Struct zng_app::widget::node::MatchNodeChildren

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pub struct MatchNodeChildren<L> { /* private fields */ }
Expand description

Children node of match_node_list.

When the closure does not delegate to this list the delegation happens after the closure returns. The UiNodeList methods that flag as delegated are all the *_all methods and the methods that access mutable references to each child and the UiNodeList::with_node. You can use the children accessor to visit children without flagging as delegated.

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impl<L: UiNodeList> MatchNodeChildren<L>

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pub fn delegated(&mut self)

Flags the current operation as delegated, stopping the default delegation after the closure ends.

Note that each *_all method and the methods that give mutable access to children already flags this.

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pub fn has_delegated(&self) -> bool

If the current operation was already delegated to the children.

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pub fn children(&mut self) -> &mut L

Reference the children.

Note that if you delegate using this reference you must call delegated.

Trait Implementations§

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impl<L: UiNodeList> UiNodeList for MatchNodeChildren<L>

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fn with_node<R, F>(&mut self, index: usize, f: F) -> R
where F: FnOnce(&mut BoxedUiNode) -> R,

Visit the specific node. Read more
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fn for_each<F>(&mut self, f: F)
where F: FnMut(usize, &mut BoxedUiNode),

Calls f for each node in the list with the index, sequentially.
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fn par_each<F>(&mut self, f: F)
where F: Fn(usize, &mut BoxedUiNode) + Send + Sync,

Calls f for each node in the list with the index, in parallel.
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fn par_fold_reduce<T, I, F, R>(&mut self, identity: I, fold: F, reduce: R) -> T
where T: Send + 'static, I: Fn() -> T + Send + Sync, F: Fn(T, usize, &mut BoxedUiNode) -> T + Send + Sync, R: Fn(T, T) -> T + Send + Sync,

Calls fold for each node in the list in parallel, with fold accumulators produced by identity, then merges the folded results using reduce to produce the final value also in parallel. Read more
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fn len(&self) -> usize

Gets the current number of nodes in the list.
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fn boxed(self) -> BoxedUiNodeList

Gets self boxed, or itself if it is already boxed.
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fn drain_into(&mut self, vec: &mut Vec<BoxedUiNode>)

Move all nodes into vec.
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fn init_all(&mut self)

Init the list in a context, all nodes are also inited. Read more
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fn deinit_all(&mut self)

Deinit the list in a context, all nodes are also deinited. Read more
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fn update_all( &mut self, updates: &WidgetUpdates, observer: &mut dyn UiNodeListObserver, )

Receive updates for the list in a context, all nodes are also updated. Read more
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fn info_all(&mut self, info: &mut WidgetInfoBuilder)

Rebuilds the list in a context, all node info is rebuilt.
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fn event_all(&mut self, update: &EventUpdate)

Receive an event for the list in a context, all nodes are also notified. Read more
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fn measure_each<F, S>( &mut self, wm: &mut WidgetMeasure, measure: F, fold_size: S, ) -> PxSize
where F: Fn(usize, &mut BoxedUiNode, &mut WidgetMeasure) -> PxSize + Send + Sync, S: Fn(PxSize, PxSize) -> PxSize + Send + Sync,

Call measure for each node and combines the final size using fold_size. Read more
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fn layout_each<F, S>( &mut self, wl: &mut WidgetLayout, layout: F, fold_size: S, ) -> PxSize
where F: Fn(usize, &mut BoxedUiNode, &mut WidgetLayout) -> PxSize + Send + Sync, S: Fn(PxSize, PxSize) -> PxSize + Send + Sync,

Call layout for each node and combines the final size using fold_size. Read more
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fn render_all(&mut self, frame: &mut FrameBuilder)

Render all nodes. Read more
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fn render_update_all(&mut self, update: &mut FrameUpdate)

Render all nodes. Read more
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fn is_empty(&self) -> bool

Returns true if the list does not contain any nodes.
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fn downcast_unbox<L: UiNodeList>(self) -> Result<L, BoxedUiNodeList>
where Self: Sized,

Downcast to L, if self is L or is a BoxedUiNodeList that is L.
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fn actual_type_id(&self) -> TypeId

Returns the type_id of the unboxed list.
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fn as_any(&mut self) -> &mut dyn Any
where Self: Sized,

Access to mut dyn Any methods.
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fn op(&mut self, op: UiNodeOp<'_>)
where Self: Sized,

Runs the UiNodeOp.

Auto Trait Implementations§

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impl<L> Freeze for MatchNodeChildren<L>
where L: Freeze,

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impl<L> RefUnwindSafe for MatchNodeChildren<L>
where L: RefUnwindSafe,

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impl<L> Send for MatchNodeChildren<L>
where L: Send,

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impl<L> Sync for MatchNodeChildren<L>
where L: Sync,

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impl<L> Unpin for MatchNodeChildren<L>
where L: Unpin,

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impl<L> UnwindSafe for MatchNodeChildren<L>
where L: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<A> UiNodeListChain for A
where A: UiNodeList,

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fn chain<B>(self, other: B) -> UiNodeListChainImpl
where B: UiNodeList,

Creates a new UiNodeList that chains self and other. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> StateValue for T
where T: Any + Send + Sync,