Type Alias RigidTransform3D
pub type RigidTransform3D<T> = RigidTransform3D<T, UnknownUnit, UnknownUnit>;
Aliased Type§
struct RigidTransform3D<T> {
pub rotation: Rotation3D<T, UnknownUnit, UnknownUnit>,
pub translation: Vector3D<T, UnknownUnit>,
}
Fields§
§rotation: Rotation3D<T, UnknownUnit, UnknownUnit>
§translation: Vector3D<T, UnknownUnit>
Implementations
§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
pub const fn new(
rotation: Rotation3D<T, Src, Dst>,
translation: Vector3D<T, Dst>,
) -> RigidTransform3D<T, Src, Dst>
pub const fn new( rotation: Rotation3D<T, Src, Dst>, translation: Vector3D<T, Dst>, ) -> RigidTransform3D<T, Src, Dst>
Construct a new rigid transformation, where the rotation
applies first
§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>where
T: Copy,
pub fn cast_unit<Src2, Dst2>(&self) -> RigidTransform3D<T, Src2, Dst2>
§impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> RigidTransform3D<T, Src, Dst>
pub fn identity() -> RigidTransform3D<T, Src, Dst>
pub fn identity() -> RigidTransform3D<T, Src, Dst>
Construct an identity transform
pub fn new_from_reversed(
translation: Vector3D<T, Src>,
rotation: Rotation3D<T, Src, Dst>,
) -> RigidTransform3D<T, Src, Dst>
pub fn new_from_reversed( translation: Vector3D<T, Src>, rotation: Rotation3D<T, Src, Dst>, ) -> RigidTransform3D<T, Src, Dst>
Construct a new rigid transformation, where the translation
applies first
pub fn from_rotation( rotation: Rotation3D<T, Src, Dst>, ) -> RigidTransform3D<T, Src, Dst>
pub fn from_translation( translation: Vector3D<T, Dst>, ) -> RigidTransform3D<T, Src, Dst>
pub fn decompose_reversed(&self) -> (Vector3D<T, Src>, Rotation3D<T, Src, Dst>)
pub fn decompose_reversed(&self) -> (Vector3D<T, Src>, Rotation3D<T, Src, Dst>)
Decompose this into a translation and an rotation to be applied in the opposite order
i.e., the translation is applied first
pub fn then<Dst2>(
&self,
other: &RigidTransform3D<T, Dst, Dst2>,
) -> RigidTransform3D<T, Src, Dst2>
pub fn then<Dst2>( &self, other: &RigidTransform3D<T, Dst, Dst2>, ) -> RigidTransform3D<T, Src, Dst2>
Returns the multiplication of the two transforms such that other’s transformation applies after self’s transformation.
i.e., this produces self * other
in row-vector notation
pub fn inverse(&self) -> RigidTransform3D<T, Dst, Src>
pub fn inverse(&self) -> RigidTransform3D<T, Dst, Src>
Inverts the transformation
pub fn to_transform(&self) -> Transform3D<T, Src, Dst>where
T: Trig,
pub fn to_untyped(&self) -> RigidTransform3D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> RigidTransform3D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
pub fn from_untyped(
transform: &RigidTransform3D<T, UnknownUnit, UnknownUnit>,
) -> RigidTransform3D<T, Src, Dst>
pub fn from_untyped( transform: &RigidTransform3D<T, UnknownUnit, UnknownUnit>, ) -> RigidTransform3D<T, Src, Dst>
Tag a unitless value with units.
Trait Implementations
§impl<T, Src, Dst> Clone for RigidTransform3D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for RigidTransform3D<T, Src, Dst>where
T: Clone,
§fn clone(&self) -> RigidTransform3D<T, Src, Dst>
fn clone(&self) -> RigidTransform3D<T, Src, Dst>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<T, Src, Dst> Debug for RigidTransform3D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for RigidTransform3D<T, Src, Dst>where
T: Debug,
§impl<'de, T, Src, Dst> Deserialize<'de> for RigidTransform3D<T, Src, Dst>
impl<'de, T, Src, Dst> Deserialize<'de> for RigidTransform3D<T, Src, Dst>
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<RigidTransform3D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<RigidTransform3D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<T, Src, Dst> From<Rotation3D<T, Src, Dst>> for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> From<Rotation3D<T, Src, Dst>> for RigidTransform3D<T, Src, Dst>
§fn from(rot: Rotation3D<T, Src, Dst>) -> RigidTransform3D<T, Src, Dst>
fn from(rot: Rotation3D<T, Src, Dst>) -> RigidTransform3D<T, Src, Dst>
Converts to this type from the input type.
§impl<T, Src, Dst> From<Vector3D<T, Dst>> for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> From<Vector3D<T, Dst>> for RigidTransform3D<T, Src, Dst>
§fn from(t: Vector3D<T, Dst>) -> RigidTransform3D<T, Src, Dst>
fn from(t: Vector3D<T, Dst>) -> RigidTransform3D<T, Src, Dst>
Converts to this type from the input type.
§impl<T, Src, Dst> Hash for RigidTransform3D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for RigidTransform3D<T, Src, Dst>where
T: Hash,
§impl<T, Src, Dst> PartialEq for RigidTransform3D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for RigidTransform3D<T, Src, Dst>where
T: PartialEq,
§impl<T, Src, Dst> Serialize for RigidTransform3D<T, Src, Dst>
impl<T, Src, Dst> Serialize for RigidTransform3D<T, Src, Dst>
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more