Struct zng_view_api::image::ImageTextureId

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pub struct ImageTextureId(/* private fields */);
Expand description

Id of an image loaded in a renderer.

The View Process defines the ID.

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impl ImageTextureId

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pub const INVALID: Self = _

Dummy ID, zero.

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pub const fn first() -> Self

Create the first valid ID.

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pub const fn next(self) -> Self

Create the next ID.

IDs wrap around to first when the entire u32 space is used, it is never INVALID.

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pub fn incr(&mut self) -> Self

Returns self and replace self with next.

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pub const fn get(self) -> u32

Get the raw ID.

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pub const fn from_raw(id: u32) -> Self

Create an ID using a custom value.

Note that only the documented process must generate IDs, and that it must only generate IDs using this function or the next function.

If the id is zero it will still be INVALID and handled differently by the other process, zero is never valid.

Trait Implementations§

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impl Clone for ImageTextureId

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fn clone(&self) -> ImageTextureId

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImageTextureId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ImageTextureId

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for ImageTextureId

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ImageTextureId

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fn eq(&self, other: &ImageTextureId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ImageTextureId

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ImageTextureId

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impl Eq for ImageTextureId

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impl StructuralPartialEq for ImageTextureId

Auto Trait Implementations§

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Clone the value.
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Clone the value into a new boxed LocalVar<Self>.
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Compare self to key and return true if they are equal.
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