zng_wgt/func.rs
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use std::{any::TypeId, fmt, ops, sync::Arc};
use crate::prelude::*;
use zng_app::event::{CommandMetaVar, CommandMetaVarId};
use zng_var::AnyVar;
#[doc(hidden)]
pub use zng_wgt::prelude::clmv as __clmv;
type BoxedWgtFn<D> = Box<dyn Fn(D) -> BoxedUiNode + Send + Sync>;
/// Boxed shared closure that generates a widget for a given data.
///
/// You can also use the [`wgt_fn!`] macro do instantiate.
///
/// See `presenter` for a way to quickly use the widget function in the UI.
pub struct WidgetFn<D: ?Sized>(Option<Arc<BoxedWgtFn<D>>>);
impl<D> Clone for WidgetFn<D> {
fn clone(&self) -> Self {
WidgetFn(self.0.clone())
}
}
impl<D> fmt::Debug for WidgetFn<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "WidgetFn<{}>", pretty_type_name::pretty_type_name::<D>())
}
}
impl<D> PartialEq for WidgetFn<D> {
fn eq(&self, other: &Self) -> bool {
match (&self.0, &other.0) {
(None, None) => true,
(Some(a), Some(b)) => Arc::ptr_eq(a, b),
_ => false,
}
}
}
impl<D> Default for WidgetFn<D> {
/// `nil`.
fn default() -> Self {
Self::nil()
}
}
impl<D> WidgetFn<D> {
/// New from a closure that generates a node from data.
pub fn new<U: UiNode>(func: impl Fn(D) -> U + Send + Sync + 'static) -> Self {
WidgetFn(Some(Arc::new(Box::new(move |data| func(data).boxed()))))
}
/// Function that always produces the [`NilUiNode`].
///
/// No heap allocation happens to create this value.
///
/// [`NilUiNode`]: zng_app::widget::node::NilUiNode
pub const fn nil() -> Self {
WidgetFn(None)
}
/// If this is the [`nil`] function.
///
/// If `true` the function always generates a node that is [`UiNode::is_nil`], if
/// `false` the function may still return a nil node some of the time.
///
/// See [`call_checked`] for more details.
///
/// [`nil`]: WidgetFn::nil
/// [`call_checked`]: Self::call_checked
/// [`UiNode::is_nil`]: zng_app::widget::node::UiNode::is_nil
pub fn is_nil(&self) -> bool {
self.0.is_none()
}
/// Calls the function with `data` argument.
///
/// Note that you can call the widget function directly where `D: 'static`:
///
/// ```
/// # use zng_wgt::WidgetFn;
/// fn foo(func: &WidgetFn<bool>) {
/// let a = func.call(true);
/// let b = func(true);
/// }
/// ```
///
/// In the example above `a` and `b` are both calls to the widget function.
pub fn call(&self, data: D) -> BoxedUiNode {
if let Some(g) = &self.0 {
g(data)
} else {
NilUiNode.boxed()
}
}
/// Calls the function with `data` argument and only returns a node if is not nil.
///
/// Returns `None` if [`is_nil`] or [`UiNode::is_nil`].
///
/// [`is_nil`]: Self::is_nil
/// [`UiNode::is_nil`]: zng_app::widget::node::UiNode::is_nil
pub fn call_checked(&self, data: D) -> Option<BoxedUiNode> {
let r = self.0.as_ref()?(data);
if r.is_nil() {
None
} else {
Some(r)
}
}
/// New widget function that returns the same `widget` for every call.
///
/// The `widget` is wrapped in an [`ArcNode`] and every function call returns an [`ArcNode::take_on_init`] node.
/// Note that `take_on_init` is not always the `widget` on init as it needs to wait for it to deinit first if
/// it is already in use, this could have an effect if the widget function caller always expects a full widget.
///
/// [`ArcNode`]: zng_app::widget::node::ArcNode
/// [`ArcNode::take_on_init`]: zng_app::widget::node::ArcNode::take_on_init
pub fn singleton(widget: impl UiNode) -> Self {
let widget = ArcNode::new(widget);
Self::new(move |_| widget.take_on_init())
}
/// Creates a [`WeakWidgetFn<D>`] reference to this function.
pub fn downgrade(&self) -> WeakWidgetFn<D> {
match &self.0 {
Some(f) => WeakWidgetFn(Arc::downgrade(f)),
None => WeakWidgetFn::nil(),
}
}
}
impl<D: 'static> ops::Deref for WidgetFn<D> {
type Target = dyn Fn(D) -> BoxedUiNode;
fn deref(&self) -> &Self::Target {
match self.0.as_ref() {
Some(f) => &**f,
None => &nil_call::<D>,
}
}
}
fn nil_call<D>(_: D) -> BoxedUiNode {
NilUiNode.boxed()
}
/// Weak reference to a [`WidgetFn<D>`].
pub struct WeakWidgetFn<D>(std::sync::Weak<BoxedWgtFn<D>>);
impl<D> WeakWidgetFn<D> {
/// New weak reference to nil.
pub const fn nil() -> Self {
WeakWidgetFn(std::sync::Weak::new())
}
/// If this weak reference only upgrades to a nil function.
pub fn is_nil(&self) -> bool {
self.0.strong_count() == 0
}
/// Upgrade to strong reference if it still exists or nil.
pub fn upgrade(&self) -> WidgetFn<D> {
match self.0.upgrade() {
Some(f) => WidgetFn(Some(f)),
None => WidgetFn::nil(),
}
}
}
/// <span data-del-macro-root></span> Declares a widget function closure.
///
/// The output type is a [`WidgetFn`], the closure is [`clmv!`].
///
/// # Syntax
///
/// * `wgt_fn!(cloned, |_args| Wgt!())` - Clone-move closure, the same syntax as [`clmv!`] you can
/// list the cloned values before the closure.
/// * `wgt_fn!(path::to::func)` - The macro also accepts unction, the signature must receive the args and return
/// a widget.
/// * `wgt_fn!()` - An empty call generates the [`WidgetFn::nil()`] value.
///
/// # Examples
///
/// Declares a basic widget function that ignores the argument and does not capture any value:
///
/// ```
/// # zng_wgt::enable_widget_macros!();
/// # use zng_wgt::{prelude::*, Wgt, on_init};
/// #
/// # fn main() {
/// # let wgt: WidgetFn<bool> =
/// wgt_fn!(|_| Wgt! {
/// on_init = hn!(|_| println!("generated widget init"));
/// });
/// # ; }
/// ```
///
/// The macro is clone-move, meaning you can use the same syntax as [`clmv!`] to capture clones of values:
///
/// ```
/// # zng_wgt::enable_widget_macros!();
/// # use zng_wgt::{prelude::*, Wgt};
/// # fn main() {
/// let moved_var = var('a');
/// let cloned_var = var('b');
///
/// # let wgt: WidgetFn<bool> =
/// wgt_fn!(cloned_var, |args| {
/// println!(
/// "wgt_fn, args: {:?}, moved_var: {}, cloned_var: {}",
/// args,
/// moved_var.get(),
/// cloned_var.get()
/// );
/// Wgt!()
/// });
/// # ; }
/// ```
///
/// [`clmv!`]: zng_clone_move::clmv
#[macro_export]
macro_rules! wgt_fn {
($fn:path) => {
$crate::WidgetFn::new($fn)
};
($($tt:tt)+) => {
$crate::WidgetFn::new($crate::__clmv! {
$($tt)+
})
};
() => {
$crate::WidgetFn::nil()
};
}
/// Service that provides editor widgets for a given variable.
///
/// Auto generating widgets such as a settings list or a properties list can use this
/// service to instantiate widgets for each item.
///
/// The main crate registers some common editors.
pub struct EDITORS;
impl EDITORS {
/// Register an `editor` handler.
///
/// The handler must return [`NilUiNode`] if it cannot handle the request. Later added handlers are called first.
pub fn register(&self, editor: WidgetFn<EditorRequestArgs>) {
if !editor.is_nil() {
UPDATES
.run(async move {
EDITORS_SV.write().push(editor);
})
.perm();
}
}
/// Register an `editor` handler to be called if none of the `register` editors can handle the value.
///
/// The handler must return [`NilUiNode`] if it cannot handle the request. Later added handlers are called last.
pub fn register_fallback(&self, editor: WidgetFn<EditorRequestArgs>) {
if !editor.is_nil() {
UPDATES
.run(async move {
EDITORS_SV.write().push_fallback(editor);
})
.perm();
}
}
/// Instantiate an editor for the `value`.
///
/// Returns [`NilUiNode`] if no registered editor can handle the value type.
pub fn get(&self, value: impl AnyVar) -> BoxedUiNode {
EDITORS_SV.read().get(EditorRequestArgs { value: Box::new(value) })
}
/// Same as [`get`], but also logs an error is there are no available editor for the type.
///
/// [`get`]: Self::get
pub fn req<T: VarValue>(&self, value: impl Var<T>) -> BoxedUiNode {
let e = self.get(value);
if e.is_nil() {
tracing::error!("no editor available for `{}`", std::any::type_name::<T>())
}
e
}
}
/// Service that provides icon drawing widgets.
///
/// This service enables widgets to use icons in an optional way, without needing to bundle icon resources. It
/// also enables app wide icon theming.
pub struct ICONS;
impl ICONS {
/// Register an `icon` handler.
///
/// The handler must return [`NilUiNode`] if it cannot handle the request. Later added handlers are called first.
pub fn register(&self, icon: WidgetFn<IconRequestArgs>) {
if !icon.is_nil() {
UPDATES
.run(async move {
ICONS_SV.write().push(icon);
})
.perm();
}
}
/// Register an `icon` handler to be called if none of the `register` handlers can handle request.
///
/// The handler must return [`NilUiNode`] if it cannot handle the request. Later added handlers are called last.
pub fn register_fallback(&self, icon: WidgetFn<IconRequestArgs>) {
if !icon.is_nil() {
UPDATES
.run(async move {
ICONS_SV.write().push_fallback(icon);
})
.perm();
}
}
/// Instantiate an icon drawing widget for the `icon_name`.
///
/// Returns [`NilUiNode`] if no registered handler can provide an icon.
pub fn get(&self, icon_name: impl IconNames) -> BoxedUiNode {
self.get_impl(&mut icon_name.names())
}
fn get_impl(&self, names: &mut dyn Iterator<Item = Txt>) -> BoxedUiNode {
let sv = ICONS_SV.read();
for name in names {
let node = sv.get(IconRequestArgs { name });
if !node.is_nil() {
return node;
}
}
NilUiNode.boxed()
}
/// Instantiate an icon drawing widget for the `icon_name` or call `fallback` to do it
/// if no handler can handle the request.
pub fn get_or<U: UiNode>(&self, icon_name: impl IconNames, fallback: impl FnOnce() -> U) -> BoxedUiNode {
let i = self.get(icon_name);
if i.is_nil() {
fallback().boxed()
} else {
i
}
}
/// Same as [`get`], but also logs an error is there are no available icon for any of the names.
///
/// [`get`]: Self::get
pub fn req(&self, icon_name: impl IconNames) -> BoxedUiNode {
self.req_impl(&mut icon_name.names())
}
fn req_impl(&self, names: &mut dyn Iterator<Item = Txt>) -> BoxedUiNode {
let sv = ICONS_SV.read();
let mut missing = vec![];
for name in names {
let node = sv.get(IconRequestArgs { name: name.clone() });
if !node.is_nil() {
return node;
} else {
missing.push(name);
}
}
tracing::error!("no icon available for {missing:?}");
NilUiNode.boxed()
}
//// Same as [`get_or`], but also logs an error is there are no available icon for any of the names.
///
/// [`get_or`]: Self::get_or
pub fn req_or<U: UiNode>(&self, icon_name: impl IconNames, fallback: impl FnOnce() -> U) -> BoxedUiNode {
let i = self.req(icon_name);
if i.is_nil() {
fallback().boxed()
} else {
i
}
}
}
/// Adapter for [`ICONS`] queries.
///
/// Can be `"name"` or `["name", "fallback-name1"]` names.
pub trait IconNames {
/// Iterate over names, from most wanted to least.
fn names(self) -> impl Iterator<Item = Txt>;
}
impl IconNames for &'static str {
fn names(self) -> impl Iterator<Item = Txt> {
[Txt::from(self)].into_iter()
}
}
impl IconNames for Txt {
fn names(self) -> impl Iterator<Item = Txt> {
[self].into_iter()
}
}
impl IconNames for Vec<Txt> {
fn names(self) -> impl Iterator<Item = Txt> {
self.into_iter()
}
}
impl IconNames for &[Txt] {
fn names(self) -> impl Iterator<Item = Txt> {
self.iter().cloned()
}
}
impl IconNames for &[&'static str] {
fn names(self) -> impl Iterator<Item = Txt> {
self.iter().copied().map(Txt::from)
}
}
impl<const N: usize> IconNames for [&'static str; N] {
fn names(self) -> impl Iterator<Item = Txt> {
self.into_iter().map(Txt::from)
}
}
/// Adds the [`icon`](CommandIconExt::icon) command metadata.
///
/// The value is an [`WidgetFn<()>`] that can generate any icon widget, the [`ICONS`] service is recommended.
///
/// [`WidgetFn<()>`]: WidgetFn
pub trait CommandIconExt {
/// Gets a read-write variable that is the icon for the command.
fn icon(self) -> CommandMetaVar<WidgetFn<()>>;
/// Sets the initial icon if it is not set.
fn init_icon(self, icon: WidgetFn<()>) -> Self;
}
static_id! {
static ref COMMAND_ICON_ID: CommandMetaVarId<WidgetFn<()>>;
}
impl CommandIconExt for Command {
fn icon(self) -> CommandMetaVar<WidgetFn<()>> {
self.with_meta(|m| m.get_var_or_default(*COMMAND_ICON_ID))
}
fn init_icon(self, icon: WidgetFn<()>) -> Self {
self.with_meta(|m| m.init_var(*COMMAND_ICON_ID, icon));
self
}
}
/// Arguments for [`EDITORS.register`].
///
/// Note that the handler is usually called in the widget context that will host the editor, so context
/// variables and services my also be available to inform the editor preferences.
///
/// [`EDITORS.register`]: EDITORS::register
#[derive(Clone)]
pub struct EditorRequestArgs {
value: Box<dyn AnyVar>,
}
impl EditorRequestArgs {
/// The value variable.
pub fn value_any(&self) -> &dyn AnyVar {
&self.value
}
/// Try to downcast the value variable to `T`.
pub fn value<T: VarValue>(&self) -> Option<BoxedVar<T>> {
if self.value.var_type_id() == TypeId::of::<T>() {
let value = *self.value.clone_any().double_boxed_any().downcast::<BoxedVar<T>>().ok()?;
return Some(value);
}
None
}
}
/// Arguments for [`ICONS.register`].
///
/// Note that the handler is usually called in the widget context that will host the editor, so context
/// variables and services my also be available to inform the editor preferences.
///
/// [`ICONS.register`]: ICONS::register
#[derive(Clone)]
pub struct IconRequestArgs {
name: Txt,
}
impl IconRequestArgs {
/// Icon unique name,
pub fn name(&self) -> &str {
&self.name
}
}
app_local! {
static EDITORS_SV: WidgetProviderService<EditorRequestArgs> = const { WidgetProviderService::new() };
static ICONS_SV: WidgetProviderService<IconRequestArgs> = const { WidgetProviderService::new() };
}
struct WidgetProviderService<A> {
handlers: Vec<WidgetFn<A>>,
fallback: Vec<WidgetFn<A>>,
}
impl<A: Clone + 'static> WidgetProviderService<A> {
const fn new() -> Self {
Self {
handlers: vec![],
fallback: vec![],
}
}
fn push(&mut self, handler: WidgetFn<A>) {
self.handlers.push(handler);
}
fn push_fallback(&mut self, handler: WidgetFn<A>) {
self.fallback.push(handler);
}
fn get(&self, args: A) -> BoxedUiNode {
for handler in self.handlers.iter().rev() {
let editor = handler(args.clone());
if !editor.is_nil() {
return editor;
}
}
for handler in self.fallback.iter() {
let editor = handler(args.clone());
if !editor.is_nil() {
return editor;
}
}
NilUiNode.boxed()
}
}