pub struct Timer(/* private fields */);
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Implementations§
source§impl Timer
impl Timer
sourcepub fn is_stopped(&self) -> bool
pub fn is_stopped(&self) -> bool
If the timer was stopped.
If true
the timer var will not update again, this is permanent.
sourcepub fn interval(&self) -> Duration
pub fn interval(&self) -> Duration
The timer interval. Enabled variables update every time this interval elapses.
sourcepub fn set_interval(&self, new_interval: Duration)
pub fn set_interval(&self, new_interval: Duration)
Sets the interval
.
Note that this method does not awake the app, so if this is called from outside the app thread it will only apply on the next app update.
sourcepub fn timestamp(&self) -> DInstant
pub fn timestamp(&self) -> DInstant
Last update time, or the start time if the timer has not updated yet.
sourcepub fn is_playing(&self) -> bool
pub fn is_playing(&self) -> bool
If the timer is ticking.
sourcepub fn pause(&self)
pub fn pause(&self)
Disable the timer, this causes the timer to stop ticking until play
is called.
Trait Implementations§
impl StructuralPartialEq for Timer
Auto Trait Implementations§
impl Freeze for Timer
impl !RefUnwindSafe for Timer
impl Send for Timer
impl Sync for Timer
impl Unpin for Timer
impl !UnwindSafe for Timer
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