pub struct AnimationHandle(/* private fields */);
Expand description
Represents a running animation.
Drop all clones of this handle to stop the animation, or call perm
to drop the handle
but keep the animation alive until it is stopped from the inside.
Implementations§
source§impl AnimationHandle
impl AnimationHandle
sourcepub fn dummy() -> Self
pub fn dummy() -> Self
Create dummy handle that is always in the stopped state.
Note that Option<AnimationHandle>
takes up the same space as AnimationHandle
and avoids an allocation.
sourcepub fn perm(self)
pub fn perm(self)
Drops the handle but does not stop.
The animation stays in memory for the duration of the app or until another handle calls stop
.
sourcepub fn is_permanent(&self) -> bool
pub fn is_permanent(&self) -> bool
sourcepub fn is_stopped(&self) -> bool
pub fn is_stopped(&self) -> bool
If another handle has called stop
.
The animation is already dropped or will be dropped in the next app update, this is irreversible.
sourcepub fn downgrade(&self) -> WeakAnimationHandle
pub fn downgrade(&self) -> WeakAnimationHandle
Create a weak handle.
Trait Implementations§
source§impl Clone for AnimationHandle
impl Clone for AnimationHandle
source§fn clone(&self) -> AnimationHandle
fn clone(&self) -> AnimationHandle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimationHandle
impl Debug for AnimationHandle
source§impl Hash for AnimationHandle
impl Hash for AnimationHandle
source§impl PartialEq for AnimationHandle
impl PartialEq for AnimationHandle
impl Eq for AnimationHandle
impl StructuralPartialEq for AnimationHandle
Auto Trait Implementations§
impl Freeze for AnimationHandle
impl !RefUnwindSafe for AnimationHandle
impl Send for AnimationHandle
impl Sync for AnimationHandle
impl Unpin for AnimationHandle
impl !UnwindSafe for AnimationHandle
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Access to mut
dyn Any
methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
Clone the value.
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
Clone the value into a new boxed
LocalVar<Self>
.source§fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
Gets if
self
equals other
.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more