ChainList

Struct ChainList 

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pub struct ChainList(pub UiVec);
Expand description

UI node list implementation that flattens child lists.

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§0: UiVec

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impl ChainList

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pub fn chain(self, other: impl IntoUiNode) -> UiNode

Append another list chain node.

See UiNode::chain for more details.

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impl UiNodeImpl for ChainList

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fn children_len(&self) -> usize

Gets the current count of children nodes.
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fn with_child(&mut self, index: usize, visitor: &mut dyn FnMut(&mut UiNode))

Visit a child node by index. If the index is not valid visitor is not called. Read more
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fn is_list(&self) -> bool

Gets if the node represents a list of other nodes. Read more
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fn for_each_child(&mut self, visitor: &mut dyn FnMut(usize, &mut UiNode))

Call visitor for each child node of self, one at a time. Read more
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fn try_for_each_child( &mut self, visitor: &mut dyn FnMut(usize, &mut UiNode) -> ControlFlow<BoxAnyVarValue>, ) -> ControlFlow<BoxAnyVarValue>

Call visitor for each child node of self, one at a time, with control flow. Read more
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fn par_each_child(&mut self, visitor: &(dyn Fn(usize, &mut UiNode) + Sync))

Calls visitor for each child node in parallel. Read more
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fn par_fold_reduce( &mut self, identity: BoxAnyVarValue, fold: &(dyn Fn(BoxAnyVarValue, usize, &mut UiNode) -> BoxAnyVarValue + Sync), reduce: &(dyn Fn(BoxAnyVarValue, BoxAnyVarValue) -> BoxAnyVarValue + Sync), ) -> BoxAnyVarValue

Calls fold for each child node in parallel, with fold accumulators produced by cloning identity, then merges the folded results using reduce to produce the final value also in parallel. Read more
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fn init(&mut self)

Initializes the node in a new UI context. Read more
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fn deinit(&mut self)

Deinitializes the node in the current UI context. Read more
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fn info(&mut self, info: &mut WidgetInfoBuilder)

Builds widget info. Read more
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fn event(&mut self, update: &EventUpdate)

Receives an event. Read more
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fn update(&mut self, updates: &WidgetUpdates)

Receives variable and other non-event updates. Read more
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fn update_list( &mut self, updates: &WidgetUpdates, observer: &mut dyn UiNodeListObserver, )

Does update and if the node is a list notifies list changes to the observer.
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fn measure(&mut self, wm: &mut WidgetMeasure) -> Size2D<Px, Px>

Computes the widget size given the contextual layout metrics without actually updating the widget layout. Read more
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fn measure_list( &mut self, wm: &mut WidgetMeasure, measure: &(dyn Fn(usize, &mut UiNode, &mut WidgetMeasure) -> Size2D<Px, Px> + Sync), fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync), ) -> Size2D<Px, Px>

If the node is_list measure each child and combine the size using fold_size. Read more
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fn layout(&mut self, wl: &mut WidgetLayout) -> Size2D<Px, Px>

Computes the widget layout given the contextual layout metrics. Read more
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fn layout_list( &mut self, wl: &mut WidgetLayout, layout: &(dyn Fn(usize, &mut UiNode, &mut WidgetLayout) -> Size2D<Px, Px> + Sync), fold_size: &(dyn Fn(Size2D<Px, Px>, Size2D<Px, Px>) -> Size2D<Px, Px> + Sync), ) -> Size2D<Px, Px>

If the node is_list layout each child and combine the size using fold_size. Read more
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fn render(&mut self, frame: &mut FrameBuilder)

Generates render instructions and updates transforms and hit-test areas. Read more
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fn render_list( &mut self, frame: &mut FrameBuilder, render: &(dyn Fn(usize, &mut UiNode, &mut FrameBuilder) + Sync), )

If the node is_list render each child. Read more
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fn render_update(&mut self, update: &mut FrameUpdate)

Updates values in the last generated frame. Read more
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fn render_update_list( &mut self, update: &mut FrameUpdate, render_update: &(dyn Fn(usize, &mut UiNode, &mut FrameUpdate) + Sync), )

If the node is_list render_update each child. Read more
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fn as_widget(&mut self) -> Option<&mut (dyn WidgetUiNodeImpl + 'static)>

Gets the node implementation as a WidgetUiNodeImpl, if the node defines a widget instance scope.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<U> IntoUiNode for U
where U: UiNodeImpl,

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fn into_node(self) -> UiNode

Instantiate the UI node.
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn drop(ptr: usize)

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type Output = T

Should always be Self
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fn vzip(self) -> V

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