pub fn cubic_bezier(
x1: f32,
y1: f32,
x2: f32,
y2: f32,
time: EasingTime,
) -> Factor
Expand description
X coordinate is time, Y coordinate is function advancement. The nominal range for both is 0 to 1.
The start and end points are always (0, 0) and (1, 1) so that a transition or animation starts at 0% and ends at 100%.