zng_layout::unit

Enum PxTransform

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pub enum PxTransform {
    Offset(Vector2D<f32, Px>),
    Transform(Transform3D<f32, Px, Px>),
}
Expand description

A transform in device pixels.

Variants§

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Offset(Vector2D<f32, Px>)

Simple offset.

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Transform(Transform3D<f32, Px, Px>)

Full transform.

Implementations§

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impl PxTransform

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pub fn identity() -> PxTransform

Identity transform.

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pub fn translation(x: f32, y: f32) -> PxTransform

New simple 2D translation.

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pub fn translation_3d(x: f32, y: f32, z: f32) -> PxTransform

New 3D translation.

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pub fn rotation(x: f32, y: f32, theta: Angle<f32>) -> PxTransform

New 2D rotation.

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pub fn rotation_3d(x: f32, y: f32, z: f32, theta: Angle<f32>) -> PxTransform

New 3D rotation.

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pub fn skew(alpha: Angle<f32>, beta: Angle<f32>) -> PxTransform

New 2D skew.

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pub fn scale(x: f32, y: f32) -> PxTransform

New 2D scale.

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pub fn scale_3d(x: f32, y: f32, z: f32) -> PxTransform

New 3D scale.

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pub fn perspective(d: f32) -> PxTransform

New 3D perspective distance.

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pub fn to_transform(self) -> Transform3D<f32, Px, Px>

To full transform.

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pub fn is_identity(&self) -> bool

Returns true it is the identity transform.

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pub fn then(&self, other: &PxTransform) -> PxTransform

Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.

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pub fn then_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform

Returns a transform with a translation applied after self’s transformation.

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pub fn pre_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform

Returns a transform with a translation applied before self’s transformation.

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pub fn is_invertible(&self) -> bool

Returns whether it is possible to compute the inverse transform.

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pub fn inverse(&self) -> Option<PxTransform>

Returns the inverse transform if possible.

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pub fn is_2d(&self) -> bool

Returns true if this transform can be represented with a Transform2D.

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pub fn transform_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>

Transform the pixel point.

Note that if the transform is 3D the point will be transformed with z=0, you can use project_point to find the 2D point in the 3D z-plane represented by the 3D transform.

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pub fn transform_point_f32( &self, point: Point2D<f32, Px>, ) -> Option<Point2D<f32, Px>>

Transform the pixel point.

Note that if the transform is 3D the point will be transformed with z=0, you can use project_point_f32 to find the 2D point in the 3D z-plane represented by the 3D transform.

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pub fn transform_vector(&self, vector: Vector2D<Px, Px>) -> Vector2D<Px, Px>

Transform the pixel vector.

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pub fn transform_vector_f32( &self, vector: Vector2D<f32, Px>, ) -> Vector2D<f32, Px>

Transform the pixel vector.

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pub fn project_point(&self, point: Point2D<Px, Px>) -> Option<Point2D<Px, Px>>

Project the 2D point onto the transform Z-plane.

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pub fn project_point_f32( &self, point: Point2D<f32, Px>, ) -> Option<Point2D<f32, Px>>

Project the 2D point onto the transform Z-plane.

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pub fn outer_transformed(&self, px_box: Box2D<Px, Px>) -> Option<Box2D<Px, Px>>

Returns a 2D box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

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pub fn outer_transformed_f32( &self, px_box: Box2D<f32, Px>, ) -> Option<Box2D<f32, Px>>

Returns a 2D box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

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impl Clone for PxTransform

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fn clone(&self) -> PxTransform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PxTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PxTransform

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fn default() -> PxTransform

Identity.

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impl<'de> Deserialize<'de> for PxTransform

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fn deserialize<__D>( __deserializer: __D, ) -> Result<PxTransform, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<PxTransform> for Transform

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fn from(t: PxTransform) -> Self

Converts to this type from the input type.
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impl From<Transform3D<f32, Px, Px>> for PxTransform

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fn from(transform: Transform3D<f32, Px, Px>) -> PxTransform

Converts to this type from the input type.
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impl From<Vector2D<Px, Px>> for PxTransform

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fn from(offset: Vector2D<Px, Px>) -> PxTransform

Converts to this type from the input type.
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impl From<Vector2D<f32, Px>> for PxTransform

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fn from(offset: Vector2D<f32, Px>) -> PxTransform

Converts to this type from the input type.
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impl IntoVar<Transform> for PxTransform

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type Var = LocalVar<Transform>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl PartialEq for PxTransform

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fn eq(&self, other: &PxTransform) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for PxTransform

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for PxTransform

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impl IntoValue<Transform> for PxTransform

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