1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040
//! Widget info, builder and base, UI node and list.
//!
//! The [`Wgt!`](struct@Wgt) widget is a blank widget that entirely shaped by properties.
//!
//! ```
//! use zng::prelude::*;
//! # let _scope = APP.defaults();
//!
//! # let _ =
//! Wgt! {
//! id = "sun";
//!
//! widget::background_gradient = {
//! axis: 0.deg(),
//! stops: color::gradient::stops![hex!(#ff5226), hex!(#ffc926)],
//! };
//! layout::size = 100;
//! widget::corner_radius = 100;
//! layout::align = layout::Align::BOTTOM;
//!
//! #[easing(2.secs())]
//! layout::y = 100;
//! when *#widget::is_inited {
//! layout::y = -30;
//! }
//! }
//! # ;
//! ```
//!
//! To learn more about the widget macros syntax see [`widget_set!`].
//!
//! To learn more about how widgets are declared see [`widget`].
//!
//! To learn more about how properties are declared see [`property`].
//!
//! # Full API
//!
//! See [`zng_app::widget`] for the full API.
pub use zng_app::widget::base::{HitTestMode, NonWidgetBase, Parallel, WidgetBase, WidgetExt, WidgetImpl, PARALLEL_VAR};
pub use zng_app::widget::{widget_impl, widget_set, WidgetId, WidgetUpdateMode, WIDGET};
pub use zng_app::widget::border::{
BorderSide, BorderSides, BorderStyle, CornerRadius, CornerRadiusFit, LineOrientation, LineStyle, BORDER,
};
pub use zng_app::widget::info::Visibility;
pub use zng_app::widget::node::ZIndex;
pub use zng_wgt::{
auto_hide, border, border_align, border_over, clip_to_bounds, corner_radius, corner_radius_fit, enabled, hit_test_mode, inline,
interactive, is_collapsed, is_disabled, is_enabled, is_hidden, is_hit_testable, is_inited, is_mobile, is_visible, modal,
modal_included, modal_includes, on_block, on_blocked_changed, on_collapse, on_deinit, on_disable, on_enable, on_enabled_changed,
on_hide, on_info_init, on_init, on_interactivity_changed, on_move, on_node_op, on_pre_block, on_pre_blocked_changed, on_pre_collapse,
on_pre_deinit, on_pre_disable, on_pre_enable, on_pre_enabled_changed, on_pre_hide, on_pre_init, on_pre_interactivity_changed,
on_pre_move, on_pre_node_op, on_pre_show, on_pre_transform_changed, on_pre_unblock, on_pre_update, on_pre_vis_disable,
on_pre_vis_enable, on_pre_vis_enabled_changed, on_pre_visibility_changed, on_show, on_transform_changed, on_unblock, on_update,
on_vis_disable, on_vis_enable, on_vis_enabled_changed, on_visibility_changed, parallel, visibility, wgt_fn, z_index, EditorRequestArgs,
OnNodeOpArgs, WeakWidgetFn, Wgt, WidgetFn, EDITORS, IS_MOBILE_VAR,
};
pub use zng_wgt_fill::{
background, background_color, background_conic, background_fn, background_gradient, background_radial, foreground, foreground_color,
foreground_conic, foreground_fn, foreground_gradient, foreground_highlight, foreground_radial,
};
/// Widget and property builder types.
///
/// # Examples
///
/// The example declares a new widget type, `ShowProperties!`, that inherits from `Text!` and display what properties
/// are set on itself by accessing the [`WidgetBuilder`] at two points. First call is directly in the `widget_intrinsic` that
/// is called after inherited intrinsics, but before the instance properties are set. Second call is in a build action that is called when
/// the widget starts building, after the instance properties are set.
///
/// [`WidgetBuilder`]: builder::WidgetBuilder
///
/// ```
/// mod widgets {
/// use std::fmt::Write as _;
/// use zng::prelude_wgt::*;
///
/// #[widget($crate::widgets::ShowProperties)]
/// pub struct ShowProperties(zng::text::Text);
///
/// impl ShowProperties {
/// fn widget_intrinsic(&mut self) {
/// let txt = var(Txt::from(""));
/// widget_set! {
/// self;
/// txt = txt.clone();
/// }
///
/// let builder = self.widget_builder();
///
/// let mut t = Txt::from("Properties set by default:\n");
/// for p in builder.properties() {
/// writeln!(&mut t, "• {}", p.args.property().name).unwrap();
/// }
///
/// builder.push_build_action(move |builder| {
/// writeln!(&mut t, "\nAll properties set:").unwrap();
/// for p in builder.properties() {
/// writeln!(&mut t, "• {}", p.args.property().name).unwrap();
/// }
/// txt.set(t.clone());
/// });
/// }
/// }
/// }
///
/// # fn main() {
/// # let _scope = zng::APP.defaults();
/// # let _ =
/// widgets::ShowProperties! {
/// font_size = 20;
/// }
/// # ;
/// # }
/// ```
///
/// # Full API
///
/// See [`zng_app::widget::builder`] for the full API.
pub mod builder {
pub use zng_app::widget::builder::{
property_args, property_id, property_info, property_input_types, source_location, widget_type, AnyWhenArcWidgetHandlerBuilder,
ArcWidgetHandler, BuilderProperty, BuilderPropertyMut, BuilderPropertyRef, Importance, InputKind, NestGroup, NestPosition,
PropertyArgs, PropertyBuildAction, PropertyBuildActionArgs, PropertyBuildActions, PropertyBuildActionsWhenData, PropertyId,
PropertyInfo, PropertyInput, PropertyInputTypes, PropertyNewArgs, SourceLocation, WhenBuildAction, WhenInfo, WhenInput,
WhenInputMember, WhenInputVar, WidgetBuilder, WidgetBuilderProperties, WidgetBuilding, WidgetType,
};
}
/// Widget info tree and info builder.
///
/// # Examples
///
/// The example declares a new info state for widgets and a property that sets the new state. The new state is then used
/// in a widget.
///
/// ```
/// mod custom {
/// use zng::prelude_wgt::*;
///
/// static_id! {
/// static ref STATE_ID: StateId<bool>;
/// }
///
/// #[property(CONTEXT)]
/// pub fn flag_state(child: impl UiNode, state: impl IntoVar<bool>) -> impl UiNode {
/// let state = state.into_var();
/// match_node(child, move |_, op| match op {
/// UiNodeOp::Init => {
/// WIDGET.sub_var_info(&state);
/// }
/// UiNodeOp::Info { info } => {
/// info.set_meta(*STATE_ID, state.get());
/// }
/// _ => {}
/// })
/// }
///
/// pub trait StateExt {
/// fn state(&self) -> Option<bool>;
/// }
/// impl StateExt for WidgetInfo {
/// fn state(&self) -> Option<bool> {
/// self.meta().get_clone(*STATE_ID)
/// }
/// }
/// }
///
/// # fn main() {
/// # use zng::prelude::*;
/// # let _scope = APP.defaults();
/// # let _ =
/// Wgt! {
/// custom::flag_state = true;
/// widget::on_info_init = hn!(|_| {
/// use custom::StateExt as _;
/// let info = WIDGET.info();
/// println!("state: {:?}", info.state());
/// });
/// }
/// # ;
/// # }
/// ```
pub mod info {
pub use zng_app::widget::info::{
iter, HitInfo, HitTestInfo, InlineSegmentInfo, InteractionPath, Interactivity, InteractivityChangedArgs, InteractivityFilterArgs,
ParallelBuilder, RelativeHitZ, TransformChangedArgs, TreeFilter, VisibilityChangedArgs, WidgetBorderInfo, WidgetBoundsInfo,
WidgetDescendantsRange, WidgetInfo, WidgetInfoBuilder, WidgetInfoChangedArgs, WidgetInfoMeta, WidgetInfoTree, WidgetInfoTreeStats,
WidgetInlineInfo, WidgetInlineMeasure, WidgetPath, INTERACTIVITY_CHANGED_EVENT, TRANSFORM_CHANGED_EVENT, VISIBILITY_CHANGED_EVENT,
WIDGET_INFO_CHANGED_EVENT,
};
/// Accessibility metadata types.
pub mod access {
pub use zng_app::widget::info::access::{AccessBuildArgs, WidgetAccessInfo, WidgetAccessInfoBuilder};
}
/// Helper types for inspecting an UI tree.
pub mod inspector {
pub use zng_app::widget::inspector::{
InspectPropertyPattern, InspectWidgetPattern, InspectorActualVars, InspectorInfo, InstanceItem, WidgetInfoInspectorExt,
};
}
}
/// Widget node types, [`UiNode`], [`UiNodeList`] and others.
///
/// [`UiNode`]: crate::prelude::UiNode
/// [`UiNodeList`]: crate::prelude::UiNodeList
pub mod node {
pub use zng_app::widget::node::{
extend_widget, match_node, match_node_leaf, match_node_list, match_node_typed, match_widget, ui_vec, AdoptiveChildNode,
AdoptiveNode, ArcNode, ArcNodeList, BoxedUiNode, BoxedUiNodeList, DefaultPanelListData, EditableUiNodeList, EditableUiNodeListRef,
FillUiNode, MatchNodeChild, MatchNodeChildren, MatchWidgetChild, NilUiNode, OffsetUiListObserver, PanelList, PanelListData,
PanelListRange, SortingList, UiNode, UiNodeList, UiNodeListChain, UiNodeListChainImpl, UiNodeListObserver, UiNodeOp,
UiNodeOpMethod, UiVec, WeakNode, WeakNodeList, WhenUiNodeBuilder, WhenUiNodeListBuilder, SORTING_LIST, Z_INDEX,
};
pub use zng_wgt::node::{
bind_state, bind_state_init, border_node, event_state, event_state2, event_state3, event_state4, fill_node, interactive_node,
list_presenter, presenter, presenter_opt, widget_state_get_state, widget_state_is_state, with_context_blend, with_context_local,
with_context_local_init, with_context_var, with_context_var_init, with_index_len_node, with_index_node, with_rev_index_node,
with_widget_state, with_widget_state_modify,
};
}
/// Expands a struct to a widget struct and macro.
///
/// Each widget is a struct and macro pair of the same name that builds a custom widget using [`WidgetBuilder`]. Widgets
/// *inherit* from one other widget and can also inherit multiple mix-ins. Widgets can have intrinsic nodes, default properties
/// and can build to a custom output type.
///
/// Properties can be strongly associated with the widget using the `#[property(.., widget_impl(Widget))]` directive, existing properties
/// can be implemented for the widget using the [`widget_impl!`] macro.
///
/// # Attribute
///
/// The widget attribute must be placed in a `struct Name(Parent);` declaration, only struct following the exact pattern are allowed,
/// different struct syntaxes will generate a compile error.
///
/// The attribute requires one argument, it must be a macro style `$crate` path to the widget struct, this is used in the generated macro
/// to find the struct during instantiation. The path must be to the *public* path to the struct, that is, the same path that will be used
/// to import the widget. After the required widget path [custom rules](#custom-rules) for the generated macro can be declared.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// /// Minimal widget.
/// #[widget($crate::Foo)]
/// pub struct Foo(WidgetBase);
/// ```
///
/// # Inherit
///
/// The widget struct field must be the parent widget type. All widgets inherit from another or the
/// [`WidgetBase`], the parent widgets intrinsic properties and nodes are all included in the new widget. The intrinsic
/// properties are included by deref, the new widget will dereference to the parent widget, during widget build auto-deref will select
/// the property methods first, this mechanism even allows for property overrides.
///
/// # Intrinsic
///
/// The widget struct can define a method `widget_intrinsic` that includes custom build actions in the [`WidgetBuilder`], this special
/// method will be called once for the widget. The same method is also called for the inherited widgets.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// #[widget($crate::Foo)]
/// pub struct Foo(WidgetBase);
///
/// impl Foo {
/// fn widget_intrinsic(&mut self) {
/// self.widget_builder().push_build_action(|b| {
/// // push_intrinsic, capture_var.
/// });
/// }
/// }
/// ```
///
/// The example above demonstrates the intrinsic method used to [`push_build_action`]. This is the primary mechanism for widgets to define their
/// own behavior that does not depend on properties. Note that the widget inherits from [`WidgetBase`], during instantiation
/// of `Foo!` the base `widget_intrinsic` is called first, then the `Foo!` `widget_intrinsic` is called.
///
/// The method does not need to be `pub`, and it is not required.
///
/// # Build
///
/// The widget struct can define a method that builds the final widget instance.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// #[widget($crate::Foo)]
/// pub struct Foo(WidgetBase);
///
/// impl Foo {
/// /// Custom build.
/// pub fn widget_build(&mut self) -> impl UiNode {
/// println!("on build!");
/// WidgetBase::widget_build(self)
/// }
/// }
/// ```
///
/// The build method must have the same visibility as the widget, and can define its own
/// return type, this is the widget instance type. If the build method is not defined the inherited parent build method is used.
///
/// Unlike the [intrinsic](#intrinsic) method, the widget only has one `widget_build`, if defined it overrides the parent
/// `widget_build`. Most widgets don't define their own build, leaving it to be inherited from [`WidgetBase`]. The base instance type
/// is an opaque `impl UiNode`.
///
/// Normal widgets must implement [`UiNode`], otherwise they cannot be used as child of other widgets.
/// The widget outer-node also must implement the widget context, to ensure that the widget is correctly placed in the UI tree.
/// Note that you can still use the parent type build implementation, so even if you need
/// to run code on build or define a custom type you don't need to deref to the parent type to build.
///
/// # Defaults
///
/// The [`widget_set!`] macro can be used inside `widget_intrinsic` to set properties and when conditions that are applied on the widget by default,
/// if not overridden by derived widgets or the widget instance. During the call to `widget_intrinsic` the `self.importance()` value is
/// [`Importance::WIDGET`], after it is changed to [`Importance::INSTANCE`], so just by setting properties in `widget_intrinsic` they
/// will have less importance allowing for the override mechanism to replace them.
///
/// # Impl Properties
///
/// The [`widget_impl!`] macro can be used inside a `impl WgtIdent { }` block to strongly associate a property with the widget,
/// and the [`property`] attribute has a `widget_impl(WgtIdent)` directive that also strongly associates a property with the widget.
///
/// These two mechanisms can be used to define properties for the widget, the impl properties don't need to be imported and are
/// always selected over other properties of the same name. They also appear in the widget documentation and can have a distinct
/// visual in IDEs as they are represented by immutable methods while standalone properties are represented by mutable trait methods.
///
/// As a general rule only properties that are captured by the widget, or only work with the widget, or have an special meaning in the widget
/// are implemented like this, standalone properties that can be used in any widget are not implemented.
///
/// # Generated Macro
///
/// The generated widget macro has the same syntax as [`widget_set!`], except that is also starts the widget and builds it at the end.
///
/// This widget macro call:
///
/// ```
/// # use zng::prelude_wgt::*;
/// # #[widget($crate::Foo)]
/// # pub struct Foo(WidgetBase);
/// #
/// # fn main() {
/// let wgt = Foo! {
/// id = "foo";
/// };
/// # }
/// ```
///
/// Expands to this:
///
/// ```
/// # use zng::prelude_wgt::*;
/// # #[widget($crate::Foo)]
/// # pub struct Foo(WidgetBase);
/// #
/// # fn main() {
/// let wgt = {
/// let mut wgt = Foo::widget_new();
/// widget_set! {
/// &mut wgt;
/// id = "foo";
/// }
/// wgt.widget_build()
/// };
/// # }
/// ```
///
/// #### Custom Rules
///
/// You can declare custom rules for the widget macro, this can be used to declare custom shorthand syntax for the widget.
///
/// The custom rules are declared inside braces after the widget path in the widget attribute. The syntax is similar to `macro_rules!`
/// rules, but the expanded tokens are the direct input of the normal widget expansion.
///
/// ```txt
/// (<rule>) => { <init> };
/// ```
///
/// The `<rule>` is any macro pattern rule, the `<init>` is the normal widget init code that the rule expands to.
///
/// Note that custom rules are not inherited, they apply only to the declaring widget macro, inherited widgets must replicate
/// the rules if desired.
///
/// Example of a widget that declares a shorthand syntax to implicitly set the `id` property:
///
/// ```
/// use zng::prelude_wgt::*;
///
/// #[widget($crate::Foo {
/// ($id:expr) => {
/// id = $id;
/// };
/// })]
/// pub struct Foo(WidgetBase);
///
/// # fn main() {
/// let wgt = Foo!("foo");
/// # }
/// ```
///
/// The macro instance above is equivalent to:
///
/// ```
/// # use zng::prelude_wgt::*;
/// # #[widget($crate::Foo)]
/// # pub struct Foo(WidgetBase);
/// #
/// # fn main() {
/// let wgt = Foo! {
/// id = "foo";
/// };
/// # }
/// ```
///
/// #### Limitations
///
/// The expanded tokens can only be a recursive input for the same widget macro, you can't expand to a different widget.
///
/// Some rules are intercepted by the default widget rules:
///
/// * `$(#[$attr:meta])* $($property:ident)::+ = $($rest:tt)*`, blocks all custom `$ident = $tt*` patterns.
/// * `$(#[$attr:meta])* when $($rest:tt)*`, blocks all custom `when $tt*` patterns.
///
/// Note that the default single property shorthand syntax is not blocked, for example `Text!(font_size)` will match
/// the custom shorthand rule and try to set the `txt` with the `font_size` variable, without the shorthand it would create a widget without
/// `txt` that sets `font_size`. So a custom rule `$p:expr` is only recommended for widgets that have a property of central importance.
///
/// # Widget Type
///
/// A public associated function `widget_type` is also generated for the widget, it returns a [`WidgetType`] instance that describes the
/// widget type. Note that this is not the widget instance type, only the struct and macro type. If compiled with the `"inspector"` feature
/// the type is also available in the widget info.
///
/// # See Also
///
/// See the [`WidgetBase`], [`WidgetBuilder`], [`WidgetBuilding`], [`NestGroup`] and [`Importance`] for more details.
///
/// [`WidgetBuilder`]: builder::WidgetBuilder
/// [`WidgetType`]: builder::WidgetType
/// [`WidgetBuilding`]: builder::WidgetBuilding
/// [`NestGroup`]: builder::NestGroup
/// [`Importance`]: builder::Importance
/// [`push_build_action`]: builder::WidgetBuilder::push_build_action
/// [`UiNode`]: node::UiNode
/// [`WidgetBase`]: struct@WidgetBase
/// [`Importance::WIDGET`]: builder::Importance::WIDGET
/// [`Importance::INSTANCE`]: builder::Importance::INSTANCE
///
/// <script>
/// // hide re-exported docs
/// let me = document.currentScript;
/// document.addEventListener("DOMContentLoaded", function() {
/// while(me.nextElementSibling !== null) {
/// me.nextElementSibling.remove();
/// }
/// });
/// </script>
pub use zng_app::widget::widget;
/// Expands a struct to a widget mix-in.
///
/// Widget mix-ins can be inserted on a widgets inheritance chain, but they cannot be instantiated directly. Unlike
/// the full widgets it defines its parent as a generic type, that must be filled with a real widget when used.
///
/// By convention mix-ins have the suffix `Mix` and the generic parent is named `P`. The `P` must not have any generic bounds
/// in the declaration, the expansion will bound it to [`WidgetImpl`].
///
/// # Examples
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// /// Make a widget capable of receiving keyboard focus.
/// #[widget_mixin]
/// pub struct FocusableMix<P>(P);
/// impl<P: WidgetImpl> FocusableMix<P> {
/// fn widget_intrinsic(&mut self) {
/// widget_set! {
/// self;
/// focusable = true;
/// }
/// }
///
/// widget_impl! {
/// /// If the widget can receive focus, enabled by default.
/// pub zng::focus::focusable(enabled: impl IntoVar<bool>);
/// }
/// }
///
/// /// Foo is focusable.
/// #[widget($crate::Foo)]
/// pub struct Foo(FocusableMix<WidgetBase>);
/// ```
///
/// The example above declares a mix-in `FocusableMix<P>` and a widget `Foo`, the mix-in is used as a parent of the widget, only
/// the `Foo! { }` widget can be instantiated, and it will have the strongly associated property `focusable` from the mix-in.
///
/// All widget `impl` items can be declared in a mix-in, including the `fn widget_build(&mut self) -> T`. Multiple mix-ins can be inherited
/// by nesting the types in a full widget `Foo(AMix<BMix<Base>>)`. Mix-ins cannot inherit from other mix-ins.
///
/// <script>
/// // hide re-exported docs
/// let me = document.currentScript;
/// document.addEventListener("DOMContentLoaded", function() {
/// while(me.nextElementSibling !== null) {
/// me.nextElementSibling.remove();
/// }
/// });
/// </script>
pub use zng_app::widget::widget_mixin;
/// Expands a property assign to include an easing animation.
///
/// The attribute generates a [property build action] that applies [`Var::easing`] to the final variable inputs of the property.
///
/// # Arguments
///
/// The attribute takes one required argument and one optional that matches the [`Var::easing`]
/// parameters. The required first arg is the duration, the second arg is an easing function, if not present the [`easing::linear`] is used.
///
/// Some items are auto-imported in each argument scope, [`TimeUnits`] for the first arg and the [`easing`] functions
/// for the second. This enables syntax like `#[easing(300.ms(), expo)]`.
///
/// ## Unset
///
/// An alternative argument `unset` can be used instead to remove animations set by the inherited context or styles.
///
/// [`TimeUnits`]: zng::layout::TimeUnits
/// [`easing`]: mod@zng::var::animation::easing
/// [`easing::linear`]: zng::var::animation::easing::linear
/// [property build action]: crate::widget::builder::WidgetBuilder::push_property_build_action
/// [`Var::easing`]: crate::var::Var::easing
///
/// ## When
///
/// The attribute can also be set in `when` assigns, in this case the easing will be applied when the condition is active, so
/// only the transition to the `true` value is animated using the conditional easing.
///
/// Note that you can't `unset` easing in when conditions, but you can set it to `0.ms()`, if all easing set for a property are `0`
/// no easing variable is generated, in contexts that actually have animation the `when`` value will be set immediately,
/// by a zero sized animation.
///
/// # Examples
///
/// The example demonstrates setting and removing easing animations.
///
/// ```
/// # use zng::prelude_wgt::*;
/// # #[widget($crate::Foo)] pub struct Foo(WidgetBase);
/// # #[property(FILL, default(colors::BLACK))]
/// # pub fn background_color(child: impl UiNode, color: impl IntoVar<Rgba>) -> impl UiNode {
/// # child
/// # }
/// # #[property(LAYOUT, default(0))]
/// # pub fn margin(child: impl UiNode, color: impl IntoVar<SideOffsets>) -> impl UiNode {
/// # child
/// # }
/// # fn main() {
/// Foo! {
/// #[easing(300.ms(), expo)] // set/override the easing.
/// background_color = colors::RED;
///
/// #[easing(unset)] // remove easing set by style or widget defaults.
/// margin = 0;
/// }
/// # ; }
/// ```
///
/// # Limitations
///
/// The attribute only works in properties that only have variable inputs of types that are [`Transitionable`], if the attribute
/// is set in a property that does not match this a cryptic type error occurs, with a mention of `easing_property_input_Transitionable`.
///
/// <script>
/// // hide re-exported docs
/// let me = document.currentScript;
/// document.addEventListener("DOMContentLoaded", function() {
/// while(me.nextElementSibling !== null) {
/// me.nextElementSibling.remove();
/// }
/// });
/// </script>
///
/// [`Transitionable`]: crate::var::animation::Transitionable
pub use zng_app::widget::easing;
/// Expands a function to a widget property.
///
/// Property functions take one [`UiNode`] child input and one or more other inputs and produces an [`UiNode`] that implements
/// the property feature.
///
/// The attribute expansion does not modify the function, it can still be used as a function directly. Some
/// properties are implemented by calling other property functions to generate a derived effect.
///
/// The attribute expansion generates a hidden trait of the same name and visibility, the trait is implemented for widget builders,
/// the widget macros use this to set the property. Because it has the same name it is imported together with the property
/// function, in practice this only matters in doc links where you must use the `fn@` disambiguator.
///
/// # Attribute
///
/// The property attribute has one required argument and three optional.
///
/// #### Nest Group
///
/// The first argument is the property [`NestGroup`]. The group defines the overall nest position
/// of the property, for example, `LAYOUT` properties always wrap `FILL` properties. This is important as widgets are open and any combination
/// of properties may end-up instantiated in the same widget.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// #[property(LAYOUT)]
/// pub fn align(child: impl UiNode, align: impl IntoVar<Align>) -> impl UiNode {
/// // ..
/// # child
/// }
/// ```
///
/// The nest group can be tweaked, by adding or subtracting integers, in the example bellow both properties are in the `SIZE` group,
/// but `size` is always inside `max_size`.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// #[property(SIZE+1)]
/// pub fn size(child: impl UiNode, size: impl IntoVar<Size>) -> impl UiNode {
/// // ..
/// # child
/// }
///
/// #[property(SIZE)]
/// pub fn max_size(child: impl UiNode, size: impl IntoVar<Size>) -> impl UiNode {
/// // ..
/// # child
/// }
/// ```
///
/// #### Default
///
/// The next argument is an optional `default(args..)`. It defines the value to use when the property must be instantiated and no value was provided.
/// The defaults should cause the property to behave as if it is not set, as the default value will be used in widgets that only set the
/// property in `when` blocks.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// #[property(FILL, default(rgba(0, 0, 0, 0)))]
/// pub fn background_color(child: impl UiNode, color: impl IntoVar<Rgba>) -> impl UiNode {
/// // ..
/// # child
/// }
/// ```
///
/// In the example above the `background_color` defines a transparent color as the default, so if the background color is only set in a `when`
/// block if will only be visible when it is active.
///
/// For properties with multiple inputs the default args may be defined in a comma separated list of params, `default(dft0, ..)`.
///
/// #### Impl For
///
/// The last argument is an optional `impl(<widget-type>)`, it strongly associates
/// the property with a widget, users can set this property on the widget without needing to import the property.
///
/// Note that this makes the property have priority over all others of the same name, only a derived widget can override
/// with another strongly associated property.
///
/// Note that you can also use the [`widget_impl!`] in widget declarations to implement existing properties for a widget.
///
/// #### Capture
///
/// After the nest group and before default the `, capture, ` value indicates that the property is capture-only. This flag
/// changes how the property must be declared, the first argument is a property input and the function can have only one input,
/// no return type is allowed and the function body must be empty, unused input warnings are suppressed by the expanded code.
///
/// Capture-only properties must be captured by a widget and implemented as part of the widget's intrinsics, the reason for
/// a property function is purely to define the property signature and metadata, the capture-only property function can also
/// be used to set a property dynamically, such as in a style widget that is applied on the actual widget that captures the property.
///
/// A documentation sections explaining capture-only properties is generated for the property, it is also tagged differently in the functions list.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// /// Children property, must be captured by panel widgets.
/// #[property(CONTEXT, capture)]
/// pub fn children(children: impl UiNodeList) { }
/// ```
///
/// # Args
///
/// The property function requires at least two args, the first is the child node and the other(s) the input values. The
/// number and type of inputs is validated at compile time, the types are limited and are identified and validated by their
/// token name, so you cannot use renamed types.
///
/// #### Child
///
/// The first function arg must be of type `impl UiNode`, it represents the child node and the property node must
/// delegate to it so that the UI tree functions correctly. The type must be an `impl` generic, a full path to [`UiNode`]
/// is allowed, but no import renames as the proc-macro attribute can only use tokens to identify the type.
///
/// #### Inputs
///
/// The second arg and optional other args define the property inputs. When a property is assigned in a widget only these inputs
/// are defined by the user, the child arg is provided by the widget builder. Property inputs are limited, and must be identifiable
/// by their token name alone. The types are validated at compile time, they must be declared using `impl` generics,
/// a full path to the generic traits is allowed, but no import renames.
///
/// #### Input Types
///
/// These are the allowed input types:
///
/// ##### `impl IntoVar<T>`
///
/// The most common type, accepts any value that can be converted [`IntoVar<T>`], usually the property defines the `T`, but it can be generic.
/// The property node must respond to var updates. The input kind is [`InputKind::Var`]. No auto-default is generated for this type, property
/// implementation should provide a default value that causes the property to behave as if it was not set.
///
/// The input can be read in `when` expressions and can be assigned in `when` blocks.
///
/// ##### `impl IntoValue<T>`
///
/// Accepts any value that can be converted [`IntoValue<T>`] that does not change, usually the property
/// defines the `T`, but it can be generic. The input kind is [`InputKind::Value`]. No auto-default is generated for this type.
///
/// The input can be read in `when` expressions, but cannot be assigned in `when` blocks.
///
/// ##### `impl UiNode`
///
/// This input accepts another [`UiNode`], the implementation must handle it like it handles the child node, delegating all methods. The
/// input kind is [`InputKind::UiNode`]. The [`NilUiNode`] is used as the default value if no other is provided.
///
/// The input cannot be read in `when` expressions, but can be assigned in `when` blocks.
///
/// ##### `impl UiNodeList`
///
/// This input accepts an [`UiNodeList`], the implementation must handle it like it handles the child node, delegating all methods. The
/// input kind is [`InputKind::UiNodeList`]. An empty list is used as the default value if no other is provided.
///
/// The input cannot be read in `when` expressions, but can be assigned in `when` blocks.
///
/// ##### `impl WidgetHandler<A>`
///
/// This input accepts any [`WidgetHandler<A>`] for the argument type `A`, usually the property defines the `A`, but it can be generic.
/// The input kind is [`InputKind::WidgetHandler`]. A no-op handler is used for the default if no other is provided.
///
/// Event handler properties usually have the `on_` name prefix. You can use the [`event_property!`] macro to generate standard event properties.
///
/// The input cannot be read in `when` expressions, but can be assigned in `when` blocks.
///
/// # Getter Properties
///
/// Most properties with var inputs are *setters*, that is the inputs affect the widget. Some properties
/// can be *getters*, detecting widget state and setting it on the *input* variable. These properties are usually named with
/// a prefix that indicates their input is actually for getting state, the prefixes `is_` and `has_` mark a property with
/// a single `bool` input that reads a widget state, the prefix `get_` and `actual_` marks a property that reads a non-boolean state from
/// the widget.
///
/// Getter properties are configured with a default read-write variable, so that they can be used in `when` expressions directly,
/// for example, `when *#is_pressed`, the `is_pressed` property has a `default(var(false))`, so it automatically initializes
/// with a read-write variable that is used in the when condition. The property attribute generates defaults automatically
/// based on the prefix, the default is `var(T::default())`, this can be overwritten just by setting the default,
/// it is not possible to declare a getter property without default.
///
/// Note that if a property is used in `when` condition without being set and without default value the when block is discarded on
/// widget build. If you are implementing a getter property that is not named using the prefixes listed above you must set `default(var(T::default())`.
///
/// # Generics
///
/// Apart from the `impl` generics of inputs and child, there is some support for named generic types, only one named generic is allowed
/// for inputs `impl IntoVar<T>`, `impl IntoValue<T>` and `impl WidgetHandler<A>`.
///
/// # Output
///
/// The property output type must be any type that implements [`UiNode`], usually an opaque type `impl UiNode` is used. The property
/// node can be anything, as long as it delegates to the child node, see [`match_node`] or [`ui_node`] about implementing a node.
///
/// Some common property patterns have helper functions, for example, to setup a context var you can use the [`with_context_var`] function.
///
/// # More Details
///
/// See [`property_id!`] and [`property_args!`] for more details about what kind of meta-code is generated for properties.
///
/// [`NestGroup`]: crate::widget::builder::NestGroup
/// [`property_id!`]: crate::widget::builder::property_id
/// [`property_args!`]: crate::widget::builder::property_args
/// [`ui_node`]: macro@ui_node
/// [`match_node`]: crate::widget::node::match_node
/// [`with_context_var`]: crate::widget::node::with_context_var
/// [`VarValue`]: crate::var::VarValue
/// [`IntoValue<T>`]: crate::var::IntoValue
/// [`IntoVar<T>`]: crate::var::IntoVar
/// [`WidgetHandler<A>`]: crate::handler::WidgetHandler
/// [`UiNode`]: crate::widget::node::UiNode
/// [`UiNodeList`]: crate::widget::node::UiNodeList
/// [`NilUiNode`]: crate::widget::node::NilUiNode
/// [`InputKind::Var`]: crate::widget::builder::InputKind::Var
/// [`InputKind::Value`]: crate::widget::builder::InputKind::Value
/// [`InputKind::UiNode`]: crate::widget::builder::InputKind::UiNode
/// [`InputKind::UiNodeList`]: crate::widget::builder::InputKind::UiNodeList
/// [`InputKind::WidgetHandler`]: crate::widget::builder::InputKind::WidgetHandler
/// [`event_property!`]: crate::event::event_property
///
/// <script>
/// // hide re-exported docs
/// let me = document.currentScript;
/// document.addEventListener("DOMContentLoaded", function() {
/// while(me.nextElementSibling !== null) {
/// me.nextElementSibling.remove();
/// }
/// });
/// </script>
pub use zng_app::widget::property;
/// Expands an impl block into an [`UiNode`] trait implementation.
///
/// Missing [`UiNode`] methods are generated by this macro. The generation is configured in the macro arguments.
/// The arguments can be a single keyword, a delegate or an entire struct declaration.
///
/// The general idea is you implement only the methods required by your node and configure this macro to generate the methods
/// that are just boilerplate UI tree propagation, and in [new node](#new-node) mode var and event handlers can be inited automatically
/// as well.
///
/// # Delegate to single `impl UiNode`
///
/// If your node contains a single child node, you can configure the attribute
/// to delegate the method calls for the child node.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// struct MyNode<C> {
/// child: C
/// }
/// #[ui_node(delegate = &mut self.child)]
/// impl<C: UiNode> UiNode for MyNode<C> { }
/// ```
///
/// If the child node is in a field named `child` you can use this shorthand to the same effect:
///
/// ```
/// # fn main() { }
/// # use zng::prelude_wgt::*;
/// # struct MyNode<C> { child: C }
/// #[ui_node(child)]
/// impl<C: UiNode> UiNode for MyNode<C> { }
/// ```
///
/// The generated code simply calls the same [`UiNode`] method in the child.
///
/// # Delegate to a `impl UiNodeList`
///
/// If your node contains multiple children nodes in a type that implements [`UiNodeList`],
/// you can configure the attribute to delegate to the equivalent list methods.
///
/// ```
/// # fn main() { }
/// use zng::prelude_wgt::*;
///
/// struct MyNode<L> {
/// children: L
/// }
/// #[ui_node(delegate_list = &mut self.children)]
/// impl<L: UiNodeList> UiNode for MyNode<L> { }
/// ```
///
/// If the children list is a member named `children` you can use this shorthand to the same effect:
///
/// ```
/// # fn main() { }
/// # use zng::prelude_wgt::*;
/// # struct MyNode<L> { children: L }
/// #[ui_node(children)]
/// impl<L: UiNodeList> UiNode for MyNode<L> { }
/// ```
///
/// The generated code simply calls the equivalent [`UiNodeList`] method in the list.
/// That is the same method name with the `_all` prefix. So `UiNode::init` maps to `UiNodeList::init_all` and so on.
///
/// ## Don't Delegate
///
/// If your node does not have any child nodes you can configure the attribute to generate empty missing methods.
///
/// ```
/// # fn main() { }
/// # use zng::prelude_wgt::*;
/// # struct MyNode { }
/// #[ui_node(none)]
/// impl UiNode for MyNode { }
/// ```
///
/// The generated [`measure`] and [`layout`] code returns the fill size.
///
/// The other generated methods are empty.
///
/// # Validation
///
/// If delegation is configured but no delegation occurs in the manually implemented methods
/// you get the error ``"auto impl delegates call to `{}` but this manual impl does not"``.
///
/// To disable this error use `#[allow_(zng::missing_delegate)]` in the method or in the `impl` block. The
/// error is also not shown if the method body contains a call to the [`todo!()`] macro.
///
/// The [`measure`] method is an exception to this and will not show the error, its ideal implementation
/// is one where the entire sub-tree is skipped from the computation.
///
/// # Mixing Methods
///
/// You can use the same `impl` block to define [`UiNode`] methods and
/// associated methods by using this attribute in a `impl` block without trait. The [`UiNode`]
/// methods must be tagged with the `#[UiNode]` pseudo-attribute.
///
/// ```
/// # fn main() { }
/// # use zng::prelude_wgt::*;
/// # struct MyNode { child: BoxedUiNode }
/// #[ui_node(child)]
/// impl MyNode {
/// fn do_the_thing(&mut self) {
/// // ..
/// }
///
/// #[UiNode]
/// fn init(&mut self) {
/// self.child.init();
/// self.do_the_thing();
/// }
///
/// #[UiNode]
/// fn update(&mut self, updates: &WidgetUpdates) {
/// self.child.update(updates);
/// self.do_the_thing();
/// }
/// }
/// ```
///
/// The above code expands to two `impl` blocks, one with the associated method and the other with
/// the [`UiNode`] implementation.
///
/// This is particularly useful for nodes that have a large amount of generic constraints, you just type them once.
///
/// # New Node
///
/// In all the usage seen so far you must declare the `struct` type and the generic bounds to
/// make it work in the `impl` block, and any var or event in it needs to be subscribed manually. You can
/// avoid this extra boilerplate by declaring the node `struct` as an arg for the macro.
///
/// ```
/// # fn main() { }
/// # use zng::prelude_wgt::*;
/// fn my_widget_node(child: impl UiNode, number: impl IntoVar<u32>) -> impl UiNode {
/// #[ui_node(struct MyNode {
/// child: impl UiNode,
/// #[var] number: impl Var<u32>,
/// })]
/// impl UiNode for MyNode {
/// fn update(&mut self, updates: &WidgetUpdates) {
/// self.child.update(updates);
/// if let Some(n) = self.number.get_new() {
/// println!("new number: {n}");
/// }
/// }
/// }
/// MyNode {
/// child,
/// number: number.into_var(),
/// }
/// }
/// ```
///
/// In the example above the `MyNode` struct is declared with two generic params: `T_child` and `T_var`, the unimplemented
/// node methods are delegated to `child` because of the name, and the `number` var is subscribed automatically because of
/// the `#[var]` pseudo attribute.
///
/// Note that you can also use [`node::match_node`] to declare *anonymous* nodes, most of the properties are implemented using
/// this node instead of the `#[ui_node]` macro.
///
/// #### Generics
///
/// You can declare named generics in the `struct`, those are copied to the implement block, you can also have members with type
/// `impl Trait`, a named generic is generated for these, the generated name is `T_member`. You can use named generics in the `impl`
/// generics the same way as you would in a function.
///
/// #### Impl Block
///
/// The impl block cannot have any generics, they are added automatically, the `UiNode for` part is optional, like in the delegating
/// mode, if you omit the trait you must annotate each node method with the `#[UiNode]` pseudo attribute.
///
/// #### Delegation
///
/// Delegation is limited to members named `child` or `children`, there is no way to declare a custom delegation in *new node*
/// mode. If no specially named member is present the `none` delegation is used.
///
/// #### Subscription
///
/// You can mark members with the `#[var]` or `#[event]` pseudo attributes to generate initialization code that subscribes the var or
/// event to the [`WIDGET`] context. The init code is placed in a method with signature `fn auto_subs(&mut self)`,
/// if you manually implement the `init` node method you must call `self.auto_subs();` in it, a compile time error is emitted if the call is missing.
///
/// #### Limitations
///
/// The new node type must be private, you cannot set visibility modifiers. The struct cannot have any attribute set on it, but you can
/// have attributes in members, the `#[cfg]` attribute is copied to generated generics. The `impl Trait` auto-generics only works for
/// the entire type of a generic, you cannot declare a type `Vec<impl Debug>` for example.
///
/// [`UiNode`]: crate::widget::node::UiNode
/// [`UiNodeList`]: crate::widget::node::UiNodeList
/// [`measure`]: crate::widget::node::UiNode::measure
/// [`layout`]: crate::widget::node::UiNode::layout
/// [`render`]: crate::widget::node::UiNode::render
/// [`WIDGET`]: crate::widget::WIDGET
///
/// <script>
/// // hide re-exported docs
/// let me = document.currentScript;
/// document.addEventListener("DOMContentLoaded", function() {
/// while(me.nextElementSibling !== null) {
/// me.nextElementSibling.remove();
/// }
/// });
/// </script>
pub use zng_app::widget::ui_node;