zng::render

Struct FrameUpdate

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pub struct FrameUpdate { /* private fields */ }
Expand description

A frame quick update.

A frame update causes a frame render without needing to fully rebuild the display list. It is a more performant but also more limited way of generating a frame.

Any FrameValueKey used in the creation of the frame can be used for updating the frame.

Implementations§

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impl FrameUpdate

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pub fn new( render_update_widgets: Arc<RenderUpdates>, frame_id: FrameId, root_id: WidgetId, root_bounds: WidgetBoundsInfo, clear_color: Rgba, ) -> FrameUpdate

New frame update builder.

  • render_update_widgets - External update requests.
  • frame_id - Id of the new frame.
  • root_id - Id of the window root widget.
  • root_bounds - Bounds info of the window root widget.
  • clear_color - The current clear color.
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pub fn frame_id(&self) -> FrameId

Id of the new frame.

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pub fn is_outer(&self) -> bool

Returns true if the widget inner transform update is still being build.

This is true when inside an update_widget call but false when inside an update_inner call.

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pub fn transform(&self) -> &PxTransform

Current transform.

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pub fn set_clear_color(&mut self, color: Rgba)

Change the color used to clear the pixel buffer when redrawing the frame.

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pub fn auto_hit_test(&self) -> bool

Returns true if all transform updates are also applied to hit-test transforms.

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pub fn with_auto_hit_test( &mut self, auto_hit_test: bool, render_update: impl FnOnce(&mut FrameUpdate), )

Runs render_update with auto_hit_test set to a value for the duration of the render call.

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pub fn is_visible(&self) -> bool

Returns true if view updates are actually collected, if false only transforms and hit-test are updated.

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pub fn hidden(&mut self, update: impl FnOnce(&mut FrameUpdate))

Calls update with is_visible set to false.

Nodes that set the visibility to Hidden must render using the FrameBuilder::hide method and update using this method.

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pub fn update_transform( &mut self, new_value: FrameValueUpdate<PxTransform>, hit_test: bool, )

Update a transform value that does not potentially affect widget bounds.

Use with_transform to update transforms that affect widget bounds.

If hit_test is true the hit-test transform is also updated.

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pub fn update_transform_opt( &mut self, new_value: Option<FrameValueUpdate<PxTransform>>, hit_test: bool, )

Update a transform value, if there is one.

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pub fn with_transform( &mut self, new_value: FrameValueUpdate<PxTransform>, hit_test: bool, render_update: impl FnOnce(&mut FrameUpdate), )

Update a transform that potentially affects widget bounds.

The transform is updated to include this space for the call to the render_update closure. The closure must call render update on child nodes.

If hit_test is true the hit-test transform is also updated.

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pub fn with_transform_opt( &mut self, new_value: Option<FrameValueUpdate<PxTransform>>, hit_test: bool, render_update: impl FnOnce(&mut FrameUpdate), )

Update a transform that potentially affects widget bounds, if there is one.

The render_update is always called.

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pub fn with_child( &mut self, offset: Vector2D<Px, Px>, render_update: impl FnOnce(&mut FrameUpdate), )

Calls render_update with an offset that affects the first inner child inner bounds.

Nodes that used FrameBuilder::push_child during render must use this method to update the value.

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pub fn with_transform_value( &mut self, value: &PxTransform, render_update: impl FnOnce(&mut FrameUpdate), )

Calls render_update while the transform is updated to include the value space.

This is useful for cases where the inner transforms are affected by a value that is only rendered, never updated.

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pub fn with_inner_transform( &mut self, transform: &PxTransform, render_update: impl FnOnce(&mut FrameUpdate), )

Update the transform applied after the inner bounds translate.

This is only valid if is_outer.

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pub fn can_reuse_widget(&self) -> bool

If widget update can be skipped by setting reuse in update_widget.

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pub fn with_no_reuse(&mut self, render_update: impl FnOnce(&mut FrameUpdate))

Calls render_update with can_reuse_widget set to false.

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pub fn update_widget(&mut self, render_update: impl FnOnce(&mut FrameUpdate))

Update the widget’s outer transform.

If render-update was not requested for the widget and can_reuse_widget only update outer/inner transforms of descendants. If the widget is reused the render_update is not called.

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pub fn reuse_widget(&mut self)

Update the info transforms of the widget and descendants.

Widgets that did not request render-update can use this method to update only the outer and inner transforms of itself and descendants as those values are global and the parent widget may have changed.

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pub fn update_inner( &mut self, layout_translation_key: FrameValueKey<PxTransform>, layout_translation_animating: bool, render_update: impl FnOnce(&mut FrameUpdate), )

Update the widget’s inner transform.

The layout_translation_animating affects some webrender caches, see FrameBuilder::push_inner for details.

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pub fn update_f32(&mut self, new_value: FrameValueUpdate<f32>)

Update a float value.

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pub fn update_f32_opt(&mut self, new_value: Option<FrameValueUpdate<f32>>)

Update a float value, if there is one.

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pub fn update_color(&mut self, new_value: FrameValueUpdate<Rgba>)

Update a color value.

See FrameBuilder::push_color for details.

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pub fn update_color_opt(&mut self, new_value: Option<FrameValueUpdate<Rgba>>)

Update a color value, if there is one.

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pub fn update_extension_raw( &mut self, extension_id: ApiExtensionId, extension_payload: ApiExtensionPayload, )

Update a custom extension value with custom encoding.

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pub fn update_extension<T>(&mut self, extension_id: ApiExtensionId, payload: &T)
where T: Serialize,

Update a custom extension value.

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pub fn parallel_split(&self) -> ParallelBuilder<FrameUpdate>

Create an update builder that can be send to a parallel task and must be folded back into this builder.

This should be called just before the call to update_widget, an error is traced if called inside a widget outer bounds.

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pub fn parallel_fold(&mut self, split: ParallelBuilder<FrameUpdate>)

Collect updates from split into self.

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pub fn with_nested_window( &mut self, render_update_widgets: Arc<RenderUpdates>, root_id: WidgetId, root_bounds: WidgetBoundsInfo, update: impl FnOnce(&mut FrameUpdate), )

Calls update to render update a separate nested window on this frame.

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pub fn render_update_widgets(&self) -> &Arc<RenderUpdates>

External render update requests for this frame.

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pub fn finalize(self, info_tree: &WidgetInfoTree) -> BuiltFrameUpdate

Finalize the update.

Returns the property updates and the new clear color if any was set.

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