zng_wgt_stack

Struct StackDirection

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pub struct StackDirection {
    pub place: Point,
    pub origin: Point,
    pub is_rtl_aware: bool,
}
Expand description

Defines a placement point in the previous item and the origin point of the next.

Defining stack direction like this allows expressing the traditional stack directions along an axis, as well as intermediary for transition animations or diagonal directions.

Note that collapsed items (layout size zero) are skipped, so the previous and next items are both non-empty in layout.

§Alignment & Spacing

The direction type can express non-fill alignment and spacing by it self, but prefer using the stack::children_align and stack::spacing properties as they are more readable and include fill alignment.

The Stack! widget implements alignment along the axis that does not change, so if the computed layout vector is zero in a dimension the items can fill in that dimension.

The Stack! widget adds the spacing along non-zero axis for each item offset after the first, so the spacing is not added for a perfect straight column or row, but it is added even for a single pixel shift diagonal stack.

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§place: Point

Point on the previous item where the next item is placed.

§origin: Point

Point on the next item that is offset to match place.

§is_rtl_aware: bool

If place.x and origin.x are swapped in LayoutDirection::RTL contexts.

Implementations§

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impl StackDirection

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pub fn new<P: Into<Point>, O: Into<Point>>( place: P, origin: O, is_rtl_aware: bool, ) -> Self

New custom direction.

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pub fn left_to_right() -> Self

((100.pct(), 0), (0, 0)), items are placed in a row from left to right.

Alignment works on the y direction because it is not affected.

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pub fn right_to_left() -> Self

((0, 0), (100.pct(), 0)), items are placed in a row from right to left.

Alignment works on the y direction because it is not affected.

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pub fn start_to_end() -> Self

((100.pct(), 0), (0, 0), true), items are placed in a row from left to right or from right to left in RTL contexts.

In LayoutDirection::RTL contexts the place.x and origin.x values are swapped before they are computed.

Alignment works on the y direction because it is not affected.

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pub fn end_to_start() -> Self

((0, 0), (100.pct(), 0)), true), items are placed in a row from right to left or from left to right in RTL contexts.

In LayoutDirection::RTL contexts the place.x and origin.x values are swapped before they are computed.

Alignment works on the y direction because it is not affected.

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pub fn top_to_bottom() -> Self

((0, 100.pct()), (0, 0)), items are placed in a column from top to bottom.

Alignment works on the x direction because it is not affected.

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pub fn bottom_to_top() -> Self

(0, 0), (0, 100.pct()), items are placed in a column from bottom to top.

Alignment works on the x direction because it is not affected.

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pub fn none() -> Self

(0, 0), items are just stacked in the Z order.

Fill alignment works in both dimensions because they don’t change.

Note that items are always rendered in the order defined by the z_index property.

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pub fn layout(&self, prev_item: PxRect, next_item: PxSize) -> PxVector

Compute offset of the next item in the current LAYOUT context.

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pub fn direction_factor(&self, direction: LayoutDirection) -> Factor2d

Factor that defines the proportional direction.

Values are in the range of -1.0..=1.0.

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pub fn direction_scale(&self) -> Factor2d

Scale proportional to how one dimensional the direction is.

Values are in the 0.0..=1.0 range where 0 is 20º or more from a single direction and 1 is 0º or 90º.

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pub fn affect_mask(&self) -> LayoutMask

Compute a LayoutMask that flags all contextual values that affect the result of layout.

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pub fn is_default(&self) -> bool

Returns true if all values are Length::Default.

Trait Implementations§

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impl Add for StackDirection

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type Output = StackDirection

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
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impl AddAssign for StackDirection

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for StackDirection

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fn clone(&self) -> StackDirection

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StackDirection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StackDirection

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fn default() -> StackDirection

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for StackDirection

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for StackDirection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: Into<Factor2d>> Div<S> for &StackDirection

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type Output = StackDirection

The resulting type after applying the / operator.
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fn div(self, rhs: S) -> Self::Output

Performs the / operation. Read more
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impl<S: Into<Factor2d>> Div<S> for StackDirection

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type Output = StackDirection

The resulting type after applying the / operator.
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fn div(self, rhs: S) -> Self

Performs the / operation. Read more
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impl<S: Into<Factor2d>> DivAssign<S> for StackDirection

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fn div_assign(&mut self, rhs: S)

Performs the /= operation. Read more
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impl<P: Into<Point>, O: Into<Point>> From<(P, O)> for StackDirection

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fn from((origin, size): (P, O)) -> Self

New from place and origin, not RTL aware.

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impl<P: Into<Point>, O: Into<Point>> From<(P, O, bool)> for StackDirection

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fn from((origin, size, rtl_aware): (P, O, bool)) -> Self

New from place, origin, and RTL aware flag.

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impl<P: Into<Point>, O: Into<Point>> IntoVar<StackDirection> for (P, O)

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fn into_var(self) -> Self::Var

New from place and origin, not RTL aware.

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type Var = LocalVar<StackDirection>

Variable type that will wrap the T value. Read more
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl<P: Into<Point>, O: Into<Point>> IntoVar<StackDirection> for (P, O, bool)

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fn into_var(self) -> Self::Var

New from place, origin, and RTL aware flag.

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type Var = LocalVar<StackDirection>

Variable type that will wrap the T value. Read more
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl<S: Into<Factor2d>> Mul<S> for &StackDirection

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type Output = StackDirection

The resulting type after applying the * operator.
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fn mul(self, rhs: S) -> Self::Output

Performs the * operation. Read more
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impl<S: Into<Factor2d>> Mul<S> for StackDirection

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type Output = StackDirection

The resulting type after applying the * operator.
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fn mul(self, rhs: S) -> Self

Performs the * operation. Read more
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impl<S: Into<Factor2d>> MulAssign<S> for StackDirection

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fn mul_assign(&mut self, rhs: S)

Performs the *= operation. Read more
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impl PartialEq for StackDirection

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fn eq(&self, other: &StackDirection) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for StackDirection

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub for StackDirection

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type Output = StackDirection

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
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impl SubAssign for StackDirection

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Transitionable for StackDirection

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fn lerp(self, to: &Self, step: EasingStep) -> Self

Sample the linear interpolation from self -> to by step.
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impl<P: Into<Point>, O: Into<Point>> IntoValue<StackDirection> for (P, O)

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impl<P: Into<Point>, O: Into<Point>> IntoValue<StackDirection> for (P, O, bool)

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impl StructuralPartialEq for StackDirection

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