Struct zng_app::AppExtended

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pub struct AppExtended<E: AppExtension> { /* private fields */ }
Expand description

Application builder.

You can use APP to start building the app.

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impl AppExtended<Vec<Box<dyn AppExtensionBoxed>>>

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pub fn extend<F: AppExtension>( self, extension: F, ) -> AppExtended<Vec<Box<dyn AppExtensionBoxed>>>

Includes an application extension.

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pub fn enable_device_events( self, ) -> AppExtended<Vec<Box<dyn AppExtensionBoxed>>>

If the application should notify raw device events.

Device events are raw events not targeting any window, like a mouse move on any part of the screen. They tend to be high-volume events so there is a performance cost to activating this. Note that if this is false you still get the mouse move over windows of the app.

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impl<E: AppExtension> AppExtended<E>

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pub fn view_process_exe(self, view_process_exe: impl Into<PathBuf>) -> Self

Set the path to the executable for the View Process.

By the default the current executable is started again as a View Process, you can use two executables instead, by setting this value.

Note that the view_process_exe must start a view server and both executables must be build using the same exact VERSION.

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pub fn view_process_env( self, name: impl Into<Txt>, value: impl Into<Txt>, ) -> Self

Set an env variable for the view-process.

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pub fn run<F: Future<Output = ()> + Send + 'static>( self, start: impl IntoFuture<IntoFuture = F>, )

Starts the app, then starts polling start to run.

This method only returns when the app has exited.

The start task runs in a UiTask in the app context, note that it only needs to start the app, usually by opening a window, the app will keep running after start is finished.

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pub fn run_headless(self, with_renderer: bool) -> HeadlessApp

Initializes extensions in headless mode and returns an HeadlessApp.

If with_renderer is true spawns a renderer process for headless rendering. See HeadlessApp::renderer_enabled for more details.

Auto Trait Implementations§

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impl<E> Freeze for AppExtended<E>
where E: Freeze,

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impl<E> RefUnwindSafe for AppExtended<E>
where E: RefUnwindSafe,

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impl<E> !Send for AppExtended<E>

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impl<E> !Sync for AppExtended<E>

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impl<E> Unpin for AppExtended<E>
where E: Unpin,

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impl<E> UnwindSafe for AppExtended<E>
where E: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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