Enum zng_wgt_window::SaveState

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pub enum SaveState {
    Enabled {
        key: Option<ConfigKey>,
    },
    Disabled,
}
Expand description

Window or widget persistence config.

See the save_state_node for more details.

Variants§

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Enabled

Save and restore state.

Fields

§key: Option<ConfigKey>

Config key that identifies the window or widget.

If None a key is generated from the widget ID and window ID name, see enabled_key for details about how key generation.

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Disabled

Don’t save nor restore state.

Implementations§

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impl SaveState

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pub const fn enabled() -> Self

Default, enabled, no key.

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pub fn enabled_key(&self) -> Option<ConfigKey>

Gets the config key if is enabled and can enable on the context.

If is enabled without a key, the key is generated from the widget or window name:

  • If the widget ID has a name the key is "wgt-{name}-state".
  • If the context is the window root or just a window and the window ID has a name the key is "win-{name}-state".

Trait Implementations§

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impl Clone for SaveState

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fn clone(&self) -> SaveState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SaveState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SaveState

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fn default() -> Self

Enabled, no key, delay 1s.

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impl<'de> Deserialize<'de> for SaveState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<bool> for SaveState

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fn from(persist: bool) -> Self

Convert true to default config and false to None.

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impl IntoVar<SaveState> for bool

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fn into_var(self) -> Self::Var

Convert true to default config and false to None.

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type Var = LocalVar<SaveState>

Variable type that will wrap the T value. Read more
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl PartialEq for SaveState

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fn eq(&self, other: &SaveState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for SaveState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl IntoValue<SaveState> for bool

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impl StructuralPartialEq for SaveState

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