zng_layout::unit::euclid::default

Type Alias Vector3D

pub type Vector3D<T> = Vector3D<T, UnknownUnit>;

Aliased Type§

struct Vector3D<T> {
    pub x: T,
    pub y: T,
    pub z: T,
}

Fields§

§x: T

The x (traditionally, horizontal) coordinate.

§y: T

The y (traditionally, vertical) coordinate.

§z: T

The z (traditionally, depth) coordinate.