zng_ext_window

Enum RenderMode

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pub enum RenderMode {
    Dedicated,
    Integrated,
    Software,
}
Expand description

Render backend preference.

This is mostly a trade-off between performance, power consumption and cold startup time.

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Dedicated

Prefer the best dedicated GPU, probably the best performance after initialization, but also the most power consumption.

Falls back to Integrated, then Software.

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Integrated

Prefer the integrated GPU (provided by the CPU), probably the best power consumption and good performance for most GUI applications, this is the default value.

Falls back to Dedicated, then Software.

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Software

Use a software render fallback, this has the best compatibility and best initialization time. This is probably the best pick for one frame render tasks and small windows where the initialization time of a GPU context may not offset the render time gains.

If the view-process implementation has no software, falls back to Integrated, then Dedicated.

Implementations§

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impl RenderMode

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pub fn fallbacks(self) -> [RenderMode; 2]

Returns fallbacks that view-process implementers will try if self is not available.

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pub fn with_fallbacks(self) -> [RenderMode; 3]

Returns self plus fallbacks.

Trait Implementations§

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impl Clone for RenderMode

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fn clone(&self) -> RenderMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RenderMode

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impl<'de> Deserialize<'de> for RenderMode

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fn deserialize<__D>( __deserializer: __D, ) -> Result<RenderMode, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for RenderMode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoVar<Option<RenderMode>> for RenderMode

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type Var = LocalVar<Option<RenderMode>>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> <RenderMode as IntoVar<Option<RenderMode>>>::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl PartialEq for RenderMode

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fn eq(&self, other: &RenderMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RenderMode

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for RenderMode

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impl Eq for RenderMode

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impl IntoValue<Option<RenderMode>> for RenderMode

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impl StructuralPartialEq for RenderMode

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