Module zng::third_party
source · Expand description
Third party licenses service and types.
Rust projects depend on many crated with a variety of licenses, some of these licenses require that they must be
displayed in the app binary, usually in an “about” screen. This module can be used together with the zng_tp_licenses
crate to collect and bundle licenses of all used crates in your project.
The LICENSES
service serves as an aggregation center for licenses of multiple sources, the OPEN_LICENSES_CMD
can be implemented on_pre_event
to show a custom licenses screen, or it can just be used to show the default
screen provided by the default app.
§Bundle Setup
Follow these steps to configure your crate and build workflow to collect and bundle crate licenses.
§Install cargo about
To collect and bundle licenses in your project you must have cargo-about
installed:
cargo install cargo-about
Next add file .cargo/about.toml
in your crate or workspace root:
# cargo about generate -c .cargo/about.toml --format json --workspace --all-features
accepted = [
"Apache-2.0",
"MIT",
"MPL-2.0",
"Unicode-DFS-2016",
"BSL-1.0",
"BSD-2-Clause",
"BSD-3-Clause",
"ISC",
"Zlib",
"CC0-1.0",
]
ignore-build-dependencies = true
ignore-dev-dependencies = true
filter-noassertion = true
private = { ignore = true }
Next call the command to test and modify the accepted
config:
cargo about generate -c .cargo/about.toml --format json --workspace --all-features
If the command prints a JSON dump you are done with this step.
§Add zng-tp-licenses
Next, add dependency to the zng_tp_licenses
your crate Cargo.toml
:
[package]
resolver = "2" # recommended, to not include "build" feature in the normal dependency.
[features]
# Recommended, so you only bundle in release builds.
#
# Note that if you use a feature, don't forget to build with `--features bundle_licenses`.
bundle_licenses = ["dep:zng-tp-licenses"]
[dependencies]
zng-tp-licenses = { version = "0.2.8", features = ["bundle"], optional = true }
[build-dependencies]
zng-tp-licenses = { version = "0.2.0", features = ["build"], optional = true }
§Implement Bundle
Next, in your crates build script (build.rs
) add:
fn main() {
#[cfg(feature = "bundle_licenses")]
{
let licenses = zng_tp_licenses::collect_cargo_about("../.cargo/about.toml");
zng_tp_licenses::write_bundle(&licenses);
}
}
Implement a function that includes the bundle and decodes it. Register the function it in your app init code:
#[cfg(feature = "bundle_licenses")]
fn bundled_licenses() -> Vec<zng::third_party::LicenseUsed> {
zng_tp_licenses::include_bundle!()
}
APP.defaults().run(async {
#[cfg(feature = "bundle_licenses")]
zng::third_party::LICENSES.register(bundled_licenses);
});
§Review Licenses
Call the OPEN_LICENSES_CMD
in a test button, check if all the required licenses are present,
cargo about
and zng_tp_licenses
are a best effort only helpers, you must ensure that the generated results
meet yours or your company’s legal obligations.
use zng::prelude::*;
fn review_licenses() -> impl UiNode {
// zng::third_party::LICENSES.include_view_process().set(false);
Button!(zng::third_party::OPEN_LICENSES_CMD)
}
§Limitations
Only crate licenses reachable thought cargo metadata are included. Static linked libraries in -sys
crates may
have required licenses that are not included. Other bundled resources such as fonts and images may also be licensed.
The LICENSES
service accepts multiple sources, so you can implement your own custom bundle, the zng_tp_licenses
crate provides helpers for manually encoding (compressing) licenses. See the zng-view
build script for an example of
how to include more licenses.
§Full API
See zng_app::third_party
and zng_tp_licenses
for the full API.
Structs§
- Third party licenses.
- Represents a license id, name and text.
- Represents a license and dependencies that use it.
- Represents a project or package that uses a license.
- Represents a license user with license.
Statics§
- Open or focus the third party licenses screen.