Struct zng_layout::unit::euclid::Size3D
#[repr(C)]pub struct Size3D<T, U> {
pub width: T,
pub height: T,
pub depth: T,
/* private fields */
}
Expand description
A 3d size tagged with a unit.
Fields§
§width: T
The extent of the element in the U
units along the x
axis.
height: T
The extent of the element in the U
units along the y
axis.
depth: T
The extent of the element in the U
units along the z
axis.
Implementations§
§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
pub fn zero() -> Size3D<T, U>where
T: Zero,
pub fn zero() -> Size3D<T, U>where
T: Zero,
The same as Zero::zero
but available without importing trait.
pub fn from_lengths(
width: Length<T, U>,
height: Length<T, U>,
depth: Length<T, U>,
) -> Size3D<T, U>
pub fn from_lengths( width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> Size3D<T, U>
Constructor taking scalar strongly typed lengths.
pub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
pub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
Constructor setting all components to the same value.
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
Tag a unitless value with units.
§impl<T, U> Size3D<T, U>where
T: Copy,
impl<T, U> Size3D<T, U>where
T: Copy,
pub fn to_array(self) -> [T; 3]
pub fn to_array(self) -> [T; 3]
Return this size as an array of three elements (width, then height, then depth).
pub fn to_tuple(self) -> (T, T, T)
pub fn to_tuple(self) -> (T, T, T)
Return this size as an array of three elements (width, then height, then depth).
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
pub fn round(self) -> Size3D<T, U>where
T: Round,
pub fn round(self) -> Size3D<T, U>where
T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).round(), size3::<_, Mm>(0.0, -1.0, 0.0))
pub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
pub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), size3::<_, Mm>(0.0, 0.0, 1.0))
pub fn floor(self) -> Size3D<T, U>where
T: Floor,
pub fn floor(self) -> Size3D<T, U>where
T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).floor(), size3::<_, Mm>(-1.0, -1.0, 0.0))
pub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
pub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
Linearly interpolate between this size and another size.
§Example
use euclid::size3;
use euclid::default::Size3D;
let from: Size3D<_> = size3(0.0, 10.0, -1.0);
let to: Size3D<_> = size3(8.0, -4.0, 0.0);
assert_eq!(from.lerp(to, -1.0), size3(-8.0, 24.0, -2.0));
assert_eq!(from.lerp(to, 0.0), size3( 0.0, 10.0, -1.0));
assert_eq!(from.lerp(to, 0.5), size3( 4.0, 3.0, -0.5));
assert_eq!(from.lerp(to, 1.0), size3( 8.0, -4.0, 0.0));
assert_eq!(from.lerp(to, 2.0), size3(16.0, -18.0, 1.0));
§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
pub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_usize(self) -> Size3D<usize, U>
pub fn to_usize(self) -> Size3D<usize, U>
Cast into an uint
size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(self) -> Size3D<u32, U>
pub fn to_u32(self) -> Size3D<u32, U>
Cast into an u32
size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
§impl<T, U> Size3D<T, U>where
T: Signed,
impl<T, U> Size3D<T, U>where
T: Signed,
pub fn abs(self) -> Size3D<T, U>
pub fn abs(self) -> Size3D<T, U>
Computes the absolute value of each component.
For f32
and f64
, NaN
will be returned for component if the component is NaN
.
For signed integers, ::MIN
will be returned for component if the component is ::MIN
.
pub fn is_positive(self) -> bool
pub fn is_positive(self) -> bool
Returns true
if all components is positive and false
any component is zero or negative.
§impl<T, U> Size3D<T, U>where
T: PartialOrd,
impl<T, U> Size3D<T, U>where
T: PartialOrd,
pub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are minimum of this size and another.
pub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are maximum of this size and another.
pub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
pub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
Returns the size each component of which clamped by corresponding
components of start
and end
.
Shortcut for self.max(start).min(end)
.
pub fn contains(self, other: Size3D<T, U>) -> bool
pub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “greater than” operation on each component.
pub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “lower than” operation on each component.
§impl<T, U> Size3D<T, U>where
T: PartialEq,
impl<T, U> Size3D<T, U>where
T: PartialEq,
pub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “equal” operation on each component.
pub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “not equal” operation on each component.
Trait Implementations§
§impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+=
operation. Read more§impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+=
operation. Read more§impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
§fn deserialize<D>(
deserializer: D,
) -> Result<Size3D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<Size3D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
§impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
§fn div_assign(&mut self, other: Scale<T, U, U>)
fn div_assign(&mut self, other: Scale<T, U, U>)
/=
operation. Read more§impl<T, U> DivAssign<T> for Size3D<T, U>
impl<T, U> DivAssign<T> for Size3D<T, U>
§fn div_assign(&mut self, other: T)
fn div_assign(&mut self, other: T)
/=
operation. Read more§impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
§fn mul_assign(&mut self, other: Scale<T, U, U>)
fn mul_assign(&mut self, other: Scale<T, U, U>)
*=
operation. Read more§impl<T, U> MulAssign<T> for Size3D<T, U>
impl<T, U> MulAssign<T> for Size3D<T, U>
§fn mul_assign(&mut self, other: T)
fn mul_assign(&mut self, other: T)
*=
operation. Read more§impl<T, U> Serialize for Size3D<T, U>where
T: Serialize,
impl<T, U> Serialize for Size3D<T, U>where
T: Serialize,
§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
§impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-=
operation. Read more§impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-=
operation. Read moresource§impl<T, U> Transitionable for Size3D<T, U>
impl<T, U> Transitionable for Size3D<T, U>
impl<T, U> Copy for Size3D<T, U>where
T: Copy,
impl<T, U> Eq for Size3D<T, U>where
T: Eq,
impl<T, U> Pod for Size3D<T, U>where
T: Pod,
U: 'static,
Auto Trait Implementations§
impl<T, U> Freeze for Size3D<T, U>where
T: Freeze,
impl<T, U> RefUnwindSafe for Size3D<T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for Size3D<T, U>
impl<T, U> Sync for Size3D<T, U>
impl<T, U> Unpin for Size3D<T, U>
impl<T, U> UnwindSafe for Size3D<T, U>where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
dyn Any
methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
LocalVar<Self>
.source§fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
self
equals other
.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more