pub enum PxTransform {
Offset(Vector2D<f32, Px>),
Transform(Transform3D<f32, Px, Px>),
}
Expand description
A transform in device pixels.
Variants§
Implementations§
source§impl PxTransform
impl PxTransform
sourcepub fn identity() -> PxTransform
pub fn identity() -> PxTransform
Identity transform.
sourcepub fn translation(x: f32, y: f32) -> PxTransform
pub fn translation(x: f32, y: f32) -> PxTransform
New simple 2D translation.
sourcepub fn translation_3d(x: f32, y: f32, z: f32) -> PxTransform
pub fn translation_3d(x: f32, y: f32, z: f32) -> PxTransform
New 3D translation.
sourcepub fn rotation_3d(x: f32, y: f32, z: f32, theta: Angle<f32>) -> PxTransform
pub fn rotation_3d(x: f32, y: f32, z: f32, theta: Angle<f32>) -> PxTransform
New 3D rotation.
sourcepub fn skew(alpha: Angle<f32>, beta: Angle<f32>) -> PxTransform
pub fn skew(alpha: Angle<f32>, beta: Angle<f32>) -> PxTransform
New 2D skew.
sourcepub fn scale(x: f32, y: f32) -> PxTransform
pub fn scale(x: f32, y: f32) -> PxTransform
New 2D scale.
sourcepub fn perspective(d: f32) -> PxTransform
pub fn perspective(d: f32) -> PxTransform
New 3D perspective distance.
sourcepub fn to_transform(self) -> Transform3D<f32, Px, Px>
pub fn to_transform(self) -> Transform3D<f32, Px, Px>
To full transform.
sourcepub fn is_identity(&self) -> bool
pub fn is_identity(&self) -> bool
Returns true
it is the identity transform.
sourcepub fn then(&self, other: &PxTransform) -> PxTransform
pub fn then(&self, other: &PxTransform) -> PxTransform
Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.
sourcepub fn then_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform
pub fn then_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform
Returns a transform with a translation applied after self’s transformation.
sourcepub fn pre_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform
pub fn pre_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform
Returns a transform with a translation applied before self’s transformation.
sourcepub fn is_invertible(&self) -> bool
pub fn is_invertible(&self) -> bool
Returns whether it is possible to compute the inverse transform.
sourcepub fn inverse(&self) -> Option<PxTransform>
pub fn inverse(&self) -> Option<PxTransform>
Returns the inverse transform if possible.
sourcepub fn is_2d(&self) -> bool
pub fn is_2d(&self) -> bool
Returns true
if this transform can be represented with a Transform2D
.
sourcepub fn transform_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>
pub fn transform_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>
Transform the pixel point.
Note that if the transform is 3D the point will be transformed with z=0, you can
use project_point
to find the 2D point in the 3D z-plane represented by the 3D
transform.
sourcepub fn transform_point_f32(
&self,
point: Point2D<f32, Px>,
) -> Option<Point2D<f32, Px>>
pub fn transform_point_f32( &self, point: Point2D<f32, Px>, ) -> Option<Point2D<f32, Px>>
Transform the pixel point.
Note that if the transform is 3D the point will be transformed with z=0, you can
use project_point_f32
to find the 2D point in the 3D z-plane represented by the 3D
transform.
sourcepub fn transform_vector(&self, vector: Vector2D<Px, Px>) -> Vector2D<Px, Px>
pub fn transform_vector(&self, vector: Vector2D<Px, Px>) -> Vector2D<Px, Px>
Transform the pixel vector.
sourcepub fn transform_vector_f32(
&self,
vector: Vector2D<f32, Px>,
) -> Vector2D<f32, Px>
pub fn transform_vector_f32( &self, vector: Vector2D<f32, Px>, ) -> Vector2D<f32, Px>
Transform the pixel vector.
sourcepub fn project_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>
pub fn project_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>
Project the 2D point onto the transform Z-plane.
sourcepub fn project_point_f32(
&self,
point: Point2D<f32, Px>,
) -> Option<Point2D<f32, Px>>
pub fn project_point_f32( &self, point: Point2D<f32, Px>, ) -> Option<Point2D<f32, Px>>
Project the 2D point onto the transform Z-plane.
Trait Implementations§
source§impl Clone for PxTransform
impl Clone for PxTransform
source§fn clone(&self) -> PxTransform
fn clone(&self) -> PxTransform
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PxTransform
impl Debug for PxTransform
source§impl Default for PxTransform
impl Default for PxTransform
source§fn default() -> PxTransform
fn default() -> PxTransform
Identity.
source§impl<'de> Deserialize<'de> for PxTransform
impl<'de> Deserialize<'de> for PxTransform
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<PxTransform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<PxTransform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
source§impl From<PxTransform> for Transform
impl From<PxTransform> for Transform
source§fn from(t: PxTransform) -> Transform
fn from(t: PxTransform) -> Transform
source§impl IntoVar<Transform> for PxTransform
impl IntoVar<Transform> for PxTransform
source§fn into_var(self) -> <PxTransform as IntoVar<Transform>>::Var
fn into_var(self) -> <PxTransform as IntoVar<Transform>>::Var
source§fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>where
Self: Sized,
fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>where
Self: Sized,
BoxedVar<T>
. Read moresource§impl PartialEq for PxTransform
impl PartialEq for PxTransform
source§impl PxToWr for PxTransform
impl PxToWr for PxTransform
source§type AsDevice = Transform3D<f32, DevicePixel, DevicePixel>
type AsDevice = Transform3D<f32, DevicePixel, DevicePixel>
Self
equivalent in webrender::units::DevicePixel
units.source§type AsLayout = Transform3D<f32, LayoutPixel, LayoutPixel>
type AsLayout = Transform3D<f32, LayoutPixel, LayoutPixel>
Self
equivalent in webrender::units::LayoutPixel
units.source§type AsWorld = Transform3D<f32, WorldPixel, WorldPixel>
type AsWorld = Transform3D<f32, WorldPixel, WorldPixel>
Self
equivalent in `webrender::units::WorldPixel units.source§fn to_wr_device(self) -> <PxTransform as PxToWr>::AsDevice
fn to_wr_device(self) -> <PxTransform as PxToWr>::AsDevice
self
in webrender::units::DevicePixel
units.source§fn to_wr_world(self) -> <PxTransform as PxToWr>::AsWorld
fn to_wr_world(self) -> <PxTransform as PxToWr>::AsWorld
self
in webrender::units::WorldPixel
units.source§impl Serialize for PxTransform
impl Serialize for PxTransform
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for PxTransform
impl IntoValue<Transform> for PxTransform
Auto Trait Implementations§
impl Freeze for PxTransform
impl RefUnwindSafe for PxTransform
impl Send for PxTransform
impl Sync for PxTransform
impl Unpin for PxTransform
impl UnwindSafe for PxTransform
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