zng::access

Enum AccessRole

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#[non_exhaustive]
pub enum AccessRole {
Show 67 variants Button, CheckBox, GridCell, Link, MenuItem, MenuItemCheckBox, MenuItemRadio, Option, ProgressBar, Radio, ScrollBar, SearchBox, Slider, SpinButton, Switch, Tab, TabPanel, TextInput, TreeItem, ComboBox, Grid, ListBox, Menu, MenuBar, RadioGroup, TabList, Tree, TreeGrid, Application, Article, Cell, Column, ColumnHeader, Definition, Document, Feed, Figure, Group, Heading, Image, List, ListItem, Math, Note, Row, RowGroup, RowHeader, Separator, Table, Term, ToolBar, ToolTip, Banner, Complementary, ContentInfo, Form, Main, Navigation, Region, Search, Alert, Log, Marquee, Status, Timer, AlertDialog, Dialog,
}
Expand description

Accessibility role of a node in the accessibility tree.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Button

Clickable widgets that trigger a response when activated by the user.

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CheckBox

checkable interactive widget.

Must also set AccessState::Checked.

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GridCell

Identifies a cell in a grid widget.

Interactive reference to a resource

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MenuItem

Indicates the widget is an option in a set of choices contained by a menu or menu-bar.

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MenuItemCheckBox

Widget is a checkable option in a menu.

Must also set AccessState::Checked.

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MenuItemRadio

Widget is a selectable option in a menu where only one option can be selected at a time.

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Option

Selectable items in a list-box.

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ProgressBar

Defines a widget that displays the progress status for tasks that take a long time.

The AccessState::Value and other value states define the progress.

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Radio

Selectable items in a list where only one item may be selected at a time.

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ScrollBar

Widget controls the scrolling of content within a viewing area.

Must also set AccessState::Controls and AccessState::Value to define the scroll widget and amount scrolled. By default the value min/max is 0/100.

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SearchBox

Identifies a text-box that is used for searching.

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Slider

Defines an input where the user selects a value from within a given range.

The AccessState::Value and other value states define the range and value.

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SpinButton

Defines a type of range that expects the user to select a value from among discrete choices.

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Switch

Identifies a check-box with named states.

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Tab

Identifies a widget in a tab-list that selects the active tab in a tab-panel.

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TabPanel

Identifies a container for the active tab.

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TextInput

Identifies a widget that allows the input of free-form text.

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TreeItem

Identifies an item in a tree widget.

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ComboBox

Identifies a widget as an input that controls another widget, such as a list-box or grid, that can dynamically pop up to help the user set the value of that input.

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Grid

Identifies a container of columns, rows and cells.

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ListBox

Identifies a list of selectable items.

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Menu

Identifies a composite widget that offers a list of choices to the user.

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MenuBar

Identifies the part of a menu that always stays visible.

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RadioGroup

Identifies a group of radio buttons.

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TabList

Identifies the widget that serves as the container for a set of tabs. The selected tab content is shown in a TabPanel.

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Tree

Widget that allows the user to select one or more items from a hierarchically organized collection.

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TreeGrid

Identifies a widget as being grid whose rows can be expanded and collapsed in the same manner as for a tree.

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Application

Indicates to assistive technologies that a widget and all of its children should be treated similar to a desktop application.

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Article

Indicates a section of a page that could easily stand on its own.

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Cell

Identifies a widget as being a cell in a tabular container that does not contain column or row header information.

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Column

Identifies a column of cells within a tabular structure.

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ColumnHeader

Identifies a widget as being a cell in a row contains header information for a column.

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Definition

Indicates the widget is a definition of a term or concept.

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Document

Focusable content within complex composite widgets or applications for which assistive technologies can switch reading context back to a reading mode.

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Feed

Identifies a dynamic scrollable list of articles in which articles are added to or removed from either end of the list as the user scrolls.

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Figure

Identify a figure inside page content where appropriate semantics do not already exist.

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Group

Identifies a set of user interface objects that is not intended to be included in a page summary or table of contents by assistive technologies.

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Heading

Defines a heading to a page or section, with AccessState::Level defining structure.

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Image

Identifies a widget container that should be considered as a single image.

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List

Identifies a list of items.

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ListItem

Identifies an item inside a list of items.

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Math

Indicates that the content represents a mathematical expression.

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Note

Identifies a section whose content is parenthetic or ancillary to the main content.

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Row

Identifies a row of cells within a tabular structure.

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RowGroup

Identifies a group of rows within a tabular structure.

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RowHeader

Identifies a cell containing header information for a row within a tabular structure.

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Separator

Identifies a divider that separates and distinguishes sections of content or groups of menu items.

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Table

Identifies the widget containing the role as having a non-interactive table structure containing data arranged in rows and columns.

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Term

Identifies a word or phrase with an optional corresponding Definition.

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ToolBar

Defines the containing widget as a collection of commonly used function buttons or controls represented in a compact visual form.

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ToolTip

Identifies a contextual text bubble that displays a description for an element that appears on pointer hover or keyboard focus.

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Banner

Identifies the global header, which usually includes a logo, company name, search feature, and possibly the global navigation or a slogan.

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Complementary

Identifies a supporting section that relates to the main content.

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ContentInfo

Identifies a footer, containing identifying information such as copyright information, navigation links, and privacy statements.

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Form

Identify a group of widgets that are a register form.

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Main

Identifies the primary content.

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Navigation

Identifies major groups of links used for navigating the app.

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Region

Identifies significant areas. Usually set with AccessState::Label.

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Search

Identifies the search area or form.

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Alert

Identifies important, and usually time-sensitive, information.

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Log

Identifies a widget that creates a live region where new information is added in a meaningful order and old information may disappear.

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Marquee

Identifies a live region containing non-essential information which changes frequently.

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Status

Identifies a live region containing advisory information for the user that is not important enough to be an alert.

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Timer

Indicates to assistive technologies that a widget is a numerical counter listing the amount of elapsed time from a starting point or the remaining time until an end point. Assistive technologies will not announce updates to a timer.

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AlertDialog

Identifies a modal alert dialogs that interrupt a user’s workflow to communicate an important message and require a response.

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Dialog

Identifies a widget that has content separate from the normal window and is presented as an overlay.

Trait Implementations§

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impl Clone for AccessRole

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fn clone(&self) -> AccessRole

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessRole

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AccessRole

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fn deserialize<__D>( __deserializer: __D, ) -> Result<AccessRole, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for AccessRole

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoVar<Option<AccessRole>> for AccessRole

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type Var = LocalVar<Option<AccessRole>>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> <AccessRole as IntoVar<Option<AccessRole>>>::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl PartialEq for AccessRole

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fn eq(&self, other: &AccessRole) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for AccessRole

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for AccessRole

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impl Eq for AccessRole

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impl IntoValue<Option<AccessRole>> for AccessRole

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impl StructuralPartialEq for AccessRole

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Clone the value.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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