zng_handle/lib.rs
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#![doc(html_favicon_url = "https://raw.githubusercontent.com/zng-ui/zng/main/examples/image/res/zng-logo-icon.png")]
#![doc(html_logo_url = "https://raw.githubusercontent.com/zng-ui/zng/main/examples/image/res/zng-logo.png")]
//!
//! Resource handle type.
//!
//! # Crate
//!
#![doc = include_str!(concat!("../", std::env!("CARGO_PKG_README")))]
#![warn(unused_extern_crates)]
#![warn(missing_docs)]
use std::hash::Hash;
use std::{
fmt,
hash::Hasher,
sync::{
atomic::{AtomicU8, Ordering},
Arc, Weak,
},
};
/// Represents a resource handle.
///
/// The resource stays in memory as long as a handle clone is alive. After the handle
/// is dropped the resource will be removed after an indeterminate time at the discretion
/// of the resource manager.
///
/// You can *forget* a handle by calling [`perm`](Self::perm), this releases the handle memory
/// but the resource stays alive for the duration of the app, unlike calling [`std::mem::forget`] no memory is leaked.
///
/// Any handle can also [`force_drop`](Self::force_drop), meaning that even if there are various handles active the
/// resource will be dropped regardless.
///
/// The parameter type `D` is any [`Sync`] data type that will be shared using the handle.
#[must_use = "the resource id dropped if the handle is dropped"]
#[repr(transparent)]
pub struct Handle<D: Send + Sync>(Arc<HandleState<D>>);
struct HandleState<D> {
state: AtomicU8,
data: D,
}
impl<D: Send + Sync> Handle<D> {
/// Create a handle with owner pair.
pub fn new(data: D) -> (HandleOwner<D>, Handle<D>) {
let handle = Handle(Arc::new(HandleState {
state: AtomicU8::new(NONE),
data,
}));
(HandleOwner(handle.clone()), handle)
}
/// Create a handle to nothing, the handle always in the *dropped* state.
///
/// Note that `Option<Handle<D>>` takes up the same space as `Handle<D>` and avoids an allocation.
pub fn dummy(data: D) -> Self {
Handle(Arc::new(HandleState {
state: AtomicU8::new(FORCE_DROP),
data,
}))
}
/// Reference the attached data.
pub fn data(&self) -> &D {
&self.0.data
}
/// Mark the handle as permanent and drops this clone of it. This causes the resource to stay in memory
/// until the app exits, no need to hold a handle somewhere.
pub fn perm(self) {
self.0.state.fetch_or(PERMANENT, Ordering::Relaxed);
}
/// If [`perm`](Self::perm) was called in another clone of this handle.
///
/// If `true` the resource will stay in memory for the duration of the app, unless [`force_drop`](Self::force_drop)
/// is also called.
pub fn is_permanent(&self) -> bool {
self.0.state.load(Ordering::Relaxed) == PERMANENT
}
/// Force drops the handle, meaning the resource will be dropped even if there are other handles active.
pub fn force_drop(self) {
self.0.state.store(FORCE_DROP, Ordering::Relaxed);
}
/// If the handle is in *dropped* state.
///
/// The handle is considered dropped when all handle and clones are dropped or when [`force_drop`](Handle::force_drop)
/// was called in any of the clones.
///
/// Note that in this method it can only be because [`force_drop`](Handle::force_drop) was called.
pub fn is_dropped(&self) -> bool {
self.0.state.load(Ordering::Relaxed) == FORCE_DROP
}
/// Create a [`WeakHandle`] to this handle.
pub fn downgrade(&self) -> WeakHandle<D> {
WeakHandle(Arc::downgrade(&self.0))
}
}
impl<D: Send + Sync> Clone for Handle<D> {
fn clone(&self) -> Self {
Handle(Arc::clone(&self.0))
}
}
impl<D: Send + Sync> PartialEq for Handle<D> {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.0, &other.0)
}
}
impl<D: Send + Sync> Eq for Handle<D> {}
impl<D: Send + Sync> Hash for Handle<D> {
fn hash<H: Hasher>(&self, state: &mut H) {
let ptr = Arc::as_ptr(&self.0) as usize;
ptr.hash(state);
}
}
impl<D: Send + Sync> Drop for Handle<D> {
fn drop(&mut self) {
if !self.is_permanent() && Arc::strong_count(&self.0) == 2 {
// if we are about to drop the last handle and it is not permanent, force-drop
// this causes potential weak-handles to not reanimate a dropping resource because
// of the handle that HandleOwner holds.
self.0.state.store(FORCE_DROP, Ordering::Relaxed);
}
}
}
impl<D: Send + Sync> fmt::Debug for Handle<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if self.is_permanent() {
write!(f, "permanent")
} else if self.is_dropped() {
write!(f, "dropped")
} else {
write!(f, "holding")
}
}
}
/// A weak reference to a [`Handle`].
pub struct WeakHandle<D: Send + Sync>(Weak<HandleState<D>>);
impl<D: Send + Sync> WeakHandle<D> {
/// New weak handle that does not upgrade.
pub fn new() -> Self {
WeakHandle(Weak::new())
}
/// Get a live handle if it was not dropped or force-dropped.
pub fn upgrade(&self) -> Option<Handle<D>> {
if let Some(arc) = self.0.upgrade() {
let handle = Handle(arc);
if handle.is_dropped() {
None
} else {
Some(handle)
}
} else {
None
}
}
}
impl<D: Send + Sync> Default for WeakHandle<D> {
fn default() -> Self {
Self::new()
}
}
impl<D: Send + Sync> Clone for WeakHandle<D> {
fn clone(&self) -> Self {
WeakHandle(self.0.clone())
}
}
impl<D: Send + Sync> PartialEq for WeakHandle<D> {
fn eq(&self, other: &Self) -> bool {
Weak::ptr_eq(&self.0, &other.0)
}
}
impl<D: Send + Sync> Eq for WeakHandle<D> {}
impl<D: Send + Sync> Hash for WeakHandle<D> {
fn hash<H: Hasher>(&self, state: &mut H) {
let ptr = self.0.as_ptr() as usize;
ptr.hash(state);
}
}
impl<D: Send + Sync> fmt::Debug for WeakHandle<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if self.0.strong_count() > 0 {
write!(f, "can-upgrade")
} else {
write!(f, "dropped")
}
}
}
/// A [`Handle`] owner.
///
/// Use [`Handle::new`] to create.
///
/// Dropping the [`HandleOwner`] marks all active handles as *force-drop*.
pub struct HandleOwner<D: Send + Sync>(Handle<D>);
impl<D: Send + Sync> HandleOwner<D> {
/// If the handle is in *dropped* state.
///
/// The handle is considered dropped when all handle and clones are dropped or when [`force_drop`](Handle::force_drop)
/// was called in any of the clones.
pub fn is_dropped(&self) -> bool {
let state = self.0 .0.state.load(Ordering::Relaxed);
state == FORCE_DROP || (state != PERMANENT && Arc::strong_count(&self.0 .0) <= 1)
}
/*
/// New handle owner in the dropped state.
pub fn dropped(data: D) -> HandleOwner<D> {
HandleOwner(Handle(Arc::new(HandleState {
state: AtomicU8::new(FORCE_DROP),
data,
})))
}
/// Gets a new handle and resets the state if it was *force-drop*.
///
/// Note that handles are permanently dropped when the last handle is dropped.
pub fn reanimate(&self) -> Handle<D> {
if self.is_dropped() {
self.0 .0.state.store(NONE, Ordering::Relaxed);
}
self.0.clone()
}
*/
/// Gets an weak handle that may-not be able to upgrade.
pub fn weak_handle(&self) -> WeakHandle<D> {
self.0.downgrade()
}
/// Reference the attached data.
pub fn data(&self) -> &D {
self.0.data()
}
}
impl<D: Send + Sync> Drop for HandleOwner<D> {
fn drop(&mut self) {
self.0 .0.state.store(FORCE_DROP, Ordering::Relaxed);
}
}
const NONE: u8 = 0;
const PERMANENT: u8 = 0b01;
const FORCE_DROP: u8 = 0b11;