Enum zng_wgt_window::SaveState
source · pub enum SaveState {
Enabled {
key: Option<ConfigKey>,
},
Disabled,
}
Expand description
Window or widget persistence config.
See the save_state_node
for more details.
Variants§
Enabled
Save and restore state.
Fields
§
key: Option<ConfigKey>
Config key that identifies the window or widget.
If None
a key is generated from the widget ID and window ID name, see enabled_key
for
details about how key generation.
Disabled
Don’t save nor restore state.
Implementations§
source§impl SaveState
impl SaveState
sourcepub fn enabled_key(&self) -> Option<ConfigKey>
pub fn enabled_key(&self) -> Option<ConfigKey>
Gets the config key if is enabled and can enable on the context.
If is enabled without a key, the key is generated from the widget or window name:
- If the widget ID has a name the key is
"wgt-{name}-state"
. - If the context is the window root or just a window and the window ID has a name the key is
"win-{name}-state"
.
Trait Implementations§
source§impl<'de> Deserialize<'de> for SaveState
impl<'de> Deserialize<'de> for SaveState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl IntoValue<SaveState> for bool
impl StructuralPartialEq for SaveState
Auto Trait Implementations§
impl Freeze for SaveState
impl RefUnwindSafe for SaveState
impl Send for SaveState
impl Sync for SaveState
impl Unpin for SaveState
impl UnwindSafe for SaveState
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T: VarValue,
impl<T> AnyVarValue for Twhere
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