Struct zng_layout::context::LayoutPassId

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pub struct LayoutPassId(/* private fields */);
Expand description

Identifies the layout pass of a window.

This value is different for each window layout, but the same for children of panels that do more then one layout pass.

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impl LayoutPassId

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pub const fn new() -> Self

New default.

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pub const fn next(self) -> LayoutPassId

Gets the next layout pass ID.

Trait Implementations§

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impl Clone for LayoutPassId

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fn clone(&self) -> LayoutPassId

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LayoutPassId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LayoutPassId

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fn default() -> LayoutPassId

Returns the “default value” for a type. Read more
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impl Hash for LayoutPassId

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for LayoutPassId

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fn eq(&self, other: &LayoutPassId) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for LayoutPassId

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impl Eq for LayoutPassId

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impl StructuralPartialEq for LayoutPassId

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Clone the value.
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Compare self to key and return true if they are equal.
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