Struct zng_ext_font::GenericFonts

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pub struct GenericFonts {}
Expand description

Generic fonts configuration for the app.

This type can be accessed from the FONTS service.

§Defaults

By default the serif, sans_serif, monospace, cursive and fantasy are set to their own generic name, this delegates the resolution to the operating system.

The default fallback font is “Segoe UI Symbol” for Windows, “Standard Symbols PS” for Linux and “sans-serif” for others.

See also FontNames::system_ui for the default font selection for UIs.

Implementations§

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impl GenericFonts

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pub fn serif(&self, lang: &Lang) -> FontName

Gets the fallback serif font for the given language.

Returns a font name for the best lang match.

Note that the returned name can still be the generic "serif", this delegates the resolution to the operating system.

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pub fn set_serif<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the fallback serif font for the given language.

The change applied for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn sans_serif(&self, lang: &Lang) -> FontName

Gets the fallback sans-serif font for the given language.

Returns a font name for the best lang match.

Note that the returned name can still be the generic "sans-serif", this delegates the resolution to the operating system.

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pub fn set_sans_serif<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the fallback sans-serif font for the given language.

The change applied for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn monospace(&self, lang: &Lang) -> FontName

Gets the fallback monospace font for the given language.

Returns a font name for the best lang match.

Note that the returned name can still be the generic "monospace", this delegates the resolution to the operating system.

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pub fn set_monospace<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the fallback monospace font for the given language.

The change applied for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn cursive(&self, lang: &Lang) -> FontName

Gets the fallback cursive font for the given language.

Returns a font name for the best lang match.

Note that the returned name can still be the generic "cursive", this delegates the resolution to the operating system.

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pub fn set_cursive<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the fallback cursive font for the given language.

The change applied for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn fantasy(&self, lang: &Lang) -> FontName

Gets the fallback fantasy font for the given language.

Returns a font name for the best lang match.

Note that the returned name can still be the generic "fantasy", this delegates the resolution to the operating system.

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pub fn set_fantasy<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the fallback fantasy font for the given language.

The change applied for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn fallback(&self, lang: &Lang) -> FontName

Gets the ultimate fallback font used when none of the other fonts support a glyph.

Returns a font name.

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pub fn set_fallback<F: Into<FontName>>(&self, lang: Lang, font_name: F)

Sets the ultimate fallback font used when none of other fonts support a glyph.

The change applies for the next update.

Use lang!(und) to set name used when no language matches.

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pub fn resolve(&self, name: &FontName, lang: &Lang) -> Option<FontName>

Returns the font name registered for the generic name and lang.

Returns None if name if not one of the generic font names.

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