pub struct Toggle(/* private fields */);Expand description
W A toggle button that flips a bool or Option<bool> variable on click, or selects a value.
This widget has three primary properties, checked, checked_opt and value, setting one
of the checked properties to a read-write variable enables the widget and it will set the variables
on click, setting value turns the toggle in a selection item that is inserted/removed in a contextual selector.
Implementations§
Source§impl Toggle
impl Toggle
Sourcepub fn widget_new() -> Toggle
pub fn widget_new() -> Toggle
Start building a new instance.
Sourcepub fn widget_type() -> WidgetType
pub fn widget_type() -> WidgetType
Gets the widget type info.
Source§impl Toggle
impl Toggle
Sourcepub fn checked(&self, checked: impl IntoVar<bool>)
pub fn checked(&self, checked: impl IntoVar<bool>)
P Toggle cycles between true and false, updating the variable.
Note that you can read the checked state of the widget using is_checked.
Source§impl Toggle
impl Toggle
Sourcepub fn checked_opt(&self, checked: impl IntoVar<Option<bool>>)
pub fn checked_opt(&self, checked: impl IntoVar<Option<bool>>)
P Toggle cycles between Some(true) and Some(false) and accepts None, if the
widget is tristate also sets to None in the toggle cycle.
Source§impl Toggle
impl Toggle
Sourcepub fn tristate(&self, enabled: impl IntoVar<bool>)
pub fn tristate(&self, enabled: impl IntoVar<bool>)
P Enables None as an input value.
Note that None is always accepted in checked_opt, this property controls if
None is one of the values in the toggle cycle. If the widget is bound to the checked property
this config is ignored.
This is not enabled by default.
Source§impl Toggle
impl Toggle
Sourcepub fn is_checked(&self, state: impl IntoVar<bool>)
pub fn is_checked(&self, state: impl IntoVar<bool>)
P If the toggle is checked from any of the three primary properties.
Note to read the tristate directly use IS_CHECKED_VAR directly.
Source§impl Toggle
impl Toggle
Sourcepub fn value<T>(&self, value: impl IntoVar<T>)where
T: VarValue,
pub fn value<T>(&self, value: impl IntoVar<T>)where
T: VarValue,
P Values that is selected in the contextual selector.
The widget is_checked when the value is selected, on click and on value update, the selection
is updated according to the behavior defined in the contextual selector. If no contextual
selector is the widget is never checked.
Note that the value can be any type, but must be one of the types accepted by the contextual selector, type
validation happens in run-time, an error is logged if the type is not compatible. Because any type can be used in
this property type inference cannot resolve the type automatically and a type annotation is required: value<T> = t;.
This property interacts with the contextual selector, when the widget is clicked or the value variable changes
the contextual Selector is used to implement the behavior.
Source§impl Toggle
impl Toggle
Sourcepub fn scroll_on_select(&self, enabled: impl IntoVar<bool>)
pub fn scroll_on_select(&self, enabled: impl IntoVar<bool>)
P If the widget scrolls into view when the value selected.
This is enabled by default.
Source§impl Toggle
impl Toggle
Sourcepub fn selector(&self, selector: impl IntoValue<Selector>)
pub fn selector(&self, selector: impl IntoValue<Selector>)
P Sets the contextual selector that all inner widgets will target from the value property.
All value properties declared in widgets inside child will use the Selector to manipulate
the selection.
Selection in a context can be blocked by setting the selector to Selector::nil(), this is also the default
selector so the value property only works if a contextual selector is present.
This property sets the SELECTOR context and handles cmd::SelectOp requests. It also sets the widget
access role to AccessRole::RadioGroup.
Source§impl Toggle
impl Toggle
Sourcepub fn select_on_init(&self, enabled: impl IntoVar<bool>)
pub fn select_on_init(&self, enabled: impl IntoVar<bool>)
P If value is selected when the widget that has the value is inited.
Only applies on the first init in the selector context.
Source§impl Toggle
impl Toggle
Sourcepub fn deselect_on_deinit(&self, enabled: impl IntoVar<bool>)
pub fn deselect_on_deinit(&self, enabled: impl IntoVar<bool>)
P If value is deselected when the widget that has the value is deinited and the value was selected.
Only applies if after an update cycle the widget remains deinited, to avoid deselection on reinit.
Source§impl Toggle
impl Toggle
Sourcepub fn select_on_new(&self, enabled: impl IntoVar<bool>)
pub fn select_on_new(&self, enabled: impl IntoVar<bool>)
P If value selects the new value when the variable changes and the previous value was selected.
Source§impl Toggle
impl Toggle
Sourcepub fn deselect_on_new(&self, enabled: impl IntoVar<bool>)
pub fn deselect_on_new(&self, enabled: impl IntoVar<bool>)
P If value deselects the previously selected value when the variable changes.
Source§impl Toggle
impl Toggle
Sourcepub fn checked_popup(&self, popup: impl IntoVar<WidgetFn<()>>)
pub fn checked_popup(&self, popup: impl IntoVar<WidgetFn<()>>)
P Popup open when the toggle button is checked.
This property can be used together with the ComboStyle! to implement a combo-box flyout widget.
The popup can be any widget, that will be open using POPUP, a Popup! or derived widget is recommended.
Note that if the checked property is not set the toggle will never be checked, to implement a drop-down menu
set checked = var(false);.
Methods from Deref<Target = Button>§
Sourcepub fn on_click(
&self,
handler: Box<dyn FnMut(&ClickArgs) -> HandlerResult + Send>,
)
pub fn on_click( &self, handler: Box<dyn FnMut(&ClickArgs) -> HandlerResult + Send>, )
P Button click event.
Sourcepub fn capture_pointer(&self, mode: impl IntoVar<CaptureMode>)
pub fn capture_pointer(&self, mode: impl IntoVar<CaptureMode>)
P If pointer interaction with other widgets is blocked while the button is pressed.
Enabled by default in this widget.
Sourcepub fn style_fn(&self, style_fn: impl IntoVar<StyleFn>)
pub fn style_fn(&self, style_fn: impl IntoVar<StyleFn>)
P Extends or replaces the widget style.
Properties and when conditions in the style are applied to the widget. Style instances extend the contextual style
by default, you can set replace on a style to true to fully replace.
Sourcepub fn cmd(&self, cmd: impl IntoVar<Command>)
pub fn cmd(&self, cmd: impl IntoVar<Command>)
B Sets the Command the button represents.
When this is set the button widget sets these properties if they are not set:
child: Set to a widget produced bycmd_child_fn, by default isText!(cmd.name()).tooltip_fn: Set to a widget function provided bycmd_tooltip_fn, by default it shows the command info and first shortcut.enabled: Set tocmd.is_enabled().visibility: Set tocmd.has_handlers().into().on_click: Set to a handler that notifies the command ifcmd.is_enabled().on_disabled_click: Set to a handler that notifies the command if!cmd.is_enabled().
Sourcepub fn cmd_param<T>(&self, cmd_param: impl IntoVar<T>)where
T: VarValue,
pub fn cmd_param<T>(&self, cmd_param: impl IntoVar<T>)where
T: VarValue,
P Optional command parameter for the button to use when notifying cmd.
If T is Option<CommandParam> the param can be dynamically unset, otherwise the value is the param.
Sourcepub fn cmd_child_fn(&self, cmd_child: impl IntoVar<WidgetFn<Command>>)
pub fn cmd_child_fn(&self, cmd_child: impl IntoVar<WidgetFn<Command>>)
Sourcepub fn cmd_tooltip_fn(
&self,
cmd_tooltip: impl IntoVar<WidgetFn<CmdTooltipArgs>>,
)
pub fn cmd_tooltip_fn( &self, cmd_tooltip: impl IntoVar<WidgetFn<CmdTooltipArgs>>, )
P Sets the widget function used to produce the button tooltip when cmd is set and tooltip is not.
Methods from Deref<Target = FocusableMix<StyleMix<Container>>>§
Sourcepub fn focusable(&self, focusable: impl IntoVar<bool>)
pub fn focusable(&self, focusable: impl IntoVar<bool>)
P Makes the widget focusable when set to true.
Sourcepub fn is_focused(&self, state: impl IntoVar<bool>)
pub fn is_focused(&self, state: impl IntoVar<bool>)
P If the widget has keyboard focus.
This is only true if the widget itself is focused.
Use is_focus_within to include focused widgets inside this one.
§Highlighting
This property is always true when the widget has focus, independent of what device moved the focus,
usually when the keyboard is used a special visual indicator is rendered, a dotted line border is common,
this state is called highlighting and is tracked by the focus manager. To implement such a visual you can use the
is_focused_hgl property.
§Return Focus
Usually widgets that have a visual state for this property also have one for is_return_focus, a common example is the
text-input widget that shows an emphasized border and blinking cursor when focused and still shows the
emphasized border without cursor when a menu is open and it is only the return focus.
Sourcepub fn is_focus_within(&self, state: impl IntoVar<bool>)
pub fn is_focus_within(&self, state: impl IntoVar<bool>)
P If the widget or one of its descendants has keyboard focus.
To check if only the widget has keyboard focus use is_focused.
To track highlighted focus within use is_focus_within_hgl property.
Sourcepub fn is_focused_hgl(&self, state: impl IntoVar<bool>)
pub fn is_focused_hgl(&self, state: impl IntoVar<bool>)
P If the widget has keyboard focus and the user is using the keyboard to navigate.
This is only true if the widget itself is focused and the focus was acquired by keyboard navigation.
You can use is_focus_within_hgl to include widgets inside this one.
§Highlighting
Usually when the keyboard is used to move the focus a special visual indicator is rendered, a dotted line border is common,
this state is called highlighting and is tracked by the focus manager, this property is only true.
Sourcepub fn is_focus_within_hgl(&self, state: impl IntoVar<bool>)
pub fn is_focus_within_hgl(&self, state: impl IntoVar<bool>)
P If the widget or one of its descendants has keyboard focus and the user is using the keyboard to navigate.
To check if only the widget has keyboard focus use is_focused_hgl.
Also see is_focus_within to check if the widget has focus within regardless of highlighting.
Sourcepub fn is_return_focus(&self, state: impl IntoVar<bool>)
pub fn is_return_focus(&self, state: impl IntoVar<bool>)
P If the widget will be focused when a parent scope is focused.
Focus scopes can remember the last focused widget inside, the focus returns to this widget when the scope receives focus. Alt scopes also remember the widget from which the alt focus happened and can also return focus back to that widget.
Usually input widgets that have a visual state for is_focused also have a visual for this, a common example is the
text-input widget that shows an emphasized border and blinking cursor when focused and still shows the
emphasized border without cursor when a menu is open and it is only the return focus.
Note that a widget can be is_focused and is_return_focus, this property is true if any focus scope considers the
widget its return focus, you probably want to declare the widget visual states in such a order that is_focused overrides
the state of this property.
Sourcepub fn is_return_focus_within(&self, state: impl IntoVar<bool>)
pub fn is_return_focus_within(&self, state: impl IntoVar<bool>)
P If the widget or one of its descendants will be focused when a focus scope is focused.
To check if only the widget is the return focus use is_return_focus.
Sourcepub fn focus_on_init(&self, enabled: impl IntoVar<bool>)
pub fn focus_on_init(&self, enabled: impl IntoVar<bool>)
P If the widget is focused on info init.
When the widget is inited and present in the info tree a FOCUS.focus_widget_or_related request is made for the widget.
Sourcepub fn return_focus_on_deinit(&self, enabled: impl IntoVar<bool>)
pub fn return_focus_on_deinit(&self, enabled: impl IntoVar<bool>)
P If the widget return focus to the previous focus when it inited.
This can be used with the modal property to declare modal dialogs that return the focus
to the widget that opens the dialog.
Consider using focus_click_behavior if the widget is also an ALT focus scope.
Sourcepub fn focus_highlight(
&self,
offsets: impl IntoVar<SideOffsets>,
widths: impl IntoVar<SideOffsets>,
sides: impl IntoVar<BorderSides>,
)
pub fn focus_highlight( &self, offsets: impl IntoVar<SideOffsets>, widths: impl IntoVar<SideOffsets>, sides: impl IntoVar<BorderSides>, )
P Sets the foreground highlight values used when the widget is focused and highlighted.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Toggle
impl !RefUnwindSafe for Toggle
impl Send for Toggle
impl !Sync for Toggle
impl !Unpin for Toggle
impl !UnwindSafe for Toggle
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