Struct zng_color::Hsva

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pub struct Hsva {
    pub hue: f32,
    pub saturation: f32,
    pub value: f32,
    pub alpha: f32,
}
Expand description

HSV + alpha

§Equality

Equality is determined using about_eq with 0.001 epsilon for hue and 0.00001 epsilon for the others.

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§hue: f32

Hue color angle in the [0.0..=360.0] range.

§saturation: f32

Saturation amount in the [0.0..=1.0] range, zero is gray, one is full color.

§value: f32

Brightness amount in the [0.0..=1.0] range, zero is black, one is white.

§alpha: f32

Alpha channel in the [0.0..=1.0] range, zero is invisible, one is opaque.

Implementations§

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impl Hsva

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pub fn set_hue<H: Into<AngleDegree>>(&mut self, hue: H)

Sets the hue color angle.

The value is normalized to be in the [0.0..=360.0] range, that is 362.deg() becomes 2.0.

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pub fn set_value<L: Into<Factor>>(&mut self, value: L)

Sets the value.

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pub fn set_saturation<L: Into<Factor>>(&mut self, saturation: L)

Sets the saturation value.

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pub fn set_alpha<A: Into<Factor>>(&mut self, alpha: A)

Sets the alpha value.

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pub fn with_hue<H: Into<AngleDegree>>(self, hue: H) -> Self

Returns a copy of this color with a new hue.

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pub fn with_value<V: Into<Factor>>(self, value: V) -> Self

Returns a copy of this color with a new value.

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pub fn with_saturation<S: Into<Factor>>(self, saturation: S) -> Self

Returns a copy of this color with a new saturation.

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pub fn with_alpha<A: Into<Factor>>(self, alpha: A) -> Self

Returns a copy of this color with a new alpha.

Trait Implementations§

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impl Clone for Hsva

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fn clone(&self) -> Hsva

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Hsva

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Hsva

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Hsva

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Hsla> for Hsva

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fn from(hsla: Hsla) -> Self

Converts to this type from the input type.
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impl From<Hsva> for ColorStop

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fn from(positional_color: Hsva) -> Self

Converts to this type from the input type.
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impl From<Hsva> for GradientStop

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fn from(positional_color: Hsva) -> Self

Conversion to positional color.

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impl From<Hsva> for Hsla

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fn from(hsva: Hsva) -> Self

Converts to this type from the input type.
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impl From<Hsva> for LightDark

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fn from(color: Hsva) -> Self

From same color to both.

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impl From<Hsva> for PreMulRgba

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fn from(c: Hsva) -> Self

Converts to this type from the input type.
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impl From<Hsva> for Rgba

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fn from(hsva: Hsva) -> Self

Converts to this type from the input type.
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impl From<PreMulRgba> for Hsva

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fn from(c: PreMulRgba) -> Self

Converts to this type from the input type.
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impl From<Rgba> for Hsva

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fn from(rgba: Rgba) -> Self

Converts to this type from the input type.
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impl Hash for Hsva

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoVar<ColorStop> for Hsva

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type Var = LocalVar<ColorStop>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<GradientStop> for Hsva

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fn into_var(self) -> Self::Var

Conversion to positional color.

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type Var = LocalVar<GradientStop>

Variable type that will wrap the T value. Read more
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<Hsla> for Hsva

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type Var = LocalVar<Hsla>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<Hsva> for Hsla

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type Var = LocalVar<Hsva>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<Hsva> for PreMulRgba

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type Var = LocalVar<Hsva>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<Hsva> for Rgba

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type Var = LocalVar<Hsva>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<LightDark> for Hsva

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fn into_var(self) -> Self::Var

From same color to both.

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type Var = LocalVar<LightDark>

Variable type that will wrap the T value. Read more
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<PreMulRgba> for Hsva

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type Var = LocalVar<PreMulRgba>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl IntoVar<Rgba> for Hsva

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type Var = LocalVar<Rgba>

Variable type that will wrap the T value. Read more
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fn into_var(self) -> Self::Var

Converts the source value into a var.
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fn into_boxed_var(self) -> Box<dyn VarBoxed<T>>
where Self: Sized,

Converts into BoxedVar<T>. Read more
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impl MixAdjust for Hsva

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fn mix_normal(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Normal. Read more
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fn mix_multiply(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Multiply. Read more
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fn mix_screen(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Screen. Read more
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fn mix_overlay(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Overlay. Read more
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fn mix_darken(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Darken. Read more
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fn mix_lighten(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Lighten. Read more
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fn mix_colordodge(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::ColorDodge. Read more
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fn mix_colorburn(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::ColorBurn. Read more
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fn mix_hardlight(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::HardLight. Read more
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fn mix_softlight(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::SoftLight. Read more
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fn mix_difference(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Difference. Read more
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fn mix_exclusion(self, background: Self) -> Self

MixAdjust background over self using the MixBlendMode::Exclusion. Read more
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fn mix_hue(self, background: Self) -> Self

MixAdjust self over background using the MixBlendMode::Hue`. Read more
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fn mix_saturation(self, background: Self) -> Self

MixAdjust self over background using the MixBlendMode::Saturation`. Read more
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fn mix_color(self, background: Self) -> Self

MixAdjust self over background using the MixBlendMode::Color`. Read more
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fn mix_luminosity(self, background: Self) -> Self

MixAdjust self over background using the MixBlendMode::Luminosity`. Read more
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fn lighten<A: Into<Factor>>(self, amount: A) -> Self

Adds the amount to the color lightness. Read more
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fn darken<A: Into<Factor>>(self, amount: A) -> Self

Subtracts the amount from the color lightness. Read more
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fn desaturate<A: Into<Factor>>(self, amount: A) -> Self

Subtracts the amount from the color saturation. Read more
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fn with_lightness<L: Into<Factor>>(self, lightness: L) -> Self

Returns a copy of this color with a new lightness.
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fn mix(self, mode: MixBlendMode, background: Self) -> Self
where Self: Sized,

MixAdjust background over self using the mode.
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impl PartialEq for Hsva

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Hsva

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Transitionable for Hsva

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fn lerp(self, to: &Self, step: EasingStep) -> Self

Sample the linear interpolation from self -> to by step.
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impl Copy for Hsva

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impl IntoValue<ColorStop> for Hsva

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impl IntoValue<GradientStop> for Hsva

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impl IntoValue<Hsla> for Hsva

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impl IntoValue<Hsva> for Hsla

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impl IntoValue<Hsva> for PreMulRgba

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impl IntoValue<Hsva> for Rgba

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impl IntoValue<LightDark> for Hsva

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impl IntoValue<PreMulRgba> for Hsva

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impl IntoValue<Rgba> for Hsva

Auto Trait Implementations§

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impl Freeze for Hsva

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impl RefUnwindSafe for Hsva

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impl Send for Hsva

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impl Sync for Hsva

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impl Unpin for Hsva

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impl UnwindSafe for Hsva

Blanket Implementations§

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where T: 'static + ?Sized,

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Clone the value.
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Gets if self equals other.
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Immutably borrows from an owned value. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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