Enum zng_unit::PxTransform

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pub enum PxTransform {
    Offset(Vector2D<f32, Px>),
    Transform(Transform3D<f32, Px, Px>),
}
Expand description

A transform in device pixels.

Variants§

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Offset(Vector2D<f32, Px>)

Simple offset.

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Transform(Transform3D<f32, Px, Px>)

Full transform.

Implementations§

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impl PxTransform

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pub fn identity() -> Self

Identity transform.

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pub fn translation(x: f32, y: f32) -> Self

New simple 2D translation.

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pub fn translation_3d(x: f32, y: f32, z: f32) -> Self

New 3D translation.

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pub fn rotation(x: f32, y: f32, theta: Angle<f32>) -> Self

New 2D rotation.

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pub fn rotation_3d(x: f32, y: f32, z: f32, theta: Angle<f32>) -> Self

New 3D rotation.

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pub fn skew(alpha: Angle<f32>, beta: Angle<f32>) -> Self

New 2D skew.

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pub fn scale(x: f32, y: f32) -> Self

New 2D scale.

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pub fn scale_3d(x: f32, y: f32, z: f32) -> Self

New 3D scale.

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pub fn perspective(d: f32) -> Self

New 3D perspective distance.

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pub fn to_transform(self) -> Transform3D<f32, Px, Px>

To full transform.

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pub fn is_identity(&self) -> bool

Returns true it is the identity transform.

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pub fn then(&self, other: &PxTransform) -> PxTransform

Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.

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pub fn then_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform

Returns a transform with a translation applied after self’s transformation.

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pub fn pre_translate(&self, offset: Vector2D<f32, Px>) -> PxTransform

Returns a transform with a translation applied before self’s transformation.

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pub fn is_invertible(&self) -> bool

Returns whether it is possible to compute the inverse transform.

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pub fn inverse(&self) -> Option<PxTransform>

Returns the inverse transform if possible.

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pub fn is_2d(&self) -> bool

Returns true if this transform can be represented with a Transform2D.

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pub fn transform_point(&self, point: PxPoint) -> Option<PxPoint>

Transform the pixel point.

Note that if the transform is 3D the point will be transformed with z=0, you can use project_point to find the 2D point in the 3D z-plane represented by the 3D transform.

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pub fn transform_point_f32( &self, point: Point2D<f32, Px> ) -> Option<Point2D<f32, Px>>

Transform the pixel point.

Note that if the transform is 3D the point will be transformed with z=0, you can use project_point_f32 to find the 2D point in the 3D z-plane represented by the 3D transform.

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pub fn transform_vector(&self, vector: PxVector) -> PxVector

Transform the pixel vector.

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pub fn transform_vector_f32( &self, vector: Vector2D<f32, Px> ) -> Vector2D<f32, Px>

Transform the pixel vector.

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pub fn project_point(&self, point: PxPoint) -> Option<PxPoint>

Project the 2D point onto the transform Z-plane.

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pub fn project_point_f32( &self, point: Point2D<f32, Px> ) -> Option<Point2D<f32, Px>>

Project the 2D point onto the transform Z-plane.

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pub fn outer_transformed(&self, px_box: PxBox) -> Option<PxBox>

Returns a 2D box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

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pub fn outer_transformed_f32( &self, px_box: Box2D<f32, Px> ) -> Option<Box2D<f32, Px>>

Returns a 2D box that encompasses the result of transforming the given box by this transform, if the transform makes sense for it, or None otherwise.

Trait Implementations§

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impl Clone for PxTransform

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fn clone(&self) -> PxTransform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PxTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PxTransform

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fn default() -> Self

Identity.

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impl<'de> Deserialize<'de> for PxTransform

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Transform3D<f32, Px, Px>> for PxTransform

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fn from(transform: Transform3D<f32, Px, Px>) -> Self

Converts to this type from the input type.
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impl From<Vector2D<Px, Px>> for PxTransform

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fn from(offset: PxVector) -> Self

Converts to this type from the input type.
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impl From<Vector2D<f32, Px>> for PxTransform

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fn from(offset: Vector2D<f32, Px>) -> Self

Converts to this type from the input type.
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impl PartialEq for PxTransform

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for PxTransform

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for PxTransform

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,