Module style

Module style 

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Style mixin and other types.

A Style! is an special widget that represents a set of properties that are dynamically applied to another styleable widget. Styleable widgets inherit from StyleMix<P> and provide a contextual style_fn property that sets the widget style.

Styles extend the contextual style by default, only replacing the intersection of properties. The special replace property can be set on a style to fully replace the contextual style.

The example below demonstrates multiple contexts setting style for buttons.

use zng::prelude::*;

Stack! {
    direction = StackDirection::top_to_bottom();
    spacing = 5;

    zng::button::style_fn = Style! {
        // override the default background_color for all buttons in the Stack.
        // note that this does not override the hovered/pressed background.
        widget::background_color = colors::BLUE;
    };

    children = ui_vec![
        // these buttons have the default style with blue background.
        Button! {
            child = Text!("Default+BLUE");
        },
        Button! {
            child = Text!("Default+BLUE");
        },
        Stack! {
            direction = StackDirection::top_to_bottom();
            spacing = 5;

            zng::button::style_fn = Style! {
                // override the default border for all buttons in the Stack.
                widget::border = 2, colors::GREEN;
            };

            children = ui_vec![
                // these buttons have the default style, with blue background and green border.
                Button! {
                    child = Text!("Default+BLUE+GREEN");
                },
                Button! {
                    child = Text!("Default+BLUE+GREEN");
                },
                Stack! {
                    direction = StackDirection::top_to_bottom();
                    spacing = 5;

                    zng::button::style_fn = Style! {
                        // override the context style background_color in the Stack.
                        widget::background_color = colors::RED;
                    };

                    children = ui_vec![
                        // these buttons have the default style, with green border and red background.
                        Button! {
                            child = Text!("Default+GREEN+RED");
                        },
                        Button! {
                            child = Text!("Default+GREEN+RED");
                        },
                        // this button ignores the contextual style by setting the `style_fn` to a style
                        // that is `replace=true`.
                        Button! {
                            child = Text!("Default");
                            style_fn = zng::button::DefaultStyle!();
                        },
                    ];
                },
            ];
        },
        Stack! {
            direction = StackDirection::top_to_bottom();
            spacing = 5;

            zng::button::style_fn = Style! {
                // replace the default style with this one.
                replace = true;
                widget::background_color = colors::RED;
            };

            // these buttons only have the red background.
            children = ui_vec![
                Button! {
                    child = Text!("RED");
                },
                Button! {
                    child = Text!("RED");
                },
            ];
        }
    ];
}

§Named Styles

Some widgets provide alternate styles that are also contextual. The example below demonstrates a button using a named style being affected by properties set for that particular style name in context.

use zng::prelude::*;

Stack! {
    direction = StackDirection::top_to_bottom();
    spacing = 5;

    zng::button::light_style_fn = Style! {
        // override the background color of only buttons in the Stack using the `LightStyle!`.
        widget::background_color = colors::BLUE;
    };
    zng::button::style_fn = Style! {
        // override the default border for all buttons in the Stack.
        widget::border = 2, colors::GREEN;
    };

    children = ui_vec![
        // This button is affected by the contextual light and default styles.
        Button! {
            child = Text!("BLUE+GREEN");
            style_fn = zng::button::LightStyle!();
        },
        // This button is only affected by the contextual default style.
        Button! {
            child = Text!("Normal+GREEN");
        },
    ];
}

Named styles accumulate context the same way the widget default style does. When applied the widget properties are set/replaced in this order:

1 - The default properties set on the widget declaration. 2 - The default style and any extension/replacement style set for the default style using style_fn in a parent widget. 3 - The named style set using style_fn on the widget and any extension/replacement style set for the named style property in a parent widget. 4 - The properties set on the widget instance.

Note that on the target widget instance only the style_fn property is used, the named style property is standalone and for use in parent widgets.

Named styles are ideal for cases where an widget can have a distinct appearance without changing its behavior. For example instead of a CheckBox! widget the Toggle! widget provides a toggle::{CheckStyle, check_style_fn}. Theme implementers can restyle check-boxes just the same, and widget users don’t need to change the widget type just to use a different appearance.

§Shared Styles

Style instances can be set directly on style_fn properties, but if the style is used by more then one widget property values that can’t be cloned will only appear on the last widget to use the style. The style_fn! macro can be used to declare a closure that instantiates the style for each usage. The property values that can’t be cloned are impl IntoUiNode.

The example below demonstrates this issue:

use zng::prelude::*;

Stack! {
    direction = StackDirection::top_to_bottom();
    spacing = 5;
    widget::parallel = false; // init buttons sequentially

    zng::button::style_fn = Style! {
        // background is `impl IntoUiNode` that can't be cloned. Nodes
        // are moved to the last place that requests it.
        widget::background = zng::color::flood(colors::AZURE);
    };
    children = ui_vec![
        Button! { child = Text!("Default") },
        // the last button to init takes the background node.
        Button! { child = Text!("Default+AZURE") },
    ];
}

Using a closure to set fixes the issue:

zng::button::style_fn = style_fn!(|_| Style! {
    widget::background = zng::color::flood(colors::AZURE);
});

Macros§

impl_named_style_fn
Implements a NAMED_STYLE_FN_VAR, named_style_fn and NamedStyle! items.
impl_style_fn
Implements the contextual STYLE_FN_VAR and style_fn.
style_fn
Declares a style function closure.

Structs§

Style
W Represents a set of properties that can be applied to any styleable widget.
StyleArgs
Arguments for StyleFn closure.
StyleBuilder
Represents a style instance.
StyleFn
Boxed shared closure that generates a style instance for a given widget context.
StyleMix
m Styleable widget mixin.