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use std::{any::Any, sync::Arc};
use zng_app::{
update::{EventUpdate, UPDATES},
widget::{
node::{match_node, BoxedUiNode, UiNode, UiNodeOp},
property, WIDGET,
},
window::{WindowId, WINDOW},
};
use zng_layout::unit::Factor;
use zng_state_map::{static_id, StateId};
use zng_var::{types::WeakArcVar, var, ArcVar, IntoVar, Var, WeakVar};
use zng_view_api::{image::ImageMaskMode, window::RenderMode};
use crate::{ImageManager, ImageRenderArgs, ImageSource, ImageVar, ImagesService, Img, IMAGES, IMAGES_SV};
impl ImagesService {
fn render<N, R>(&mut self, mask: Option<ImageMaskMode>, render: N) -> ImageVar
where
N: FnOnce() -> R + Send + Sync + 'static,
R: ImageRenderWindowRoot,
{
let result = var(Img::new_none(None));
let windows = self.render.windows();
self.render_img(
mask,
move || {
let r = render();
windows.enable_frame_capture_in_window_context(None);
Box::new(r)
},
&result,
);
result.read_only()
}
fn render_node<U, N>(&mut self, render_mode: RenderMode, scale_factor: Factor, mask: Option<ImageMaskMode>, render: N) -> ImageVar
where
U: UiNode,
N: FnOnce() -> U + Send + Sync + 'static,
{
let scale_factor = scale_factor.into();
let result = var(Img::new_none(None));
let windows = self.render.windows();
self.render_img(
mask,
move || {
let node = render();
let r = windows.new_window_root(node.boxed(), render_mode, scale_factor);
windows.enable_frame_capture_in_window_context(mask);
r
},
&result,
);
result.read_only()
}
pub(super) fn render_img<N>(&mut self, mask: Option<ImageMaskMode>, render: N, result: &ArcVar<Img>)
where
N: FnOnce() -> Box<dyn ImageRenderWindowRoot> + Send + Sync + 'static,
{
self.render.requests.push(RenderRequest {
render: Box::new(render),
image: result.downgrade(),
mask,
});
UPDATES.update(None);
}
}
impl ImageSource {
/// New image from a function that generates a headless window.
///
/// The function is called every time the image source is resolved and it is not found in the cache.
///
/// # Examples
///
/// ```
/// # use zng_ext_image::*;
/// # use zng_color::colors;
/// # use std::any::Any;
/// # struct WindowRoot;
/// # impl ImageRenderWindowRoot for WindowRoot { fn into_any(self: Box<Self>) -> Box<dyn Any> { self } }
/// # macro_rules! Window { ($($property:ident = $value:expr;)+) => { {$(let _ = $value;)+ WindowRoot } } }
/// # macro_rules! Text { ($($tt:tt)*) => { () } }
/// # fn main() { }
/// # fn demo() {
/// # let _ = ImageSource::render(
/// |args| Window! {
/// size = (500, 400);
/// parent = args.parent;
/// background_color = colors::GREEN;
/// child = Text!("Rendered!");
/// }
/// )
/// # ; }
/// ```
///
/// [`Images::render`]: crate::image::Images::render
pub fn render<F, R>(new_img: F) -> Self
where
F: Fn(&ImageRenderArgs) -> R + Send + Sync + 'static,
R: ImageRenderWindowRoot,
{
let window = IMAGES_SV.read().render.windows();
Self::Render(
Arc::new(Box::new(move |args| {
if let Some(parent) = args.parent {
window.set_parent_in_window_context(parent);
}
let r = new_img(args);
window.enable_frame_capture_in_window_context(None);
Box::new(r)
})),
None,
)
}
/// New image from a function that generates a new [`UiNode`].
///
/// The function is called every time the image source is resolved and it is not found in the cache.
///
/// Note that the generated [`UiNode`] is not a child of the widget that renders the image, it is the root widget of a headless
/// surface, not a part of the context where it is rendered. See [`IMAGES.render`] for more information.
///
/// # Examples
///
/// ```
/// # use zng_ext_image::*;
/// # use zng_view_api::window::RenderMode;
/// # use std::any::Any;
/// # struct WindowRoot;
/// # impl ImageRenderWindowRoot for WindowRoot { fn into_any(self: Box<Self>) -> Box<dyn Any> { self } }
/// # macro_rules! Container { ($($tt:tt)*) => { zng_app::widget::node::FillUiNode } }
/// # fn main() { }
/// # fn demo() {
/// # let _ =
/// ImageSource::render_node(
/// RenderMode::Software,
/// |_args| Container! {
/// size = (500, 400);
/// background_color = colors::GREEN;
/// child = Text!("Rendered!");
/// }
/// )
/// # ; }
/// ```
///
/// [`IMAGES.render`]: crate::IMAGES::render
/// [`UiNode`]: zng_app::widget::node::UiNode
pub fn render_node<U, N>(render_mode: RenderMode, render: N) -> Self
where
U: UiNode,
N: Fn(&ImageRenderArgs) -> U + Send + Sync + 'static,
{
let window = IMAGES_SV.read().render.windows();
Self::Render(
Arc::new(Box::new(move |args| {
if let Some(parent) = args.parent {
window.set_parent_in_window_context(parent);
}
let node = render(args);
window.enable_frame_capture_in_window_context(None);
window.new_window_root(node.boxed(), render_mode, None)
})),
None,
)
}
}
impl IMAGES {
/// Render the *window* generated by `render` to an image.
///
/// The *window* is created as a headless surface and rendered to the returned image. You can use the
/// [`IMAGE_RENDER.retain`] var create an image that updates with new frames, or by default only render once.
///
/// The closure runs in the [`WINDOW`] context of the headless window.
///
/// [`IMAGE_RENDER.retain`]: IMAGE_RENDER::retain
/// [`WINDOW`]: zng_app::window::WINDOW
pub fn render<N, R>(&self, mask: Option<ImageMaskMode>, render: N) -> ImageVar
where
N: FnOnce() -> R + Send + Sync + 'static,
R: ImageRenderWindowRoot,
{
IMAGES_SV.write().render(mask, render)
}
/// Render an [`UiNode`] to an image.
///
/// This method is a shortcut to [`render`] a node without needing to declare the headless window, note that
/// a headless window is still used, the node does not have the same context as the calling widget.
///
/// [`render`]: Self::render
/// [`UiNode`]: zng_app::widget::node::UiNode
pub fn render_node<U, N>(
&self,
render_mode: RenderMode,
scale_factor: impl Into<Factor>,
mask: Option<ImageMaskMode>,
render: N,
) -> ImageVar
where
U: UiNode,
N: FnOnce() -> U + Send + Sync + 'static,
{
IMAGES_SV.write().render_node(render_mode, scale_factor.into(), mask, render)
}
}
/// Images render window hook.
#[expect(non_camel_case_types)]
pub struct IMAGES_WINDOW;
impl IMAGES_WINDOW {
/// Sets the windows service used to manage the headless windows used to render images.
///
/// This must be called by the windows implementation only.
pub fn hook_render_windows_service(&self, service: Box<dyn ImageRenderWindowsService>) {
let mut img = IMAGES_SV.write();
assert!(img.render.windows.is_none());
img.render.windows = Some(service);
}
}
impl ImageManager {
/// AppExtension::update
pub(super) fn update_render(&mut self) {
let mut images = IMAGES_SV.write();
if !images.render.active.is_empty() {
let windows = images.render.windows();
images.render.active.retain(|r| {
let mut retain = false;
if let Some(img) = r.image.upgrade() {
retain = img.with(Img::is_loading) || r.retain.get();
}
if !retain {
windows.close_window(r.window_id);
}
retain
});
}
if !images.render.requests.is_empty() {
let windows = images.render.windows();
for req in images.render.requests.drain(..) {
if let Some(img) = req.image.upgrade() {
let windows_in = windows.clone_boxed();
windows.open_headless_window(Box::new(move || {
let ctx = ImageRenderCtx::new();
let retain = ctx.retain.clone();
WINDOW.set_state(*IMAGE_RENDER_ID, ctx);
let w = (req.render)();
windows_in.enable_frame_capture_in_window_context(req.mask);
let a = ActiveRenderer {
window_id: WINDOW.id(),
image: img.downgrade(),
retain,
};
IMAGES_SV.write().render.active.push(a);
w
}));
}
}
}
}
/// AppExtension::event_preview
pub(super) fn event_preview_render(&mut self, update: &EventUpdate) {
let imgs = IMAGES_SV.read();
if !imgs.render.active.is_empty() {
if let Some((id, img)) = imgs.render.windows().on_frame_image_ready(update) {
if let Some(a) = imgs.render.active.iter().find(|a| a.window_id == id) {
if let Some(img_var) = a.image.upgrade() {
img_var.set(img.clone());
}
}
}
}
}
}
/// Fields for [`Images`] related to the render operation.
#[derive(Default)]
pub(super) struct ImagesRender {
windows: Option<Box<dyn ImageRenderWindowsService>>,
requests: Vec<RenderRequest>,
active: Vec<ActiveRenderer>,
}
impl ImagesRender {
fn windows(&self) -> Box<dyn ImageRenderWindowsService> {
self.windows.as_ref().expect("render windows service not inited").clone_boxed()
}
}
struct ActiveRenderer {
window_id: WindowId,
image: WeakArcVar<Img>,
retain: ArcVar<bool>,
}
struct RenderRequest {
render: Box<dyn FnOnce() -> Box<dyn ImageRenderWindowRoot> + Send + Sync>,
image: WeakArcVar<Img>,
mask: Option<ImageMaskMode>,
}
#[derive(Clone)]
struct ImageRenderCtx {
retain: ArcVar<bool>,
}
impl ImageRenderCtx {
fn new() -> Self {
Self { retain: var(false) }
}
}
static_id! {
static ref IMAGE_RENDER_ID: StateId<ImageRenderCtx>;
}
/// Controls properties of the render window used by [`IMAGES.render`].
///
/// [`IMAGES.render`]: IMAGES::render
#[expect(non_camel_case_types)]
pub struct IMAGE_RENDER;
impl IMAGE_RENDER {
/// If the current context is an [`IMAGES.render`] closure, window or widget.
///
/// [`IMAGES.render`]: IMAGES::render
pub fn is_in_render(&self) -> bool {
WINDOW.contains_state(*IMAGE_RENDER_ID)
}
/// If the render task is kept alive after a frame is produced, this is `false` by default
/// meaning the image only renders once, if set to `true` the image will automatically update
/// when the render widget requests a new frame.
pub fn retain(&self) -> ArcVar<bool> {
WINDOW.req_state(*IMAGE_RENDER_ID).retain
}
}
/// If the render task is kept alive after a frame is produced, this is `false` by default
/// meaning the image only renders once, if set to `true` the image will automatically update
/// when the render widget requests a new frame.
///
/// This property sets and binds `retain` to [`IMAGE_RENDER.retain`].
///
/// [`IMAGE_RENDER.retain`]: IMAGE_RENDER::retain
#[property(CONTEXT, default(false))]
pub fn render_retain(child: impl UiNode, retain: impl IntoVar<bool>) -> impl UiNode {
let retain = retain.into_var();
match_node(child, move |_, op| {
if let UiNodeOp::Init = op {
if IMAGE_RENDER.is_in_render() {
let actual_retain = IMAGE_RENDER.retain();
actual_retain.set_from(&retain);
let handle = actual_retain.bind(&retain);
WIDGET.push_var_handle(handle);
} else {
tracing::error!("can only set `render_retain` in render widgets")
}
}
})
}
/// Reference to a windows manager service that [`IMAGES`] can use to render images.
///
/// This service must be implemented by the window implementer, the `WINDOWS` service implements it.
pub trait ImageRenderWindowsService: Send + Sync + 'static {
/// Clone the service reference.
fn clone_boxed(&self) -> Box<dyn ImageRenderWindowsService>;
/// Create a window root that presents the node.
fn new_window_root(&self, node: BoxedUiNode, render_mode: RenderMode, scale_factor: Option<Factor>) -> Box<dyn ImageRenderWindowRoot>;
/// Set parent window for the headless render window.
fn set_parent_in_window_context(&self, parent_id: WindowId);
/// Enable frame capture for the window.
///
/// If `mask` is set captures only the given channel, if not set will capture the full BGRA image.
///
/// Called inside the [`WINDOW`] context for the new window.
///
/// [`WINDOW`]: zng_app::window::WINDOW
fn enable_frame_capture_in_window_context(&self, mask: Option<ImageMaskMode>);
/// Open the window.
///
/// The `new_window_root` is called inside the [`WINDOW`] context for the new window.
///
/// [`WINDOW`]: zng_app::window::WINDOW
fn open_headless_window(&self, new_window_root: Box<dyn FnOnce() -> Box<dyn ImageRenderWindowRoot> + Send>);
/// Returns the rendered frame image if it is ready for reading.
fn on_frame_image_ready(&self, update: &EventUpdate) -> Option<(WindowId, Img)>;
/// Close the window, does nothing if the window is not found.
fn close_window(&self, window_id: WindowId);
}
/// Implemented for the root window type.
///
/// This is implemented for the `WindowRoot` type.
pub trait ImageRenderWindowRoot: Send + Any + 'static {
/// Cast to `Box<dyn Any>`.
fn into_any(self: Box<Self>) -> Box<dyn Any>;
}