pub trait MixAdjust {
Show 21 methods
// Required methods
fn mix_normal(self, background: Self) -> Self;
fn mix_multiply(self, background: Self) -> Self;
fn mix_screen(self, background: Self) -> Self;
fn mix_overlay(self, background: Self) -> Self;
fn mix_darken(self, background: Self) -> Self;
fn mix_lighten(self, background: Self) -> Self;
fn mix_colordodge(self, background: Self) -> Self;
fn mix_colorburn(self, background: Self) -> Self;
fn mix_hardlight(self, background: Self) -> Self;
fn mix_softlight(self, background: Self) -> Self;
fn mix_difference(self, background: Self) -> Self;
fn mix_exclusion(self, background: Self) -> Self;
fn mix_hue(self, background: Self) -> Self;
fn mix_saturation(self, background: Self) -> Self;
fn mix_color(self, background: Self) -> Self;
fn mix_luminosity(self, background: Self) -> Self;
fn lighten<A>(self, amount: A) -> Self
where A: Into<Factor>;
fn darken<A>(self, amount: A) -> Self
where A: Into<Factor>;
fn desaturate<A>(self, amount: A) -> Self
where A: Into<Factor>;
fn with_lightness<L>(self, lightness: L) -> Self
where L: Into<Factor>;
// Provided method
fn mix(self, mode: MixBlendMode, background: Self) -> Self
where Self: Sized { ... }
}
Expand description
Color mix and adjustment methods.
Required Methods§
sourcefn mix_normal(self, background: Self) -> Self
fn mix_normal(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Normal
.
Normal alpha blend of the foreground color over the background.
sourcefn mix_multiply(self, background: Self) -> Self
fn mix_multiply(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Multiply
.
Multiply the colors.
The resultant color is always at least as dark as either color. Multiplying any color with black results in black. Multiplying any color with white preserves the original color.
sourcefn mix_screen(self, background: Self) -> Self
fn mix_screen(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Screen
.
Multiply the colors, then complements the result.
The result color is always at least as light as either of the two constituent colors. Screening any color with white produces white; screening with black leaves the original color unchanged. The effect is similar to projecting multiple photographic slides simultaneously onto a single screen.
sourcefn mix_overlay(self, background: Self) -> Self
fn mix_overlay(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Overlay
.
Multiplies or screens the colors, depending on the background color value.
Foreground color overlays the background while preserving its highlights and shadows. The background color is not replaced but is mixed with the foreground color to reflect the lightness or darkness of the background.
This is the inverse of hardlight.
sourcefn mix_darken(self, background: Self) -> Self
fn mix_darken(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Darken
.
Selects the darker of the colors.
The background color is replaced with the foreground where the background is darker; otherwise, it is left unchanged.
sourcefn mix_lighten(self, background: Self) -> Self
fn mix_lighten(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Lighten
.
Selects the lighter of the colors.
The background color is replaced with the foreground where the background is lighter; otherwise, it is left unchanged.
sourcefn mix_colordodge(self, background: Self) -> Self
fn mix_colordodge(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::ColorDodge
.
Brightens the background color to reflect the foreground color. Painting with black produces no changes.
sourcefn mix_colorburn(self, background: Self) -> Self
fn mix_colorburn(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::ColorBurn
.
Darkens the background color to reflect the foreground color. Painting with white produces no change.
sourcefn mix_hardlight(self, background: Self) -> Self
fn mix_hardlight(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::HardLight
.
Multiplies or screens the colors, depending on the foreground color value.
The effect is similar to shining a harsh spotlight on the background color.
sourcefn mix_softlight(self, background: Self) -> Self
fn mix_softlight(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::SoftLight
.
Darkens or lightens the colors, depending on the foreground color value.
The effect is similar to shining a diffused spotlight on the background color.
sourcefn mix_difference(self, background: Self) -> Self
fn mix_difference(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Difference
.
Subtracts the darker of the two constituent colors from the lighter color.
Painting with white inverts the background color; painting with black produces no change.
sourcefn mix_exclusion(self, background: Self) -> Self
fn mix_exclusion(self, background: Self) -> Self
MixAdjust background
over self
using the MixBlendMode::Exclusion
.
Produces an effect similar to that of the difference mode but lower in contrast.
Painting with white inverts the background color; painting with black produces no change.
sourcefn mix_hue(self, background: Self) -> Self
fn mix_hue(self, background: Self) -> Self
MixAdjust self
over background
using the MixBlendMode::
Hue`.
Creates a color with the hue of the foreground color and the saturation and luminosity of the background color.
This method converts both inputs to Hsla
and the result back to Rgba
.
sourcefn mix_saturation(self, background: Self) -> Self
fn mix_saturation(self, background: Self) -> Self
MixAdjust self
over background
using the MixBlendMode::
Saturation`.
Creates a color with the saturation of the foreground color and the hue and luminosity of the background color.
This method converts both inputs to Hsla
and the result back to Rgba
.
sourcefn mix_color(self, background: Self) -> Self
fn mix_color(self, background: Self) -> Self
MixAdjust self
over background
using the MixBlendMode::
Color`.
Creates a color with the hue and saturation of the foreground color and the luminosity of the background color.
This method converts both inputs to Hsla
and the result back to Rgba
.
sourcefn mix_luminosity(self, background: Self) -> Self
fn mix_luminosity(self, background: Self) -> Self
MixAdjust self
over background
using the MixBlendMode::
Luminosity`.
Creates a color with the luminosity of the foreground color and the hue and saturation of the background color.
This method converts both inputs to Hsla
and the result back to Rgba
.
sourcefn lighten<A>(self, amount: A) -> Self
fn lighten<A>(self, amount: A) -> Self
Adds the amount
to the color lightness.
§Examples
Add 10%
of the current lightness to the DARK_RED
color:
web_colors::DARK_RED.lighten(10.pct())
sourcefn darken<A>(self, amount: A) -> Self
fn darken<A>(self, amount: A) -> Self
Subtracts the amount
from the color lightness.
§Examples
Removes 10%
of the current lightness from the DARK_RED
color:
web_colors::DARK_RED.darken(10.pct())
sourcefn desaturate<A>(self, amount: A) -> Self
fn desaturate<A>(self, amount: A) -> Self
Subtracts the amount
from the color saturation.
§Examples
Removes 10%
of the current saturation from the RED
color:
colors::RED.desaturate(10.pct())
sourcefn with_lightness<L>(self, lightness: L) -> Self
fn with_lightness<L>(self, lightness: L) -> Self
Returns a copy of this color with a new lightness
.
Provided Methods§
sourcefn mix(self, mode: MixBlendMode, background: Self) -> Selfwhere
Self: Sized,
fn mix(self, mode: MixBlendMode, background: Self) -> Selfwhere
Self: Sized,
MixAdjust background
over self
using the mode
.