pub fn is_pointer_active(
child: impl IntoUiNode,
state: impl IntoVar<bool>,
) -> UiNodeExpand description
P If is_mouse_active or is_touch_active.
pub fn is_pointer_active(
child: impl IntoUiNode,
state: impl IntoVar<bool>,
) -> UiNodeP If is_mouse_active or is_touch_active.