pub struct TiledLinearGradient { /* private fields */ }Expand description
Tiled linear gradient.
Can be used as a node that fills the available space with the gradient tiles, or can continue building a tiled linear gradient.
Use LinearGradient::tile to build.
Implementations§
Source§impl TiledLinearGradient
impl TiledLinearGradient
Sourcepub fn tile_spacing(self, spacing: impl IntoVar<Size>) -> TiledLinearGradient
pub fn tile_spacing(self, spacing: impl IntoVar<Size>) -> TiledLinearGradient
Set the space between tiles.
Relative values are resolved on the tile size, so setting this to 100.pct() will
skip a tile.
Leftover values are resolved on the space taken by tiles that do not
fully fit in the available space, so setting this to 1.lft() will cause the border tiles
to always touch the full bounds and the middle filled with the maximum full tiles that fit or
empty space.
Sourcepub fn tile_origin(self, origin: impl IntoVar<Point>) -> TiledLinearGradient
pub fn tile_origin(self, origin: impl IntoVar<Point>) -> TiledLinearGradient
Sets the tile offset.
Relative values are resolved on the tile size, so setting this to 100.pct() will
offset a full turn.
Trait Implementations§
Source§impl UiNodeImpl for TiledLinearGradient
impl UiNodeImpl for TiledLinearGradient
Source§fn children_len(&self) -> usize
fn children_len(&self) -> usize
Gets the current count of children nodes.
Source§fn update(&mut self, _: &WidgetUpdates)
fn update(&mut self, _: &WidgetUpdates)
Receives variable and other non-event updates. Read more
Source§fn measure(&mut self, _: &mut WidgetMeasure) -> Size2D<Px, Px>
fn measure(&mut self, _: &mut WidgetMeasure) -> Size2D<Px, Px>
Computes the widget size given the contextual layout metrics without actually updating the widget layout. Read more
Source§fn layout(&mut self, _: &mut WidgetLayout) -> Size2D<Px, Px>
fn layout(&mut self, _: &mut WidgetLayout) -> Size2D<Px, Px>
Computes the widget layout given the contextual layout metrics. Read more
Source§fn render(&mut self, frame: &mut FrameBuilder)
fn render(&mut self, frame: &mut FrameBuilder)
Generates render instructions and updates transforms and hit-test areas. Read more
Source§fn try_for_each_child(
&mut self,
visitor: &mut dyn FnMut(usize, &mut UiNode) -> ControlFlow<BoxAnyVarValue>,
) -> ControlFlow<BoxAnyVarValue>
fn try_for_each_child( &mut self, visitor: &mut dyn FnMut(usize, &mut UiNode) -> ControlFlow<BoxAnyVarValue>, ) -> ControlFlow<BoxAnyVarValue>
Source§fn par_each_child(&mut self, visitor: &(dyn Fn(usize, &mut UiNode) + Sync))
fn par_each_child(&mut self, visitor: &(dyn Fn(usize, &mut UiNode) + Sync))
Calls
visitor for each child node in parallel. Read moreSource§fn par_fold_reduce(
&mut self,
identity: BoxAnyVarValue,
fold: &(dyn Fn(BoxAnyVarValue, usize, &mut UiNode) -> BoxAnyVarValue + Sync),
reduce: &(dyn Fn(BoxAnyVarValue, BoxAnyVarValue) -> BoxAnyVarValue + Sync),
) -> BoxAnyVarValue
fn par_fold_reduce( &mut self, identity: BoxAnyVarValue, fold: &(dyn Fn(BoxAnyVarValue, usize, &mut UiNode) -> BoxAnyVarValue + Sync), reduce: &(dyn Fn(BoxAnyVarValue, BoxAnyVarValue) -> BoxAnyVarValue + Sync), ) -> BoxAnyVarValue
Calls
fold for each child node in parallel, with fold accumulators produced by cloning identity, then merges the folded results
using reduce to produce the final value also in parallel. Read moreSource§fn info(&mut self, info: &mut WidgetInfoBuilder)
fn info(&mut self, info: &mut WidgetInfoBuilder)
Builds widget info. Read more
Source§fn event(&mut self, update: &EventUpdate)
fn event(&mut self, update: &EventUpdate)
Receives an event. Read more
Source§fn update_list(
&mut self,
updates: &WidgetUpdates,
observer: &mut dyn UiNodeListObserver,
)
fn update_list( &mut self, updates: &WidgetUpdates, observer: &mut dyn UiNodeListObserver, )
Does
update and if the node is a list notifies list changes to the observer.Source§fn measure_list(
&mut self,
wm: &mut WidgetMeasure,
measure: &(dyn Fn(usize, &mut UiNode, &mut WidgetMeasure) -> Size2D<Px, Px> + Sync),
fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync),
) -> Size2D<Px, Px>
fn measure_list( &mut self, wm: &mut WidgetMeasure, measure: &(dyn Fn(usize, &mut UiNode, &mut WidgetMeasure) -> Size2D<Px, Px> + Sync), fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync), ) -> Size2D<Px, Px>
Source§fn layout_list(
&mut self,
wl: &mut WidgetLayout,
layout: &(dyn Fn(usize, &mut UiNode, &mut WidgetLayout) -> Size2D<Px, Px> + Sync),
fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync),
) -> Size2D<Px, Px>
fn layout_list( &mut self, wl: &mut WidgetLayout, layout: &(dyn Fn(usize, &mut UiNode, &mut WidgetLayout) -> Size2D<Px, Px> + Sync), fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync), ) -> Size2D<Px, Px>
Source§fn render_list(
&mut self,
frame: &mut FrameBuilder,
render: &(dyn Fn(usize, &mut UiNode, &mut FrameBuilder) + Sync),
)
fn render_list( &mut self, frame: &mut FrameBuilder, render: &(dyn Fn(usize, &mut UiNode, &mut FrameBuilder) + Sync), )
Source§fn render_update(&mut self, update: &mut FrameUpdate)
fn render_update(&mut self, update: &mut FrameUpdate)
Updates values in the last generated frame. Read more
Source§fn render_update_list(
&mut self,
update: &mut FrameUpdate,
render_update: &(dyn Fn(usize, &mut UiNode, &mut FrameUpdate) + Sync),
)
fn render_update_list( &mut self, update: &mut FrameUpdate, render_update: &(dyn Fn(usize, &mut UiNode, &mut FrameUpdate) + Sync), )
Source§fn as_widget(&mut self) -> Option<&mut (dyn WidgetUiNodeImpl + 'static)>
fn as_widget(&mut self) -> Option<&mut (dyn WidgetUiNodeImpl + 'static)>
Gets the node implementation as a
WidgetUiNodeImpl, if the node defines a widget instance scope.Auto Trait Implementations§
impl !Freeze for TiledLinearGradient
impl !RefUnwindSafe for TiledLinearGradient
impl Send for TiledLinearGradient
impl Sync for TiledLinearGradient
impl !Unpin for TiledLinearGradient
impl !UnwindSafe for TiledLinearGradient
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more