Enum zng_view_api::touch::TouchForce

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pub enum TouchForce {
    Calibrated {
        force: f64,
        max_possible_force: f64,
        altitude_angle: Option<f64>,
    },
    Normalized(f64),
}
Expand description

Describes the force of a touch event.

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Calibrated

On iOS, the force is calibrated so that the same number corresponds to roughly the same amount of pressure on the screen regardless of the device.

Fields

§force: f64

The force of the touch, where a value of 1.0 represents the force of an average touch (predetermined by the system, not user-specific).

The force reported by Apple Pencil is measured along the axis of the pencil. If you want a force perpendicular to the device, you need to calculate this value using the altitude_angle value.

§max_possible_force: f64

The maximum possible force for a touch.

The value of this field is sufficiently high to provide a wide dynamic range for values of the force field.

§altitude_angle: Option<f64>

The altitude (in radians) of the stylus.

A value of 0 radians indicates that the stylus is parallel to the surface. The value of this property is Pi/2 when the stylus is perpendicular to the surface.

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Normalized(f64)

If the platform reports the force as normalized, we have no way of knowing how much pressure 1.0 corresponds to – we know it’s the maximum amount of force, but as to how much force, you might either have to press really hard, or not hard at all, depending on the device.

Trait Implementations§

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impl Clone for TouchForce

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fn clone(&self) -> TouchForce

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchForce

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TouchForce

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for TouchForce

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fn eq(&self, other: &TouchForce) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for TouchForce

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for TouchForce

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impl StructuralPartialEq for TouchForce

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