Enum zng::keyboard::NativeKeyCode

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#[repr(u8)]
pub enum NativeKeyCode { Unidentified, Android(u32), MacOS(u16), Windows(u16), Xkb(u32), }
Expand description

Contains the platform-native physical key identifier

The exact values vary from platform to platform (which is part of why this is a per-platform enum), but the values are primarily tied to the key’s physical location on the keyboard.

This enum is primarily used to store raw key codes when Winit doesn’t map a given native physical key identifier to a meaningful KeyCode variant. In the presence of identifiers we haven’t mapped for you yet, this lets you use KeyCode to:

  • Correctly match key press and release events.
  • On non-web platforms, support assigning key binds to virtually any key through a UI.

Variants§

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Unidentified

Implementer did not identify system or scancode.

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Android(u32)

An Android “scancode”.

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MacOS(u16)

A macOS “scancode”.

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Windows(u16)

A Windows “scancode”.

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Xkb(u32)

An XKB “keycode”.

Implementations§

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impl NativeKeyCode

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pub fn name(self) -> &'static str

Gets the variant name.

Trait Implementations§

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impl Clone for NativeKeyCode

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fn clone(&self) -> NativeKeyCode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NativeKeyCode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for NativeKeyCode

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fn deserialize<__D>( __deserializer: __D, ) -> Result<NativeKeyCode, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for NativeKeyCode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for NativeKeyCode

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fn eq(&self, other: &NativeKeyCode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for NativeKeyCode

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for NativeKeyCode

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impl Eq for NativeKeyCode

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impl StructuralPartialEq for NativeKeyCode

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Clone the value.
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