EventNodeBuilder

Struct EventNodeBuilder 

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pub struct EventNodeBuilder<A: EventArgs, F, M> { /* private fields */ }
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Helper for declaring event properties.

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impl<A: EventArgs> EventNodeBuilder<A, (), ()>

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pub fn new(event: Event<A>) -> EventNodeBuilder<A, (), ()>

Node that calls the handler for all args that target the widget and has not stopped propagation.

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impl<A: EventArgs, M> EventNodeBuilder<A, (), M>

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pub fn filter<FB, F>(self, filter_builder: FB) -> EventNodeBuilder<A, FB, M>
where FB: FnMut() -> F + Send + 'static, F: Fn(&A) -> bool + Send + Sync + 'static,

Filter event.

The filter_builder is called on init and on event, it must produce another closure, the filter predicate. The filter_builder runs in the widget context, the filter predicate does not always.

In the event hook the filter predicate runs in the app context, it is called if the args target the widget, the predicate must use any captured contextual info to filter the args, this is an optimization, it can save a visit to the widget node.

If the event is received the second filter predicate is called again to confirm the event. The second instance is called if propagation was not stopped, if it returns true the handler closure is called.

Note that events that represent an interaction with the widget are send for both ENABLED and DISABLED targets, event properties should probably distinguish if they fire on normal interactions vs on disabled interactions.

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impl<A: EventArgs, F> EventNodeBuilder<A, F, ()>

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pub fn map_args<M, MA>(self, map_args: M) -> EventNodeBuilder<A, F, M>
where M: FnMut(&A) -> MA + Send + 'static, MA: Clone + 'static,

Convert args.

The map_args closure is called in context, just before the handler is called.

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impl<A, F, FB, MA, M> EventNodeBuilder<A, FB, M>
where A: EventArgs, F: Fn(&A) -> bool + Send + Sync + 'static, FB: FnMut() -> F + Send + 'static, MA: Clone + 'static, M: FnMut(&A) -> MA + Send + 'static,

Build with filter and args mapping.

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pub fn build<const PRE: bool>( self, child: impl IntoUiNode, handler: Handler<MA>, ) -> UiNode

Build node.

If PRE is true the handler is called before the children, preview route.

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impl<A, F, FB> EventNodeBuilder<A, FB, ()>
where A: EventArgs, F: Fn(&A) -> bool + Send + Sync + 'static, FB: FnMut() -> F + Send + 'static,

Build with filter and without args mapping.

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pub fn build<const PRE: bool>( self, child: impl IntoUiNode, handler: Handler<A>, ) -> UiNode

Build node.

If PRE is true the handler is called before the children, preview route.

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impl<A> EventNodeBuilder<A, (), ()>
where A: EventArgs,

Build without filter and without args mapping.

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pub fn build<const PRE: bool>( self, child: impl IntoUiNode, handler: Handler<A>, ) -> UiNode

Build node.

If PRE is true the handler is called before the children, preview route.

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impl<A, MA, M> EventNodeBuilder<A, (), M>
where A: EventArgs, MA: Clone + 'static, M: FnMut(&A) -> MA + Send + 'static,

Build with no filter and args mapping.

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pub fn build<const PRE: bool>( self, child: impl IntoUiNode, handler: Handler<MA>, ) -> UiNode

Build node.

If PRE is true the handler is called before the children, preview route.

Auto Trait Implementations§

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impl<A, F, M> Freeze for EventNodeBuilder<A, F, M>
where F: Freeze, M: Freeze,

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impl<A, F, M> RefUnwindSafe for EventNodeBuilder<A, F, M>

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impl<A, F, M> Send for EventNodeBuilder<A, F, M>
where F: Send, M: Send,

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impl<A, F, M> Sync for EventNodeBuilder<A, F, M>
where F: Sync, M: Sync,

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impl<A, F, M> Unpin for EventNodeBuilder<A, F, M>
where F: Unpin, M: Unpin,

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impl<A, F, M> UnwindSafe for EventNodeBuilder<A, F, M>
where F: UnwindSafe, M: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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