zng_ext_input::touch

Struct TouchTransformInfo

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pub struct TouchTransformInfo {
    pub touches: [Point2D<f32, Px>; 2],
    pub center: Point2D<f32, Px>,
    pub deviation: f32,
    pub deviation_x: f32,
    pub deviation_y: f32,
    pub angle: AngleRadian,
}
Expand description

Info useful for touch gestures computed from two touch points.

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§touches: [Point2D<f32, Px>; 2]

The two touch contact points.

§center: Point2D<f32, Px>

Middle of the line between the two points.

§deviation: f32

Deviation from the points to the center.

Min 1.0

§deviation_x: f32

Deviation from the points.x to the center.x.

Min 1.0

§deviation_y: f32

Deviation from the points.y to the center.y.

Min 1.0

§angle: AngleRadian

Angle of the line.

Implementations§

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impl TouchTransformInfo

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pub fn new_f32(touches: [Point2D<f32, Px>; 2]) -> Self

Compute the line info.

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pub fn new(touches: [PxPoint; 2]) -> Self

Compute the line info, from round pixels.

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pub fn new_dip(touches: [DipPoint; 2], scale_factor: Factor) -> Self

Compute the line info, from device independent pixels.

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impl TouchTransformInfo

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pub fn translation(&self, other: &Self) -> Vector2D<f32, Px>

Computes the translation to transform from self to other.

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pub fn translation_x(&self, other: &Self) -> f32

Computes the translation-x to transform from self to other.

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pub fn translation_y(&self, other: &Self) -> f32

Computes the translation-y to transform from self to other.

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pub fn rotation(&self, other: &Self) -> AngleRadian

Computes the rotation to transform from self to other.

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pub fn scale(&self, other: &Self) -> Factor

Computes the scale to transform from self to other.

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pub fn scale_x(&self, other: &Self) -> Factor

Computes the scale-y to transform from self to other.

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pub fn scale_y(&self, other: &Self) -> Factor

Computes the scale-y to transform from self to other.

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pub fn transform(&self, other: &Self, mode: TouchTransformMode) -> PxTransform

Computes the transform from self to other.

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pub fn is_single(&self) -> bool

If the transform is only a translate calculated from a single touch contact.

Trait Implementations§

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impl Add<Vector2D<Px, Px>> for TouchTransformInfo

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type Output = TouchTransformInfo

The resulting type after applying the + operator.
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fn add(self, rhs: PxVector) -> Self::Output

Performs the + operation. Read more
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impl Add<Vector2D<f32, Px>> for TouchTransformInfo

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type Output = TouchTransformInfo

The resulting type after applying the + operator.
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fn add(self, rhs: Vector2D<f32, Px>) -> Self::Output

Performs the + operation. Read more
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impl AddAssign<Vector2D<Px, Px>> for TouchTransformInfo

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fn add_assign(&mut self, rhs: PxVector)

Performs the += operation. Read more
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impl AddAssign<Vector2D<f32, Px>> for TouchTransformInfo

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fn add_assign(&mut self, rhs: Vector2D<f32, Px>)

Performs the += operation. Read more
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impl Clone for TouchTransformInfo

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fn clone(&self) -> TouchTransformInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchTransformInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TouchTransformInfo

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for TouchTransformInfo

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fn eq(&self, other: &TouchTransformInfo) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for TouchTransformInfo

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<Vector2D<Px, Px>> for TouchTransformInfo

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type Output = TouchTransformInfo

The resulting type after applying the - operator.
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fn sub(self, rhs: PxVector) -> Self::Output

Performs the - operation. Read more
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impl Sub<Vector2D<f32, Px>> for TouchTransformInfo

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type Output = TouchTransformInfo

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector2D<f32, Px>) -> Self::Output

Performs the - operation. Read more
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impl SubAssign<Vector2D<Px, Px>> for TouchTransformInfo

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fn sub_assign(&mut self, rhs: PxVector)

Performs the -= operation. Read more
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impl SubAssign<Vector2D<f32, Px>> for TouchTransformInfo

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fn sub_assign(&mut self, rhs: Vector2D<f32, Px>)

Performs the -= operation. Read more
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impl StructuralPartialEq for TouchTransformInfo

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