zng_view_api::window

Struct WindowChanged

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pub struct WindowChanged {
    pub window: WindowId,
    pub state: Option<WindowStateAll>,
    pub position: Option<(PxPoint, DipPoint)>,
    pub monitor: Option<MonitorId>,
    pub size: Option<DipSize>,
    pub safe_padding: Option<DipSideOffsets>,
    pub frame_wait_id: Option<FrameWaitId>,
    pub cause: EventCause,
}
Expand description

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§window: WindowId

Window that has changed state.

§state: Option<WindowStateAll>

Window new state, is None if the window state did not change.

§position: Option<(PxPoint, DipPoint)>

Window new global position, is None if the window position did not change.

The values are the global position and the position in the monitor.

§monitor: Option<MonitorId>

Window new monitor.

The window’s monitor change when it is moved enough so that most of the client area is in the new monitor screen.

§size: Option<DipSize>

The window new size, is None if the window size did not change.

§safe_padding: Option<DipSideOffsets>

The window new safe padding, is None if the did not change.

§frame_wait_id: Option<FrameWaitId>

If the view-process is blocking the event loop for a time waiting for a frame for the new size this ID must be send with the frame to signal that it is the frame for the new size.

Event loop implementations can use this to resize without visible artifacts like the clear color flashing on the window corners, there is a timeout to this delay but it can be a noticeable stutter, a render or render_update request for the window unblocks the loop early to continue the resize operation.

§cause: EventCause

What caused the change, end-user/OS modifying the window or the app.

Implementations§

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impl WindowChanged

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pub fn moved( window: WindowId, global_position: PxPoint, position: DipPoint, cause: EventCause, ) -> Self

Create an event that represents window move.

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pub fn monitor_changed( window: WindowId, monitor: MonitorId, cause: EventCause, ) -> Self

Create an event that represents window parent monitor change.

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pub fn resized( window: WindowId, size: DipSize, cause: EventCause, frame_wait_id: Option<FrameWaitId>, ) -> Self

Create an event that represents window resized.

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pub fn state_changed( window: WindowId, state: WindowStateAll, cause: EventCause, ) -> Self

Create an event that represents WindowStateAll change.

Trait Implementations§

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impl Clone for WindowChanged

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fn clone(&self) -> WindowChanged

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowChanged

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WindowChanged

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for WindowChanged

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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