Struct zng_app::render::BuiltFrameUpdate
source · pub struct BuiltFrameUpdate {
pub transforms: Vec<FrameValueUpdate<PxTransform>>,
pub floats: Vec<FrameValueUpdate<f32>>,
pub colors: Vec<FrameValueUpdate<Rgba>>,
pub clear_color: Option<Rgba>,
pub extensions: Vec<(ApiExtensionId, ApiExtensionPayload)>,
}
Expand description
Output of a FrameBuilder
.
Fields§
§transforms: Vec<FrameValueUpdate<PxTransform>>
Bound transforms update.
floats: Vec<FrameValueUpdate<f32>>
Bound floats update.
colors: Vec<FrameValueUpdate<Rgba>>
Bound colors update.
clear_color: Option<Rgba>
New clear color.
extensions: Vec<(ApiExtensionId, ApiExtensionPayload)>
Renderer extension updates.
Auto Trait Implementations§
impl Freeze for BuiltFrameUpdate
impl RefUnwindSafe for BuiltFrameUpdate
impl Send for BuiltFrameUpdate
impl Sync for BuiltFrameUpdate
impl Unpin for BuiltFrameUpdate
impl UnwindSafe for BuiltFrameUpdate
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Converts self
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Converts self
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