Struct Rotation2D
#[repr(C)]pub struct Rotation2D<T, Src, Dst> {
pub angle: T,
/* private fields */
}
Expand description
A transform that can represent rotations in 2d, represented as an angle in radians.
Fields§
§angle: T
Angle in radians
Implementations§
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
pub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
Creates the identity rotation.
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
Cast the unit, preserving the numeric value.
§Example
enum Local {}
enum World {}
enum Local2 {}
enum World2 {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.cast_unit::<Local2, World2>().angle);
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
§Example
enum Local {}
enum World {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.to_untyped().angle);
pub fn from_untyped(
r: &Rotation2D<T, UnknownUnit, UnknownUnit>,
) -> Rotation2D<T, Src, Dst>
pub fn from_untyped( r: &Rotation2D<T, UnknownUnit, UnknownUnit>, ) -> Rotation2D<T, Src, Dst>
Tag a unitless value with units.
§Example
use euclid::UnknownUnit;
enum Local {}
enum World {}
let rot: Rotation2D<_, UnknownUnit, UnknownUnit> = Rotation2D::radians(42);
assert_eq!(rot.angle, Rotation2D::<_, Local, World>::from_untyped(&rot).angle);
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
Creates a 3d rotation (around the z axis) from this 2d rotation.
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
Returns the inverse of this rotation.
pub fn then<NewSrc>(
&self,
other: &Rotation2D<T, NewSrc, Src>,
) -> Rotation2D<T, NewSrc, Dst>
pub fn then<NewSrc>( &self, other: &Rotation2D<T, NewSrc, Src>, ) -> Rotation2D<T, NewSrc, Dst>
Returns a rotation representing the other rotation followed by this rotation.
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
Returns the given 2d point transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
Returns the given 2d vector transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this rotation.
Trait Implementations§
§impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
§fn approx_epsilon() -> T
fn approx_epsilon() -> T
§fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
true
if this object is approximately equal to the other one, using
a provided epsilon value.§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
true
if this object is approximately equal to the other one, using
the approx_epsilon
epsilon value.§impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
§fn clone(&self) -> Rotation2D<T, Src, Dst>
fn clone(&self) -> Rotation2D<T, Src, Dst>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
§impl<'de, T, Src, Dst> Deserialize<'de> for Rotation2D<T, Src, Dst>where
T: Deserialize<'de>,
impl<'de, T, Src, Dst> Deserialize<'de> for Rotation2D<T, Src, Dst>where
T: Deserialize<'de>,
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Rotation2D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Rotation2D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
§impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
§impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
§impl<T, Src, Dst> Serialize for Rotation2D<T, Src, Dst>where
T: Serialize,
impl<T, Src, Dst> Serialize for Rotation2D<T, Src, Dst>where
T: Serialize,
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
§impl<T, Src, Dst> Zeroable for Rotation2D<T, Src, Dst>where
T: Zeroable,
impl<T, Src, Dst> Zeroable for Rotation2D<T, Src, Dst>where
T: Zeroable,
impl<T, Src, Dst> Copy for Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for Rotation2D<T, Src, Dst>where
T: Eq,
impl<T, Src, Dst> Pod for Rotation2D<T, Src, Dst>where
T: Pod,
Src: 'static,
Dst: 'static,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for Rotation2D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Send for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Sync for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Unpin for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for Rotation2D<T, Src, Dst>
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
dyn Any
methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
LocalVar<Self>
.source§fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
self
equals other
.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more