pub type DipVector = Vector2D<Dip, Dip>;
Expand description
A vector in device independent pixels.
Aliased Type§
struct DipVector {
pub x: Dip,
pub y: Dip,
}
Fields§
§x: Dip
The x
(traditionally, horizontal) coordinate.
y: Dip
The y
(traditionally, vertical) coordinate.
Implementations
§impl<T, U> Vector2D<T, U>
impl<T, U> Vector2D<T, U>
pub fn zero() -> Vector2D<T, U>where
T: Zero,
pub fn zero() -> Vector2D<T, U>where
T: Zero,
Constructor, setting all components to zero.
pub fn one() -> Vector2D<T, U>where
T: One,
pub fn one() -> Vector2D<T, U>where
T: One,
Constructor, setting all components to one.
pub const fn new(x: T, y: T) -> Vector2D<T, U>
pub const fn new(x: T, y: T) -> Vector2D<T, U>
Constructor taking scalar values directly.
pub fn splat(v: T) -> Vector2D<T, U>where
T: Clone,
pub fn splat(v: T) -> Vector2D<T, U>where
T: Clone,
Constructor setting all components to the same value.
pub fn from_angle_and_length(angle: Angle<T>, length: T) -> Vector2D<T, U>
pub fn from_angle_and_length(angle: Angle<T>, length: T) -> Vector2D<T, U>
Constructor taking angle and length
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Vector2D<T, U>
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Vector2D<T, U>
Constructor taking properly Lengths instead of scalar values.
pub fn from_untyped(p: Vector2D<T, UnknownUnit>) -> Vector2D<T, U>
pub fn from_untyped(p: Vector2D<T, UnknownUnit>) -> Vector2D<T, U>
Tag a unit-less value with units.
pub fn map<V, F>(self, f: F) -> Vector2D<V, U>where
F: FnMut(T) -> V,
pub fn map<V, F>(self, f: F) -> Vector2D<V, U>where
F: FnMut(T) -> V,
Apply the function f
to each component of this vector.
§Example
This may be used to perform unusual arithmetic which is not already offered as methods.
use euclid::default::Vector2D;
let p = Vector2D::<u32>::new(5, 11);
assert_eq!(p.map(|coord| coord.saturating_sub(10)), Vector2D::new(0, 1));
pub fn zip<V, F>(self, rhs: Vector2D<T, U>, f: F) -> Vector2D<V, U>where
F: FnMut(T, T) -> V,
pub fn zip<V, F>(self, rhs: Vector2D<T, U>, f: F) -> Vector2D<V, U>where
F: FnMut(T, T) -> V,
Apply the function f
to each pair of components of this point and rhs
.
§Example
This may be used to perform unusual arithmetic which is not already offered as methods.
use euclid::default::Vector2D;
let a: Vector2D<u8> = Vector2D::new(50, 200);
let b: Vector2D<u8> = Vector2D::new(100, 100);
assert_eq!(a.zip(b, u8::saturating_add), Vector2D::new(150, 255));
pub fn abs(self) -> Vector2D<T, U>where
T: Signed,
pub fn abs(self) -> Vector2D<T, U>where
T: Signed,
Computes the vector with absolute values of each component.
§Example
enum U {}
assert_eq!(vec2::<_, U>(-1, 2).abs(), vec2(1, 2));
let vec = vec2::<_, U>(f32::NAN, -f32::MAX).abs();
assert!(vec.x.is_nan());
assert_eq!(vec.y, f32::MAX);
§Panics
The behavior for each component follows the scalar type’s implementation of
num_traits::Signed::abs
.
pub fn cross(self, other: Vector2D<T, U>) -> T
pub fn cross(self, other: Vector2D<T, U>) -> T
Returns the norm of the cross product [self.x, self.y, 0] x [other.x, other.y, 0].
pub fn component_mul(self, other: Vector2D<T, U>) -> Vector2D<T, U>where
T: Mul<Output = T>,
pub fn component_mul(self, other: Vector2D<T, U>) -> Vector2D<T, U>where
T: Mul<Output = T>,
Returns the component-wise multiplication of the two vectors.
pub fn component_div(self, other: Vector2D<T, U>) -> Vector2D<T, U>where
T: Div<Output = T>,
pub fn component_div(self, other: Vector2D<T, U>) -> Vector2D<T, U>where
T: Div<Output = T>,
Returns the component-wise division of the two vectors.
§impl<T, U> Vector2D<T, U>where
T: PartialEq,
impl<T, U> Vector2D<T, U>where
T: PartialEq,
pub fn equal(self, other: Vector2D<T, U>) -> BoolVector2D
pub fn equal(self, other: Vector2D<T, U>) -> BoolVector2D
Returns vector with results of “equal” operation on each component.
pub fn not_equal(self, other: Vector2D<T, U>) -> BoolVector2D
pub fn not_equal(self, other: Vector2D<T, U>) -> BoolVector2D
Returns vector with results of “not equal” operation on each component.
§impl<T, U> Vector2D<T, U>where
T: PartialOrd,
impl<T, U> Vector2D<T, U>where
T: PartialOrd,
pub fn min(self, other: Vector2D<T, U>) -> Vector2D<T, U>
pub fn min(self, other: Vector2D<T, U>) -> Vector2D<T, U>
Returns the vector each component of which are minimum of this vector and another.
pub fn max(self, other: Vector2D<T, U>) -> Vector2D<T, U>
pub fn max(self, other: Vector2D<T, U>) -> Vector2D<T, U>
Returns the vector each component of which are maximum of this vector and another.
pub fn clamp(self, start: Vector2D<T, U>, end: Vector2D<T, U>) -> Vector2D<T, U>where
T: Copy,
pub fn clamp(self, start: Vector2D<T, U>, end: Vector2D<T, U>) -> Vector2D<T, U>where
T: Copy,
Returns the vector each component of which is clamped by corresponding
components of start
and end
.
Shortcut for self.max(start).min(end)
.
pub fn greater_than(self, other: Vector2D<T, U>) -> BoolVector2D
pub fn greater_than(self, other: Vector2D<T, U>) -> BoolVector2D
Returns vector with results of “greater than” operation on each component.
pub fn lower_than(self, other: Vector2D<T, U>) -> BoolVector2D
pub fn lower_than(self, other: Vector2D<T, U>) -> BoolVector2D
Returns vector with results of “lower than” operation on each component.
§impl<T, U> Vector2D<T, U>
impl<T, U> Vector2D<T, U>
pub fn square_length(self) -> T
pub fn square_length(self) -> T
Returns the vector’s length squared.
pub fn project_onto_vector(self, onto: Vector2D<T, U>) -> Vector2D<T, U>
pub fn project_onto_vector(self, onto: Vector2D<T, U>) -> Vector2D<T, U>
Returns this vector projected onto another one.
Projecting onto a nil vector will cause a division by zero.
§impl<T, U> Vector2D<T, U>where
T: Copy,
impl<T, U> Vector2D<T, U>where
T: Copy,
pub fn extend(self, z: T) -> Vector3D<T, U>
pub fn extend(self, z: T) -> Vector3D<T, U>
Create a 3d vector from this one, using the specified z value.
pub fn to_point(self) -> Point2D<T, U>
pub fn to_point(self) -> Point2D<T, U>
Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn yx(self) -> Vector2D<T, U>
pub fn yx(self) -> Vector2D<T, U>
Swap x and y.
pub fn to_size(self) -> Size2D<T, U>
pub fn to_size(self) -> Size2D<T, U>
Cast this vector into a size.
pub fn to_untyped(self) -> Vector2D<T, UnknownUnit>
pub fn to_untyped(self) -> Vector2D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
pub fn cast_unit<V>(self) -> Vector2D<T, V>
pub fn cast_unit<V>(self) -> Vector2D<T, V>
Cast the unit.
pub fn to_3d(self) -> Vector3D<T, U>where
T: Zero,
pub fn to_3d(self) -> Vector3D<T, U>where
T: Zero,
Convert into a 3d vector with z
coordinate equals to T::zero()
.
pub fn round(self) -> Vector2D<T, U>where
T: Round,
pub fn round(self) -> Vector2D<T, U>where
T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(vec2::<_, Mm>(-0.1, -0.8).round(), vec2::<_, Mm>(0.0, -1.0))
pub fn ceil(self) -> Vector2D<T, U>where
T: Ceil,
pub fn ceil(self) -> Vector2D<T, U>where
T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(vec2::<_, Mm>(-0.1, -0.8).ceil(), vec2::<_, Mm>(0.0, 0.0))
pub fn floor(self) -> Vector2D<T, U>where
T: Floor,
pub fn floor(self) -> Vector2D<T, U>where
T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(vec2::<_, Mm>(-0.1, -0.8).floor(), vec2::<_, Mm>(-1.0, -1.0))
pub fn angle_from_x_axis(self) -> Angle<T>where
T: Trig,
pub fn angle_from_x_axis(self) -> Angle<T>where
T: Trig,
Returns the signed angle between this vector and the x axis.
Positive values counted counterclockwise, where 0 is +x
axis, PI/2
is +y
axis.
The returned angle is between -PI and PI.
pub fn to_transform(self) -> Transform2D<T, U, U>where
T: Zero + One,
pub fn to_transform(self) -> Transform2D<T, U, U>where
T: Zero + One,
Creates translation by this vector in vector units.
§impl<T, U> Vector2D<T, U>
impl<T, U> Vector2D<T, U>
pub fn cast<NewT>(self) -> Vector2D<NewT, U>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Vector2D<NewT, U>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT>(self) -> Option<Vector2D<NewT, U>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Vector2D<NewT, U>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_usize(self) -> Vector2D<usize, U>
pub fn to_usize(self) -> Vector2D<usize, U>
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(self) -> Vector2D<u32, U>
pub fn to_u32(self) -> Vector2D<u32, U>
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
§impl<T, U> Vector2D<T, U>where
T: Float,
impl<T, U> Vector2D<T, U>where
T: Float,
pub fn robust_normalize(self) -> Vector2D<T, U>
pub fn robust_normalize(self) -> Vector2D<T, U>
Return the normalized vector even if the length is larger than the max value of Float.
§impl<T, U> Vector2D<T, U>where
T: Real,
impl<T, U> Vector2D<T, U>where
T: Real,
pub fn length(self) -> T
pub fn length(self) -> T
Returns the vector length.
pub fn normalize(self) -> Vector2D<T, U>
pub fn normalize(self) -> Vector2D<T, U>
Returns the vector with length of one unit.
pub fn try_normalize(self) -> Option<Vector2D<T, U>>
pub fn try_normalize(self) -> Option<Vector2D<T, U>>
Returns the vector with length of one unit.
Unlike [Vector2D::normalize
], this returns None
in the case that the
length of the vector is zero.
pub fn with_length(self, length: T) -> Vector2D<T, U>
pub fn with_length(self, length: T) -> Vector2D<T, U>
Return this vector scaled to fit the provided length.
pub fn with_max_length(self, max_length: T) -> Vector2D<T, U>
pub fn with_max_length(self, max_length: T) -> Vector2D<T, U>
Return this vector capped to a maximum length.
pub fn with_min_length(self, min_length: T) -> Vector2D<T, U>
pub fn with_min_length(self, min_length: T) -> Vector2D<T, U>
Return this vector with a minimum length applied.
pub fn clamp_length(self, min: T, max: T) -> Vector2D<T, U>
pub fn clamp_length(self, min: T, max: T) -> Vector2D<T, U>
Return this vector with minimum and maximum lengths applied.
§impl<T, U> Vector2D<T, U>
impl<T, U> Vector2D<T, U>
pub fn lerp(self, other: Vector2D<T, U>, t: T) -> Vector2D<T, U>
pub fn lerp(self, other: Vector2D<T, U>, t: T) -> Vector2D<T, U>
Linearly interpolate each component between this vector and another vector.
§Example
use euclid::vec2;
use euclid::default::Vector2D;
let from: Vector2D<_> = vec2(0.0, 10.0);
let to: Vector2D<_> = vec2(8.0, -4.0);
assert_eq!(from.lerp(to, -1.0), vec2(-8.0, 24.0));
assert_eq!(from.lerp(to, 0.0), vec2( 0.0, 10.0));
assert_eq!(from.lerp(to, 0.5), vec2( 4.0, 3.0));
assert_eq!(from.lerp(to, 1.0), vec2( 8.0, -4.0));
assert_eq!(from.lerp(to, 2.0), vec2(16.0, -18.0));
pub fn reflect(self, normal: Vector2D<T, U>) -> Vector2D<T, U>
pub fn reflect(self, normal: Vector2D<T, U>) -> Vector2D<T, U>
Returns a reflection vector using an incident ray and a surface normal.
Trait Implementations
§impl<T, U> AddAssign for Vector2D<T, U>
impl<T, U> AddAssign for Vector2D<T, U>
§fn add_assign(&mut self, other: Vector2D<T, U>)
fn add_assign(&mut self, other: Vector2D<T, U>)
+=
operation. Read more§impl<T, U> ApproxEq<Vector2D<T, U>> for Vector2D<T, U>where
T: ApproxEq<T>,
impl<T, U> ApproxEq<Vector2D<T, U>> for Vector2D<T, U>where
T: ApproxEq<T>,
§fn approx_epsilon() -> Vector2D<T, U>
fn approx_epsilon() -> Vector2D<T, U>
§fn approx_eq_eps(&self, other: &Vector2D<T, U>, eps: &Vector2D<T, U>) -> bool
fn approx_eq_eps(&self, other: &Vector2D<T, U>, eps: &Vector2D<T, U>) -> bool
true
if this object is approximately equal to the other one, using
a provided epsilon value.§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
true
if this object is approximately equal to the other one, using
the approx_epsilon
epsilon value.§impl<T, U> Ceil for Vector2D<T, U>where
T: Ceil,
impl<T, U> Ceil for Vector2D<T, U>where
T: Ceil,
§impl<'de, T, U> Deserialize<'de> for Vector2D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for Vector2D<T, U>where
T: Deserialize<'de>,
§fn deserialize<D>(
deserializer: D,
) -> Result<Vector2D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<Vector2D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl DivAssign<Factor> for Vector2D<Dip, Dip>
impl DivAssign<Factor> for Vector2D<Dip, Dip>
Source§fn div_assign(&mut self, rhs: Factor)
fn div_assign(&mut self, rhs: Factor)
/=
operation. Read moreSource§impl DivAssign<Factor2d> for Vector2D<Dip, Dip>
impl DivAssign<Factor2d> for Vector2D<Dip, Dip>
Source§fn div_assign(&mut self, rhs: Factor2d)
fn div_assign(&mut self, rhs: Factor2d)
/=
operation. Read more§impl<T, U> DivAssign<Scale<T, U, U>> for Vector2D<T, U>
impl<T, U> DivAssign<Scale<T, U, U>> for Vector2D<T, U>
§fn div_assign(&mut self, scale: Scale<T, U, U>)
fn div_assign(&mut self, scale: Scale<T, U, U>)
/=
operation. Read more§impl<T, U> DivAssign<T> for Vector2D<T, U>
impl<T, U> DivAssign<T> for Vector2D<T, U>
§fn div_assign(&mut self, scale: T)
fn div_assign(&mut self, scale: T)
/=
operation. Read more§impl<T, U> Floor for Vector2D<T, U>where
T: Floor,
impl<T, U> Floor for Vector2D<T, U>where
T: Floor,
Source§impl IntoVar<Vector> for Vector2D<Dip, Dip>
impl IntoVar<Vector> for Vector2D<Dip, Dip>
§impl<T, U> MallocSizeOf for Vector2D<T, U>where
T: MallocSizeOf,
impl<T, U> MallocSizeOf for Vector2D<T, U>where
T: MallocSizeOf,
Source§impl MulAssign<Factor> for Vector2D<Dip, Dip>
impl MulAssign<Factor> for Vector2D<Dip, Dip>
Source§fn mul_assign(&mut self, rhs: Factor)
fn mul_assign(&mut self, rhs: Factor)
*=
operation. Read moreSource§impl MulAssign<Factor2d> for Vector2D<Dip, Dip>
impl MulAssign<Factor2d> for Vector2D<Dip, Dip>
Source§fn mul_assign(&mut self, rhs: Factor2d)
fn mul_assign(&mut self, rhs: Factor2d)
*=
operation. Read more§impl<T, U> MulAssign<Scale<T, U, U>> for Vector2D<T, U>
impl<T, U> MulAssign<Scale<T, U, U>> for Vector2D<T, U>
§fn mul_assign(&mut self, scale: Scale<T, U, U>)
fn mul_assign(&mut self, scale: Scale<T, U, U>)
*=
operation. Read more§impl<T, U> MulAssign<T> for Vector2D<T, U>
impl<T, U> MulAssign<T> for Vector2D<T, U>
§fn mul_assign(&mut self, scale: T)
fn mul_assign(&mut self, scale: T)
*=
operation. Read more§impl<T, U> Peek for Vector2D<T, U>where
T: Peek,
impl<T, U> Peek for Vector2D<T, U>where
T: Peek,
§impl<T, U> Poke for Vector2D<T, U>where
T: Poke,
impl<T, U> Poke for Vector2D<T, U>where
T: Poke,
§impl<T, U> Round for Vector2D<T, U>where
T: Round,
impl<T, U> Round for Vector2D<T, U>where
T: Round,
§impl<T, U> Serialize for Vector2D<T, U>where
T: Serialize,
impl<T, U> Serialize for Vector2D<T, U>where
T: Serialize,
§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
§impl<T, U> SubAssign for Vector2D<T, U>
impl<T, U> SubAssign for Vector2D<T, U>
§fn sub_assign(&mut self, other: Vector2D<T, U>)
fn sub_assign(&mut self, other: Vector2D<T, U>)
-=
operation. Read more