pub struct MouseMoveArgs {
pub timestamp: DInstant,
pub window_id: WindowId,
pub device_id: DeviceId,
pub modifiers: ModifiersState,
pub coalesced_pos: Vec<Point2D<Dip, Dip>>,
pub position: Point2D<Dip, Dip>,
pub hits: HitTestInfo,
pub target: InteractionPath,
pub capture: Option<CaptureInfo>,
/* private fields */
}
Expand description
MOUSE_MOVE_EVENT
arguments.
Fields§
§timestamp: DInstant
Instant the event happened.
window_id: WindowId
Id of window that received the event.
device_id: DeviceId
Id of device that generated the event.
modifiers: ModifiersState
What modifier keys where pressed when this event happened.
coalesced_pos: Vec<Point2D<Dip, Dip>>
Positions of the cursor in between the previous event and this one.
Mouse move events can be coalesced, i.e. multiple moves packed into a single event.
position: Point2D<Dip, Dip>
Position of the mouse in the window’s content area.
hits: HitTestInfo
Hit-test result for the mouse point in the window.
target: InteractionPath
Full path to the top-most hit in hits
.
capture: Option<CaptureInfo>
Current pointer capture.
Implementations§
source§impl MouseMoveArgs
impl MouseMoveArgs
sourcepub fn new(
timestamp: impl Into<DInstant>,
propagation_handle: EventPropagationHandle,
window_id: impl Into<WindowId>,
device_id: impl Into<DeviceId>,
modifiers: impl Into<ModifiersState>,
coalesced_pos: impl Into<Vec<Point2D<Dip, Dip>>>,
position: impl Into<Point2D<Dip, Dip>>,
hits: impl Into<HitTestInfo>,
target: impl Into<InteractionPath>,
capture: impl Into<Option<CaptureInfo>>,
) -> MouseMoveArgs
pub fn new( timestamp: impl Into<DInstant>, propagation_handle: EventPropagationHandle, window_id: impl Into<WindowId>, device_id: impl Into<DeviceId>, modifiers: impl Into<ModifiersState>, coalesced_pos: impl Into<Vec<Point2D<Dip, Dip>>>, position: impl Into<Point2D<Dip, Dip>>, hits: impl Into<HitTestInfo>, target: impl Into<InteractionPath>, capture: impl Into<Option<CaptureInfo>>, ) -> MouseMoveArgs
New args from values that convert into the argument types.
sourcepub fn now(
window_id: impl Into<WindowId>,
device_id: impl Into<DeviceId>,
modifiers: impl Into<ModifiersState>,
coalesced_pos: impl Into<Vec<Point2D<Dip, Dip>>>,
position: impl Into<Point2D<Dip, Dip>>,
hits: impl Into<HitTestInfo>,
target: impl Into<InteractionPath>,
capture: impl Into<Option<CaptureInfo>>,
) -> MouseMoveArgs
pub fn now( window_id: impl Into<WindowId>, device_id: impl Into<DeviceId>, modifiers: impl Into<ModifiersState>, coalesced_pos: impl Into<Vec<Point2D<Dip, Dip>>>, position: impl Into<Point2D<Dip, Dip>>, hits: impl Into<HitTestInfo>, target: impl Into<InteractionPath>, capture: impl Into<Option<CaptureInfo>>, ) -> MouseMoveArgs
Arguments for event that happened now (INSTANT.now
).
source§impl MouseMoveArgs
impl MouseMoveArgs
Trait Implementations§
source§impl AnyEventArgs for MouseMoveArgs
impl AnyEventArgs for MouseMoveArgs
source§fn delivery_list(&self, list: &mut UpdateDeliveryList)
fn delivery_list(&self, list: &mut UpdateDeliveryList)
source§fn clone_any(&self) -> Box<dyn AnyEventArgs>
fn clone_any(&self) -> Box<dyn AnyEventArgs>
Clone the event into a type erased box.
source§fn propagation(&self) -> &EventPropagationHandle
fn propagation(&self) -> &EventPropagationHandle
Propagation handle associated with this event instance. Read more
source§impl Clone for MouseMoveArgs
impl Clone for MouseMoveArgs
source§fn clone(&self) -> MouseMoveArgs
fn clone(&self) -> MouseMoveArgs
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MouseMoveArgs
impl Debug for MouseMoveArgs
Auto Trait Implementations§
impl Freeze for MouseMoveArgs
impl RefUnwindSafe for MouseMoveArgs
impl Send for MouseMoveArgs
impl Sync for MouseMoveArgs
impl Unpin for MouseMoveArgs
impl UnwindSafe for MouseMoveArgs
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
(where Trait: Downcast
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generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FsChangeNote for T
impl<T> FsChangeNote for T
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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