#[non_exhaustive]pub enum AccessRole {
Show 67 variants
Button,
CheckBox,
GridCell,
Link,
MenuItem,
MenuItemCheckBox,
MenuItemRadio,
Option,
ProgressBar,
Radio,
ScrollBar,
SearchBox,
Slider,
SpinButton,
Switch,
Tab,
TabPanel,
TextInput,
TreeItem,
ComboBox,
Grid,
ListBox,
Menu,
MenuBar,
RadioGroup,
TabList,
Tree,
TreeGrid,
Application,
Article,
Cell,
Column,
ColumnHeader,
Definition,
Document,
Feed,
Figure,
Group,
Heading,
Image,
List,
ListItem,
Math,
Note,
Row,
RowGroup,
RowHeader,
Separator,
Table,
Term,
ToolBar,
ToolTip,
Banner,
Complementary,
ContentInfo,
Form,
Main,
Navigation,
Region,
Search,
Alert,
Log,
Marquee,
Status,
Timer,
AlertDialog,
Dialog,
}
Expand description
Accessibility role of a node in the accessibility tree.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Button
Clickable widgets that trigger a response when activated by the user.
CheckBox
checkable interactive widget.
Must also set AccessState::Checked
.
GridCell
Identifies a cell in a grid widget.
Link
Interactive reference to a resource
MenuItem
Indicates the widget is an option in a set of choices contained by a menu or menu-bar.
MenuItemCheckBox
Widget is a checkable option in a menu.
Must also set AccessState::Checked
.
MenuItemRadio
Widget is a selectable option in a menu where only one option can be selected at a time.
Option
Selectable items in a list-box.
ProgressBar
Defines a widget that displays the progress status for tasks that take a long time.
The AccessState::Value
and other value states define the progress.
Radio
Selectable items in a list where only one item may be selected at a time.
ScrollBar
Widget controls the scrolling of content within a viewing area.
Must also set AccessState::Controls
and AccessState::Value
to define
the scroll widget and amount scrolled. By default the value min/max is 0/100.
SearchBox
Identifies a text-box that is used for searching.
Slider
Defines an input where the user selects a value from within a given range.
The AccessState::Value
and other value states define the range and value.
SpinButton
Defines a type of range that expects the user to select a value from among discrete choices.
Switch
Identifies a check-box with named states.
Tab
Identifies a widget in a tab-list that selects the active tab in a tab-panel.
TabPanel
Identifies a container for the active tab.
TextInput
Identifies a widget that allows the input of free-form text.
TreeItem
Identifies an item in a tree widget.
ComboBox
Identifies a widget as an input that controls another widget, such as a list-box or grid, that can dynamically pop up to help the user set the value of that input.
Grid
Identifies a container of columns, rows and cells.
ListBox
Identifies a list of selectable items.
Menu
Identifies a composite widget that offers a list of choices to the user.
MenuBar
Identifies the part of a menu that always stays visible.
RadioGroup
Identifies a group of radio buttons.
TabList
Identifies the widget that serves as the container for a set of tabs. The selected tab content
is shown in a TabPanel
.
Tree
Widget that allows the user to select one or more items from a hierarchically organized collection.
TreeGrid
Identifies a widget as being grid whose rows can be expanded and collapsed in the same manner as for a tree.
Application
Indicates to assistive technologies that a widget and all of its children should be treated similar to a desktop application.
Article
Indicates a section of a page that could easily stand on its own.
Cell
Identifies a widget as being a cell in a tabular container that does not contain column or row header information.
Column
Identifies a column of cells within a tabular structure.
ColumnHeader
Identifies a widget as being a cell in a row contains header information for a column.
Definition
Indicates the widget is a definition of a term or concept.
Document
Focusable content within complex composite widgets or applications for which assistive technologies can switch reading context back to a reading mode.
Feed
Identifies a dynamic scrollable list of articles in which articles are added to or removed from either end of the list as the user scrolls.
Figure
Identify a figure inside page content where appropriate semantics do not already exist.
Group
Identifies a set of user interface objects that is not intended to be included in a page summary or table of contents by assistive technologies.
Heading
Defines a heading to a page or section, with AccessState::Level
defining structure.
Image
Identifies a widget container that should be considered as a single image.
List
Identifies a list of items.
ListItem
Identifies an item inside a list of items.
Math
Indicates that the content represents a mathematical expression.
Note
Identifies a section whose content is parenthetic or ancillary to the main content.
Row
Identifies a row of cells within a tabular structure.
RowGroup
Identifies a group of rows within a tabular structure.
RowHeader
Identifies a cell containing header information for a row within a tabular structure.
Separator
Identifies a divider that separates and distinguishes sections of content or groups of menu items.
Table
Identifies the widget containing the role as having a non-interactive table structure containing data arranged in rows and columns.
Term
Identifies a word or phrase with an optional corresponding Definition
.
ToolBar
Defines the containing widget as a collection of commonly used function buttons or controls represented in a compact visual form.
ToolTip
Identifies a contextual text bubble that displays a description for an element that appears on pointer hover or keyboard focus.
Banner
Identifies the global header, which usually includes a logo, company name, search feature, and possibly the global navigation or a slogan.
Complementary
Identifies a supporting section that relates to the main content.
ContentInfo
Identifies a footer, containing identifying information such as copyright information, navigation links, and privacy statements.
Form
Identify a group of widgets that are a register form.
Main
Identifies the primary content.
Identifies major groups of links used for navigating the app.
Region
Identifies significant areas. Usually set with AccessState::Label
.
Search
Identifies the search area or form.
Alert
Identifies important, and usually time-sensitive, information.
Log
Identifies a widget that creates a live region where new information is added in a meaningful order and old information may disappear.
Marquee
Identifies a live region containing non-essential information which changes frequently.
Status
Identifies a live region containing advisory information for the user that is not important enough to be an alert.
Timer
Indicates to assistive technologies that a widget is a numerical counter listing the amount of elapsed time from a starting point or the remaining time until an end point. Assistive technologies will not announce updates to a timer.
AlertDialog
Identifies a modal alert dialogs that interrupt a user’s workflow to communicate an important message and require a response.
Dialog
Identifies a widget that has content separate from the normal window and is presented as an overlay.
Trait Implementations§
source§impl Clone for AccessRole
impl Clone for AccessRole
source§fn clone(&self) -> AccessRole
fn clone(&self) -> AccessRole
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for AccessRole
impl Debug for AccessRole
source§impl<'de> Deserialize<'de> for AccessRole
impl<'de> Deserialize<'de> for AccessRole
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl Hash for AccessRole
impl Hash for AccessRole
source§impl IntoVar<Option<AccessRole>> for AccessRole
impl IntoVar<Option<AccessRole>> for AccessRole
source§impl PartialEq for AccessRole
impl PartialEq for AccessRole
source§impl Serialize for AccessRole
impl Serialize for AccessRole
impl Copy for AccessRole
impl Eq for AccessRole
impl IntoValue<Option<AccessRole>> for AccessRole
impl StructuralPartialEq for AccessRole
Auto Trait Implementations§
impl Freeze for AccessRole
impl RefUnwindSafe for AccessRole
impl Send for AccessRole
impl Sync for AccessRole
impl Unpin for AccessRole
impl UnwindSafe for AccessRole
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
dyn Any
methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
LocalVar<Self>
.source§fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
self
equals other
.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more