zng_ext_input::touch

Struct TouchInputArgs

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pub struct TouchInputArgs {
Show 13 fields pub timestamp: DInstant, pub window_id: WindowId, pub device_id: DeviceId, pub touch: TouchId, pub touch_propagation: EventPropagationHandle, pub position: DipPoint, pub force: Option<TouchForce>, pub velocity: DipVector, pub phase: TouchPhase, pub hits: HitTestInfo, pub target: InteractionPath, pub capture: Option<CaptureInfo>, pub modifiers: ModifiersState, /* private fields */
}
Expand description

Arguments for TOUCH_INPUT_EVENT.

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§timestamp: DInstant

Instant the event happened.

§window_id: WindowId

Id of window that received the event.

§device_id: DeviceId

Id of device that generated the event.

§touch: TouchId

Identify the touch contact or finger.

Multiple points of contact can happen in the same device at the same time, this ID identifies each uninterrupted contact. IDs are unique only among other concurrent touches on the same device, after a touch is ended an ID may be reused.

§touch_propagation: EventPropagationHandle

Propagation handle for the touch lifetime.

The TOUCH_INPUT_EVENT and TOUCH_MOVE_EVENT have their own separate propagation handles, but touch gesture events aggregate all these events to produce a single gesture event, usually only a single gesture should be generated, multiple gestures can disambiguate using this touch_propagation handle.

As an example, TOUCH_TAP_EVENT only tries to match the gesture if it has subscribers, and only notifies if by the time the gesture completes the touch_propagation was not stopped. Touch gesture events or event properties must stop touch propagation as soon as they commit to a gesture, a pan gesture for example, must stop as soon as it starts scrolling, otherwise the user may accidentally scroll and tap a button at the same time.

The propagation handle always signals stopped after the touch ends. Handles are unique while at least one clone of it remains, this makes this a better unique identifier of a touch contact than TouchId that may be reused by the system as soon as a new touch contact is made.

§position: DipPoint

Center of the touch in the window’s content area.

§force: Option<TouchForce>

Touch pressure force and angle.

§velocity: DipVector

Velocity in device independent pixels per second.

This is always zero on Start and Cancel and is the last move velocity for End. Note that the velocity value can be less than min_fling_velocity.

§phase: TouchPhase

Touch phase.

Does not include Moved.

§hits: HitTestInfo

Hit-test result for the touch point in the window.

§target: InteractionPath

Full path to the top-most hit in hits.

§capture: Option<CaptureInfo>

Current pointer capture.

§modifiers: ModifiersState

What modifier keys where pressed when this event happened.

Implementations§

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impl TouchInputArgs

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pub fn new( timestamp: impl Into<DInstant>, propagation_handle: EventPropagationHandle, window_id: impl Into<WindowId>, device_id: impl Into<DeviceId>, touch: impl Into<TouchId>, touch_propagation: impl Into<EventPropagationHandle>, position: impl Into<DipPoint>, force: impl Into<Option<TouchForce>>, velocity: impl Into<DipVector>, phase: impl Into<TouchPhase>, hits: impl Into<HitTestInfo>, target: impl Into<InteractionPath>, capture: impl Into<Option<CaptureInfo>>, modifiers: impl Into<ModifiersState>, ) -> Self

New args from values that convert into the argument types.

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pub fn now( window_id: impl Into<WindowId>, device_id: impl Into<DeviceId>, touch: impl Into<TouchId>, touch_propagation: impl Into<EventPropagationHandle>, position: impl Into<DipPoint>, force: impl Into<Option<TouchForce>>, velocity: impl Into<DipVector>, phase: impl Into<TouchPhase>, hits: impl Into<HitTestInfo>, target: impl Into<InteractionPath>, capture: impl Into<Option<CaptureInfo>>, modifiers: impl Into<ModifiersState>, ) -> Self

Arguments for event that happened now (INSTANT.now).

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impl TouchInputArgs

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pub fn capture_allows(&self) -> bool

If capture is None or allows the WIDGET to receive this event.

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pub fn is_enabled(&self, widget_id: WidgetId) -> bool

If the widget_id is in the target is enabled.

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pub fn is_disabled(&self, widget_id: WidgetId) -> bool

If the widget_id is in the target is disabled.

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pub fn is_touch_start(&self) -> bool

If the phase is start.

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pub fn is_touch_end(&self) -> bool

If the phase is end.

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pub fn is_touch_cancel(&self) -> bool

If the phase is cancel.

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pub fn inertia_x(&self, friction: Dip) -> (Dip, Duration)

Compute the final offset and duration for a fling animation that simulates inertia movement from the velocity.x and friction. Returns 0 if velocity less than min_fling_velocity.

Friction is in dips decelerated per second.

To animate a point using these values:

  • Compute the final point by adding the vector offset to the current point.
  • Animate using the duration linear interpolation.
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pub fn inertia_y(&self, friction: Dip) -> (Dip, Duration)

Compute the final offset and duration for a fling animation that simulates inertia movement from the velocity.y and friction. Returns 0 if velocity less than min_fling_velocity.

Friction is in dips decelerated per second.

Trait Implementations§

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impl AnyEventArgs for TouchInputArgs

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fn delivery_list(&self, list: &mut UpdateDeliveryList)

The target and capture.

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fn clone_any(&self) -> Box<dyn AnyEventArgs>

Clone the event into a type erased box.
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fn as_any(&self) -> &dyn Any

Access to dyn Any methods.
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fn timestamp(&self) -> DInstant

Gets the instant this event happened.
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fn propagation(&self) -> &EventPropagationHandle

Propagation handle associated with this event instance. Read more
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impl Clone for TouchInputArgs

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fn clone(&self) -> TouchInputArgs

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchInputArgs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EventArgs for TouchInputArgs

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fn handle<F, R>(&self, handler: F) -> Option<R>
where F: FnOnce(&Self) -> R,

Calls handler and stops propagation if propagation is still allowed. Read more

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