context.with_context(&mut value, || child.op(op));
})
}
/// Helper for declaring nodes that sets a context local value generated on init.
///
/// The method calls the `init_value` closure on init to produce a *value* var that is presented as the [`ContextLocal<T>`]
/// in the widget and widget descendants. The closure can be called more than once if the returned node is reinited.
///
/// Apart from the value initialization this behaves just like [`with_context_local`].
///
/// [`ContextLocal<T>`]: zng_app_context::ContextLocal
pub fn with_context_local_init<T: Any + Send + Sync + 'static>(
child: impl UiNode,
context: &'static ContextLocal<T>,
init_value: impl FnMut() -> T + Send + 'static,
) -> impl UiNode {
#[cfg(feature = "dyn_closure")]
let init_value: Box<dyn FnMut() -> T + Send> = Box::new(init_value);
with_context_local_init_impl(child.cfg_boxed(), context, init_value).cfg_boxed()
}
fn with_context_local_init_impl<T: Any + Send + Sync + 'static>(
child: impl UiNode,
context: &'static ContextLocal<T>,
mut init_value: impl FnMut() -> T + Send + 'static,
) -> impl UiNode {
let mut value = None;
match_node(child, move |child, op| {
let mut is_deinit = false;
match &op {
UiNodeOp::Init => {
value = Some(Arc::new(init_value()));
}
UiNodeOp::Deinit => {
is_deinit = true;
}
_ => {}
}
context.with_context(&mut value, || child.op(op));
if is_deinit {
value = None;
}
})
}
/// Helper for declaring widgets that are recontextualized to take in some of the context
/// of an *original* parent.
///
/// See [`LocalContext::with_context_blend`] for more details about `over`. The returned
/// node will delegate all node operations to inside the blend. The [`UiNode::with_context`]
/// will delegate to the `child` widget context, but the `ctx` is not blended for this method, only
/// for [`UiNodeOp`] methods.
///
/// # Warning
///
/// Properties, context vars and context locals are implemented with the assumption that all consumers have
/// released the context on return, that is even if the context was shared with worker threads all work was block-waited.
/// This node breaks this assumption, specially with `over: true` you may cause unexpected behavior if you don't consider
/// carefully what context is being captured and what context is being replaced.
///
/// As a general rule, only capture during init or update in [`NestGroup::CHILD`], only wrap full widgets and only place the wrapped
/// widget in a parent's [`NestGroup::CHILD`] for a parent that has no special expectations about the child.
///
/// As an example of things that can go wrong, if you capture during layout, the `LAYOUT` context is captured
/// and replaces `over` the actual layout context during all subsequent layouts in the actual parent.
///
/// # Panics
///
/// Panics during init if `ctx` is not from the same app as the init context.
///
/// [`NestGroup::CHILD`]: zng_app::widget::builder::NestGroup::CHILD
/// [`UiNodeOp`]: zng_app::widget::node::UiNodeOp
/// [`UiNode::with_context`]: zng_app::widget::node::UiNode::with_context
/// [`LocalContext::with_context_blend`]: zng_app_context::LocalContext::with_context_blend
pub fn with_context_blend(mut ctx: LocalContext, over: bool, child: impl UiNode) -> impl UiNode {
match_widget(child, move |c, op| {
if let UiNodeOp::Init = op {
let init_app = LocalContext::current_app();
ctx.with_context_blend(over, || {
let ctx_app = LocalContext::current_app();
assert_eq!(init_app, ctx_app);
c.op(op)
});
} else {
ctx.with_context_blend(over, || c.op(op));
}
})
}
/// Helper for declaring properties that set the widget state.
///
/// The state ID is set in [`WIDGET`] on init and is kept updated. On deinit it is set to the `default` value.
///
/// # Examples
///
/// ```
/// # fn main() -> () { }
/// # use zng_app::{widget::{property, node::UiNode, WIDGET, WidgetUpdateMode}};
/// # use zng_var::IntoVar;
/// # use zng_wgt::node::with_widget_state;
/// # use zng_state_map::{StateId, static_id};
/// #
/// static_id! {
/// pub static ref FOO_ID: StateId<u32>;
/// }
///
/// #[property(CONTEXT)]
/// pub fn foo(child: impl UiNode, value: impl IntoVar<u32>) -> impl UiNode {
/// with_widget_state(child, *FOO_ID, || 0, value)
/// }
///
/// // after the property is used and the widget initializes:
///
/// /// Get the value from outside the widget.
/// fn get_foo_outer(widget: &mut impl UiNode) -> u32 {
/// widget.with_context(WidgetUpdateMode::Ignore, || WIDGET.get_state(*FOO_ID)).flatten().unwrap_or_default()
/// }
///
/// /// Get the value from inside the widget.
/// fn get_foo_inner() -> u32 {
/// WIDGET.get_state(*FOO_ID).unwrap_or_default()
/// }
/// ```
///
/// [`WIDGET`]: zng_app::widget::WIDGET
pub fn with_widget_state<U, I, T>(child: U, id: impl Into<StateId<T>>, default: I, value: impl IntoVar<T>) -> impl UiNode
where
U: UiNode,
I: Fn() -> T + Send + 'static,
T: StateValue + VarValue,
{
#[cfg(feature = "dyn_closure")]
let default: Box<dyn Fn() -> T + Send> = Box::new(default);
with_widget_state_impl(child.cfg_boxed(), id.into(), default, value.into_var()).cfg_boxed()
}
fn with_widget_state_impl<U, I, T>(child: U, id: impl Into<StateId<T>>, default: I, value: impl IntoVar<T>) -> impl UiNode
where
U: UiNode,
I: Fn() -> T + Send + 'static,
T: StateValue + VarValue,
{
let id = id.into();
let value = value.into_var();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
child.init();
WIDGET.sub_var(&value);
WIDGET.set_state(id, value.get());
}
UiNodeOp::Deinit => {
child.deinit();
WIDGET.set_state(id, default());
}
UiNodeOp::Update { updates } => {
child.update(updates);
if let Some(v) = value.get_new() {
WIDGET.set_state(id, v);
}
}
_ => {}
})
}
/// Helper for declaring properties that set the widget state with a custom closure.
///
/// The `default` closure is used to init the state value, then the `modify` closure is used to modify the state using the variable value.
///
/// On deinit the `default` value is set on the state again.
///
/// See [`with_widget_state`] for more details.
pub fn with_widget_state_modify<U, S, V, I, M>(
child: U,
id: impl Into<StateId<S>>,
value: impl IntoVar<V>,
default: I,
modify: M,
) -> impl UiNode
where
U: UiNode,
S: StateValue,
V: VarValue,
I: Fn() -> S + Send + 'static,
M: FnMut(&mut S, &V) + Send + 'static,
{
#[cfg(feature = "dyn_closure")]
let default: Box<dyn Fn() -> S + Send> = Box::new(default);
#[cfg(feature = "dyn_closure")]
let modify: Box<dyn FnMut(&mut S, &V) + Send> = Box::new(modify);
with_widget_state_modify_impl(child.cfg_boxed(), id.into(), value.into_var(), default, modify)
}
fn with_widget_state_modify_impl<U, S, V, I, M>(
child: U,
id: impl Into<StateId<S>>,
value: impl IntoVar<V>,
default: I,
mut modify: M,
) -> impl UiNode
where
U: UiNode,
S: StateValue,
V: VarValue,
I: Fn() -> S + Send + 'static,
M: FnMut(&mut S, &V) + Send + 'static,
{
let id = id.into();
let value = value.into_var();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
child.init();
WIDGET.sub_var(&value);
value.with(|v| {
WIDGET.with_state_mut(|mut s| {
modify(s.entry(id).or_insert_with(&default), v);
})
})
}
UiNodeOp::Deinit => {
child.deinit();
WIDGET.set_state(id, default());
}
UiNodeOp::Update { updates } => {
child.update(updates);
value.with_new(|v| {
WIDGET.with_state_mut(|mut s| {
modify(s.req_mut(id), v);
})
});
}
_ => {}
})
}
/// Create a node that controls interaction for all widgets inside `node`.
///
/// When the `interactive` var is `false` all descendant widgets are [`BLOCKED`].
///
/// Unlike the [`interactive`] property this does not apply to the contextual widget, only `child` and descendants.
///
/// The node works for either if the `child` is a widget or if it only contains widgets, the performance
/// is slightly better if the `child` is a widget.
///
/// [`interactive`]: fn@crate::interactive
/// [`BLOCKED`]: Interactivity::BLOCKED
pub fn interactive_node(child: impl UiNode, interactive: impl IntoVar<bool>) -> impl UiNode {
let interactive = interactive.into_var();
match_node(child, move |child, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var_info(&interactive);
}
UiNodeOp::Info { info } => {
if interactive.get() {
child.info(info);
} else if let Some(id) = child.with_context(WidgetUpdateMode::Ignore, || WIDGET.id()) {
// child is a widget.
info.push_interactivity_filter(move |args| {
if args.info.id() == id {
Interactivity::BLOCKED
} else {
Interactivity::ENABLED
}
});
child.info(info);
} else {
let block_range = info.with_children_range(|info| child.info(info));
if !block_range.is_empty() {
// has child widgets.
let id = WIDGET.id();
info.push_interactivity_filter(move |args| {
if let Some(parent) = args.info.parent() {
if parent.id() == id {
// check child range
for (i, item) in parent.children().enumerate() {
if item == args.info {
return if !block_range.contains(&i) {
Interactivity::ENABLED
} else {
Interactivity::BLOCKED
};
} else if i >= block_range.end {
break;
}
}
}
}
Interactivity::ENABLED
});
}
}
}
_ => {}
})
}
/// Helper for a property that gets the index of the widget in the parent panel.
///
/// See [`with_index_len_node`] for more details.
pub fn with_index_node(
child: impl UiNode,
panel_list_id: impl Into<StateId<PanelListRange>>,
mut update: impl FnMut(Option<usize>) + Send + 'static,
) -> impl UiNode {
let panel_list_id = panel_list_id.into();
let mut version = None;
match_node(child, move |_, op| match op {
UiNodeOp::Deinit => {
update(None);
version = None;
}
UiNodeOp::Update { .. } => {
// parent PanelList requests updates for this widget every time there is an update.
let info = WIDGET.info();
if let Some(parent) = info.parent() {
if let Some(mut c) = PanelListRange::update(&parent, panel_list_id, &mut version) {
let id = info.id();
let p = c.position(|w| w.id() == id);
update(p);
}
}
}
_ => {}
})
}
/// Helper for a property that gets the reverse index of the widget in the parent panel.
///
/// See [`with_index_len_node`] for more details.
pub fn with_rev_index_node(
child: impl UiNode,
panel_list_id: impl Into<StateId<PanelListRange>>,
mut update: impl FnMut(Option<usize>) + Send + 'static,
) -> impl UiNode {
let panel_list_id = panel_list_id.into();
let mut version = None;
match_node(child, move |_, op| match op {
UiNodeOp::Deinit => {
update(None);
version = None;
}
UiNodeOp::Update { .. } => {
let info = WIDGET.info();
if let Some(parent) = info.parent() {
if let Some(c) = PanelListRange::update(&parent, panel_list_id, &mut version) {
let id = info.id();
let p = c.rev().position(|w| w.id() == id);
update(p);
}
}
}
_ => {}
})
}
/// Helper for a property that gets the index of the widget in the parent panel and the number of children.
///
/// Panels must use [`PanelList::track_info_range`] to collect the `panel_list_id`, then implement getter properties
/// using the methods in this module. See the `stack!` getter properties for examples.
///
/// [`PanelList::track_info_range`]: zng_app::widget::node::PanelList::track_info_range
pub fn with_index_len_node(
child: impl UiNode,
panel_list_id: impl Into<StateId<PanelListRange>>,
mut update: impl FnMut(Option<(usize, usize)>) + Send + 'static,
) -> impl UiNode {
let panel_list_id = panel_list_id.into();
let mut version = None;
match_node(child, move |_, op| match op {
UiNodeOp::Deinit => {
update(None);
version = None;
}
UiNodeOp::Update { .. } => {
let info = WIDGET.info();
if let Some(parent) = info.parent() {
if let Some(mut iter) = PanelListRange::update(&parent, panel_list_id, &mut version) {
let id = info.id();
let mut p = 0;
let mut count = 0;
for c in &mut iter {
if c.id() == id {
p = count;
count += 1 + iter.count();
break;
} else {
count += 1;
}
}
update(Some((p, count)));
}
}
}
_ => {}
})
}
/// Node that presents `data` using `wgt_fn`.
///
/// The node's child is always the result of `wgt_fn` called for the `data` value, it is reinited every time
/// either variable changes.
///
/// See also [`presenter_opt`] for a presenter that is nil with the data is `None`.
pub fn presenter<D: VarValue>(data: impl IntoVar<D>, wgt_fn: impl IntoVar<WidgetFn<D>>) -> impl UiNode {
let data = data.into_var();
let wgt_fn = wgt_fn.into_var();
match_node(NilUiNode.boxed(), move |c, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var(&data).sub_var(&wgt_fn);
*c.child() = wgt_fn.get()(data.get());
}
UiNodeOp::Deinit => {
c.deinit();
*c.child() = NilUiNode.boxed();
}
UiNodeOp::Update { .. } => {
if data.is_new() || wgt_fn.is_new() {
c.child().deinit();
*c.child() = wgt_fn.get()(data.get());
c.child().init();
c.delegated();
WIDGET.update_info().layout().render();
}
}
_ => {}
})
}
/// Node that presents `data` using `wgt_fn` if data is available, otherwise presents nil.
///
/// This behaves like [`presenter`], but `wgt_fn` is not called if `data` is `None`.
pub fn presenter_opt<D: VarValue>(data: impl IntoVar<Option<D>>, wgt_fn: impl IntoVar<WidgetFn<D>>) -> impl UiNode {
let data = data.into_var();
let wgt_fn = wgt_fn.into_var();
match_node(NilUiNode.boxed(), move |c, op| match op {
UiNodeOp::Init => {
WIDGET.sub_var(&data).sub_var(&wgt_fn);
if let Some(data) = data.get() {
*c.child() = wgt_fn.get()(data);
}
}
UiNodeOp::Deinit => {
c.deinit();
*c.child() = NilUiNode.boxed();
}
UiNodeOp::Update { .. } => {
if data.is_new() || wgt_fn.is_new() {
if let Some(data) = data.get() {
c.child().deinit();
*c.child() = wgt_fn.get()(data);
c.child().init();
c.delegated();
WIDGET.update_info().layout().render();
} else if c.child().actual_type_id() != TypeId::of::<NilUiNode>() {
c.child().deinit();
*c.child() = NilUiNode.boxed();
c.delegated();
WIDGET.update_info().layout().render();
}
}
}
_ => {}
})
}
/// Node that presents `list` using `item_fn` for each new list item.
///
/// The node's children is the list mapped to node items, it is kept in sync, any list update is propagated to the node list.
pub fn list_presenter<D: VarValue>(list: impl IntoVar<ObservableVec<D>>, item_fn: impl IntoVar<WidgetFn<D>>) -> impl UiNodeList {
ListPresenter {
list: list.into_var(),
item_fn: item_fn.into_var(),
view: vec![],
_e: std::marker::PhantomData,
}
}
struct ListPresenter<D: VarValue, L: Var<ObservableVec<D>>, E: Var<WidgetFn<D>>> {
list: L,
item_fn: E,
view: Vec<BoxedUiNode>,
_e: std::marker::PhantomData<D>,
}
impl<D, L, E> UiNodeList for ListPresenter<D, L, E>
where
D: VarValue,
L: Var<ObservableVec<D>>,
E: Var<WidgetFn<D>>,
{
fn with_node<R, F>(&mut self, index: usize, f: F) -> R
where
F: FnOnce(&mut BoxedUiNode) -> R,
{
self.view.with_node(index, f)
}
fn for_each<F>(&mut self, f: F)
where
F: FnMut(usize, &mut BoxedUiNode),
{
self.view.for_each(f)
}
fn par_each<F>(&mut self, f: F)
where
F: Fn(usize, &mut BoxedUiNode) + Send + Sync,
{
self.view.par_each(f)
}
fn par_fold_reduce<T, I, F, R>(&mut self, identity: I, fold: F, reduce: R) -> T
where
T: Send + 'static,
I: Fn() -> T + Send + Sync,
F: Fn(T, usize, &mut BoxedUiNode) -> T + Send + Sync,
R: Fn(T, T) -> T + Send + Sync,
{
self.view.par_fold_reduce(identity, fold, reduce)
}
fn len(&self) -> usize {
self.view.len()
}
fn boxed(self) -> BoxedUiNodeList {
Box::new(self)
}
fn drain_into(&mut self, vec: &mut Vec<BoxedUiNode>) {
self.view.drain_into(vec);
tracing::warn!("drained `list_presenter`, now out of sync with data");
}
fn init_all(&mut self) {
debug_assert!(self.view.is_empty());
self.view.clear();
WIDGET.sub_var(&self.list).sub_var(&self.item_fn);
let e_fn = self.item_fn.get();
self.list.with(|l| {
for el in l.iter() {
let child = e_fn(el.clone());
self.view.push(child);
}
});
self.view.init_all();
}
fn deinit_all(&mut self) {
self.view.deinit_all();
self.view.clear();
}
fn update_all(&mut self, updates: &WidgetUpdates, observer: &mut dyn UiNodeListObserver) {
let mut need_reset = self.item_fn.is_new();
let is_new = self
.list
.with_new(|l| {
need_reset |= l.changes().is_empty() || l.changes() == [VecChange::Clear];
if need_reset {
return;
}
// update before new items to avoid update before init.
self.view.update_all(updates, observer);
let e_fn = self.item_fn.get();
for change in l.changes() {
match change {
VecChange::Insert { index, count } => {
for i in *index..(*index + count) {
let mut el = e_fn(l[i].clone());
el.init();
self.view.insert(i, el);
observer.inserted(i);
}
}
VecChange::Remove { index, count } => {
let mut count = *count;
let index = *index;
while count > 0 {
count -= 1;
let mut el = self.view.remove(index);
el.deinit();
observer.removed(index);
}
}
VecChange::Move { from_index, to_index } => {
let el = self.view.remove(*from_index);
self.view.insert(*to_index, el);
observer.moved(*from_index, *to_index);
}
VecChange::Clear => unreachable!(),
}
}
})
.is_some();
if !need_reset && !is_new && self.list.with(|l| l.len() != self.view.len()) {
need_reset = true;
}
if need_reset {
self.view.deinit_all();
self.view.clear();
let e_fn = self.item_fn.get();
self.list.with(|l| {
for el in l.iter() {
let child = e_fn(el.clone());
self.view.push(child);
}
});
self.view.init_all();
} else if !is_new {
self.view.update_all(updates, observer);
}
}
}
#[doc(inline)]
pub use crate::command_property;
#[doc(inline)]
pub use crate::event_property;
use crate::WidgetFn;