zng_layout::unit::euclid::default

Type Alias Rotation3D

pub type Rotation3D<T> = Rotation3D<T, UnknownUnit, UnknownUnit>;

Aliased Type§

struct Rotation3D<T> {
    pub i: T,
    pub j: T,
    pub k: T,
    pub r: T,
}

Fields§

§i: T

Component multiplied by the imaginary number i.

§j: T

Component multiplied by the imaginary number j.

§k: T

Component multiplied by the imaginary number k.

§r: T

The real part.